1.6 KiB
1.6 KiB
fps-emitter
Measures the FPS (frames per second) of the current page and emits the result whenever it changes, as an EventEmitter. Designed to be run in the browser.
2.8kB minified+gzipped.
Install
Via npm:
npm install fps-emitter
Or via npmcdn:
<script src="https://npmcdn.com/fps-emitter/dist/fps-emitter.min.js"></script>
Usage
var FpsEmitter = require('fps-emitter')
var fps = new FpsEmitter()
// Get the current FPS, as an integer between 0 and 60:
var currentFps = fps.get()
// Or get notified whenever it changes:
fps.on('update', function (newFps) {
console.log('FPS is: ', newFps)
})
Update interval
By default, samples are collected every 1000 milliseconds. You can change this either in the constructor or via a runtime API:
var fps = new FpsEmitter(2000); // Update every 2000 milliseconds, from the start
fps.setUpdateInterval(2000); // Change the update interval at runtime
EventEmitter
The FpsEmitter
object is an EventEmitter
that only emits one event, 'update'
.
Standard idioms like on()
, .once()
, and removeListener()
all apply.
Debug vs production mode
Once you call the constructor (new FpsEmitter()
), it starts tracking the global FPS using
requestAnimationFrame()
. Simply measuring the FPS has the potential to cause slowdowns, so
you may want to disable it in production:
if (DEBUG_MODE) {
var fps = new FpsEmitter()
// etc.
} else {
// do nothing
}
Testing
npm install
npm test