A conformant OpenGL ES implementation for Windows, Mac and Linux.
Перейти к файлу
He Yunchao 29ab9ff8f6 translator: fix a typo in comment
Change-Id: Ibfd39bc478c4e9ddf40138ccf6bd37f247f83632
Reviewed-on: https://chromium-review.googlesource.com/413036
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2016-11-22 15:52:26 +00:00
doc Docs: fix reference to ANGLE.sln 2016-11-10 15:07:23 +00:00
extensions Fix EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE enum typo in extension spec. 2016-11-08 14:52:05 +00:00
gni Ozone: Only set angle_enable_gl=1 for the DRM/GBM platform. 2016-11-08 21:57:18 +00:00
gyp Rename the build/ directory. 2016-11-08 14:48:42 +00:00
include translator: remove code related to for-loop unrolling 2016-11-18 21:53:38 +00:00
infra/config Add linux_chromium_chromeos_ozone_rel_ng to CQ. 2016-10-09 14:26:55 +00:00
samples translator: remove code related to for-loop unrolling 2016-11-18 21:53:38 +00:00
scripts Fix up perf test runner script. 2016-11-17 18:05:34 +00:00
src translator: fix a typo in comment 2016-11-22 15:52:26 +00:00
third_party/deqp Roll dEQP cc0ded6c77267b..cd361df193e7535b9 2016-06-20 18:41:28 +00:00
util Rename the build/ directory. 2016-11-08 14:48:42 +00:00
.clang-format Log EGL initialize errors to the platform. 2015-07-31 19:33:27 +00:00
.gitattributes Re-land "GN: Enable chromium_code config instead." 2016-07-18 20:44:10 +00:00
.gitignore Make the gmock and gtest dirs match Chromium's 2016-11-08 13:49:17 +00:00
AUTHORS Fix rounding problem for SwapChainPanel size. 2016-06-23 14:24:39 +00:00
BUILD.gn Add the ANGLEPlatform entry points to eglGetProcAddress 2016-11-15 18:04:00 +00:00
CONTRIBUTORS translator: fix a typo in comment 2016-11-22 15:52:26 +00:00
DEPS Rename the build/ directory. 2016-11-08 14:48:42 +00:00
DEPS.chromium Roll dEQP cc0ded6c77267b..cd361df193e7535b9 2016-06-20 18:41:28 +00:00
LICENSE Update Copyright years on the LICENSE file 2013-01-11 04:12:37 +00:00
README.chromium Adds README.chromium for third-party integration. 2013-06-17 12:12:12 -04:00
README.md Add Vulkan to in-progress section of the landing page. 2016-08-23 19:18:05 +00:00
codereview.settings Set GERRIT_SQUASH_UPLOADS to False. 2016-06-17 18:19:41 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete in progress
OpenGL ES 3.0 complete complete in progress not started
OpenGL ES 3.1 not started in progress in progress not started

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete in progress
Linux complete planned
Mac OS X in progress
Chrome OS complete planned
Android complete planned

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions

Contributing