angle/include
Olli Etuaho 9fb23f619f Increment ANGLE_SH_VERSION
This was missing from change:
"ShaderVariable: separate fields for staticUse and active"

BUG=angleproject:2262

Change-Id: I521e9f9a536756d7d8163220c1d56885308272a1
Reviewed-on: https://chromium-review.googlesource.com/978203
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
2018-03-23 15:27:44 +00:00
..
EGL Add an EGL extension to disable GL extensions by default. 2018-03-14 20:46:16 +00:00
GLES Add GLES1 targets and stub entry points. 2018-01-16 19:01:00 +00:00
GLES2 Change robust resource init into a context creation attribute. 2017-10-06 14:23:12 +00:00
GLES3 Update to the latest versions of the GL and EGL headers. 2015-09-15 20:13:55 +00:00
GLSLANG Increment ANGLE_SH_VERSION 2018-03-23 15:27:44 +00:00
KHR Update KHR header to avoid compiler issue. 2018-03-19 22:57:09 +00:00
platform Make NVIDIA constant register zero skip specific to VS 2018-01-31 15:19:53 +00:00
angle_gl.h Add GLES1 targets and stub entry points. 2018-01-16 19:01:00 +00:00
angle_windowsstore.h For WinRT, add EGLRenderSurfaceScaleProperty to specify swapchain scaling factor 2015-07-07 13:59:05 +00:00
export.h Add angle_white_box_tests for libANGLE render tests. 2017-01-04 19:24:32 +00:00