A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Jamie Madill 45938b6125 Fix incorrect glslang git hash.
Bug: angleproject:3227
Change-Id: I3bbdb6956cf97298eff9bd2a766d048f1de4a70f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531538
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
2019-03-20 21:34:40 +00:00
android Reland "Roll Vulkan repos" 2019-03-01 21:16:29 +00:00
build_overrides Add glmark2 to build. 2019-03-05 18:33:39 +00:00
doc Add instructions on how to run ANGLE under RenderDoc 2019-03-18 17:58:37 +00:00
extensions Implement EXT_instanced_arrays 2019-02-08 20:40:08 +00:00
gni Disable non-conformant configs on official builds. 2019-03-06 19:55:56 +00:00
include Vulkan: disable VK_PRESENT_MODE_FIFO_KHR on Linux Intel 2019-03-01 04:46:28 +00:00
infra Add fuchsia_x64 to commit-queue.cfg. 2019-02-12 17:17:55 +00:00
samples Introduce ConfigParameters test helper struct. 2019-03-20 16:54:53 +00:00
scripts Fix incorrect glslang git hash. 2019-03-20 21:34:40 +00:00
src Add perf test for fbo clear gpu time 2019-03-20 18:39:59 +00:00
third_party Vulkan: move platform defines to Vulkan Headers build file. 2019-03-19 21:57:45 +00:00
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util Introduce ConfigParameters test helper struct. 2019-03-20 16:54:53 +00:00
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AUTHORS D3D11 fix: Mipmapping was used although disabled via Sampler 2018-08-15 19:04:20 +00:00
BUILD.gn Vulkan: move platform defines to Vulkan Headers build file. 2019-03-19 21:57:45 +00:00
CONTRIBUTORS ES31: Support for GL_BUFFER_DATA_SIZE on GL_ATOMIC_COUNTER_BUFFER in D3D 2019-01-10 21:21:45 +00:00
DEPS Vulkan: Cleanups to shader generation script. 2019-03-20 16:22:33 +00:00
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README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
OpenGL ES 2.0 complete complete complete complete in progress
OpenGL ES 3.0 complete complete in progress not started
OpenGL ES 3.1 not started in progress in progress not started

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
Windows complete complete complete complete in progress
Linux complete in progress
Mac OS X in progress
Chrome OS complete planned
Android complete in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing