Граф коммитов

88 Коммитов

Автор SHA1 Сообщение Дата
Ejaz Ahmed Mudassir 84f7a893fa Fix for BuiltIn XR Stress count correct MinFPS (#236)
Thanks
2020-04-27 14:56:18 -07:00
Sean Stolberg feb2fc7c4c Update README.md
updates to readme
2020-04-24 12:04:26 -07:00
Sean Stolberg 6a7592d439 update docs 2020-04-24 11:53:22 -07:00
Sean Stolberg e0ccbfb4fc update baseline names 2020-04-13 19:33:21 -07:00
Sean Stolberg 85ecdff365 Merge branch '2019.3' of github.cds.internal.unity3d.com:unity/xr.xrautomatedtests into 2019.3 2020-04-13 11:38:49 -07:00
Sean Stolberg eed9064bff Update baselines for ARM64 2020-04-13 11:38:18 -07:00
Sean Stolberg 87ab66ac62 Add link file so that the perf test framework is not stripped from IL2CPP (#229)
* Initial commit of the 2019.3 Quest SBR Yamato files.

* Forgot to include the UTR packages.

* Add link file so that the perf test framework is not stripped from IL2CPP

(cherry picked from commit 0caa919054d3722bd58aed2a0ba9c0f7368d10a3)

Co-authored-by: Antone Franich <antone.franich@unity3d.com>
2020-04-11 14:42:54 -07:00
Sean Stolberg bbea6e0fe1 update all projects to use latest test runner that fixes a player connection timeout (#227) 2020-04-08 15:29:27 -07:00
Sean Stolberg 1beac62e0e update to next version of xr management for compatibility (#223)
* update to next version of xr management for compatibility

* Ensure XR_SDK is included in XR SDK project script defines; remove them from standalone version of noxr project
2020-04-06 11:47:53 -07:00
Sean Stolberg c6b479f928 Seans perf metadata updates (#220)
* latest updates

* fix typo

* Add URP script defines

* update to public urls

* update baselines
2020-03-30 05:55:22 -07:00
Sean Stolberg 00bd754b71 Seans perf metadata updates (#219)
* latest updates

* fix typo

* Add URP script defines

* update to public urls
2020-03-29 10:00:40 -07:00
Sean Stolberg 7d66d60b41 urp branch is now mirrored to prod, so use it now (#214) 2020-03-25 08:15:40 -07:00
Sean Stolberg 654c5b6183 Seans add BuiltVR CrossPlatform, refactor to use CLI Config Manager, and add additional Perf test configs (#213)
* update CrossPlatform project to use the cli config manager package

* Remove smoke test project, no longer needed

* Updating built in VR performance test project

* Add Oculus XRSDK URP perf test project

* Updating CrossPlatform Functional test project

* Adding Builtin VR URP perf test project

* disabling project updates

* adding new baselines

* delete baseline

* Revert "delete baseline"

This reverts commit e78d179d6f6b7b5f998b2f2bfe418acee71faf7e.

* Add DeviceTemperature commit branches to manifest

* Removing androidjni package ref from manifest

* ensure anti aliasing set to 4

* update test setttings

* revert package urls to previous versions after testing

* revert settings files from local testing config

* update ssh urls to https where we can

* Removing CrossPlatform from non-crossplat project

* remove locks from manifest

* update WindowsMR submodule in renamed dir

* udpate .gitmodules to point to new folder location

* update tracked repo version, remove editor manifest, ensure clean vr targets in project settings

* ugprade to use xr.sdk.oculus 1.1.5
2020-03-23 19:37:11 -07:00
Sean Stolberg 21835ceef3 update all thresholds to .05 2020-03-13 02:23:09 -07:00
Sean Stolberg 499a20a0a3 Add new Android performance test baseline 2020-02-27 20:12:12 -08:00
Sean Stolberg 27ebf2ac12 Add no-xr perf test project so we can baseline no-xr platforms 2020-02-26 22:12:24 -08:00
Sean Stolberg f5b2322896 Seans add perf test baseline files and ensure we only send aggregations over player connection (#196)
* Add first perf test baseline file

* add new baselines for opengles3 and vulkan

* enable PERF_AGGREGATIONS_ONLY

(cherry picked from commit 8a09f9302871578556d5c969183a9afd171b1ea9)

* Ensure standalone platform uses PERF_AGGREGATIONS_ONLY

* removing trunk baselines, these belong in the trunk branch
2020-02-24 08:49:59 -08:00
Sean Stolberg 1db4277897 Updates to all manifest in preparation to move to public GitHub. (#193)
* Updates to all manifest in preparation to move to public GitHub.

* Adding in runtime settings because cli-config manager depends on it

* Change ssh urls to https urls

* fix typo

* revert graphics test projects to use local cli config for now, need more testing/refactor
2020-02-19 14:58:38 -08:00
Sean Stolberg 863b230d19 use prod pacman endpoint (#191) 2020-02-15 01:01:57 -08:00
Sean Stolberg 9700b042bf Adding new XR SDK Oculus Perf test (#189) 2020-02-15 00:35:45 -08:00
ryanhy 4e35e78653 replaced broken S8 with an S9 so updating projects with the new osig file. 2019-11-21 13:44:29 -08:00
Sean Stolberg 1ad39e24d1 removing unneeded package from manifest that is outdated (#172) 2019-11-14 13:40:21 -08:00
ryanhy 12979b34f9 Force projects to use asset db v2. If this isn't done a dialog box asking to do so blocks automation. 2019-11-01 15:48:02 -07:00
Qi Jiang 20096ece6b revert workaround for iOS 2019-07-26 09:38:20 -07:00
Qi Jiang 3e5b8812c1 To 6.5.3 2019-07-15 10:36:00 -07:00
Qi Jiang 525fbfdad8 Perf gfx related packages go to 5.3.2 2019-07-15 10:21:20 -07:00
Qi Jiang 2dda06c50e bug fix 2019-07-08 12:07:19 -07:00
Qi Jiang 49769fe01d package fix for perf projects 2019-07-08 12:03:18 -07:00
Qi Jiang 29d0d788e7 Try fixing perf test projects 2019-07-08 11:42:22 -07:00
Qi Jiang 6c4400e397 Fix typo 2019-06-06 13:16:43 -07:00
Qi Jiang a53c515ed8 Disable GetBatteryTempiOS for LWRP project 2019-06-06 13:00:57 -07:00
Qi Jiang 43d97f5e3d Disable GetBatteryTempiOS 2019-06-05 16:24:21 -07:00
Qi Jiang 0943a770c5 Qi remove default packages (#101)
* Remove ads analytics purchasing packages

* Remove packages from Editor manifest as well

* Replace deprecated method

* Try another method

* Ensure we using a tolerence when comparing floats.
2019-05-31 12:50:53 -07:00
Sean Stolberg dc72d006e3 Add osig for s10 2019-05-22 17:25:19 -07:00
Sean Stolberg 47c982d55e Add osig for S10 Mali phone 2019-05-22 16:46:14 -07:00
Sean Stolberg c28d129a83 Cleanup unused tests assets and code in perf tests to speed up project open and building (#95)
* We're only running two perf tests scenes now in our projects, so removing the left over scenes and unused assets to help with project open/import/build times. Removing the tests in code as well.
2019-05-20 09:05:24 -07:00
Sean Stolberg 84f0959f58 Removing editor packages as default in manifest; earlier versions of Unity are having issues; not needed for automation. 2019-05-15 09:38:36 -07:00
Qi Jiang 9a3a787184 Adding meta file, changing android architecture to arm-v7 only because x86 is deprecated 2019-05-09 11:22:05 -07:00
Sean Stolberg 7b6ebf00b3 forgot one test 2019-04-29 09:22:14 -07:00
Sean Stolberg 6fec86836c Disabling all tests other than SpiralFlame_RenderPerformance and EmptyScene as the others have lower ROI for time spent in CI system. 2019-04-29 09:22:14 -07:00
Sean Stolberg f1a7aedf5c Disabling all tests other than SpiralFlame_RenderPerformance and EmptyScene as the others have lower ROI for time spent in CI system. 2019-04-29 09:22:14 -07:00
Qi Jiang b42f2eae4c Set m_Devices to empty list for Performance test projects 2019-04-25 16:14:26 -07:00
Sean Stolberg 5e5f4df10d Ensure VR not enabled in base project 2019-04-17 21:35:06 -07:00
Sean Stolberg 3faa4eb80c Ensure VR is not enabled in base project. 2019-04-17 21:28:08 -07:00
Sean Stolberg d83b0fee7a seans-ensure-empty-xrtargetsdks-on-setup part 2 2019-04-05 11:11:55 -07:00
Sean Stolberg d3b6d9ad28 Forcing a reset of the xrtargetsdks to ensure nothing else is in there when we set the value passed in on command line. This is to hopefully ensure the correct packages are pulled into the manifest.json. The case we found was where cardboard was already in the list in the saved project for android, then we run this for ios and the manifest was not updated because it already saw cardboard there, so it was a no-op, which is not what we wanted :) 2019-04-04 13:11:01 -07:00
Sean Stolberg a72d733328 Fix includes 2019-04-04 10:21:18 -07:00
Sean Stolberg 8d3e18e55a Add more metadata collection to perf tests 2019-04-04 09:18:51 -07:00
Sean Stolberg e319fe0862 We want to be able to compare like-named-tests to one another (LWRP vs legacy renderer) in our visualizations, so we need to keep the names identical. 2019-04-03 09:27:49 -07:00
Sean Stolberg fd0a078846 update Performance Testing Extension 2019-04-03 09:04:16 -07:00