xamarin-macios/dotnet/DefaultCompilationIncludes.md

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# Default complication includes in iOS, tvOS, watchOS and macOS projects
Default compilation includes for .NET Core projects is explained here:
[Default compilation includes in .NET Core projects][1]
This document explains how default compilation includes is implemented for
iOS, tvOS, watchOS and macOS projects.
Default inclusion can be completely disabled by setting
`EnableDefaultItems=false`. It can also be disabled per-platform by setting
the platform-specific variables `EnableDefaultiOSItems=false`,
`EnableDefaulttvOSItems=false`, `EnableDefaultwatchOSItems=false`, or
`EnableDefaultmacOSItems=false`.
## Property lists
All \*.plist files in the root directory are included by default (as `None`
items).
## SceneKit Assets
All \*.scnassets directories anywhere in the project directory or any
subdirectory are included by default (as `SceneKitAsset` items).
## Storyboards
All \*.storyboard and \*.xib files in the project directory or any
subdirectory are included by default (as `InterfaceDefinition` items).
## Binding projects
Default compilation includes is turned off for binding projects, because
typically there are C# source files (ApiDefinition.cs, StructsAndEnums.cs,
etc.) in the binding project directory which should be compiled as binding
source code, and not as normal C# source code.
[1]: https://docs.microsoft.com/en-us/dotnet/core/tools/csproj#default-compilation-includes-in-net-core-projects