зеркало из https://github.com/AvaloniaUI/angle.git
aa2a558ec2
On Android the EGL wrapper handles most of the functionality required by EGL_ANDROID_get_frame_timestamps. However if for some reason the swapchain is recreated, the timestamp state would be lost resulting in stuttering. Introduce EGL_ANGLE_timestamp_surface_attribute extension that adds support for toggling the EGL_TIMESTAMPS_ANDROID attribute of a surface. Cache this state and recreate the swapchain accordingly. Bug: angleproject:7489 Test: EGLSurfaceTest.TimestampSurfaceAttribute* Test: dEQP-EGL.functional.get_frame_timestamps* Change-Id: I3660f7137c006d904164d243a682a4ff520eabd8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3753396 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: mohan maiya <m.maiya@samsung.com> |
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.. | ||
ANGLE_features.json | ||
ANGLE_format.json | ||
ANGLE_load_functions_table.json | ||
ANGLE_shader_preprocessor.json | ||
ANGLE_shader_translator.json | ||
D3D11_blit_shader_selection.json | ||
D3D11_format.json | ||
DXGI_format.json | ||
DXGI_format_support.json | ||
Emulated_HLSL_functions.json | ||
Extension_files.json | ||
GL_CTS_(dEQP)_build_files.json | ||
GL_EGL_WGL_loader.json | ||
GL_EGL_entry_points.json | ||
GL_copy_conversion_table.json | ||
GL_format_map.json | ||
GLenum_value_to_string_map.json | ||
Metal_default_shaders.json | ||
Metal_format_table.json | ||
OpenGL_dispatch_table.json | ||
SPIR-V_helpers.json | ||
Static_builtins.json | ||
Test_spec_JSON.json | ||
Vulkan_format.json | ||
Vulkan_internal_shader_programs.json | ||
Vulkan_mandatory_format_support_table.json | ||
overlay_fonts.json | ||
overlay_widgets.json | ||
packed_enum.json | ||
proc_table.json | ||
restricted_traces.json | ||
uniform_type.json |