зеркало из https://github.com/AvaloniaUI/angle.git
94 строки
2.0 KiB
Plaintext
94 строки
2.0 KiB
Plaintext
Name
|
|
|
|
ANGLE_device_d3d
|
|
|
|
Name Strings
|
|
|
|
EGL_ANGLE_device_d3d
|
|
|
|
Contributors
|
|
|
|
Jamie Madill (jmadill 'at' google.com)
|
|
|
|
Contact
|
|
|
|
Jamie Madill (jmadill 'at' google.com)
|
|
|
|
Status
|
|
|
|
Draft
|
|
|
|
Version
|
|
|
|
Version 1, Mar 25, 2015
|
|
|
|
Number
|
|
|
|
EGL Extension #XXX
|
|
|
|
Extension Type
|
|
|
|
EGL device extension
|
|
|
|
Dependencies
|
|
|
|
This extension is written against the language of EGL 1.5 as
|
|
modified by EGL_EXT_device_query.
|
|
|
|
EGL_EXT_device_query is required.
|
|
|
|
Overview
|
|
|
|
ANGLE has the ability to run GPU commands on a native D3D device.
|
|
This extension defines a mapping from an EGL device to a D3D
|
|
device, after it's queried from an EGL display.
|
|
|
|
IP Status
|
|
|
|
No known claims.
|
|
|
|
New Types
|
|
|
|
None.
|
|
|
|
New Procedures and Functions
|
|
|
|
None.
|
|
|
|
New Tokens
|
|
|
|
Accepted as a queried <attribute> in eglQueryDeviceAttribEXT:
|
|
|
|
EGL_D3D9_DEVICE_ANGLE 0x33A0
|
|
EGL_D3D11_DEVICE_ANGLE 0x33A1
|
|
|
|
Add a new section 2.1.3 (D3D Devices) after 2.1.2 (Devices)
|
|
|
|
Somewhat analogous to an EGL device, a D3D device establishes a
|
|
namespace for D3D operations. In the D3D APIs, such devices are
|
|
represented by pointers. For more details, see the D3D
|
|
documentation.
|
|
|
|
Changes to section 3.2 (Devices)
|
|
|
|
Replace the paragraph immediately following the prototype for
|
|
eglQueryDeviceAttribEXT:
|
|
|
|
<attribute> may be either EGL_D3D9_DEVICE_ANGLE or EGL_D3D11_DEVICE_ANGLE.
|
|
On success, EGL_TRUE is returned, and a valid D3D9 or D3D11 device pointer
|
|
corresponding to the EGL device is returned in <value>. This handle
|
|
is compatible with D3D API functions. If the EGL device is not currently
|
|
associated with a D3D9 device and <attribute> is EGL_D3D9_DEVICE_ANGLE,
|
|
or if the EGL device is not currently associated with a D3D11 device and
|
|
<attribute> is EGL_D3D11_DEVICE_ANGLE, EGL_BAD_ATTRIBUTE is returned,
|
|
and <value> is left unchanged.
|
|
|
|
Issues
|
|
|
|
None
|
|
|
|
Revision History
|
|
|
|
Version 1, Mar 25, 2015 (Jamie Madill)
|
|
- Initial Draft
|