Граф коммитов

132 Коммитов

Автор SHA1 Сообщение Дата
Melvyn May 574b77d914 Update to 2022.3.50f1 (c3db7f8bf9b1) 2024-10-21 17:18:06 +01:00
Melvyn May 7b2cb23270 Update to 2022.3.46f1 (8e9b8558c41a) 2024-09-14 09:32:39 +01:00
Melvyn May 69984c2d14 Update to 2022.3.11f1 (d00248457e15) 2023-10-18 16:06:50 +01:00
Melvyn May 020b3cd237 Update to 2022.2.0f1 (35dcd44975df) 2022-12-08 16:18:58 +00:00
Melvyn May 8194c3939d Update to 2022.2.0b15 (dcee0ac87afa) 2022-11-17 10:57:03 +00:00
Melvyn May 20bdba458b Update the ReadMe. 2022-11-17 10:41:22 +00:00
Melvyn May 7ee0a9cb3f Pyramid scene now turns-off contact capture for all the bricks. This gives a performance boost. 2022-11-08 14:27:30 +00:00
Melvyn May ce99c9703d Added scenes to demonstrate new features added in 2022.2
- Rigidbody2D totalForce and totalTorque properties
- Rigidbody2D and Collider2D Include/Exclude Layer overrides
- Collider2D Force Send/Receive overrides
- Joint2D Break Action Behaviours
2022-11-08 14:19:19 +00:00
Melvyn May 4765ce74c0 Update to 2022.2.0b14 (0220fa099330) 2022-11-08 12:19:59 +00:00
Melvyn May 79499114d4 Added Rigidbody2D_Interpolate scene. 2022-09-30 11:12:27 +01:00
Melvyn May ae801b0d14 Update to 2022.2.0b9 (57355023f65f) 2022-09-30 10:04:21 +01:00
Melvyn May b49f1fcd15 Enable the build-in Animation module required for animations in some examples. 2022-09-16 09:45:39 +01:00
Melvyn May 255614aae2 Update to 2022.2.0b7 (5377bbb3b245) 2022-09-09 15:31:11 +01:00
Melvyn May 7ded56aa1f Update to 2022.1.0b16 (098023fe5c31) 2022-09-09 14:25:03 +01:00
Melvyn May 1cbee2d4e3 Update Readme.md 2022-08-24 12:14:42 +01:00
Melvyn May d957391d0a Fix incorrect text information in test scene. 2022-02-28 12:16:53 +00:00
Melvyn May fc3d736c36 Update to 2022.1.0b9 (a43aced8177f) 2022-02-26 14:40:24 +00:00
Melvyn May 6540e222fa Update to 2022.1.0b5 (9f5ac7cea48f) 2022-01-29 16:46:04 +00:00
Melvyn May 87af41d9cb Update Project Version to 2022.1.0b2 (980041f98dd2) 2022-01-09 14:49:27 +00:00
Melvyn May d923fd749a Turn-off contact display. 2021-12-02 16:26:20 +00:00
Melvyn May 7837713071 Add new Pyramid Test Scene. 2021-12-02 16:25:59 +00:00
Melvyn May 9726396d48 Added Delaunay Test Scenes.
Added both PolygonCollider2D and CompositeCollider2D Test Scenes.
This option is available on the TilemapCollider2D but that package is not used in this project.
2021-11-25 16:42:36 +00:00
Melvyn May 95f2d53603 Updated master to 2022.1.0a15 (49120632d05b) 2021-11-25 15:45:44 +00:00
Melvyn May f6f4d87601 Updated to 2021.2.3f1 (32358a8527b4) 2021-11-25 15:24:22 +00:00
Melvyn May 7bbfe8f9e8 Remove unnecessary C#9 usage. 2021-08-06 14:03:30 +01:00
Melvyn May 2bc14043dc Updated to 2021.2.0b5 (c11a42e94ab9) 2021-08-06 14:03:11 +01:00
Melvyn May 387041f7cd Add info message to CustomCollider2D scene. 2021-07-27 11:28:35 +01:00
Melvyn May 66d10e774b Remove redundant ground. 2021-07-27 11:22:42 +01:00
Melvyn May 7ac30c810a Make sure we include random Polygons in the CustomCollider2D scene. 2021-07-27 11:22:06 +01:00
Melvyn May 37095ab3d8 Remove redundant method. 2021-07-27 11:19:47 +01:00
Melvyn May 4f8dce0abf Update CustomCollider2D scenes. 2021-07-27 11:17:08 +01:00
Melvyn May 103774dacf Stop showing AABBs as it just clutters the view. 2021-07-27 11:16:59 +01:00
Melvyn May 53c93e2bbd Exclude UserSettings. 2021-07-27 10:13:02 +01:00
Melvyn May 84a82c322f Remove UserSettings. 2021-07-27 10:12:03 +01:00
Melvyn May 26bea8ee7e Removed redundant content from CustomCollider2D Logo scene. 2021-07-27 09:45:37 +01:00
Melvyn May 8f57403b4b Rename CustomCollider2D scene. 2021-07-27 09:39:19 +01:00
Melvyn May 366549e410 Update CustomCollider2D Logo example. 2021-07-27 09:35:39 +01:00
Melvyn May c22f4c2c14 CustomCollider2D WIP. 2021-07-19 19:01:19 +01:00
Melvyn May 5178e1f609 Added CustomCollider2D scene. 2021-07-19 17:36:49 +01:00
Melvyn May 5148a36548 Minor update to project settings. 2021-06-21 16:17:23 +01:00
Melvyn May d6205024c1 Updated to 2021.2.0b1 2021-06-21 16:10:25 +01:00
Melvyn May c72135d049 Use a smaller movement epsilon when checking if no movement should happen. 2021-02-08 13:31:02 +00:00
Melvyn May 22323084b4 Fixed Bug in KinematicTopDownController
Ensure that the controller doesn't overshoot the target by ensuring we limit movement to the actual target or the move-speed this update.
2021-02-08 10:06:48 +00:00
Melvyn May 20a8acc901 Fix bad Switch Application ID.
The examples should now build on Switch.
2020-07-23 11:38:51 +01:00
Melvyn May 52ac7bff05 Added SeeSaw miscelaneous example. 2020-04-12 11:53:58 +01:00
Melvyn May b4578a99b9 Update Project version to: 2020.1.0b1 (92a30bddf81d) 2020-03-18 08:40:37 +00:00
Melvyn May 0e25fc6760 Add scene that demonstrates the use of EdgeCollider2D "adjacent points". These points allow you to specify the collision normal that will be created when a contact with the start/end vertex occurs. This allows the control of a continuous surface between multiple EdgeCollider2D, an EdgeCollider2D and another collider or simply how to react when contacting it such as when it's the end of a platform. The adjacent points define a "virtual" edge but this edge will not cause a collision; it only specifies how the collision normal will be configured. 2020-03-07 10:19:28 +00:00
Melvyn May fed2714a77
Update Readme.md 2020-03-05 13:37:42 +00:00
Melvyn May 53a3a2ce7a Simplify the IsGrounded scene by usnig Rigidbody2D.IsTouching instead. 2020-03-05 11:12:21 +00:00
Melvyn May 03dbe9839e Add Rider project support and ignore Rider files. 2020-03-05 11:03:01 +00:00