зеркало из https://github.com/AvaloniaUI/angle.git
261 строка
8.5 KiB
Python
Executable File
261 строка
8.5 KiB
Python
Executable File
#!/usr/bin/python2
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#
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# Copyright 2017 The ANGLE Project Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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#
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# run_code_generation.py:
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# Runs ANGLE format table and other script code generation scripts.
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import hashlib
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import json
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import os
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import subprocess
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import sys
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import platform
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script_dir = sys.path[0]
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root_dir = os.path.abspath(os.path.join(script_dir, '..'))
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hash_dir = 'code_generation_hashes'
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# auto_script is a standard way for scripts to return their inputs and outputs.
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def get_child_script_dirname(script):
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# All script names are relative to ANGLE's root
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return os.path.dirname(os.path.abspath(os.path.join(root_dir, script)))
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# Replace all backslashes with forward slashes to be platform independent
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def clean_path_slashes(path):
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return path.replace("\\", "/")
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# Takes a script file name which is relative to the code generation script's directory and
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# changes it to be relative to the angle root directory
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def rebase_script_path(script_path, relative_path):
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return os.path.relpath(os.path.join(os.path.dirname(script_path), relative_path), root_dir)
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# Check if we need a module from vpython
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def get_executable_name(first_line):
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if 'vpython' in first_line:
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return 'vpython.bat' if platform.system() == 'Windows' else 'vpython'
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return 'python'
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def grab_from_script(script, param):
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res = ''
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f = open(os.path.basename(script), "r")
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res = subprocess.check_output([get_executable_name(f.readline()), script, param]).strip()
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f.close()
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if res == '':
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return []
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return [clean_path_slashes(rebase_script_path(script, name)) for name in res.split(',')]
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def auto_script(script):
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# Set the CWD to the script directory.
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os.chdir(get_child_script_dirname(script))
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base_script = os.path.basename(script)
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info = {
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'inputs': grab_from_script(base_script, 'inputs'),
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'outputs': grab_from_script(base_script, 'outputs')
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}
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# Reset the CWD to the root ANGLE directory.
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os.chdir(root_dir)
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return info
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generators = {
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'ANGLE format':
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'src/libANGLE/renderer/gen_angle_format_table.py',
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'ANGLE load functions table':
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'src/libANGLE/renderer/gen_load_functions_table.py',
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'ANGLE shader preprocessor':
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'src/compiler/preprocessor/generate_parser.py',
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'ANGLE shader translator':
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'src/compiler/translator/generate_parser.py',
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'D3D11 blit shader selection':
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'src/libANGLE/renderer/d3d/d3d11/gen_blit11helper.py',
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'D3D11 format':
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'src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py',
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'DXGI format':
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'src/libANGLE/renderer/gen_dxgi_format_table.py',
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'DXGI format support':
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'src/libANGLE/renderer/gen_dxgi_support_tables.py',
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'Emulated HLSL functions':
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'src/compiler/translator/gen_emulated_builtin_function_tables.py',
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'GL copy conversion table':
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'src/libANGLE/gen_copy_conversion_table.py',
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'GL CTS (dEQP) build files':
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'scripts/gen_vk_gl_cts_build.py',
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'GL/EGL/WGL loader':
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'scripts/generate_loader.py',
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'GL/EGL entry points':
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'scripts/generate_entry_points.py',
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'GLenum value to string map':
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'scripts/gen_gl_enum_utils.py',
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'GL format map':
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'src/libANGLE/gen_format_map.py',
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'Metal format table':
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'src/libANGLE/renderer/metal/gen_mtl_format_table.py',
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'Metal default shaders':
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'src/libANGLE/renderer/metal/shaders/gen_mtl_internal_shaders.py',
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'OpenGL dispatch table':
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'src/libANGLE/renderer/gl/generate_gl_dispatch_table.py',
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'overlay fonts':
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'src/libANGLE/gen_overlay_fonts.py',
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'overlay widgets':
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'src/libANGLE/gen_overlay_widgets.py',
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'packed enum':
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'src/common/gen_packed_gl_enums.py',
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'proc table':
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'scripts/gen_proc_table.py',
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'restricted traces':
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'src/tests/restricted_traces/gen_restricted_traces.py',
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'Static builtins':
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'src/compiler/translator/gen_builtin_symbols.py',
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'uniform type':
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'src/common/gen_uniform_type_table.py',
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'Vulkan format':
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'src/libANGLE/renderer/vulkan/gen_vk_format_table.py',
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'Vulkan mandatory format support table':
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'src/libANGLE/renderer/vulkan/gen_vk_mandatory_format_support_table.py',
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'Vulkan internal shader programs':
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'src/libANGLE/renderer/vulkan/gen_vk_internal_shaders.py',
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}
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def md5(fname):
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hash_md5 = hashlib.md5()
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with open(fname, "r") as f:
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for chunk in iter(lambda: f.read(4096), b""):
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hash_md5.update(chunk)
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return hash_md5.hexdigest()
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def get_hash_file_name(name):
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return name.replace(' ', '_').replace('/', '_') + '.json'
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def any_hash_dirty(name, filenames, new_hashes, old_hashes):
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found_dirty_hash = False
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for fname in filenames:
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if not os.path.isfile(fname):
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print('File not found: "%s". Code gen dirty for %s' % (fname, name))
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found_dirty_hash = True
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else:
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new_hashes[fname] = md5(fname)
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if (not fname in old_hashes) or (old_hashes[fname] != new_hashes[fname]):
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print('Hash for "%s" dirty for %s generator.' % (fname, name))
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found_dirty_hash = True
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return found_dirty_hash
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def any_old_hash_missing(all_new_hashes, all_old_hashes):
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result = False
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for file, old_hashes in all_old_hashes.iteritems():
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if file not in all_new_hashes:
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print('"%s" does not exist. Code gen dirty.' % file)
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result = True
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else:
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for name, _ in old_hashes.iteritems():
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if name not in all_new_hashes[file]:
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print('Hash for %s is missing from "%s". Code gen is dirty.' % (name, file))
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result = True
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return result
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def update_output_hashes(script, outputs, new_hashes):
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for output in outputs:
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if not os.path.isfile(output):
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print('Output is missing from %s: %s' % (script, output))
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sys.exit(1)
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new_hashes[output] = md5(output)
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def load_hashes():
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hashes = {}
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for file in os.listdir(hash_dir):
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hash_fname = os.path.join(hash_dir, file)
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with open(hash_fname) as hash_file:
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try:
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hashes[file] = json.load(hash_file)
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except ValueError:
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raise Exception("Could not decode JSON from %s" % file)
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return hashes
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def main():
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os.chdir(script_dir)
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all_old_hashes = load_hashes()
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all_new_hashes = {}
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any_dirty = False
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verify_only = False
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if len(sys.argv) > 1 and sys.argv[1] == '--verify-no-dirty':
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verify_only = True
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for name, script in sorted(generators.iteritems()):
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info = auto_script(script)
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fname = get_hash_file_name(name)
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filenames = info['inputs'] + info['outputs'] + [script]
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new_hashes = {}
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if fname not in all_old_hashes:
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all_old_hashes[fname] = {}
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if any_hash_dirty(name, filenames, new_hashes, all_old_hashes[fname]):
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any_dirty = True
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if not verify_only:
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# Set the CWD to the script directory.
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os.chdir(get_child_script_dirname(script))
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print('Running ' + name + ' code generator')
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f = open(os.path.basename(script), "r")
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if subprocess.call([get_executable_name(f.readline()),
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os.path.basename(script)]) != 0:
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sys.exit(1)
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f.close()
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# Update the hash dictionary.
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all_new_hashes[fname] = new_hashes
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if any_old_hash_missing(all_new_hashes, all_old_hashes):
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any_dirty = True
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if verify_only:
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sys.exit(any_dirty)
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if any_dirty:
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args = ['git.bat'] if os.name == 'nt' else ['git']
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args += ['cl', 'format']
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print('Calling git cl format')
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if subprocess.call(args) != 0:
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sys.exit(1)
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# Update the output hashes again since they can be formatted.
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for name, script in sorted(generators.iteritems()):
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info = auto_script(script)
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fname = get_hash_file_name(name)
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update_output_hashes(name, info['outputs'], all_new_hashes[fname])
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os.chdir(script_dir)
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for fname, new_hashes in all_new_hashes.iteritems():
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hash_fname = os.path.join(hash_dir, fname)
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json.dump(
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new_hashes,
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open(hash_fname, "w"),
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indent=2,
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sort_keys=True,
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separators=(',', ':\n '))
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if __name__ == '__main__':
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sys.exit(main())
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