8.4 KiB
Breaking changes in .NET
Reference: https://github.com/xamarin/xamarin-macios/issues/13087
The SDK assemblies have been renamed.
We've renamed the SDK assemblies like this:
Xamarin.iOS.dll
->Microsoft.iOS.dll
Xamarin.TVOS.dll
->Microsoft.tvOS.dll
Xamarin.MacCatalyst.dll
->Microsoft.MacCatalyst.dll
Xamarin.Mac.dll
->Microsoft.macOS.dll
This will affect:
- Code using reflection with hardcoded assembly name.
- Custom linker configuration files, since they contain the assembly name.
Removed System.nint
and System.nuint
The two types System.nint
and System.nuint
(which despite their System
namespace were shipped with Xamarin.iOS/Xamarin.Mac) have been removed in
favor of the C# 9 nint
and nuint
types (these map to System.IntPtr
and
System.UIntPtr
respectively).
-
Code that uses these types with the full namespace (
System.nint
/System.nuint
) won't compile.Fix: remove the namespace, and use
nint
/nuint
only. -
Code that overloads on
System.IntPtr
/System.UIntPtr
andnint
/nuint
won't compile.Example:
public void DoSomething (IntPtr value) {} public void DoSomething (nint value) {}
Fix: one of the overloads would have to be either renamed or removed.
Reference: https://github.com/xamarin/xamarin-macios/issues/10508
Removed System.nfloat
The System.nfloat
type has been removed in favor of the
System.Runtime.InteropServices.NFloat
type.
In order to make existing code compile as much as possible, we're adding a
global using directive to C# projects, so that using nfloat
as a type name
continues to work:
global using nfloat = System.Runtime.InteropServices.NFloat;
If this global using directive is undesirable, it can be turned off by setting
a NoNFloatUsing=true
property in the project file.
Also, we're only adding the global using directive for projects that target C# 10 or later (since that's the first C# version that supports global using directives). Projects that use an older C# version will have to manually add the using directive to every source file.
There are a few other source code incompatibilities:
- Any code that refers to the full typename (
System.nfloat
) will have to be modified to just usenfloat
, or the new full typename (System.Runtime.InteropServices.NFloat
). - The
nfloat.CopyArray
methods don't exist inNFloat
. The code needs to be rewritten to useBuffer.CopyMemory
instead.
System.NMath moved to ObjCRuntime.NMath
The NMath
type moved from the System
namespace to the ObjCRuntime
namespace.
-
Code that uses the
NMath
type won't compile unless theObjCRuntime
namespace is imported.Fix: add
using ObjCRuntime
to the file in question, or as a global using directive.
NSObject.Handle and INativeObject.Handle changed type from System.IntPtr to ObjCRuntime.NativeHandle
The NSObject.Handle
and INativeObject.Handle
properties changed type from
System.IntPtr
to ObjCRuntime.NativeHandle
. This also means that numerous
other parameters and return values change type in the same way; most important
are the constructors that previously took a System.IntPtr
, or
System.IntPtr
+ bool
. Both variants now take a ObjCRuntime.NativeHandle
instead.
This is so that we can support API that take native-sized integers (nint
/
nuint
- which map to System.[U]IntPtr
) while at the same time have a
different overload that takes a handle.
The most common examples are constructors - all NSObject
subclasses have a
constructor that (now) take a single ObjCRuntime.NativeHandle
parameter, and
some types also need to expose a constructor that take a native-sized integer.
For instance NSMutableString
has a nint capacity
constructor, which
without this type change would be impossible to expose correctly.
There are implicit conversions between System.IntPtr
and
ObjCRuntime.NativeHandle
, so most code should compile without changes.
One major caveat however is that user code with an IntPtr
constructor like
the following:
public class MyViewController : UIViewController {
public MyViewController (IntPtr handle) : base (handle) {}
}
will have to be updated to:
public class MyViewController : UIViewController {
public MyViewController (NativeHandle handle) : base (handle) {}
}
Note that code that has the IntPtr
constructor will compile just fine (no
warnings nor errors), but it will fail at runtime.
The ObjCRuntime.Arch enum and the Runtime.Arch property have been removed.
These APIs are used to determine whether we're executing in the simulator or on a device. Neither apply to a Mac Catalyst app, so they've been removed.
Any code that these APIs will have to be ported to not use these APIs.
The SceneKit.SCNMatrix4 matrix is transposed in memory.
The managed SCNMatrix4 struct used to be a row-major matrix, while the native SCNMatrix4 struct is a column-major matrix. This difference in the memory representation meant that matrices would often have to be transposed when interacting with the platform.
In .NET, we've changed the managed SCNMatrix4 to be a column-major matrix, to match the native version. This means that any transposing that's currently done when accessing Apple APIs has to be undone.
Some types were moved from the CoreServices namespace to the CFNetwork namespace.
The following types:
- CFHTTPStream
- CFHTTPMessage
- CFHTTPAuthentication
were moved from the CoreServices namespace to the CFNetwork namespace.
This requires adding a using CFNetwork;
statement to any files that uses these types.
Numerous types in ModelIO have corrected their API
When we originally implemented ModelIO, we didn't notice at first that some of the matrix types Apple used had a column-major layout, so we accidentally bound many API with the wrong matrix type (with a row-major layout). This was troublesome, because many matrices had to be transposed for code to work correctly. We re-implemented all the API with the correct matrix type, but named differently (and worse). In .NET we've removed all the incorrectly bound API, and we've renamed the correctly bound API to use the best name (usually reflecting how Apple named these APIs).
This affects methods and properties on the following classes:
- MDLCamera
- MDLMaterialProperty
- MDLStereoscopicCamera
- MDLTransform
- MDLTransformComponent
Removal of Runtime.UseAutoreleasePoolInThreadPool
Enabling or disabling this feature is not supported at runtime and must
be done using the MSBuild AutoreleasePoolSupport
property.
You can query if the build-time feature is enabled with the following code:
AppContext.TryGetSwitch ("System.Threading.Thread.EnableAutoreleasePool", out var enabled);
The types NSFileProviderExtension
and NSFileProviderExtensionFetchThumbnailsHandler
moved
The types NSFileProviderExtension
and
NSFileProviderExtensionFetchThumbnailsHandler
moved from the UIKit
namespace to the NSFileProvider
namespace (this is reflecting that Apple
originally added these types to UIKit
, but then moved them to their own
namespace, NSFileExtension
).
The 'Foundation.MonoTouchException' and 'Foundation.ObjCException' types have been renamed/moved to 'ObjCRuntime.ObjCException'.
The type Foundation.MonoTouchException
(for iOS, tvOS and Mac Catalyst) and
the type Foundation.ObjCException
(for macOS) have been renamed/moved to
ObjCRuntime.ObjCException
. Both types had the exact same functionality: they
were wrapping a native NSException, and were renamed so that we have identical
API and behavior on all platforms.
The type 'CFNetwork.MessageHandler' has been removed.
The type 'CFNetwork.MessageHandler' has been removed. Please use 'System.Net.Http.CFNetworkHandler' or the more recent 'Foundation.NSUrlSessionHandler' instead.
Changed name of the Info.plist entry with our version number.
We add an entry to the app's Info.plist with the version number used to build
the app. In .NET, we've changed the name of this entry from com.xamarin.ios
to com.microsoft.<platform in lower case>
(for instance com.microsoft.tvos
for tvOS apps).
The version format has also changed, from "X.Y.Z.W (branch
: hash
)" to the
semantic versioning we use for .NET: "X.Y.Z-branch
.Z+sha.hash
".