Граф коммитов

419 Коммитов

Автор SHA1 Сообщение Дата
ryanhy 94f6f71508 simple graphics test project for legacy rendering. Similar to the LWRP project with one green cube offset vertically. This project also uses left and right target eyes to double check the eye specific rendering. 2019-05-07 15:22:41 -07:00
Sean Stolberg c32f0e835e update test based on ad-hoc CR in slack from team. (#78)
* update test based on ad-hoc CR in slack from team.

* Only use UnityTest when we need to skip frames, remove HoloLens binaries as these are no longer going to be used from this test project.
2019-05-06 15:35:07 -07:00
Ryan Hylland 5aaff4e5cb Merge pull request #76 from unity/add-lwrp-graphics-smoke-test
Add lwrp graphics smoke test
2019-05-06 13:55:04 -07:00
Sean Stolberg 351b65ecc1 Update based on peer review 2019-05-03 22:13:35 -07:00
Sean Stolberg 7d0bc7c4e3 Fix casing 2019-05-03 22:13:35 -07:00
Sean Stolberg 7d0f464a35 Fix enum names 2019-05-03 22:13:35 -07:00
Sean Stolberg 2cdaab31f4 minor updates 2019-05-03 22:13:35 -07:00
Sean Stolberg c35e01084a Refactor work 2019-05-03 22:13:35 -07:00
ryanhy 73b144d17e remove packages not being used from manifest 2019-05-03 11:13:23 -07:00
ryanhy 9d67678972 add osig files for GearVR 2019-05-03 11:13:23 -07:00
ryanhy 2e013a1123 clear xr settings so package updates correctly in setup scripts 2019-05-03 11:13:23 -07:00
ryanhy 303b25d7f1 add reference image 2019-05-03 11:13:22 -07:00
ryanhy 3456fa3cef the test framework changes the product name when it runs, updated the image handler to reflect this. 2019-05-03 09:48:31 -07:00
ryanhy b127733cac Creates a simple project for stereo graphics tests. Consists of a solid
color background with a green cube offset vertically to better test y
flip issues.
2019-05-03 09:48:31 -07:00
Ryan Hylland 611bc3bfbc Merge pull request #71 from unity/enable-graphicsapi-config
enable changing graphics api settings change in config manager
2019-05-03 08:55:02 -07:00
ryanhy 89c7e6fa10 enable changing graphics api settings change in config manager 2019-05-02 17:14:36 -07:00
Wesley Mareovich Smith 3bfb87534f Merge pull request #19 from unity/GazeCheck-Rework
Re-worked gaze check
2019-05-01 15:43:44 -07:00
Ryan Hylland 42d4698c53 Merge pull request #70 from unity/add-openvr-screenshots
Add openvr screenshots
2019-04-30 17:10:00 -07:00
Wesley Mareovich Smith 61963dea22 Fixed the gaze check 2019-04-30 17:04:36 -07:00
Wesley Mareovich Smith 9e27869e43 Fixing the asdemf and the manifest to include legacy input helpers 2019-04-30 13:46:29 -07:00
ryanhy 4feadfb52c Revert "manually set xr to open vr so package loads. This is a temporary workaround to packages not loading correctly on settings properties changing."
Doing this for trunk merge so current running tests don't fail to load
their packages.

This reverts commit 0dc259c78e.
2019-04-30 13:35:44 -07:00
ryanhy 0376fd44d9 windows openvr reference images added 2019-04-30 13:32:08 -07:00
Wesley Mareovich Smith 4e6026805d Merge branch 'GazeCheck-Rework' of github.cds.internal.unity3d.com:unity/xr.xrautomatedtests into GazeCheck-Rework 2019-04-29 16:23:13 -07:00
Wesley Mareovich Smith 593c4e9027 Merged in trunk 2019-04-29 16:22:37 -07:00
ryanhy 0dc259c78e manually set xr to open vr so package loads. This is a temporary workaround to packages not loading correctly on settings properties changing. 2019-04-29 16:17:11 -07:00
Sean Stolberg 5a12a074f8 Force all custom command line options to lowercase so we can ensure they are matched. 2019-04-29 13:57:03 -07:00
Sean Stolberg 7b6ebf00b3 forgot one test 2019-04-29 09:22:14 -07:00
Sean Stolberg 6fec86836c Disabling all tests other than SpiralFlame_RenderPerformance and EmptyScene as the others have lower ROI for time spent in CI system. 2019-04-29 09:22:14 -07:00
Sean Stolberg f1a7aedf5c Disabling all tests other than SpiralFlame_RenderPerformance and EmptyScene as the others have lower ROI for time spent in CI system. 2019-04-29 09:22:14 -07:00
Qi Jiang 2cfd95bfdc Merge pull request #60 from unity/seans-trunk-remove-xrsdktargets-initialization
Remove the initialization of xr sdk targets, set base project to vr d…
2019-04-26 09:59:39 -07:00
Qi Jiang b42f2eae4c Set m_Devices to empty list for Performance test projects 2019-04-25 16:14:26 -07:00
Qi Jiang edb3319e07 Set m_Devices to empty list for all platforms 2019-04-25 16:04:50 -07:00
JackPr 85f4b01f5d Adding particle regression test 2019-04-25 14:35:24 -07:00
Qi Jiang e0eb33db64 Remove IDE packages 2019-04-25 13:56:33 -07:00
Qi Jiang 67da6db356 Revert adding packages 2019-04-25 11:15:17 -07:00
Qi Jiang 750bfa927f Seeing tests run in noXR mode, adding back some XR packages 2019-04-25 09:52:18 -07:00
Sean Stolberg 3ec41f4f5f Remove the initialization of xr sdk targets, set base project to vr disabled, remove all xr packages from manifest. 2019-04-24 12:15:46 -07:00
Qi Jiang 5a71910a14 Revert GraphicsTestSetup change 2019-04-23 10:19:19 -07:00
Sean Stolberg 02c9754cda Update README.md 2019-04-22 13:49:55 -07:00
Sean Stolberg a27e006509 Update README.md 2019-04-22 13:46:39 -07:00
Qi Jiang 1f06282b2d Merge pull request #57 from unity/mario_ar_trunk
Fix AR Test Camera Permission issues
2019-04-22 13:32:35 -07:00
Qi Jiang 9604b540f7 Merge pull request #58 from unity/add-lightweight-test-project
Add lightweight test project
2019-04-22 13:31:59 -07:00
ryanhy f6c9993618 include graphics test framework in testables because otherwise it doesn't work. test locally for real this time 2019-04-19 16:41:12 -07:00
ryanhy a548001a46 remove packages from testables in package manifest 2019-04-19 16:06:18 -07:00
ryanhy 5bd42915b3 put reference images in correct spot. minor syntax fixes to setup script. 2019-04-19 10:46:06 -07:00
ryanhy 5a4a74df7e oculus windows standalone reference images (linear) 2019-04-18 15:08:22 -07:00
Sean Stolberg 5e5f4df10d Ensure VR not enabled in base project 2019-04-17 21:35:06 -07:00
Sean Stolberg 3faa4eb80c Ensure VR is not enabled in base project. 2019-04-17 21:28:08 -07:00
Mario Baumann 397ec0a789 Removed old ARFoundation package 2019-04-15 17:27:45 -07:00
Mario Baumann 0f465a9208 Fix script issues 2019-04-15 17:08:58 -07:00