зеркало из https://github.com/AvaloniaUI/angle.git
27 строки
1.3 KiB
Markdown
27 строки
1.3 KiB
Markdown
# ANGLE Development Update - June 18, 2013
|
|
|
|
This week brings some significant changes to ANGLE, which we think are worth
|
|
covering in a development update.
|
|
|
|
## Migration from svn to git
|
|
|
|
We've changed our backing version control system from svn to git. Projects and
|
|
contributors pulling from the svn repository will continue to be able to do so,
|
|
but please note that this repository is now read-only, and no further updates
|
|
will be made there. To continue tracking new development and issue fixes, you'll
|
|
need to watch the git repository. Instructions on checking out code from the git
|
|
repository can be found on the [Source Checkout](https://code.google.com/p/angleproject/source/checkout) page.
|
|
|
|
## DirectX 11 Support
|
|
|
|
ANGLE now provides both a DirectX 9 and a DirectX 11-backed renderer in the same
|
|
code base. By default, support for the DirectX 11 renderer is disabled, but it
|
|
can be enabled by toggling the value of ANGLE\_ENABLE\_D3D11 as described on the
|
|
DevSetup page. On systems without DirectX 11 support, ANGLE will fall back to
|
|
DirectX 9.
|
|
|
|
This work originally appeared in our dx11proto branch, which, with the move to
|
|
the new repository, has been promoted to master. Code previously located in the
|
|
trunk of the svn repository will now be located in the git legacy branch, and
|
|
active development will now move to the newly promoted master.
|