зеркало из https://github.com/AvaloniaUI/angle.git
Suppress Mac/AMD/GL dEQP failures with standalone mode.
These tests appear to flake based on different batch sizes. Disable them for now until we have time to investigate. See issue for more details. Bug: angleproject:5172 Change-Id: I90fff3b3400cbd5a5aa0d5e9a23364320fba7e4d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2480785 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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@ -356,6 +356,24 @@
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3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex = FAIL
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3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.isampler3d_vertex = FAIL
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3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex = FAIL
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3317 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.usampler3d_vertex = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.draw_elements.indices.user_ptr.index_byte = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.draw_elements_instanced.indices.user_ptr.index_byte = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.dither.enabled.* = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.random.31 = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.random.32 = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.random.39 = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.random.125 = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.random.129 = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.random.131 = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.random.135 = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.draw.random.136 = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.no_stencil* = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.keep* = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.zero* = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.fragdata.valid_dynamic_index = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.fragdata.valid_uniform_index = FAIL
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5172 MAC OPENGL AMD : dEQP-GLES3.functional.shaders.fragdata.draw_buffers = FAIL
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// Mac Intel crashes
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// Mac Intel crashes
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2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.function_static_loop_never = SKIP
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2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.function_static_loop_never = SKIP
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2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.dynamic_loop_never = SKIP
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2137 MAC OPENGL INTEL : dEQP-GLES3.functional.shaders.discard.dynamic_loop_never = SKIP
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