Граф коммитов

419 Коммитов

Автор SHA1 Сообщение Дата
ryanhy e97f2d864f couple formatting fixes for graphics projects readme. 2019-06-05 11:24:44 -07:00
ryanhy 906514bfd5 missed reformatting a couple images so changed them 2019-06-05 10:53:16 -07:00
ryanhy 0f97d4e614 Fixed names of two reference images and updated image format to RGBA32. 2019-06-05 10:50:15 -07:00
ryanhy f1b596739f Merge branch 'trunk' into oculus-ref-image-fixes 2019-06-05 10:47:20 -07:00
ryanhy 83966af1c3 Added a readme file for the graphics test projects. 2019-06-05 10:43:56 -07:00
Ryan Hylland d7fc757361 Merge pull request #107 from unity/trunk-update-oculus-ref-images
Trunk update oculus ref images
2019-06-04 11:20:27 -07:00
Ryan Hylland bbbbdc8238 update oculus smoke test images (#104) 2019-06-03 16:35:09 -07:00
ryanhy 7382d171b0 Merge branch 'trunk' into trunk-update-oculus-ref-images 2019-06-03 16:31:11 -07:00
ryanhy 8412a9d023 updated Oculus lightweight ref images to match stencil mesh changes in Oculus plugin update 2019-06-03 15:20:24 -07:00
ryanhy 4d74d88d52 fixup a couple openVR ref images 2019-06-03 14:19:55 -07:00
ryanhy b5f3b2159c remove xr packages and settings by default to avoid loading errors 2019-05-31 15:36:18 -07:00
ryanhy 9488ccc0c0 fix lwrp gfx project by updating scripts to conform to lwrp api changes 2019-05-31 14:49:17 -07:00
Qi Jiang 0943a770c5 Qi remove default packages (#101)
* Remove ads analytics purchasing packages

* Remove packages from Editor manifest as well

* Replace deprecated method

* Try another method

* Ensure we using a tolerence when comparing floats.
2019-05-31 12:50:53 -07:00
ryanhy 78be898ca2 update Oculus legacy ref images 2019-05-31 11:27:37 -07:00
Sean Stolberg dc72d006e3 Add osig for s10 2019-05-22 17:25:19 -07:00
Sean Stolberg 47c982d55e Add osig for S10 Mali phone 2019-05-22 16:46:14 -07:00
Ryan Hylland 15f6d6e5ac Merge pull request #97 from unity/remove-legacy-ui
Remove legacy ui
2019-05-20 14:49:50 -07:00
ryanhy da3f3b85ef new 014 reference images 2019-05-20 14:01:29 -07:00
ryanhy 2c80f02df9 remove old screenshots of changed scenes to generate new, correct ones 2019-05-20 13:21:49 -07:00
ryanhy 55511a553f remove EasyFont and legacy UI dependency therein as it has been removed from Unity. 2019-05-20 12:38:40 -07:00
Ryan Hylland ca40cc1875 Merge pull request #96 from unity/legacyrenderer-bug-fixes
wait for screen resolution change for a frame.  Add missing renamed i…
2019-05-20 09:37:29 -07:00
Sean Stolberg c28d129a83 Cleanup unused tests assets and code in perf tests to speed up project open and building (#95)
* We're only running two perf tests scenes now in our projects, so removing the left over scenes and unused assets to help with project open/import/build times. Removing the tests in code as well.
2019-05-20 09:05:24 -07:00
ryanhy d54ec8adba wait for screen resolution change for a frame. Add missing renamed image and remove unused one. 2019-05-17 15:21:17 -07:00
Ryan Hylland cb1c3bd271 Merge pull request #89 from unity/legacy-graphics-use-test-package
Legacy graphics use test package
2019-05-17 10:41:44 -07:00
Qi Jiang 3538199e03 Fix package issue 2019-05-16 12:53:55 -07:00
Sean Stolberg 84f0959f58 Removing editor packages as default in manifest; earlier versions of Unity are having issues; not needed for automation. 2019-05-15 09:38:36 -07:00
ryanhy 0bef9b4430 adjust waiting to work around Oculus Rift black screenshot issue 2019-05-14 14:29:15 -07:00
Sean Stolberg 9b6e6796a7 Simplify the smoke test for EyeTextureResolutionScale to just ensure we have a non-zero value. (#91) 2019-05-14 14:07:52 -07:00
ryanhy fcf2f3ee67 fixup! increase wait time after resolution switch to try and fix Oculus tests being all black. 2019-05-13 13:36:41 -07:00
ryanhy 83acf96511 increase wait time after resolution switch to try and fix Oculus tests being all black. 2019-05-10 14:57:36 -07:00
ryanhy 974381a1ad add xr sdk to test filters 2019-05-10 13:27:41 -07:00
Ryan Hylland bdf3400201 Merge pull request #87 from unity/openVR-reference-images
Open vr reference images
2019-05-10 12:48:02 -07:00
ryanhy ec0f7a6f6f Use the graphics test framework package, not a local copy.
Rename 009 to get rid of space that was causing issues in the screenshot
manifest.
2019-05-10 10:45:48 -07:00
Qi Jiang 409b08396f Merge pull request #84 from unity/Smoke-XR-Test
Creation of the XR Smoke Test
2019-05-09 13:00:28 -07:00
Qi Jiang 9a3a787184 Adding meta file, changing android architecture to arm-v7 only because x86 is deprecated 2019-05-09 11:22:05 -07:00
Qi Jiang 3a31836279 Adding OSIG files 2019-05-08 16:50:22 -07:00
Qi Jiang 3698a5295a Remove initial SDK 2019-05-08 16:31:38 -07:00
Wesley Mareovich Smith e49795316f Merge pull request #85 from unity/update-git-ignore
Adding the user settings for vs to the git ignore file
2019-05-08 16:10:31 -07:00
Wesley Mareovich Smith 77aa286d2a Merge pull request #86 from unity/Clean-Old-WindowsMR-Project
Deleting the old WindowsMR project out of cross platform
2019-05-08 16:10:10 -07:00
ryanhy 994a3036ad reference images for OpenVR 2019-05-08 16:08:25 -07:00
Wesley Mareovich Smith 939298151b Deleting the old WindowsMR project out of cross platform 2019-05-08 15:34:51 -07:00
Wesley Mareovich Smith 3d28d86fc0 Adding the user settings for vs to the git ignore file 2019-05-08 15:32:11 -07:00
Wesley Mareovich Smith b160197fc0 Creation of the XR Smoke Test 2019-05-08 15:28:02 -07:00
Ryan Hylland 32344e87a4 Merge pull request #81 from unity/add-legacy-graphics-smoke-test
Add legacy graphics smoke test
2019-05-08 15:23:33 -07:00
ryanhy c5ff2c8683 remove xr sdk from settings so package gets added correctly 2019-05-08 14:49:10 -07:00
ryanhy 277e1fbdaf Remove case 214 as it was rendering wrong but stil passing.
I don't think it was a great test to begin with.

Also up the sensitivity of some of the simpler scenes to avoid these
false positives in the future hopefully.
2019-05-08 14:36:21 -07:00
ryanhy 9b5cd0df39 implement a frame wait method and use it to wait 2019-05-07 17:36:53 -07:00
ryanhy 14b37abb3a add reference images and readd frame wait after resolution change 2019-05-07 15:22:44 -07:00
ryanhy 04e2da5041 Cleaned up the test code a bit.
Switched to tracked pose driver to turn off tracking as it didn't seem
to work on Android with the XRDevice call.
2019-05-07 15:22:42 -07:00
ryanhy 33e6856385 stop tracking for all cameras, not just the main camera 2019-05-07 15:22:42 -07:00