Unity ShaderGraph project
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Merge pull request #363 from Unity-Technologies/fix-checkerboard
Fixing AA of procedural checkerboard node
2018-05-05 08:01:55 -07:00
.data Updated the changelog with what is coming up for the next release. 2018-05-04 09:27:00 +02:00
HDPipeline Merge pull request #325 from Unity-Technologies/node-settings 2018-04-26 14:22:07 +02:00
TestbedAssets Add test templates for graphs and introduce LFS for *.png 2018-04-18 12:58:19 +02:00
Testing Added groups to the test graphs so they are not directly in the root of all shaders. 2018-04-26 16:00:02 +02:00
com.unity.shadergraph Merge pull request #363 from Unity-Technologies/fix-checkerboard 2018-05-05 08:01:55 -07:00
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.gitattributes Update lfs for gif and changelog for editable properties 2018-04-26 14:22:19 +02:00
.gitignore Update gitignore and fix compile warning and test 2018-04-17 16:30:45 +02:00
CHANGELOG.md Update CHANGELOG.md 2018-05-04 12:09:36 +02:00
CHANGELOG.md.meta Added a changelog for upcoming releases. 2018-04-25 15:05:51 +02:00
CONTRIBUTIONS.md Add CONTRIBUTIONS and rename LICENSE to markdown 2018-04-25 14:12:06 +02:00
CONTRIBUTIONS.md.meta Add CONTRIBUTIONS and rename LICENSE to markdown 2018-04-25 14:12:06 +02:00
HDPipeline.meta Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there 2018-02-28 14:59:14 +01:00
LICENSE.md Update LICENSE 2018-04-25 14:12:18 +02:00
LICENSE.md.meta Add CONTRIBUTIONS and rename LICENSE to markdown 2018-04-25 14:12:06 +02:00
README.md Update README.md 2018-02-27 14:29:44 +01:00
README.md.meta
TestbedAssets.meta Fix all Shader Graph tests (including integration graphs) 2018-04-16 15:07:27 +02:00
Testing.meta Fix paths for integration tests 2018-02-19 11:54:51 +01:00
Unity.ShaderGraph.Unreleased.Editor.asmdef Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there 2018-02-28 14:59:14 +01:00
Unity.ShaderGraph.Unreleased.Editor.asmdef.meta Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there 2018-02-28 14:59:14 +01:00
build.py Incorrect file path fix up 2018-02-20 12:55:38 +01:00
build.py.meta
com.unity.shadergraph.meta

README.md

Shader Graph

Screenshot of Shader Graph

A Shader Graph enables you to build shaders visually. Instead of hand writing code you create and connect nodes in a graph network. The graph framework gives instant feedback on the changes, and its simple enough that new users can become involved in shader creation.

Disclaimer

This repository is under active development. Everything is subject to change. The master branch is our current development branch and may not work on the latest publicly available version of Unity. Unless you intend to modify Shader Graph or want to try out the very latest and unsupported features, we recommend that you acquire Shader Graph through the Unity Package Manager.

Instructions

At the moment we recommend using Shader Graph through the SRP repository, which has the Shader Graph submodule setup as a submodule. Otherwise you will not have any Master Node backends available and thus your shaders will be pink. This also ensure that you get a compatible set of render pipeline and Shader Graph versions. Otherwise, carry on with the following instructions.

Requires Unity 2018.1 Beta

  • Download the beta here
  • Create a new project (or use an existing)
  • Clone branch 2018.1 into the Assets folder of your project, such that the repository is contained in a sub-folder of the Assets folder
  • Quick start guide can be found here