xamarin-macios/tests/monotouch-test/SceneKit/SceneKit.cs

49 строки
1.0 KiB
C#

#if __MACOS__
using System;
using System.Threading.Tasks;
using NUnit.Framework;
using AppKit;
using Foundation;
using CoreAnimation;
using CoreGraphics;
using SceneKit;
namespace Xamarin.Mac.Tests
{
[TestFixture]
[Preserve (AllMembers = true)]
public class SceneKitTests // Generic one off tests
{
[SetUp]
public void SetUp ()
{
Asserts.EnsureYosemite ();
if (Asserts.IsAtLeastElCapitan)
Asserts.Ensure64Bit ();
}
[Test]
public void SCNGeometrySourceSemantic_ColorKeyTest ()
{
NSString s = SCNGeometrySourceSemantic.Color;
Assert.IsTrue (s != null && s != (NSString)(string.Empty));
}
[Test]
public void SCNPhysicsTestKeys_SearchModeKeyTest ()
{
NSString s = SCNPhysicsTestKeys.SearchModeKey;
Assert.IsTrue (s != null && s != (NSString)(string.Empty));
}
[Test]
public void SCNSceneSourceLoading_AnimationImportPolicyKeyTest ()
{
NSString s = SCNSceneSourceLoading.AnimationImportPolicyKey;
Assert.IsTrue (s != null && s != (NSString)(string.Empty));
}
}
}
#endif // __MACOS__