Melvyn May
574b77d914
Update to 2022.3.50f1 (c3db7f8bf9b1)
2024-10-21 17:18:06 +01:00
Melvyn May
7b2cb23270
Update to 2022.3.46f1 (8e9b8558c41a)
2024-09-14 09:32:39 +01:00
Melvyn May
69984c2d14
Update to 2022.3.11f1 (d00248457e15)
2023-10-18 16:06:50 +01:00
Melvyn May
020b3cd237
Update to 2022.2.0f1 (35dcd44975df)
2022-12-08 16:18:58 +00:00
Melvyn May
8194c3939d
Update to 2022.2.0b15 (dcee0ac87afa)
2022-11-17 10:57:03 +00:00
Melvyn May
20bdba458b
Update the ReadMe.
2022-11-17 10:41:22 +00:00
Melvyn May
7ee0a9cb3f
Pyramid scene now turns-off contact capture for all the bricks. This gives a performance boost.
2022-11-08 14:27:30 +00:00
Melvyn May
ce99c9703d
Added scenes to demonstrate new features added in 2022.2
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- Rigidbody2D totalForce and totalTorque properties
- Rigidbody2D and Collider2D Include/Exclude Layer overrides
- Collider2D Force Send/Receive overrides
- Joint2D Break Action Behaviours
2022-11-08 14:19:19 +00:00
Melvyn May
4765ce74c0
Update to 2022.2.0b14 (0220fa099330)
2022-11-08 12:19:59 +00:00
Melvyn May
79499114d4
Added Rigidbody2D_Interpolate scene.
2022-09-30 11:12:27 +01:00
Melvyn May
ae801b0d14
Update to 2022.2.0b9 (57355023f65f)
2022-09-30 10:04:21 +01:00
Melvyn May
b49f1fcd15
Enable the build-in Animation module required for animations in some examples.
2022-09-16 09:45:39 +01:00
Melvyn May
255614aae2
Update to 2022.2.0b7 (5377bbb3b245)
2022-09-09 15:31:11 +01:00
Melvyn May
7ded56aa1f
Update to 2022.1.0b16 (098023fe5c31)
2022-09-09 14:25:03 +01:00
Melvyn May
1cbee2d4e3
Update Readme.md
2022-08-24 12:14:42 +01:00
Melvyn May
d957391d0a
Fix incorrect text information in test scene.
2022-02-28 12:16:53 +00:00
Melvyn May
fc3d736c36
Update to 2022.1.0b9 (a43aced8177f)
2022-02-26 14:40:24 +00:00
Melvyn May
6540e222fa
Update to 2022.1.0b5 (9f5ac7cea48f)
2022-01-29 16:46:04 +00:00
Melvyn May
87af41d9cb
Update Project Version to 2022.1.0b2 (980041f98dd2)
2022-01-09 14:49:27 +00:00
Melvyn May
d923fd749a
Turn-off contact display.
2021-12-02 16:26:20 +00:00
Melvyn May
7837713071
Add new Pyramid Test Scene.
2021-12-02 16:25:59 +00:00
Melvyn May
9726396d48
Added Delaunay Test Scenes.
...
Added both PolygonCollider2D and CompositeCollider2D Test Scenes.
This option is available on the TilemapCollider2D but that package is not used in this project.
2021-11-25 16:42:36 +00:00
Melvyn May
95f2d53603
Updated master to 2022.1.0a15 (49120632d05b)
2021-11-25 15:45:44 +00:00
Melvyn May
f6f4d87601
Updated to 2021.2.3f1 (32358a8527b4)
2021-11-25 15:24:22 +00:00
Melvyn May
7bbfe8f9e8
Remove unnecessary C#9 usage.
2021-08-06 14:03:30 +01:00
Melvyn May
2bc14043dc
Updated to 2021.2.0b5 (c11a42e94ab9)
2021-08-06 14:03:11 +01:00
Melvyn May
387041f7cd
Add info message to CustomCollider2D scene.
2021-07-27 11:28:35 +01:00
Melvyn May
66d10e774b
Remove redundant ground.
2021-07-27 11:22:42 +01:00
Melvyn May
7ac30c810a
Make sure we include random Polygons in the CustomCollider2D scene.
2021-07-27 11:22:06 +01:00
Melvyn May
37095ab3d8
Remove redundant method.
2021-07-27 11:19:47 +01:00
Melvyn May
4f8dce0abf
Update CustomCollider2D scenes.
2021-07-27 11:17:08 +01:00
Melvyn May
103774dacf
Stop showing AABBs as it just clutters the view.
2021-07-27 11:16:59 +01:00
Melvyn May
53c93e2bbd
Exclude UserSettings.
2021-07-27 10:13:02 +01:00
Melvyn May
84a82c322f
Remove UserSettings.
2021-07-27 10:12:03 +01:00
Melvyn May
26bea8ee7e
Removed redundant content from CustomCollider2D Logo scene.
2021-07-27 09:45:37 +01:00
Melvyn May
8f57403b4b
Rename CustomCollider2D scene.
2021-07-27 09:39:19 +01:00
Melvyn May
366549e410
Update CustomCollider2D Logo example.
2021-07-27 09:35:39 +01:00
Melvyn May
c22f4c2c14
CustomCollider2D WIP.
2021-07-19 19:01:19 +01:00
Melvyn May
5178e1f609
Added CustomCollider2D scene.
2021-07-19 17:36:49 +01:00
Melvyn May
5148a36548
Minor update to project settings.
2021-06-21 16:17:23 +01:00
Melvyn May
d6205024c1
Updated to 2021.2.0b1
2021-06-21 16:10:25 +01:00
Melvyn May
c72135d049
Use a smaller movement epsilon when checking if no movement should happen.
2021-02-08 13:31:02 +00:00
Melvyn May
22323084b4
Fixed Bug in KinematicTopDownController
...
Ensure that the controller doesn't overshoot the target by ensuring we limit movement to the actual target or the move-speed this update.
2021-02-08 10:06:48 +00:00
Melvyn May
20a8acc901
Fix bad Switch Application ID.
...
The examples should now build on Switch.
2020-07-23 11:38:51 +01:00
Melvyn May
52ac7bff05
Added SeeSaw miscelaneous example.
2020-04-12 11:53:58 +01:00
Melvyn May
b4578a99b9
Update Project version to: 2020.1.0b1 (92a30bddf81d)
2020-03-18 08:40:37 +00:00
Melvyn May
0e25fc6760
Add scene that demonstrates the use of EdgeCollider2D "adjacent points". These points allow you to specify the collision normal that will be created when a contact with the start/end vertex occurs. This allows the control of a continuous surface between multiple EdgeCollider2D, an EdgeCollider2D and another collider or simply how to react when contacting it such as when it's the end of a platform. The adjacent points define a "virtual" edge but this edge will not cause a collision; it only specifies how the collision normal will be configured.
2020-03-07 10:19:28 +00:00
Melvyn May
fed2714a77
Update Readme.md
2020-03-05 13:37:42 +00:00
Melvyn May
53a3a2ce7a
Simplify the IsGrounded scene by usnig Rigidbody2D.IsTouching instead.
2020-03-05 11:12:21 +00:00
Melvyn May
03dbe9839e
Add Rider project support and ignore Rider files.
2020-03-05 11:03:01 +00:00