зеркало из https://github.com/AvaloniaUI/angle.git
37 строки
1.3 KiB
C++
37 строки
1.3 KiB
C++
//
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// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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#ifndef SAMPLE_UTIL_SHADER_UTILS_H
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#define SAMPLE_UTIL_SHADER_UTILS_H
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#include <export.h>
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#include <GLES3/gl31.h>
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#include <GLES3/gl3.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <string>
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#include <vector>
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#define SHADER_SOURCE(...) #__VA_ARGS__
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ANGLE_EXPORT GLuint CompileShader(GLenum type, const std::string &source);
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ANGLE_EXPORT GLuint CompileShaderFromFile(GLenum type, const std::string &sourcePath);
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ANGLE_EXPORT GLuint
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CompileProgramWithTransformFeedback(const std::string &vsSource,
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const std::string &fsSource,
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const std::vector<std::string> &transformFeedbackVaryings,
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GLenum bufferMode);
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ANGLE_EXPORT GLuint CompileProgram(const std::string &vsSource, const std::string &fsSource);
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ANGLE_EXPORT GLuint CompileProgramFromFiles(const std::string &vsPath, const std::string &fsPath);
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ANGLE_EXPORT GLuint CompileComputeProgram(const std::string &csSource,
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bool outputErrorMessages = true);
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#endif // SAMPLE_UTIL_SHADER_UTILS_H
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