angle/extensions
Peng Huang 81d964a1ae vulkan: implement EGLDevice for vulkan backend
It allows ANGLE clients to get and use VkDevice and VkQueue
used by vulkan backend.

Bug: chromium:1264439
Change-Id: I338ac08152cfec50bb34c5025730e5e6368efba9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3250964
Reviewed-by: Peng Huang <penghuang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2021-10-29 14:34:12 +00:00
..
ANGLE_base_vertex_base_instance.txt Fix ANGLE_base_vertex_base_instance baseInstances type 2020-07-15 18:24:53 +00:00
ANGLE_client_arrays.txt Change Validation For Indexed Draw Without ELEMENT_ARRAY_BUFFER 2018-06-19 17:18:46 +00:00
ANGLE_compressed_texture_etc.txt (ANGLE) Rename CHROMIUM_compressed_texture_etc to use ANGLE_ prefix. 2019-10-08 18:19:23 +00:00
ANGLE_copy_texture_3d.txt Implement ANGLE_copy_texture_3d Extension 2018-10-04 12:06:13 +00:00
ANGLE_depth_texture.txt
ANGLE_explicit_context_gles1.txt Add initial specification for EGL_ANGLE_explicit_context Extension 2018-05-23 19:19:57 +00:00
ANGLE_external_objects_flags.txt Move EXT_external_objects validation to validationESEXT.cpp 2020-08-06 04:53:36 +00:00
ANGLE_external_objects_fuchsia.txt Fix wrong date in ANGLE_external_objects_fuchsia revision history 2020-05-04 17:07:48 +00:00
ANGLE_framebuffer_blit.txt
ANGLE_framebuffer_multisample.txt
ANGLE_get_image.txt Add GetCompressedTexImageANGLE to ANGLE_get_image 2021-09-20 22:12:38 +00:00
ANGLE_get_serialized_context_string.txt Add GL_ANGLE_get_serialized_context_string. 2021-04-03 01:56:41 +00:00
ANGLE_get_tex_level_parameter.txt Expose glGetTexLevelParameter{if}v before ES 3.1. 2020-10-21 17:23:46 +00:00
ANGLE_instanced_arrays.txt
ANGLE_lossy_etc_decode.txt D3D11: Transcode ETC1 to BC1. 2016-02-05 15:26:51 +00:00
ANGLE_memory_size.txt Add a spec and tests for GL_ANGLE_memory_size. 2018-11-02 20:37:23 +00:00
ANGLE_multi_draw.txt Implement EXT_instanced_arrays 2019-02-08 20:40:08 +00:00
ANGLE_multiview_multisample.txt GL_ANGLE_multiview has been renamed to GL_OVR_multiview2. 2019-04-16 17:37:10 +00:00
ANGLE_pack_reverse_row_order.txt
ANGLE_program_binary.txt
ANGLE_program_cache_control.txt Add entry points for EGL_ANGLE_program_cache_control. 2017-07-11 13:51:04 -04:00
ANGLE_relaxed_vertex_attribute_type.txt Vulkan: Allow certain usecases to have non-zero stride 2021-05-21 21:09:44 +00:00
ANGLE_request_extension.txt Extend ANGLE_request_extension with DisableExtension 2019-10-12 00:42:21 +00:00
ANGLE_robust_client_memory.txt Add robust entry point for CompressedTex(Sub)Image 2017-04-19 15:26:22 +00:00
ANGLE_robust_fragment_shader_output.txt Add GL_ANGLE_robust_fragment_shader_output. 2021-10-21 14:55:14 +00:00
ANGLE_robust_resource_initialization.txt Update ANGLE_robust_resource_initialization about depth 2021-10-01 23:05:57 +00:00
ANGLE_texture_compression_dxt.txt
ANGLE_texture_multisample.txt Add specification for ANGLE_texture_multisample. 2018-08-31 17:15:44 +00:00
ANGLE_texture_usage.txt
ANGLE_timer_query.txt
ANGLE_translated_shader_source.txt
ANGLE_webgl_compatibility.txt Add shader targeting language to WebGL compat spec. 2021-10-05 15:37:31 +00:00
ANGLE_yuv_internal_format.txt Vulkan: Add GL_ANGLE_yuv_internal_format extension 2021-07-14 21:02:30 +00:00
CHROMIUM_bind_generates_resource.txt Add an extension to disable resource generation on bind. 2016-09-23 14:16:37 +00:00
CHROMIUM_bind_uniform_location.txt Clarify aliasing rules in CHROMIUM_bind_uniform_location 2018-03-26 17:11:27 +00:00
CHROMIUM_compressed_copy_texture.txt Implement CHROMIUM_copy_compressed_texture for D3D11. 2016-10-07 14:56:11 +00:00
CHROMIUM_copy_texture.txt Implement the new formats/features of the ES3 CHROMIUM_copy_texture. 2017-05-24 20:25:44 +00:00
CHROMIUM_sync_query.txt Implement GL_CHROMIUM_sync_query for D3D9 and D3D11. 2016-05-12 19:14:40 +00:00
EGL_ANGLE_context_virtualization.txt GL: Allow selecting virtualization groups at context creation 2021-10-25 17:20:56 +00:00
EGL_ANGLE_create_context_backwards_compatible.txt Implement EGL_ANGLE_create_context_backwards_compatible 2019-07-18 22:51:46 +00:00
EGL_ANGLE_create_context_client_arrays.txt Add extensions to disable client arrays. 2017-02-15 17:31:55 +00:00
EGL_ANGLE_create_context_extensions_enabled.txt Add an EGL extension to disable GL extensions by default. 2018-03-14 20:46:16 +00:00
EGL_ANGLE_create_context_webgl_compatibility.txt Fix EGL enum allocation. 2018-09-13 16:19:36 +00:00
EGL_ANGLE_create_surface_swap_interval.txt Add EGL extension to create window with a swap interval set. 2021-08-20 20:31:34 +00:00
EGL_ANGLE_d3d_share_handle_client_buffer.txt
EGL_ANGLE_d3d_texture_client_buffer.txt d3d11: Allow binding R/RG texture to EGLImage 2021-09-08 18:55:19 +00:00
EGL_ANGLE_device_cgl.txt Add EGL_ANGLE_device_cgl extension. 2019-10-09 03:45:28 +00:00
EGL_ANGLE_device_creation.txt Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"" 2015-12-03 18:20:07 +00:00
EGL_ANGLE_device_creation_d3d11.txt Revert "Revert "Add and implement EGL_ANGLE_device_creation[_d3d11]"" 2015-12-03 18:20:07 +00:00
EGL_ANGLE_device_d3d.txt Add drafts for device query extensions. 2015-04-01 19:18:37 +00:00
EGL_ANGLE_device_eagl.txt Upstream WebKit's iOS port of ANGLE. 2020-01-10 02:00:18 +00:00
EGL_ANGLE_device_metal.txt Metal: implement ANGLE_device_metal extension. 2021-04-01 01:37:08 +00:00
EGL_ANGLE_device_vulkan.txt vulkan: implement EGLDevice for vulkan backend 2021-10-29 14:34:12 +00:00
EGL_ANGLE_direct3d_display.txt
EGL_ANGLE_direct_composition.txt Add EGL spec for EGL_ANGLE_direct_composition 2015-12-18 22:40:28 +00:00
EGL_ANGLE_display_semaphore_share_group.txt Add extension EGL_ANGLE_display_semaphore_share_group 2020-07-29 22:33:31 +00:00
EGL_ANGLE_display_texture_share_group.txt Release the global texture manager with the last referencing context. 2017-02-14 17:57:52 +00:00
EGL_ANGLE_experimental_present_path.txt Re-land "Implement EGL_experimental_present_path_angle" 2016-02-08 21:05:16 +00:00
EGL_ANGLE_explicit_context.txt Add initial specification for EGL_ANGLE_explicit_context Extension 2018-05-23 19:19:57 +00:00
EGL_ANGLE_feature_control.txt Add ability to disable all ANGLE features 2019-11-20 17:01:23 +00:00
EGL_ANGLE_ggp_stream_descriptor.txt Add EGL GGP extensions. 2019-11-05 01:50:17 +00:00
EGL_ANGLE_iosurface_client_buffer.txt Add support for P010 IOSurfaces 2020-08-26 18:42:31 +00:00
EGL_ANGLE_keyed_mutex.txt Add support for RESOURCE_MISC_SHARED_KEYEDMUTEX 2015-07-31 20:00:38 +00:00
EGL_ANGLE_metal_texture_client_buffer.txt Reland: Metal: Support importing external metal textures 2021-04-16 03:31:26 +00:00
EGL_ANGLE_platform_angle.txt Reland "Add support for Linux vulkan backend with VK_KHR_display" 2020-11-03 03:38:40 +00:00
EGL_ANGLE_platform_angle_d3d.txt EGL: Expose NULL driver device selection. 2018-01-05 00:08:29 +00:00
EGL_ANGLE_platform_angle_d3d11on12.txt Add D3D11on12 device option 2019-10-10 02:07:39 +00:00
EGL_ANGLE_platform_angle_d3d_luid.txt Specify LUID in D3D11 2020-05-06 22:21:27 +00:00
EGL_ANGLE_platform_angle_device_context_volatile_cgl.txt Reland "ANGLE_platform_angle_device_context_volatile_* extensions" 2020-11-04 23:32:15 +00:00
EGL_ANGLE_platform_angle_device_context_volatile_eagl.txt Reland "ANGLE_platform_angle_device_context_volatile_* extensions" 2020-11-04 23:32:15 +00:00
EGL_ANGLE_platform_angle_device_type_egl.txt Reland "Instantiate rx::DisplayEGL when device type EGL is selected" 2020-03-12 22:21:48 +00:00
EGL_ANGLE_platform_angle_device_type_swiftshader.txt Re-land "Vulkan: SwiftShader integration." 2019-09-21 14:00:27 +00:00
EGL_ANGLE_platform_angle_metal.txt Add ANGLE Platform Metal extension. 2019-10-09 15:41:52 +00:00
EGL_ANGLE_platform_angle_null.txt Rename EGL platform extension text files. 2017-07-19 19:58:40 +00:00
EGL_ANGLE_platform_angle_opengl.txt Add support for EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 2018-05-24 15:56:49 +00:00
EGL_ANGLE_platform_angle_vulkan.txt Control Debug layers in ANGLE_platform_angle. 2017-07-19 22:18:10 +00:00
EGL_ANGLE_power_preference.txt Improve EGL_ANGLE_power_preference on dual-GPU MacBook Pros. 2020-06-12 23:38:22 +00:00
EGL_ANGLE_program_cache_control.txt Add entry points for EGL_ANGLE_program_cache_control. 2017-07-11 13:51:04 -04:00
EGL_ANGLE_query_surface_pointer.txt
EGL_ANGLE_robust_resource_initialization.txt Change robust resource init into a context creation attribute. 2017-10-06 14:23:12 +00:00
EGL_ANGLE_software_display.txt
EGL_ANGLE_stream_producer_d3d_texture.txt Support RGB gl-tex-external stream consumers for StreamProducerNV12. 2017-12-05 15:24:25 +00:00
EGL_ANGLE_surface_d3d_texture_2d_share_handle.txt
EGL_ANGLE_surface_orientation.txt Add an EGL_ANGLE_surface_orientation extension. 2016-01-04 17:48:46 +00:00
EGL_ANGLE_swap_with_frame_token.txt Add EGL GGP extensions. 2019-11-05 01:50:17 +00:00
EGL_ANGLE_sync_control_rate.txt Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate 2020-03-31 20:55:48 +00:00
EGL_ANGLE_vulkan_display.txt Reland "Add support for Linux vulkan backend with VK_KHR_display" 2020-11-03 03:38:40 +00:00
EGL_ANGLE_window_fixed_size.txt Support EGL_(WIDTH|HEIGHT) in eglSurfaceAttrib(), fixed resize 2018-07-27 18:31:28 +00:00
EGL_ANGLE_x11_visual.txt Implement EGL_ANGLE_x11_visual 2015-12-01 18:50:33 +00:00
EGL_CHROMIUM_create_context_bind_generates_resource.txt Fix EGL enum allocation. 2018-09-13 16:19:36 +00:00
EGL_CHROMIUM_sync_control.txt Split EGL_CHROMIUM_sync_control into EGL_ANGLE_sync_control_rate 2020-03-31 20:55:48 +00:00
EGL_EXT_device_query.txt Add drafts for device query extensions. 2015-04-01 19:18:37 +00:00