67 строки
1.4 KiB
C#
67 строки
1.4 KiB
C#
//
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// Unit tests for SCNNode
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//
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// Authors:
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// Sebastien Pouliot <sebastien@xamarin.com>
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//
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// Copyright 2014 Xamarin Inc. All rights reserved.
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//
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#if !__WATCHOS__
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using System;
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using CoreAnimation;
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using Foundation;
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using SceneKit;
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using ObjCRuntime;
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#if MONOMAC
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using AppKit;
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#else
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using UIKit;
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#endif
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using NUnit.Framework;
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using Xamarin.Utils;
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namespace MonoTouchFixtures.SceneKit {
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[TestFixture]
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[Preserve (AllMembers = true)]
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public class NodeTest {
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[Test]
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public void AddAnimation ()
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{
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TestRuntime.AssertSystemVersion (ApplePlatform.iOS, 8, 0, throwIfOtherPlatform: false);
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TestRuntime.AssertSystemVersion (ApplePlatform.MacOSX, 10, 8, throwIfOtherPlatform: false);
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using (var a = CAAnimation.CreateAnimation ())
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using (var n = SCNNode.Create ()) {
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n.AddAnimation (a, (NSString) null);
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n.AddAnimation (a, (string) null);
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string key = "key";
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n.AddAnimation (a, key);
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using (var s = new NSString (key))
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n.AddAnimation (a, s);
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}
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}
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[Test]
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public void AddAnimation_Overload ()
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{
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TestRuntime.AssertXcodeVersion (9,0);
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using (var ca = CAAnimation.CreateAnimation ())
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using (var a = SCNAnimation.FromCAAnimation (ca))
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using (var n = SCNNode.Create ()) {
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n.AddAnimation (a, "key");
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n.RemoveAllAnimations ();
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n.AddAnimation (a, null);
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n.RemoveAllAnimations ();
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}
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}
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}
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}
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#endif // !__WATCHOS__
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