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The binaries are retrieved from MSys2 on windows and built from source on Linux. Updates to these binaries should be infrequent enough to not warrant a completely automated system. Bug: angleproject:3419 Change-Id: I282f9ca14059d1fe0d88f2ffd31d02df0ea6b88f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1940571 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> |
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README.md | ||
glslang_validator.exe.sha1 | ||
glslang_validator.sha1 | ||
update_glslang_binary.py |
README.md
Standalone glslang validator
This folder contains a standalone glslang validator binary. We use this binary for offline compilation of internal Vulkan shaders. See the internal shader docs for more info on offline shader compilation.
Use the script update_glslang_binary.py
to update
the versions of the validator in cloud storage. It must be run on Linux or
Windows. It will update the SHA for your platform. After running the script run
git commit
and then git cl upload
to code review using the normal review
process. Note that if the version of glslang has been updated you will also want
to run scripts/run_code_generation.py
to update the compiled shader binaries.
Please update both Windows and Linux binaries at the same time. Use two CLs. One for each platform. Note that we don't currently support Mac on Vulkan. If we do we should add a glslang download for Mac as well.
Contact jmadill or syoussefi for any help with the validator or updating the binaries.