зеркало из https://github.com/AvaloniaUI/angle.git
330 строки
15 KiB
C
330 строки
15 KiB
C
//
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// Copyright 2017 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// eglext_angle.h: ANGLE modifications to the eglext.h header file.
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// Currently we don't include this file directly, we patch eglext.h
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// to include it implicitly so it is visible throughout our code.
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#ifndef INCLUDE_EGL_EGLEXT_ANGLE_
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#define INCLUDE_EGL_EGLEXT_ANGLE_
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// clang-format off
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#ifndef EGL_ANGLE_robust_resource_initialization
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#define EGL_ANGLE_robust_resource_initialization 1
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#define EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE 0x3453
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#endif /* EGL_ANGLE_robust_resource_initialization */
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#ifndef EGL_ANGLE_keyed_mutex
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#define EGL_ANGLE_keyed_mutex 1
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#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
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#endif /* EGL_ANGLE_keyed_mutex */
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#ifndef EGL_ANGLE_d3d_texture_client_buffer
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#define EGL_ANGLE_d3d_texture_client_buffer 1
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#define EGL_D3D_TEXTURE_ANGLE 0x33A3
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#define EGL_TEXTURE_OFFSET_X_ANGLE 0x3490
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#define EGL_TEXTURE_OFFSET_Y_ANGLE 0x3491
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#endif /* EGL_ANGLE_d3d_texture_client_buffer */
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#ifndef EGL_ANGLE_software_display
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#define EGL_ANGLE_software_display 1
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#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
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#endif /* EGL_ANGLE_software_display */
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#ifndef EGL_ANGLE_direct3d_display
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#define EGL_ANGLE_direct3d_display 1
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#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
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#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
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#endif /* EGL_ANGLE_direct3d_display */
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#ifndef EGL_ANGLE_direct_composition
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#define EGL_ANGLE_direct_composition 1
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#define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
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#endif /* EGL_ANGLE_direct_composition */
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#ifndef EGL_ANGLE_platform_angle
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#define EGL_ANGLE_platform_angle 1
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#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
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#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
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#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
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#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
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#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
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#define EGL_PLATFORM_ANGLE_DEBUG_LAYERS_ENABLED_ANGLE 0x3451
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#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
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#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
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#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x345E
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#define EGL_PLATFORM_ANGLE_NATIVE_PLATFORM_TYPE_ANGLE 0x348F
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#endif /* EGL_ANGLE_platform_angle */
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#ifndef EGL_ANGLE_platform_angle_d3d
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#define EGL_ANGLE_platform_angle_d3d 1
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#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
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#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
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#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B
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#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_REFERENCE_ANGLE 0x320C
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#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
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#endif /* EGL_ANGLE_platform_angle_d3d */
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#ifndef EGL_ANGLE_platform_angle_d3d_luid
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#define EGL_ANGLE_platform_angle_d3d_luid 1
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#define EGL_PLATFORM_ANGLE_D3D_LUID_HIGH_ANGLE 0x34A0
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#define EGL_PLATFORM_ANGLE_D3D_LUID_LOW_ANGLE 0x34A1
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#endif /* EGL_ANGLE_platform_angle_d3d_luid */
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#ifndef EGL_ANGLE_platform_angle_d3d11on12
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#define EGL_ANGLE_platform_angle_d3d11on12 1
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#define EGL_PLATFORM_ANGLE_D3D11ON12_ANGLE 0x3488
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#endif /* EGL_ANGLE_platform_angle_d3d11on12 */
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#ifndef EGL_ANGLE_platform_angle_opengl
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#define EGL_ANGLE_platform_angle_opengl 1
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
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#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
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#define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480
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#endif /* EGL_ANGLE_platform_angle_opengl */
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#ifndef EGL_ANGLE_platform_angle_null
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#define EGL_ANGLE_platform_angle_null 1
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#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
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#endif /* EGL_ANGLE_platform_angle_null */
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#ifndef EGL_ANGLE_platform_angle_vulkan
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#define EGL_ANGLE_platform_angle_vulkan 1
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#define EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE 0x3450
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#endif /* EGL_ANGLE_platform_angle_vulkan */
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#ifndef EGL_ANGLE_platform_angle_metal
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#define EGL_ANGLE_platform_angle_metal 1
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#define EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE 0x3489
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#endif /* EGL_ANGLE_platform_angle_metal */
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#ifndef EGL_ANGLE_platform_angle_device_type_swiftshader
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#define EGL_ANGLE_platform_angle_device_type_swiftshader
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#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_SWIFTSHADER_ANGLE 0x3487
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#endif /* EGL_ANGLE_platform_angle_device_type_swiftshader */
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#ifndef EGL_ANGLE_platform_angle_device_type_egl_angle
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#define EGL_ANGLE_platform_angle_device_type_egl_angle
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#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_EGL_ANGLE 0x348E
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#endif /* EGL_ANGLE_platform_angle_device_type_egl_angle */
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#ifndef EGL_ANGLE_platform_angle_context_virtualization
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#define EGL_ANGLE_platform_angle_context_virtualization 1
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#define EGL_PLATFORM_ANGLE_CONTEXT_VIRTUALIZATION_ANGLE 0x3481
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#endif /* EGL_ANGLE_platform_angle_context_virtualization */
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#ifndef EGL_ANGLE_x11_visual
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#define EGL_ANGLE_x11_visual
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#define EGL_X11_VISUAL_ID_ANGLE 0x33A3
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#endif /* EGL_ANGLE_x11_visual */
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#ifndef EGL_ANGLE_flexible_surface_compatibility
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#define EGL_ANGLE_flexible_surface_compatibility 1
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#define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
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#endif /* EGL_ANGLE_flexible_surface_compatibility */
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#ifndef EGL_ANGLE_surface_orientation
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#define EGL_ANGLE_surface_orientation
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#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
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#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
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#define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
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#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
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#endif /* EGL_ANGLE_surface_orientation */
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#ifndef EGL_ANGLE_experimental_present_path
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#define EGL_ANGLE_experimental_present_path
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#define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
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#define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
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#define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
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#endif /* EGL_ANGLE_experimental_present_path */
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#ifndef EGL_ANGLE_stream_producer_d3d_texture
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#define EGL_ANGLE_stream_producer_d3d_texture
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#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
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typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
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typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTUREANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
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#ifdef EGL_EGLEXT_PROTOTYPES
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EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
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EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
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#endif
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#endif /* EGL_ANGLE_stream_producer_d3d_texture */
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#ifndef EGL_ANGLE_create_context_webgl_compatibility
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#define EGL_ANGLE_create_context_webgl_compatibility 1
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#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x33AC
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#endif /* EGL_ANGLE_create_context_webgl_compatibility */
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#ifndef EGL_ANGLE_display_texture_share_group
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#define EGL_ANGLE_display_texture_share_group 1
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#define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF
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#endif /* EGL_ANGLE_display_texture_share_group */
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#ifndef EGL_CHROMIUM_create_context_bind_generates_resource
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#define EGL_CHROMIUM_create_context_bind_generates_resource 1
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#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x33AD
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#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
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#ifndef EGL_ANGLE_create_context_client_arrays
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#define EGL_ANGLE_create_context_client_arrays 1
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#define EGL_CONTEXT_CLIENT_ARRAYS_ENABLED_ANGLE 0x3452
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#endif /* EGL_ANGLE_create_context_client_arrays */
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#ifndef EGL_ANGLE_device_creation
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#define EGL_ANGLE_device_creation 1
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typedef EGLDeviceEXT(EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
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typedef EGLBoolean(EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
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#ifdef EGL_EGLEXT_PROTOTYPES
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EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
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EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device);
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#endif
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#endif /* EGL_ANGLE_device_creation */
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#ifndef EGL_ANGLE_program_cache_control
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#define EGL_ANGLE_program_cache_control 1
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#define EGL_PROGRAM_CACHE_SIZE_ANGLE 0x3455
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#define EGL_PROGRAM_CACHE_KEY_LENGTH_ANGLE 0x3456
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#define EGL_PROGRAM_CACHE_RESIZE_ANGLE 0x3457
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#define EGL_PROGRAM_CACHE_TRIM_ANGLE 0x3458
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#define EGL_CONTEXT_PROGRAM_BINARY_CACHE_ENABLED_ANGLE 0x3459
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typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHEGETATTRIBANGLEPROC) (EGLDisplay dpy, EGLenum attrib);
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typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEQUERYANGLEPROC) (EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
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typedef void (EGLAPIENTRYP PFNEGLPROGRAMCACHEPOPULATEANGLEPROC) (EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
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typedef EGLint (EGLAPIENTRYP PFNEGLPROGRAMCACHERESIZEANGLEPROC) (EGLDisplay dpy, EGLint limit, EGLenum mode);
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#ifdef EGL_EGLEXT_PROTOTYPES
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EGLAPI EGLint EGLAPIENTRY eglProgramCacheGetAttribANGLE(EGLDisplay dpy, EGLenum attrib);
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EGLAPI void EGLAPIENTRY eglProgramCacheQueryANGLE(EGLDisplay dpy, EGLint index, void *key, EGLint *keysize, void *binary, EGLint *binarysize);
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EGLAPI void EGLAPIENTRY eglProgramCachePopulateANGLE(EGLDisplay dpy, const void *key, EGLint keysize, const void *binary, EGLint binarysize);
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EGLAPI EGLint EGLAPIENTRY eglProgramCacheResizeANGLE(EGLDisplay dpy, EGLint limit, EGLenum mode);
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#endif
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#endif /* EGL_ANGLE_program_cache_control */
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#ifndef EGL_ANGLE_iosurface_client_buffer
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#define EGL_ANGLE_iosurface_client_buffer 1
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#define EGL_IOSURFACE_ANGLE 0x3454
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#define EGL_IOSURFACE_PLANE_ANGLE 0x345A
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#define EGL_TEXTURE_RECTANGLE_ANGLE 0x345B
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#define EGL_TEXTURE_TYPE_ANGLE 0x345C
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#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
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#define EGL_IOSURFACE_USAGE_HINT_ANGLE 0x348A
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#define EGL_IOSURFACE_READ_HINT_ANGLE 0x0001
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#define EGL_IOSURFACE_WRITE_HINT_ANGLE 0x0002
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#define EGL_BIND_TO_TEXTURE_TARGET_ANGLE 0x348D
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#endif /* EGL_ANGLE_iosurface_client_buffer */
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#ifndef EGL_ANGLE_create_context_extensions_enabled
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#define EGL_ANGLE_create_context_extensions_enabled 1
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#define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F
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#endif /* EGL_ANGLE_create_context_extensions_enabled */
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#ifndef EGL_CHROMIUM_sync_control
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#define EGL_CHROMIUM_sync_control 1
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typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCVALUESCHROMIUMPROC) (EGLDisplay dpy,
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EGLSurface surface,
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EGLuint64KHR *ust,
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EGLuint64KHR *msc,
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EGLuint64KHR *sbc);
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#ifdef EGL_EGLEXT_PROTOTYPES
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EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncValuesCHROMIUM(EGLDisplay dpy,
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EGLSurface surface,
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EGLuint64KHR *ust,
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EGLuint64KHR *msc,
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EGLuint64KHR *sbc);
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#endif
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#endif /* EGL_CHROMIUM_sync_control */
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#ifndef EGL_ANGLE_sync_control_rate
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#define EGL_ANGLE_sync_control_rate 1
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typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETMSCRATEANGLEPROC) (EGLDisplay dpy,
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EGLSurface surface,
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EGLint *numerator,
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EGLint *denominator);
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#ifdef EGL_EGLEXT_PROTOTYPES
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EGLAPI EGLBoolean EGLAPIENTRY eglGetMscRateANGLE(EGLDisplay dpy,
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EGLSurface surface,
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EGLint *numerator,
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EGLint *denominator);
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#endif
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#endif /* EGL_ANGLE_sync_control_rate */
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#ifndef EGL_ANGLE_power_preference
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#define EGL_ANGLE_power_preference 1
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#define EGL_POWER_PREFERENCE_ANGLE 0x3482
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#define EGL_LOW_POWER_ANGLE 0x0001
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#define EGL_HIGH_POWER_ANGLE 0x0002
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typedef void(EGLAPIENTRYP PFNEGLRELEASEHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
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typedef void(EGLAPIENTRYP PFNEGLREACQUIREHIGHPOWERGPUANGLEPROC) (EGLDisplay dpy, EGLContext ctx);
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typedef void(EGLAPIENTRYP PFNEGLHANDLEGPUSWITCHANGLEPROC) (EGLDisplay dpy);
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#ifdef EGL_EGLEXT_PROTOTYPES
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EGLAPI void EGLAPIENTRY eglReleaseHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
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EGLAPI void EGLAPIENTRY eglReacquireHighPowerGPUANGLE(EGLDisplay dpy, EGLContext ctx);
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EGLAPI void EGLAPIENTRY eglHandleGPUSwitchANGLE(EGLDisplay dpy);
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#endif
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#endif /* EGL_ANGLE_power_preference */
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#ifndef EGL_ANGLE_feature_control
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#define EGL_ANGLE_feature_control 1
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#define EGL_FEATURE_NAME_ANGLE 0x3460
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#define EGL_FEATURE_CATEGORY_ANGLE 0x3461
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#define EGL_FEATURE_DESCRIPTION_ANGLE 0x3462
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#define EGL_FEATURE_BUG_ANGLE 0x3463
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#define EGL_FEATURE_STATUS_ANGLE 0x3464
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#define EGL_FEATURE_COUNT_ANGLE 0x3465
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#define EGL_FEATURE_OVERRIDES_ENABLED_ANGLE 0x3466
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#define EGL_FEATURE_OVERRIDES_DISABLED_ANGLE 0x3467
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#define EGL_FEATURE_CONDITION_ANGLE 0x3468
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#define EGL_FEATURE_ALL_DISABLED_ANGLE 0x3469
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typedef const char *(EGLAPIENTRYP PFNEGLQUERYSTRINGIANGLEPROC) (EGLDisplay dpy, EGLint name, EGLint index);
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typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBANGLEPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
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#ifdef EGL_EGLEXT_PROTOTYPES
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EGLAPI const char *EGLAPIENTRY eglQueryStringiANGLE(EGLDisplay dpy, EGLint name, EGLint index);
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EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribANGLE(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
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#endif
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#endif /* EGL_ANGLE_feature_control */
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#ifndef EGL_ANGLE_image_d3d11_texture
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#define EGL_D3D11_TEXTURE_ANGLE 0x3484
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#define EGL_TEXTURE_INTERNAL_FORMAT_ANGLE 0x345D
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#endif /* EGL_ANGLE_image_d3d11_texture */
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#ifndef EGL_ANGLE_create_context_backwards_compatible
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#define EGL_ANGLE_create_context_backwards_compatible 1
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#define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483
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#endif /* EGL_ANGLE_create_context_backwards_compatible */
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#ifndef EGL_ANGLE_device_cgl
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#define EGL_ANGLE_device_cgl 1
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#define EGL_CGL_CONTEXT_ANGLE 0x3485
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#define EGL_CGL_PIXEL_FORMAT_ANGLE 0x3486
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#endif
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#ifndef EGL_ANGLE_ggp_stream_descriptor
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#define EGL_ANGLE_ggp_stream_descriptor 1
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#define EGL_GGP_STREAM_DESCRIPTOR_ANGLE 0x348B
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#endif /* EGL_ANGLE_ggp_stream_descriptor */
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#ifndef EGL_ANGLE_swap_with_frame_token
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#define EGL_ANGLE_swap_with_frame_token 1
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typedef khronos_uint64_t EGLFrameTokenANGLE;
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typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHFRAMETOKENANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
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#ifdef EGL_EGLEXT_PROTOTYPES
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EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithFrameTokenANGLE(EGLDisplay dpy, EGLSurface surface, EGLFrameTokenANGLE frametoken);
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#endif
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#endif /* EGL_ANGLE_swap_with_frame_token */
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#ifndef EGL_ANGLE_device_eagl
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#define EGL_ANGLE_device_eagl 1
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#define EGL_EAGL_CONTEXT_ANGLE 0x348C
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#endif
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#ifndef EGL_ANGLE_display_semaphore_share_group
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#define EGL_ANGLE_display_semaphore_share_group 1
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#define EGL_DISPLAY_SEMAPHORE_SHARE_GROUP_ANGLE 0x348D
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#endif /* EGL_ANGLE_display_semaphore_share_group */
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// clang-format on
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#endif // INCLUDE_EGL_EGLEXT_ANGLE_
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