A conformant OpenGL ES implementation for Windows, Mac and Linux.
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Geoff Lang acf5d5bea6 Remove includes of libGLESv2/main.h.
It was mostly being included for gl::error or the debug.h include.

BUG=angle:733

Change-Id: If40d511c5422ac9265fbd809f647a91bcc802d41
Reviewed-on: https://chromium-review.googlesource.com/230551
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
2014-11-19 18:55:59 +00:00
build Revert "Revert "Switch to 8.1 SDK and d3dcompiler_47.dll"" 2014-11-15 05:18:59 +00:00
extensions Update ANGLE_platform_angle to allow requesting of Renderer versions. 2014-11-03 17:56:14 +00:00
include Update ANGLE_platform_angle to allow requesting of Renderer versions. 2014-11-03 17:56:14 +00:00
projects Create a DefaultAttachment type and an implementation for it. 2014-11-19 17:39:39 +00:00
samples Switch to new APIs in samples/translator/translator.cpp 2014-11-05 22:57:22 +00:00
src Remove includes of libGLESv2/main.h. 2014-11-19 18:55:59 +00:00
tests Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED 2014-11-18 23:54:00 +00:00
util Update ANGLE_platform_angle to allow requesting of Renderer versions. 2014-11-03 17:56:14 +00:00
.gitattributes Stop shader local variables from using invalid qualifiers. 2014-04-14 18:14:08 +00:00
.gitignore Added IInspectable EGLNativeWindowType and ICoreWindow support 2014-10-20 18:39:45 +00:00
AUTHORS Updated authorship and contributors for Borbitsoft/Tibor den Ouden 2014-10-03 15:37:48 +00:00
BUILD.gn Copy the D3D compiler dll in the GN build. 2014-11-17 22:10:56 +00:00
CONTRIBUTORS Change the component type of STENCIL_INDEX8 to UNSIGNED_NORMALIZED 2014-11-18 23:54:00 +00:00
DEPS Roll gyp dependency to 1987 2014-10-02 16:09:05 +00:00
LICENSE Update Copyright years on the LICENSE file 2013-01-11 04:12:37 +00:00
README.chromium Adds README.chromium for third-party integration. 2013-06-17 12:12:12 -04:00
README.md Add a README file for the ANGLE github page. 2014-08-28 19:39:59 +00:00
codereview.settings Update codereview.settings to point to gerrit. 2014-02-25 21:03:08 +00:00
enumerate_files.py Update enumerate_files.py to ignore "hidden" files. 2014-03-03 19:45:26 +00:00
generate_projects Added IInspectable EGLNativeWindowType and ICoreWindow support 2014-10-20 18:39:45 +00:00

README.md

#ANGLE The goal of ANGLE is to allow Windows users to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to DirectX 9 or DirectX 11 API calls.

ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that is hardwareaccelerated via Direct3D. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification. Work on ANGLE's OpenGL ES 3.0 implementation is currently in progress, but should not be considered stable.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

##Building For building instructions, visit the dev setup wiki.

##Contributing