.. |
ANGLE_depth_texture.txt
|
…
|
|
ANGLE_framebuffer_blit.txt
|
…
|
|
ANGLE_framebuffer_multisample.txt
|
…
|
|
ANGLE_instanced_arrays.txt
|
…
|
|
ANGLE_lossy_etc_decode.txt
|
D3D11: Transcode ETC1 to BC1.
|
2016-02-05 15:26:51 +00:00 |
ANGLE_pack_reverse_row_order.txt
|
…
|
|
ANGLE_platform_angle.txt
|
Update ANGLE_platform_angle_d3d to use a device type enum instead of WARP bool.
|
2015-02-23 18:10:47 +00:00 |
ANGLE_platform_angle_d3d.txt
|
Update ANGLE_platform_angle_d3d to be able to disable automatic trim.
|
2015-03-17 15:34:38 +00:00 |
ANGLE_platform_angle_null.txt
|
Add an extension for requesting a NULL Display.
|
2016-10-05 20:07:22 +00:00 |
ANGLE_platform_angle_opengl.txt
|
Update ANGLE_platform_angle_d3d to use a device type enum instead of WARP bool.
|
2015-02-23 18:10:47 +00:00 |
ANGLE_program_binary.txt
|
…
|
|
ANGLE_robust_client_memory.txt
|
Implement robust the GetInternalFormativ entry point.
|
2016-10-20 19:01:50 +00:00 |
ANGLE_robust_resource_initialization.txt
|
Adds new robust initialization extensions.
|
2015-02-04 19:46:26 +00:00 |
ANGLE_texture_compression_dxt.txt
|
…
|
|
ANGLE_texture_usage.txt
|
…
|
|
ANGLE_timer_query.txt
|
…
|
|
ANGLE_translated_shader_source.txt
|
…
|
|
ANGLE_webgl_compatibility.txt
|
Add WebGL validation extensions to ANGLE.
|
2016-09-20 15:27:28 +00:00 |
CHROMIUM_bind_generates_resource.txt
|
Add an extension to disable resource generation on bind.
|
2016-09-23 14:16:37 +00:00 |
CHROMIUM_bind_uniform_location.txt
|
Implement support for CHROMIUM_bind_uniform_location.
|
2016-04-26 18:03:31 +00:00 |
CHROMIUM_compressed_copy_texture.txt
|
Implement CHROMIUM_copy_compressed_texture for D3D11.
|
2016-10-07 14:56:11 +00:00 |
CHROMIUM_copy_texture.txt
|
Implement CHROMIUM_copy_texture for D3D11.
|
2016-08-03 17:56:06 +00:00 |
CHROMIUM_sync_query.txt
|
Implement GL_CHROMIUM_sync_query for D3D9 and D3D11.
|
2016-05-12 19:14:40 +00:00 |
EGL_ANGLE_create_context_webgl_compatibility.txt
|
Add WebGL validation extensions to ANGLE.
|
2016-09-20 15:27:28 +00:00 |
EGL_ANGLE_d3d_share_handle_client_buffer.txt
|
…
|
|
EGL_ANGLE_d3d_texture_client_buffer.txt
|
Add a EGL_ANGLE_d3d_texture_client_buffer extension.
|
2016-10-27 16:45:18 +00:00 |
EGL_ANGLE_device_creation.txt
|
Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]""
|
2015-12-03 18:20:07 +00:00 |
EGL_ANGLE_device_creation_d3d11.txt
|
Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]""
|
2015-12-03 18:20:07 +00:00 |
EGL_ANGLE_device_d3d.txt
|
Add drafts for device query extensions.
|
2015-04-01 19:18:37 +00:00 |
EGL_ANGLE_direct3d_display.txt
|
…
|
|
EGL_ANGLE_direct_composition.txt
|
Add EGL spec for EGL_ANGLE_direct_composition
|
2015-12-18 22:40:28 +00:00 |
EGL_ANGLE_experimental_present_path.txt
|
Re-land "Implement EGL_experimental_present_path_angle"
|
2016-02-08 21:05:16 +00:00 |
EGL_ANGLE_flexible_surface_compatibility.txt
|
Add EGL_ANGLE_flexible_surface_compatibility
|
2015-12-16 23:45:31 +00:00 |
EGL_ANGLE_keyed_mutex.txt
|
Add support for RESOURCE_MISC_SHARED_KEYEDMUTEX
|
2015-07-31 20:00:38 +00:00 |
EGL_ANGLE_query_surface_pointer.txt
|
…
|
|
EGL_ANGLE_robust_resource_initialization.txt
|
Update ANGLE_platform_angle_d3d to use a device type enum instead of WARP bool.
|
2015-02-23 18:10:47 +00:00 |
EGL_ANGLE_software_display.txt
|
…
|
|
EGL_ANGLE_stream_producer_d3d_texture_nv12.txt
|
Fix EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE enum typo in extension spec.
|
2016-11-08 14:52:05 +00:00 |
EGL_ANGLE_surface_d3d_texture_2d_share_handle.txt
|
…
|
|
EGL_ANGLE_surface_orientation.txt
|
Add an EGL_ANGLE_surface_orientation extension.
|
2016-01-04 17:48:46 +00:00 |
EGL_ANGLE_window_fixed_size.txt
|
…
|
|
EGL_ANGLE_x11_visual.txt
|
Implement EGL_ANGLE_x11_visual
|
2015-12-01 18:50:33 +00:00 |
EGL_CHROMIUM_create_context_bind_generates_resource.txt
|
Add an extension to disable resource generation on bind.
|
2016-09-23 14:16:37 +00:00 |
EGL_EXT_create_context_robustness.txt
|
…
|
|
EGL_EXT_device_query.txt
|
Add drafts for device query extensions.
|
2015-04-01 19:18:37 +00:00 |
EXT_blend_func_extended.txt
|
Implement ES 2,3 parts of EXT_blend_func_extended for shader translation
|
2015-08-07 16:47:11 +00:00 |
EXT_blend_minmax.txt
|
…
|
|
EXT_color_buffer_float.txt
|
…
|
|
EXT_draw_buffers.txt
|
…
|
|
EXT_robustness.txt
|
…
|
|
EXT_shader_framebuffer_fetch.txt
|
…
|
|
EXT_texture_rg.txt
|
…
|
|
EXT_texture_storage.txt
|
…
|
|