2015-09-22 21:14:18 +03:00
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# M(ulti-platform)ANGLE effort
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Starting in early 2014, the ANGLE team has begun work on refactoring the code
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2019-01-23 17:49:03 +03:00
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with the goal of supporting translation to desktop OpenGL. In 2016, work on
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supporting Vulkan as a back-end started. The new purpose of ANGLE is to
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provide a consistent OpenGL ES and EGL context on as many platforms as possible.
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2015-09-22 21:14:18 +03:00
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The design doc is available [here]
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(https://docs.google.com/document/d/17mxRfzXuEWyvGM3t2KqVY4svvfRj_GzysOEpmnDpqeo/edit?usp=sharing).
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