зеркало из https://github.com/AvaloniaUI/angle.git
82 строки
1.5 KiB
Plaintext
82 строки
1.5 KiB
Plaintext
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Name
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ANGLE_platform_angle_d3d11on12
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Name Strings
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EGL_ANGLE_platform_angle_d3d11on12
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Contributors
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Nathan Zabriskie, Microsoft
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Contacts
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Nathan Zabriskie, Microsoft (nazabris 'at' microsoft 'dot' com)
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Status
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Draft
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Version
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Version 1, 2019-10-07
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Number
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EGL Extension XXX
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Extension Type
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EGL client extension
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Dependencies
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Requires ANGLE_platform_angle_d3d.
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Overview
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This extension enables the creation of a D3D11on12 display.
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New Types
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None
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New Procedures and Functions
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None
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New Tokens
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Accepted as an attribute name in the <attrib_list> argument of
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eglGetPlatformDisplayEXT:
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EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
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Additions to the EGL Specification
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None.
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New Behavior
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To request a D3D11on12 display the value of
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EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE should be set to EGL_TRUE.
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If EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE is included in the
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<attrib_list> argument of eglGetPlatformDisplayEXT and
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EGL_PLATFORM_ANGLE_TYPE_ANGLE is not set to
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EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, an EGL_BAD_ATTRIBUTE error is
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generated and EGL_NO_DISPLAY is returned.
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EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE can be combined with
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE if it is set to
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE or
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EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE. Other device types
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will generate an EGL_BAD_ATTRIBUTE error and return
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EGL_NO_DISPLAY.
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Revision History
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Version 1, 2019-10-07 (Nathan Zabriskie)
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- Initial draft
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