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Default complication includes in iOS, tvOS, watchOS and macOS projects
Default compilation includes for .NET Core projects is explained here: Default compilation includes in .NET Core projects
This document explains how default compilation includes is implemented for iOS, tvOS, watchOS and macOS projects.
Default inclusion can be completely disabled by setting
EnableDefaultItems=false
. It can also be disabled per-platform by setting
the platform-specific variables EnableDefaultiOSItems=false
,
EnableDefaulttvOSItems=false
, EnableDefaultwatchOSItems=false
, or
EnableDefaultmacOSItems=false
.
Property lists
All *.plist files in the root directory are included by default (as None
items).
SceneKit Assets
All *.scnassets directories anywhere in the project directory or any
subdirectory are included by default (as SceneKitAsset
items).
Storyboards
All *.storyboard and *.xib files in the project directory or any
subdirectory are included by default (as InterfaceDefinition
items).
Asset catalogs
All *.pdf, *.jpg, *.png and *.json files inside asset catalogs
(*.xcassets) in the project directory or any subdirectory are included by
default (as ImageAsset
items).
Atlas Textures
All *.png files inside *.atlas directories in the project directory or any
subdirectory are included by default (as AtlasTexture
items).
Core ML Models
All *.mlmodel files anywhere in the project directory or any subdirectory are
included by default (as CoreMLModel
items).
Metal
All *.metal files anywhere in the project directory or any subdirectory are
included by default (as Metal
items).
SceneKit Assets
All *.scnassets directories anywhere in the project directory or any
subdirectory are included by default (as SceneKitAsset
items).
Binding projects
Default compilation includes is turned off for binding projects, because typically there are C# source files (ApiDefinition.cs, StructsAndEnums.cs, etc.) in the binding project directory which should be compiled as binding source code, and not as normal C# source code.