A conformant OpenGL ES implementation for Windows, Mac and Linux.
Перейти к файлу
Tobin Ehlis 97267272aa Vulkan:Remove exceptions for passing tests
These two test groups are now passing so removing from exceptions file:
dEQP-GLES31.functional.state_query.integer.max_framebuffer_samples*
dEQP-GLES31.functional.state_query.integer.max_uniform_locations*

Bug: angleproject:3520
Change-Id: I47634a52d3306202f944dc9548ba44c3dda8fc91
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1924993
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Tobin Ehlis <tobine@google.com>
2019-11-21 14:59:06 +00:00
android Support standalone Android builds in ANGLE. 2019-11-14 14:54:36 +00:00
build_overrides GN: Make X11 optional, based on a user-defined variable. 2019-11-19 13:02:24 +00:00
doc Capture/Replay: Introduce capture index file. 2019-11-07 14:28:55 +00:00
extensions Add ability to disable all ANGLE features 2019-11-20 17:01:23 +00:00
gni GN: Make X11 optional, based on a user-defined variable. 2019-11-19 13:02:24 +00:00
include Add ability to disable all ANGLE features 2019-11-20 17:01:23 +00:00
infra Update wrangling docs to link to SwiftShader roller. 2019-10-25 16:23:33 +00:00
samples Desktop GLSL input + Vulkan GLSL output in shader_translator 2019-11-13 19:16:37 +00:00
scripts Vulkan: Remove duplicate shader variation 2019-11-20 13:59:28 +00:00
src Vulkan:Remove exceptions for passing tests 2019-11-21 14:59:06 +00:00
third_party Metal backend pt3: shader translator 2019-11-07 14:30:25 +00:00
tools/glslang Update glslang_validator binary for Windows. 2019-06-14 16:13:16 +00:00
util Revert "Metal: Enable end2end tests." 2019-11-20 16:57:16 +00:00
.clang-format Add script to apply clang-format on all sources 2019-07-19 20:10:28 +00:00
.gitattributes Use separate json files for each code generator. 2019-07-11 20:17:04 +00:00
.gitignore Add android_ndk and catapult to .gitignore 2019-11-15 11:10:18 +00:00
.gn angle: Stop setting secondary_source. 2019-05-13 13:42:57 +00:00
.style.yapf Format all of ANGLE's python code. 2019-05-06 18:56:09 +00:00
.yapfignore Add .yapfignore file 2019-10-14 17:57:09 +00:00
AUTHORS GN: Make X11 optional, based on a user-defined variable. 2019-11-19 13:02:24 +00:00
BUILD.gn GN: Make X11 optional, based on a user-defined variable. 2019-11-19 13:02:24 +00:00
CONTRIBUTORS Vulkan: Add an end2end test to log GLES capabilities 2019-11-21 00:27:22 +00:00
DEPS Roll third_party/android_ndk/ 89e8db0cd..27c0a8d09 (1 commit) 2019-11-21 12:25:14 +00:00
LICENSE Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
OWNERS Add COMPONENT and TEAM information in OWNERS file 2019-10-09 00:27:15 +00:00
PRESUBMIT.py Correct presubmit error for missing Bug ID 2019-10-10 19:11:05 +00:00
README.chromium Update license and readme for use downstream 2018-03-27 20:53:53 +00:00
README.md Add Metal progress to README 2019-11-11 13:48:50 +00:00
WATCHLISTS Add watchlist file for ANGLE. 2019-02-28 15:47:54 +00:00
additional_readme_paths.json Use xxHash for faster hash map lookups. 2018-11-20 16:37:07 +00:00
codereview.settings Use "full" git cl format by default. 2019-10-24 23:14:12 +00:00
dotfile_settings.gni Remove Vulkan repos from exec script whitelist. 2019-10-20 16:26:45 +00:00

README.md

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete in progress
OpenGL ES 3.0 complete complete complete in progress
OpenGL ES 3.1 in progress complete complete in progress
OpenGL ES 3.2 planned planned planned

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete in progress
iOS planned
Chrome OS complete planned
Android complete complete
Fuchsia in progress

ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing