Sean Stolberg
15561d1e27
Include -executeMethod command
2019-04-03 08:30:01 -07:00
Sean Stolberg
73f3d2daac
Readd android dependepency package to trunk
2019-04-02 06:43:19 -07:00
Sean Stolberg
b6cfecf274
use staging endpoint
2019-04-01 09:27:50 -07:00
Sean Stolberg
8c4e7ee4f2
lower minimum api level to 25
2019-03-28 17:24:44 -07:00
Sean Stolberg
c1d7ca95c3
Update perf test package, add LWRP test category to tests
2019-03-27 19:32:51 -07:00
Sean Stolberg
7a58799f28
Reducing sample count to one in the results.xml to attempt to fix the timeouts we see in player connection for large perf results.xml files.
2019-03-21 17:49:35 -07:00
Qi Jiang
e750d1651b
Adding com.unity.test-framework package to Perf test project
2019-03-21 09:37:05 -07:00
Sean Stolberg
8df443c4fc
Add readme
2019-03-03 19:10:23 -08:00
Sean Stolberg
79da501923
update perf test extension to 1.0.4
2019-03-03 16:15:59 -08:00
Benjamin Smith
cbf08e8791
Lwrp performance tests ( #12 )
...
* Initial commit of lwrp-performance-tests
Converted all tests to use LWRP. Removed setTargetBuffers, Stencil, and Terrain tests due to lack of support in current LWRP. Removed extraneous 'rigs' objects from some Material tests. Translated all materials to lwrp compliant shaders.
* Fixes several issues with lwrp tests
Corrects RenderTexture, wherein the background material was the incorrect color. Fixed SinglePrimitiveCube's material which was being loaded as the legacy Standard shader rather than the LWRP lit. Increased point and spot light intensities for realtime lighting tests. Changed the blendmode on the transparency test to behave correctly.
* Merges trunk and fixes static batching in baked lighting scene.
2019-02-22 20:07:18 +01:00
Sean Stolberg
5ea22290c9
Updating perf test package due to breaking change in trunk. Tested locally and works again.
2019-02-17 09:51:48 -08:00
Sean Stolberg
dfa5f90d1a
make target sdk auto
2019-02-11 10:46:53 -08:00
Sean Stolberg
eed9294d59
Roll test version
2019-02-11 09:39:35 -08:00
Sean Stolberg
de90c84745
Add missing category back to dynamic tests
2019-02-09 14:53:53 -08:00
Sean Stolberg
46f3abcb51
Use local copy of perf test extension so we can customize if needed. No longer pulling from package repo.
2019-02-08 20:01:35 -08:00
Sean Stolberg
08e556d57a
moving prebuidsetup code to a static method to be called using the --executeMethod command line option. We're seeing runs where the metadatacollector for the perf test extension is collection "stale" metadata about the actual player being built. Using the --executeMethod approach, the hope is that the platform and player build are set during project open, before any of the perf test extension code is run.
2019-02-05 15:47:09 -08:00
Sean Stolberg
f65e3746c5
update google vr package to fix failing cardboard and daydream tests
2019-01-22 16:48:10 -08:00
Sean Stolberg
c75212e7e7
tune timing again
2019-01-11 13:48:40 -08:00
Sean Stolberg
eda489d90a
tuning wait times
2019-01-11 13:26:08 -08:00
Sean Stolberg
ef6c0cbab4
update for 2019.2
2019-01-11 12:42:43 -08:00
Sean Stolberg
bfbe1255c9
Update perf test package
2018-12-05 15:22:06 -08:00
Sean Stolberg
e78077622e
Ensure we're restoring target frame rate after cooldown
2018-11-16 09:45:54 -08:00
Sean Stolberg
e4c8543135
Add guards for mobile data collection. Also, don't cool down if not mobile to save time.
2018-11-15 11:35:08 -08:00
Sean Stolberg
bca8d98566
Update to latest perf testing extension for trunk builds
2018-11-15 07:14:58 -08:00
Sean Stolberg
bc1f2b16d0
update latest version of xr perf tests to use similar execution pattern as mobile torture tests.
2018-11-14 14:29:49 -08:00
Sean Stolberg
b53bc256af
Cherry pick refactor changes to perf project
2018-11-12 11:45:54 -08:00
Qi Jiang
651cbfaa69
Update test project scripting runtime to .NET 4.x
2018-07-26 13:37:05 -07:00
Sean Stolberg
7b41bf8c3e
Updating reporter, also cleaned up the setup file a little
2018-07-20 12:33:16 -07:00
Sean Stolberg
f3249bf129
Will updated the Oculus packages in staging so that they no longer have duplicate GUIDs. Override local package is no longer necessary. Removing.
2018-06-13 10:42:51 -07:00
Sean Stolberg
adfaa1716f
Remove collab
2018-06-11 17:53:06 -07:00
Sean Stolberg
5822842818
Add update reporter, and moving standalone Oculus plugin to Plugins folder to workaround duplicate package GUID situation with Android until that is fixed.
2018-06-11 17:37:47 -07:00
Sean Stolberg
098a675700
Adding local perf test package with workaround for playmode test framework issue until the fix lands
2018-06-07 10:20:11 -07:00
Sean Stolberg
e0a237708d
Keep the manifest.json simple so it's compatible across all versions of Unity
2018-06-06 10:46:55 -07:00
Sean Stolberg
21a2c85f0f
update com.unity.test-framework.performance package
2018-06-01 11:07:27 -07:00
Sean Stolberg
52f9c09d16
Seans add ios cardboard support
2018-06-01 16:20:18 +00:00
Sean Stolberg
b627883e2c
Remove experiment
2018-05-30 13:52:26 -07:00
Sean Stolberg
b69c52bd1d
delete
2018-05-29 15:27:34 -07:00
Sean Stolberg
c5cf76416e
Initial creation of playmodetests repo
2018-05-29 15:14:36 -07:00