6354 строки
191 KiB
C++
6354 строки
191 KiB
C++
/*
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* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "bgfx_p.h"
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#if BGFX_CONFIG_RENDERER_DIRECT3D11
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# include "renderer_d3d11.h"
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namespace bgfx { namespace d3d11
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{
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static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
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static char s_viewName [BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
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inline void setViewType(ViewId _view, const bx::StringView _str)
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{
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if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION | BGFX_CONFIG_PROFILER) )
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{
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const uint32_t len = _str.getLength();
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bx::memCopy(&s_viewName[_view][3], _str.getPtr(), len);
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wchar_t tmpW[16];
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mbstowcs(tmpW, _str.getPtr(), len);
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bx::memCopy(&s_viewNameW[_view][3], tmpW, len*2);
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}
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}
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struct PrimInfo
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{
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D3D11_PRIMITIVE_TOPOLOGY m_type;
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uint32_t m_min;
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uint32_t m_div;
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uint32_t m_sub;
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};
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static const PrimInfo s_primInfo[] =
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{
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{ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 3, 0 },
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{ D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 3, 1, 2 },
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{ D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 2, 2, 0 },
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{ D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, 2, 1, 1 },
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{ D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, 1, 1, 0 },
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{ D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED, 0, 0, 0 },
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};
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BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
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union Zero
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{
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Zero()
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{
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bx::memSet(this, 0, sizeof(Zero) );
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}
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ID3D11Buffer* m_buffer[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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ID3D11UnorderedAccessView* m_uav[D3D11_1_UAV_SLOT_COUNT];
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ID3D11ShaderResourceView* m_srv[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
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ID3D11SamplerState* m_sampler[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
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ID3D11RenderTargetView* m_rtv[BGFX_CONFIG_MAX_FRAME_BUFFERS];
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uint32_t m_zero[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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float m_zerof[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
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};
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BX_PRAGMA_DIAGNOSTIC_PUSH();
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BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4268) // warning C4268: '' : 'const' static/global data initialized with compiler generated default constructor fills the object with zeros
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static const Zero s_zero;
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BX_PRAGMA_DIAGNOSTIC_POP();
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static const uint32_t s_checkMsaa[] =
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{
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0,
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2,
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4,
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8,
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16,
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};
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static DXGI_SAMPLE_DESC s_msaa[] =
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{
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{ 1, 0 },
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{ 2, 0 },
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{ 4, 0 },
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{ 8, 0 },
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{ 16, 0 },
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};
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static const D3D11_BLEND s_blendFactor[][2] =
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{
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{ D3D11_BLEND(0), D3D11_BLEND(0) }, // ignored
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{ D3D11_BLEND_ZERO, D3D11_BLEND_ZERO }, // ZERO
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{ D3D11_BLEND_ONE, D3D11_BLEND_ONE }, // ONE
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{ D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA }, // SRC_COLOR
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{ D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
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{ D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA }, // SRC_ALPHA
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{ D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
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{ D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA }, // DST_ALPHA
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{ D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
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{ D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA }, // DST_COLOR
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{ D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
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{ D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE }, // SRC_ALPHA_SAT
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{ D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR }, // FACTOR
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{ D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
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};
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static const D3D11_BLEND_OP s_blendEquation[] =
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{
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D3D11_BLEND_OP_ADD,
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D3D11_BLEND_OP_SUBTRACT,
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D3D11_BLEND_OP_REV_SUBTRACT,
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D3D11_BLEND_OP_MIN,
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D3D11_BLEND_OP_MAX,
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};
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static const D3D11_COMPARISON_FUNC s_cmpFunc[] =
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{
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D3D11_COMPARISON_FUNC(0), // ignored
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D3D11_COMPARISON_LESS,
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D3D11_COMPARISON_LESS_EQUAL,
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D3D11_COMPARISON_EQUAL,
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D3D11_COMPARISON_GREATER_EQUAL,
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D3D11_COMPARISON_GREATER,
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D3D11_COMPARISON_NOT_EQUAL,
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D3D11_COMPARISON_NEVER,
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D3D11_COMPARISON_ALWAYS,
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};
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static const D3D11_STENCIL_OP s_stencilOp[] =
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{
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D3D11_STENCIL_OP_ZERO,
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D3D11_STENCIL_OP_KEEP,
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D3D11_STENCIL_OP_REPLACE,
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D3D11_STENCIL_OP_INCR,
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D3D11_STENCIL_OP_INCR_SAT,
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D3D11_STENCIL_OP_DECR,
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D3D11_STENCIL_OP_DECR_SAT,
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D3D11_STENCIL_OP_INVERT,
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};
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static const D3D11_CULL_MODE s_cullMode[] =
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{
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D3D11_CULL_NONE,
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D3D11_CULL_FRONT,
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D3D11_CULL_BACK,
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};
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static const D3D11_TEXTURE_ADDRESS_MODE s_textureAddress[] =
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{
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D3D11_TEXTURE_ADDRESS_WRAP,
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D3D11_TEXTURE_ADDRESS_MIRROR,
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D3D11_TEXTURE_ADDRESS_CLAMP,
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D3D11_TEXTURE_ADDRESS_BORDER,
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};
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/*
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* D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
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* D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
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* D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
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* D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
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* D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
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* D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
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* D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
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* D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
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* D3D11_FILTER_ANISOTROPIC = 0x55,
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*
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* D3D11_COMPARISON_FILTERING_BIT = 0x80,
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* D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
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*
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* According to D3D11_FILTER enum bits for mip, mag and mip are:
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* 0x10 // MIN_LINEAR
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* 0x04 // MAG_LINEAR
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* 0x01 // MIP_LINEAR
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*/
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static const uint8_t s_textureFilter[3][3] =
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{
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{
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0x10, // min linear
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0x00, // min point
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0x55, // anisotropic
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},
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{
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0x04, // mag linear
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0x00, // mag point
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0x55, // anisotropic
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},
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{
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0x01, // mip linear
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0x00, // mip point
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0x55, // anisotropic
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},
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};
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struct TextureFormatInfo
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{
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DXGI_FORMAT m_fmt;
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DXGI_FORMAT m_fmtSrv;
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DXGI_FORMAT m_fmtDsv;
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DXGI_FORMAT m_fmtSrgb;
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};
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static const TextureFormatInfo s_textureFormat[] =
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{
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{ DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC1_UNORM_SRGB }, // BC1
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{ DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC2_UNORM_SRGB }, // BC2
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{ DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC3_UNORM_SRGB }, // BC3
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{ DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC4
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{ DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC5
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{ DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC6H
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{ DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC7_UNORM_SRGB }, // BC7
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATC
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCE
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCI
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{ DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_4X4_UNORM_SRGB }, // ASTC4x4
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{ DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_5X5_UNORM_SRGB }, // ASTC5x5
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{ DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_6X6_UNORM_SRGB }, // ASTC6x6
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{ DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X5_UNORM_SRGB }, // ASTC8x5
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{ DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X6_UNORM_SRGB }, // ASTC8x6
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{ DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X5_UNORM_SRGB }, // ASTC10x5
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
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{ DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
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{ DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // A8
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{ DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8
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{ DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8I
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{ DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8U
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{ DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8S
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{ DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16
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{ DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16I
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{ DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16U
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{ DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16F
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{ DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16S
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{ DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32I
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{ DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32U
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{ DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32F
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{ DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8
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{ DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8I
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{ DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8U
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{ DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8S
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{ DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16
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{ DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16I
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{ DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16U
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{ DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16F
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{ DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16S
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{ DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32I
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{ DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32U
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{ DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32F
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8I
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8U
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8S
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{ DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB9E5F
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{ DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }, // BGRA8
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{ DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8
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{ DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8I
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{ DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8U
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{ DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA8S
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{ DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16
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{ DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16I
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{ DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16U
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{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16F
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{ DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16S
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{ DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32I
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{ DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32U
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{ DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32F
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{ DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R5G6B5
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{ DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA4
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{ DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB5A1
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{ DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB10A2
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{ DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG11B10F
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{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
|
|
{ DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN }, // D16
|
|
{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24
|
|
{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24S8
|
|
{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D32
|
|
{ DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D16F
|
|
{ DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D24F
|
|
{ DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D32F
|
|
{ DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D0S8
|
|
};
|
|
BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
|
|
|
|
static const D3D11_INPUT_ELEMENT_DESC s_attrib[] =
|
|
{
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 2, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "COLOR", 3, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
};
|
|
BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
|
|
|
|
static const DXGI_FORMAT s_attribType[][4][2] =
|
|
{
|
|
{ // Uint8
|
|
{ DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
|
|
{ DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
|
|
{ DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
|
|
{ DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
|
|
},
|
|
{ // Uint10
|
|
{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
|
|
{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
|
|
{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
|
|
{ DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
|
|
},
|
|
{ // Int16
|
|
{ DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
|
|
{ DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
|
|
{ DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
|
|
{ DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
|
|
},
|
|
{ // Half
|
|
{ DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
|
|
{ DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
|
|
{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
|
|
{ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
|
|
},
|
|
{ // Float
|
|
{ DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
|
|
{ DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
|
|
{ DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
|
|
{ DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
|
|
},
|
|
};
|
|
BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
|
|
|
|
static D3D11_INPUT_ELEMENT_DESC* fillVertexLayout(uint8_t _stream, D3D11_INPUT_ELEMENT_DESC* _out, const VertexLayout& _layout)
|
|
{
|
|
D3D11_INPUT_ELEMENT_DESC* elem = _out;
|
|
|
|
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
|
|
{
|
|
if (UINT16_MAX != _layout.m_attributes[attr])
|
|
{
|
|
bx::memCopy(elem, &s_attrib[attr], sizeof(D3D11_INPUT_ELEMENT_DESC) );
|
|
|
|
elem->InputSlot = _stream;
|
|
|
|
if (0 == _layout.m_attributes[attr])
|
|
{
|
|
elem->AlignedByteOffset = 0;
|
|
}
|
|
else
|
|
{
|
|
uint8_t num;
|
|
AttribType::Enum type;
|
|
bool normalized;
|
|
bool asInt;
|
|
_layout.decode(Attrib::Enum(attr), num, type, normalized, asInt);
|
|
elem->Format = s_attribType[type][num-1][normalized];
|
|
elem->AlignedByteOffset = _layout.m_offset[attr];
|
|
}
|
|
|
|
++elem;
|
|
}
|
|
}
|
|
|
|
return elem;
|
|
}
|
|
|
|
struct TextureStage
|
|
{
|
|
TextureStage()
|
|
{
|
|
clear();
|
|
}
|
|
|
|
void clear()
|
|
{
|
|
bx::memSet(m_uav, 0, sizeof(m_uav) );
|
|
bx::memSet(m_srv, 0, sizeof(m_srv) );
|
|
bx::memSet(m_sampler, 0, sizeof(m_sampler) );
|
|
}
|
|
|
|
ID3D11UnorderedAccessView* m_uav[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
ID3D11ShaderResourceView* m_srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
ID3D11SamplerState* m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
|
|
};
|
|
|
|
BX_PRAGMA_DIAGNOSTIC_PUSH();
|
|
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunused-const-variable");
|
|
BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
|
|
|
|
static const GUID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, { 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 } };
|
|
static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
|
|
static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
|
|
static const GUID IID_ID3D11Device2 = { 0x9d06dffa, 0xd1e5, 0x4d07, { 0x83, 0xa8, 0x1b, 0xb1, 0x23, 0xf2, 0xf8, 0x41 } };
|
|
static const GUID IID_ID3D11Device3 = { 0xa05c8c37, 0xd2c6, 0x4732, { 0xb3, 0xa0, 0x9c, 0xe0, 0xb0, 0xdc, 0x9a, 0xe6 } };
|
|
static const GUID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, { 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 } };
|
|
static const GUID IID_IDXGIDeviceRenderDoc = { 0xa7aa6116, 0x9c8d, 0x4bba, { 0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78 } };
|
|
static const GUID IID_ID3DUserDefinedAnnotation = { 0xb2daad8b, 0x03d4, 0x4dbf, { 0x95, 0xeb, 0x32, 0xab, 0x4b, 0x63, 0xd0, 0xab } };
|
|
|
|
enum D3D11_FORMAT_SUPPORT2
|
|
{
|
|
D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
|
|
D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
|
|
};
|
|
|
|
static const GUID s_d3dDeviceIIDs[] =
|
|
{
|
|
IID_ID3D11Device3,
|
|
IID_ID3D11Device2,
|
|
IID_ID3D11Device1,
|
|
};
|
|
|
|
inline bool isLost(HRESULT _hr)
|
|
{
|
|
return false
|
|
|| _hr == DXGI_ERROR_DEVICE_REMOVED
|
|
|| _hr == DXGI_ERROR_DEVICE_HUNG
|
|
|| _hr == DXGI_ERROR_DEVICE_RESET
|
|
|| _hr == DXGI_ERROR_DRIVER_INTERNAL_ERROR
|
|
|| _hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
|
|
;
|
|
}
|
|
|
|
static const char* getLostReason(HRESULT _hr)
|
|
{
|
|
switch (_hr)
|
|
{
|
|
// The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
|
|
case DXGI_ERROR_DEVICE_REMOVED: return "DXGI_ERROR_DEVICE_REMOVED";
|
|
|
|
// The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application.
|
|
case DXGI_ERROR_DEVICE_HUNG: return "DXGI_ERROR_DEVICE_HUNG";
|
|
|
|
// The GPU will not respond to more commands, most likely because some other application submitted invalid commands.
|
|
// The calling application should re-create the device and continue.
|
|
case DXGI_ERROR_DEVICE_RESET: return "DXGI_ERROR_DEVICE_RESET";
|
|
|
|
// An internal issue prevented the driver from carrying out the specified operation. The driver's state is probably
|
|
// suspect, and the application should not continue.
|
|
case DXGI_ERROR_DRIVER_INTERNAL_ERROR: return "DXGI_ERROR_DRIVER_INTERNAL_ERROR";
|
|
|
|
// A resource is not available at the time of the call, but may become available later.
|
|
case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE: return "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE";
|
|
|
|
case S_OK: return "S_OK";
|
|
|
|
default: break;
|
|
}
|
|
|
|
return "Unknown HRESULT?";
|
|
}
|
|
|
|
template <typename Ty>
|
|
static BX_NO_INLINE void setDebugObjectName(Ty* _interface, const char* _format, ...)
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
|
|
{
|
|
char temp[2048];
|
|
va_list argList;
|
|
va_start(argList, _format);
|
|
int size = bx::uint32_min(sizeof(temp)-1, bx::vsnprintf(temp, sizeof(temp), _format, argList) );
|
|
va_end(argList);
|
|
temp[size] = '\0';
|
|
|
|
_interface->SetPrivateData(WKPDID_D3DDebugObjectName, size, temp);
|
|
}
|
|
}
|
|
|
|
BX_PRAGMA_DIAGNOSTIC_POP();
|
|
|
|
static HRESULT setIntelExtension(ID3D11Device* _device, const void* _data, uint32_t _size)
|
|
{
|
|
D3D11_BUFFER_DESC desc;
|
|
desc.ByteWidth = _size;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.BindFlags = 0;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
desc.MiscFlags = 0;
|
|
desc.StructureByteStride = 0;
|
|
|
|
D3D11_SUBRESOURCE_DATA initData;
|
|
initData.pSysMem = _data;
|
|
initData.SysMemPitch = _size;
|
|
initData.SysMemSlicePitch = 0;
|
|
|
|
ID3D11Buffer* buffer;
|
|
HRESULT hr = _device->CreateBuffer(&desc, &initData, &buffer);
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
buffer->Release();
|
|
}
|
|
|
|
return hr;
|
|
};
|
|
|
|
static const uint32_t kIntelExtensionInterfaceVersion = UINT32_C(0x10000);
|
|
|
|
struct IntelExtension
|
|
{
|
|
char key[16];
|
|
uint32_t version;
|
|
uint32_t type;
|
|
uint32_t data[16];
|
|
};
|
|
|
|
static const IntelExtension s_intelDirectAccessResource =
|
|
{
|
|
{ 'I', 'N', 'T', 'C', 'E', 'X', 'T', 'N', 'R', 'E', 'S', 'O', 'U', 'R', 'C', 'E' },
|
|
kIntelExtensionInterfaceVersion,
|
|
1,
|
|
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
|
|
};
|
|
|
|
static HRESULT setIntelDirectAccessResource(ID3D11Device* _device)
|
|
{
|
|
return setIntelExtension(_device, &s_intelDirectAccessResource, sizeof(s_intelDirectAccessResource) );
|
|
}
|
|
|
|
static BX_NO_INLINE bool getIntelExtensions(ID3D11Device* _device)
|
|
{
|
|
if (windowsVersionIs(Condition::GreaterEqual, 0x0604) )
|
|
{
|
|
uint8_t temp[28];
|
|
|
|
bx::StaticMemoryBlockWriter writer(&temp, sizeof(temp) );
|
|
bx::write(&writer, "INTCEXTNCAPSFUNC", 16);
|
|
bx::write(&writer, kIntelExtensionInterfaceVersion);
|
|
bx::write(&writer, UINT32_C(0) );
|
|
bx::write(&writer, UINT32_C(0) );
|
|
|
|
if (SUCCEEDED(setIntelExtension(_device, temp, sizeof(temp) ) ) )
|
|
{
|
|
bx::MemoryReader reader(&temp, sizeof(temp) );
|
|
bx::skip(&reader, 16);
|
|
|
|
uint32_t version;
|
|
bx::read(&reader, version);
|
|
|
|
uint32_t driverVersion;
|
|
bx::read(&reader, driverVersion);
|
|
|
|
return version <= driverVersion;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void resume(ID3D11Device* _device)
|
|
{
|
|
BX_UNUSED(_device);
|
|
}
|
|
|
|
void suspend(ID3D11Device* _device)
|
|
{
|
|
BX_UNUSED(_device);
|
|
}
|
|
|
|
/*
|
|
* AMD GPU Services (AGS) library
|
|
*
|
|
* Reference(s):
|
|
* - https://web.archive.org/web/20181126035805/https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK
|
|
*/
|
|
enum AGS_RETURN_CODE
|
|
{
|
|
AGS_SUCCESS,
|
|
AGS_INVALID_ARGS,
|
|
AGS_OUT_OF_MEMORY,
|
|
AGS_ERROR_MISSING_DLL,
|
|
AGS_ERROR_LEGACY_DRIVER,
|
|
AGS_EXTENSION_NOT_SUPPORTED,
|
|
AGS_ADL_FAILURE,
|
|
};
|
|
|
|
enum AGS_DRIVER_EXTENSION
|
|
{
|
|
AGS_EXTENSION_QUADLIST = 1 << 0,
|
|
AGS_EXTENSION_UAV_OVERLAP = 1 << 1,
|
|
AGS_EXTENSION_DEPTH_BOUNDS_TEST = 1 << 2,
|
|
AGS_EXTENSION_MULTIDRAWINDIRECT = 1 << 3,
|
|
};
|
|
|
|
struct AGSDriverVersionInfo
|
|
{
|
|
char strDriverVersion[256];
|
|
char strCatalystVersion[256];
|
|
char strCatalystWebLink[256];
|
|
};
|
|
|
|
struct AGSContext;
|
|
|
|
typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_INIT)(AGSContext**);
|
|
typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DEINIT)(AGSContext*);
|
|
typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_CROSSFIRE_GPU_COUNT)(AGSContext*, int32_t*);
|
|
typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_TOTAL_GPU_COUNT)(AGSContext*, int32_t*);
|
|
typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_GPU_MEMORY_SIZE)(AGSContext*, int32_t, int64_t*);
|
|
typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_DRIVER_VERSION_INFO)(AGSContext*, AGSDriverVersionInfo*);
|
|
typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_INIT)(AGSContext*, ID3D11Device*, uint32_t*);
|
|
typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_DEINIT)(AGSContext*);
|
|
typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
|
|
typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
|
|
|
|
static PFN_AGS_INIT agsInit;
|
|
static PFN_AGS_DEINIT agsDeInit;
|
|
static PFN_AGS_GET_CROSSFIRE_GPU_COUNT agsGetCrossfireGPUCount;
|
|
static PFN_AGS_GET_TOTAL_GPU_COUNT agsGetTotalGPUCount;
|
|
static PFN_AGS_GET_GPU_MEMORY_SIZE agsGetGPUMemorySize;
|
|
static PFN_AGS_GET_DRIVER_VERSION_INFO agsGetDriverVersionInfo;
|
|
static PFN_AGS_DRIVER_EXTENSIONS_INIT agsDriverExtensions_Init;
|
|
static PFN_AGS_DRIVER_EXTENSIONS_DEINIT agsDriverExtensions_DeInit;
|
|
static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawInstancedIndirect;
|
|
static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawIndexedInstancedIndirect;
|
|
|
|
typedef void (* MultiDrawIndirectFn)(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
|
|
|
|
void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
|
|
void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
|
|
|
|
void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
|
|
void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
|
|
|
|
void nvapiMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
|
|
void nvapiMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
|
|
|
|
static MultiDrawIndirectFn multiDrawInstancedIndirect;
|
|
static MultiDrawIndirectFn multiDrawIndexedInstancedIndirect;
|
|
|
|
#if USE_D3D11_DYNAMIC_LIB
|
|
static PFN_D3D11_CREATE_DEVICE D3D11CreateDevice;
|
|
static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
|
|
static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
|
|
static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
|
|
#endif // USE_D3D11_DYNAMIC_LIB
|
|
|
|
int WINAPI d3d11Annotation_BeginEvent(DWORD _color, LPCWSTR _name);
|
|
int WINAPI d3d11Annotation_EndEvent();
|
|
void WINAPI d3d11Annotation_SetMarker(DWORD _color, LPCWSTR _name);
|
|
|
|
struct RendererContextD3D11 : public RendererContextI
|
|
{
|
|
RendererContextD3D11()
|
|
: m_d3d9Dll(NULL)
|
|
, m_d3d11Dll(NULL)
|
|
, m_renderDocDll(NULL)
|
|
, m_agsDll(NULL)
|
|
, m_ags(NULL)
|
|
, m_featureLevel(D3D_FEATURE_LEVEL(0) )
|
|
, m_swapChain(NULL)
|
|
, m_lost(false)
|
|
, m_numWindows(0)
|
|
, m_device(NULL)
|
|
, m_deviceCtx(NULL)
|
|
, m_annotation(NULL)
|
|
, m_infoQueue(NULL)
|
|
, m_backBufferColor(NULL)
|
|
, m_backBufferDepthStencil(NULL)
|
|
, m_currentColor(NULL)
|
|
, m_currentDepthStencil(NULL)
|
|
, m_captureTexture(NULL)
|
|
, m_captureResolve(NULL)
|
|
, m_maxAnisotropy(1)
|
|
, m_depthClamp(false)
|
|
, m_wireframe(false)
|
|
, m_currentProgram(NULL)
|
|
, m_vsChanges(0)
|
|
, m_fsChanges(0)
|
|
, m_rtMsaa(false)
|
|
, m_timerQuerySupport(false)
|
|
, m_directAccessSupport(false)
|
|
{
|
|
m_fbh.idx = kInvalidHandle;
|
|
bx::memSet(&m_scd, 0, sizeof(m_scd) );
|
|
bx::memSet(&m_windows, 0xff, sizeof(m_windows) );
|
|
}
|
|
|
|
~RendererContextD3D11()
|
|
{
|
|
}
|
|
|
|
bool init(const Init& _init)
|
|
{
|
|
struct ErrorState
|
|
{
|
|
enum Enum
|
|
{
|
|
Default,
|
|
LoadedD3D11,
|
|
LoadedDXGI,
|
|
};
|
|
};
|
|
|
|
ErrorState::Enum errorState = ErrorState::Default;
|
|
|
|
if (_init.debug
|
|
|| _init.profile)
|
|
{
|
|
m_renderDocDll = loadRenderDoc();
|
|
}
|
|
|
|
m_fbh.idx = kInvalidHandle;
|
|
bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
|
|
bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
|
|
|
|
m_ags = NULL;
|
|
m_agsDll = bx::dlopen(
|
|
#if BX_ARCH_32BIT
|
|
"amd_ags_x86.dll"
|
|
#else
|
|
"amd_ags_x64.dll"
|
|
#endif // BX_ARCH_32BIT
|
|
);
|
|
if (NULL != m_agsDll)
|
|
{
|
|
agsInit = (PFN_AGS_INIT )bx::dlsym(m_agsDll, "agsInit");
|
|
agsDeInit = (PFN_AGS_DEINIT)bx::dlsym(m_agsDll, "agsDeInit");
|
|
agsGetCrossfireGPUCount = (PFN_AGS_GET_CROSSFIRE_GPU_COUNT )bx::dlsym(m_agsDll, "agsGetCrossfireGPUCount");
|
|
agsGetTotalGPUCount = (PFN_AGS_GET_TOTAL_GPU_COUNT )bx::dlsym(m_agsDll, "agsGetTotalGPUCount");
|
|
agsGetGPUMemorySize = (PFN_AGS_GET_GPU_MEMORY_SIZE )bx::dlsym(m_agsDll, "agsGetGPUMemorySize");
|
|
agsGetDriverVersionInfo = (PFN_AGS_GET_DRIVER_VERSION_INFO )bx::dlsym(m_agsDll, "agsGetDriverVersionInfo");
|
|
agsDriverExtensions_Init = (PFN_AGS_DRIVER_EXTENSIONS_INIT )bx::dlsym(m_agsDll, "agsDriverExtensions_Init");
|
|
agsDriverExtensions_DeInit = (PFN_AGS_DRIVER_EXTENSIONS_DEINIT)bx::dlsym(m_agsDll, "agsDriverExtensions_DeInit");
|
|
agsDriverExtensions_MultiDrawInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT )bx::dlsym(m_agsDll, "agsDriverExtensions_MultiDrawInstancedIndirect");
|
|
agsDriverExtensions_MultiDrawIndexedInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)bx::dlsym(m_agsDll, "agsDriverExtensions_MultiDrawIndexedInstancedIndirect");
|
|
|
|
bool agsSupported = true
|
|
&& NULL != agsInit
|
|
&& NULL != agsDeInit
|
|
&& NULL != agsGetCrossfireGPUCount
|
|
&& NULL != agsGetTotalGPUCount
|
|
&& NULL != agsGetGPUMemorySize
|
|
&& NULL != agsGetDriverVersionInfo
|
|
&& NULL != agsDriverExtensions_Init
|
|
&& NULL != agsDriverExtensions_DeInit
|
|
&& NULL != agsDriverExtensions_MultiDrawInstancedIndirect
|
|
&& NULL != agsDriverExtensions_MultiDrawIndexedInstancedIndirect
|
|
;
|
|
if (agsSupported)
|
|
{
|
|
AGS_RETURN_CODE result = agsInit(&m_ags);
|
|
agsSupported = AGS_SUCCESS == result;
|
|
if (agsSupported)
|
|
{
|
|
AGSDriverVersionInfo vi;
|
|
result = agsGetDriverVersionInfo(m_ags, &vi);
|
|
BX_TRACE(" Driver version: %s", vi.strDriverVersion);
|
|
BX_TRACE(" Catalyst version: %s", vi.strCatalystVersion);
|
|
|
|
int32_t numCrossfireGPUs = 0;
|
|
result = agsGetCrossfireGPUCount(m_ags, &numCrossfireGPUs);
|
|
BX_TRACE(" Num crossfire GPUs: %d", numCrossfireGPUs);
|
|
|
|
int32_t numGPUs = 0;
|
|
result = agsGetTotalGPUCount(m_ags, &numGPUs);
|
|
BX_TRACE(" Num GPUs: %d", numGPUs);
|
|
|
|
for (int32_t ii = 0; ii < numGPUs; ++ii)
|
|
{
|
|
long long memSize;
|
|
result = agsGetGPUMemorySize(m_ags, ii, &memSize);
|
|
if (AGS_SUCCESS == result)
|
|
{
|
|
char memSizeStr[16];
|
|
bx::prettify(memSizeStr, BX_COUNTOF(memSizeStr), memSize);
|
|
BX_TRACE(" GPU #%d mem size: %s", ii, memSizeStr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
BX_WARN(!agsSupported, "AMD/AGS supported.");
|
|
if (!agsSupported)
|
|
{
|
|
if (NULL != m_ags)
|
|
{
|
|
agsDeInit(m_ags);
|
|
m_ags = NULL;
|
|
}
|
|
|
|
bx::dlclose(m_agsDll);
|
|
m_agsDll = NULL;
|
|
}
|
|
}
|
|
|
|
m_nvapi.init();
|
|
|
|
#if USE_D3D11_DYNAMIC_LIB
|
|
m_d3d11Dll = bx::dlopen("d3d11.dll");
|
|
|
|
if (NULL == m_d3d11Dll)
|
|
{
|
|
BX_TRACE("Init error: Failed to load d3d11.dll.");
|
|
goto error;
|
|
}
|
|
|
|
errorState = ErrorState::LoadedD3D11;
|
|
|
|
m_d3d9Dll = NULL;
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
|
|
{
|
|
// D3D11_1.h has ID3DUserDefinedAnnotation
|
|
// https://web.archive.org/web/20190207230424/https://docs.microsoft.com/en-us/windows/desktop/api/d3d11_1/nn-d3d11_1-id3duserdefinedannotation
|
|
m_d3d9Dll = bx::dlopen("d3d9.dll");
|
|
if (NULL != m_d3d9Dll)
|
|
{
|
|
D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9Dll, "D3DPERF_SetMarker" );
|
|
D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9Dll, "D3DPERF_BeginEvent");
|
|
D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9Dll, "D3DPERF_EndEvent" );
|
|
|
|
if (NULL == D3DPERF_SetMarker
|
|
|| NULL == D3DPERF_BeginEvent
|
|
|| NULL == D3DPERF_EndEvent)
|
|
{
|
|
BX_TRACE("Failed to initialize PIX events.");
|
|
|
|
D3DPERF_SetMarker = NULL;
|
|
D3DPERF_BeginEvent = NULL;
|
|
D3DPERF_EndEvent = NULL;
|
|
|
|
bx::dlclose(m_d3d9Dll);
|
|
m_d3d9Dll = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)bx::dlsym(m_d3d11Dll, "D3D11CreateDevice");
|
|
if (NULL == D3D11CreateDevice)
|
|
{
|
|
BX_TRACE("Init error: Function D3D11CreateDevice not found.");
|
|
goto error;
|
|
}
|
|
#endif // USE_D3D11_DYNAMIC_LIB
|
|
|
|
m_device = (ID3D11Device*)g_platformData.context;
|
|
|
|
if (!m_dxgi.init(g_caps) )
|
|
{
|
|
goto error;
|
|
}
|
|
|
|
errorState = ErrorState::LoadedDXGI;
|
|
|
|
if (NULL == m_device)
|
|
{
|
|
if (NULL != m_renderDocDll)
|
|
{
|
|
setGraphicsDebuggerPresent(true);
|
|
}
|
|
|
|
D3D_FEATURE_LEVEL featureLevel[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_12_1,
|
|
D3D_FEATURE_LEVEL_12_0,
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
#if BX_PLATFORM_WINRT
|
|
D3D_FEATURE_LEVEL_9_3,
|
|
D3D_FEATURE_LEVEL_9_2,
|
|
#endif // BX_PLATFORM_WINRT
|
|
};
|
|
|
|
HRESULT hr = S_OK;
|
|
|
|
for (;;)
|
|
{
|
|
uint32_t flags = 0
|
|
| D3D11_CREATE_DEVICE_SINGLETHREADED
|
|
| D3D11_CREATE_DEVICE_BGRA_SUPPORT
|
|
// | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
|
|
| (_init.debug ? D3D11_CREATE_DEVICE_DEBUG : 0)
|
|
;
|
|
|
|
hr = E_FAIL;
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(featureLevel) && FAILED(hr);)
|
|
{
|
|
hr = D3D11CreateDevice(m_dxgi.m_adapter
|
|
, m_dxgi.m_driverType
|
|
, NULL
|
|
, flags
|
|
, &featureLevel[ii]
|
|
, BX_COUNTOF(featureLevel)-ii
|
|
, D3D11_SDK_VERSION
|
|
, &m_device
|
|
, &m_featureLevel
|
|
, &m_deviceCtx
|
|
);
|
|
BX_WARN(FAILED(hr), "Direct3D11 device feature level %d.%d."
|
|
, (m_featureLevel >> 12) & 0xf
|
|
, (m_featureLevel >> 8) & 0xf
|
|
);
|
|
if (FAILED(hr)
|
|
&& 0 != (flags & D3D11_CREATE_DEVICE_DEBUG) )
|
|
{
|
|
// Try without debug in case D3D11 SDK Layers
|
|
// is not present?
|
|
flags &= ~D3D11_CREATE_DEVICE_DEBUG;
|
|
continue;
|
|
}
|
|
|
|
// Enable debug flags.
|
|
flags |= (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0);
|
|
++ii;
|
|
}
|
|
|
|
if (FAILED(hr)
|
|
&& D3D_DRIVER_TYPE_WARP != m_dxgi.m_driverType)
|
|
{
|
|
// Try with WARP
|
|
m_dxgi.m_driverType = D3D_DRIVER_TYPE_WARP;
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
if (FAILED(hr) )
|
|
{
|
|
BX_TRACE("Init error: Unable to create Direct3D11 device.");
|
|
goto error;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_device->GetImmediateContext(&m_deviceCtx);
|
|
|
|
if (NULL == m_deviceCtx)
|
|
{
|
|
BX_TRACE("Init error: Unable to retrieve Direct3D11 ImmediateContext.");
|
|
goto error;
|
|
}
|
|
|
|
m_featureLevel = m_device->GetFeatureLevel();
|
|
}
|
|
|
|
m_dxgi.update(m_device);
|
|
|
|
{
|
|
m_deviceInterfaceVersion = 0;
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(s_d3dDeviceIIDs); ++ii)
|
|
{
|
|
ID3D11Device* device;
|
|
HRESULT hr = m_device->QueryInterface(s_d3dDeviceIIDs[ii], (void**)&device);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
device->Release(); // BK - ignore ref count.
|
|
m_deviceInterfaceVersion = BX_COUNTOF(s_d3dDeviceIIDs)-ii;
|
|
break;
|
|
}
|
|
}
|
|
|
|
{ ///
|
|
IDXGIDevice* renderdoc;
|
|
HRESULT hr = m_device->QueryInterface(IID_IDXGIDeviceRenderDoc, (void**)&renderdoc);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
setGraphicsDebuggerPresent(true);
|
|
DX_RELEASE(renderdoc, 2);
|
|
}
|
|
else
|
|
{
|
|
IUnknown* device = m_device;
|
|
setGraphicsDebuggerPresent(2 != getRefCount(device) );
|
|
}
|
|
}
|
|
|
|
if (BGFX_PCI_ID_NVIDIA != m_dxgi.m_adapterDesc.VendorId)
|
|
{
|
|
m_nvapi.shutdown();
|
|
}
|
|
|
|
if (NULL == g_platformData.backBuffer)
|
|
{
|
|
HRESULT hr = S_OK;
|
|
|
|
m_swapEffect =
|
|
#if BX_PLATFORM_WINDOWS
|
|
DXGI_SWAP_EFFECT_FLIP_DISCARD
|
|
#else
|
|
DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL
|
|
#endif // !BX_PLATFORM_WINDOWS
|
|
;
|
|
|
|
m_swapBufferCount = bx::clamp<uint8_t>(_init.resolution.numBackBuffers, 2, BGFX_CONFIG_MAX_BACK_BUFFERS);
|
|
|
|
bx::memSet(&m_scd, 0, sizeof(m_scd) );
|
|
m_scd.width = _init.resolution.width;
|
|
m_scd.height = _init.resolution.height;
|
|
m_scd.format = (_init.resolution.reset & BGFX_RESET_SRGB_BACKBUFFER)
|
|
? s_textureFormat[_init.resolution.format].m_fmtSrgb
|
|
: s_textureFormat[_init.resolution.format].m_fmt
|
|
;
|
|
|
|
updateMsaa(m_scd.format);
|
|
m_scd.sampleDesc = s_msaa[(_init.resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
|
|
|
|
m_scd.bufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
m_scd.bufferCount = m_swapBufferCount;
|
|
m_scd.scaling = 0 == g_platformData.ndt
|
|
? DXGI_SCALING_NONE
|
|
: DXGI_SCALING_STRETCH
|
|
;
|
|
m_scd.swapEffect = m_swapEffect;
|
|
m_scd.alphaMode = DXGI_ALPHA_MODE_IGNORE;
|
|
m_scd.flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
|
|
|
m_scd.maxFrameLatency = bx::min<uint8_t>(_init.resolution.maxFrameLatency, 3);
|
|
m_scd.nwh = g_platformData.nwh;
|
|
m_scd.ndt = g_platformData.ndt;
|
|
m_scd.windowed = true;
|
|
|
|
m_msaaRt = NULL;
|
|
|
|
if (NULL != m_scd.nwh)
|
|
{
|
|
hr = m_dxgi.createSwapChain(m_device
|
|
, m_scd
|
|
, &m_swapChain
|
|
);
|
|
|
|
if (FAILED(hr) )
|
|
{
|
|
// DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL is not available on win7
|
|
// Try again with DXGI_SWAP_EFFECT_DISCARD
|
|
m_swapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
|
m_swapBufferCount = 1;
|
|
|
|
m_scd.bufferCount = m_swapBufferCount;
|
|
m_scd.swapEffect = m_swapEffect;
|
|
hr = m_dxgi.createSwapChain(m_device
|
|
, m_scd
|
|
, &m_swapChain
|
|
);
|
|
|
|
if (FAILED(hr) )
|
|
{
|
|
BX_TRACE("Init error: Failed to create swap chain.");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
m_resolution = _init.resolution;
|
|
m_resolution.reset = _init.resolution.reset & (~BGFX_RESET_INTERNAL_FORCE);
|
|
|
|
m_textVideoMem.resize(false, _init.resolution.width, _init.resolution.height);
|
|
m_textVideoMem.clear();
|
|
|
|
if (1 < m_scd.sampleDesc.Count)
|
|
{
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
desc.Width = m_scd.width;
|
|
desc.Height = m_scd.height;
|
|
desc.MipLevels = 1;
|
|
desc.ArraySize = 1;
|
|
desc.Format = m_scd.format;
|
|
desc.SampleDesc = m_scd.sampleDesc;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
DX_CHECK(m_device->CreateTexture2D(&desc, NULL, &m_msaaRt) );
|
|
}
|
|
}
|
|
|
|
#if BX_PLATFORM_WINDOWS
|
|
DX_CHECK(m_dxgi.m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh, 0
|
|
| DXGI_MWA_NO_WINDOW_CHANGES
|
|
| DXGI_MWA_NO_ALT_ENTER
|
|
) );
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
|
|
if (FAILED(hr) )
|
|
{
|
|
BX_TRACE("Init error: Failed to create swap chain.");
|
|
goto error;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bx::memSet(&m_scd, 0, sizeof(m_scd) );
|
|
m_scd.sampleDesc.Count = 1;
|
|
m_scd.sampleDesc.Quality = 0;
|
|
m_scd.width = _init.resolution.width;
|
|
m_scd.height = _init.resolution.height;
|
|
m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
|
|
m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
|
|
}
|
|
}
|
|
|
|
m_numWindows = 1;
|
|
|
|
#if USE_D3D11_DYNAMIC_LIB
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
|
|
{
|
|
HRESULT hr = m_deviceCtx->QueryInterface(IID_ID3DUserDefinedAnnotation, (void**)&m_annotation);
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
D3DPERF_BeginEvent = d3d11Annotation_BeginEvent;
|
|
D3DPERF_EndEvent = d3d11Annotation_EndEvent;
|
|
D3DPERF_SetMarker = d3d11Annotation_SetMarker;
|
|
}
|
|
}
|
|
#endif // USE_D3D11_DYNAMIC_LIB
|
|
|
|
if (_init.debug)
|
|
{
|
|
HRESULT hr = m_device->QueryInterface(IID_ID3D11InfoQueue, (void**)&m_infoQueue);
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
|
|
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, false);
|
|
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
|
|
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_INFO, false);
|
|
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_MESSAGE, false);
|
|
|
|
D3D11_INFO_QUEUE_FILTER filter;
|
|
bx::memSet(&filter, 0, sizeof(filter) );
|
|
|
|
D3D11_MESSAGE_CATEGORY catlist[] =
|
|
{
|
|
D3D11_MESSAGE_CATEGORY_STATE_CREATION,
|
|
};
|
|
|
|
filter.DenyList.NumCategories = BX_COUNTOF(catlist);
|
|
filter.DenyList.pCategoryList = catlist;
|
|
|
|
D3D11_MESSAGE_ID idlist[] =
|
|
{
|
|
D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET,
|
|
D3D11_MESSAGE_ID_QUERY_BEGIN_ABANDONING_PREVIOUS_RESULTS,
|
|
};
|
|
|
|
filter.DenyList.NumIDs = BX_COUNTOF(idlist);
|
|
filter.DenyList.pIDList = idlist;
|
|
|
|
m_infoQueue->PushStorageFilter(&filter);
|
|
}
|
|
}
|
|
|
|
{
|
|
g_caps.supported |= (0
|
|
| BGFX_CAPS_TEXTURE_3D
|
|
| BGFX_CAPS_VERTEX_ATTRIB_HALF
|
|
| BGFX_CAPS_VERTEX_ATTRIB_UINT10
|
|
| BGFX_CAPS_VERTEX_ID
|
|
| BGFX_CAPS_FRAGMENT_DEPTH
|
|
| (getIntelExtensions(m_device)
|
|
? BGFX_CAPS_FRAGMENT_ORDERING
|
|
| BGFX_CAPS_TEXTURE_DIRECT_ACCESS
|
|
: 0)
|
|
| BGFX_CAPS_SWAP_CHAIN
|
|
| BGFX_CAPS_DRAW_INDIRECT
|
|
| BGFX_CAPS_TEXTURE_BLIT
|
|
| BGFX_CAPS_TEXTURE_READ_BACK
|
|
| ( (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
|
|
? BGFX_CAPS_OCCLUSION_QUERY
|
|
: 0)
|
|
| BGFX_CAPS_ALPHA_TO_COVERAGE
|
|
| ( (m_deviceInterfaceVersion >= 3)
|
|
? BGFX_CAPS_CONSERVATIVE_RASTER
|
|
: 0)
|
|
| BGFX_CAPS_TEXTURE_2D_ARRAY
|
|
| BGFX_CAPS_TEXTURE_CUBE_ARRAY
|
|
| ((m_featureLevel >= D3D_FEATURE_LEVEL_11_1)
|
|
? BGFX_CAPS_FRAMEBUFFER_RW
|
|
: 0)
|
|
);
|
|
|
|
m_timerQuerySupport = m_featureLevel >= D3D_FEATURE_LEVEL_10_0;
|
|
m_directAccessSupport = 0 != (g_caps.supported & BGFX_CAPS_TEXTURE_DIRECT_ACCESS);
|
|
|
|
if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
|
|
{
|
|
g_caps.limits.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(
|
|
D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT
|
|
, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
|
|
) );
|
|
g_caps.limits.maxVertexStreams = uint8_t(bx::uint32_min(
|
|
16
|
|
, BGFX_CONFIG_MAX_VERTEX_STREAMS
|
|
) );
|
|
}
|
|
else if (m_featureLevel == D3D_FEATURE_LEVEL_9_3)
|
|
{
|
|
g_caps.limits.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(
|
|
D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT
|
|
, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
|
|
) );
|
|
g_caps.limits.maxVertexStreams = uint8_t(bx::uint32_min(
|
|
16
|
|
, BGFX_CONFIG_MAX_VERTEX_STREAMS
|
|
) );
|
|
}
|
|
else
|
|
{
|
|
g_caps.limits.maxComputeBindings = bx::min(BGFX_MAX_COMPUTE_BINDINGS
|
|
, D3D_FEATURE_LEVEL_11_1 <= m_featureLevel
|
|
? D3D11_1_UAV_SLOT_COUNT
|
|
: D3D11_PS_CS_UAV_REGISTER_COUNT
|
|
);
|
|
|
|
g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_ALL;
|
|
g_caps.limits.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
|
|
g_caps.limits.maxTextureLayers = D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
|
|
g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(
|
|
D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
|
|
, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
|
|
) );
|
|
g_caps.limits.maxVertexStreams = uint8_t(bx::uint32_min(
|
|
D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
|
|
, BGFX_CONFIG_MAX_VERTEX_STREAMS
|
|
) );
|
|
}
|
|
|
|
// 32-bit indices only supported on 9_2+.
|
|
if (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_INDEX32;
|
|
}
|
|
|
|
// Independent blend only supported on 10_1+.
|
|
if (m_featureLevel >= D3D_FEATURE_LEVEL_10_1)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_BLEND_INDEPENDENT;
|
|
}
|
|
|
|
// Compute support is optional on 10_0 and 10_1 targets.
|
|
if (m_featureLevel == D3D_FEATURE_LEVEL_10_0
|
|
|| m_featureLevel == D3D_FEATURE_LEVEL_10_1)
|
|
{
|
|
struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
|
|
{
|
|
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
|
|
};
|
|
|
|
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
|
|
HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr)
|
|
&& data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_COMPUTE;
|
|
}
|
|
}
|
|
else if (m_featureLevel >= D3D_FEATURE_LEVEL_11_0)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_COMPUTE;
|
|
}
|
|
|
|
// Instancing fully supported on 9_3+, optionally partially supported at lower levels.
|
|
if (m_featureLevel >= D3D_FEATURE_LEVEL_9_3)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_INSTANCING;
|
|
}
|
|
else
|
|
{
|
|
struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
|
|
{
|
|
BOOL SimpleInstancingSupported;
|
|
};
|
|
|
|
D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
|
|
HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr)
|
|
&& data.SimpleInstancingSupported)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_INSTANCING;
|
|
}
|
|
}
|
|
|
|
// shadow compare is optional on 9_1 through 9_3 targets
|
|
if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3)
|
|
{
|
|
struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
|
|
{
|
|
BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
|
|
};
|
|
|
|
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
|
|
HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr)
|
|
&& data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
|
|
{
|
|
g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_LEQUAL;
|
|
}
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
|
|
{
|
|
uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
|
|
|
|
const DXGI_FORMAT fmt = bimg::isDepth(bimg::TextureFormat::Enum(ii) )
|
|
? s_textureFormat[ii].m_fmtDsv
|
|
: s_textureFormat[ii].m_fmt
|
|
;
|
|
const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
|
|
|
|
if (DXGI_FORMAT_UNKNOWN != fmt)
|
|
{
|
|
if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
|
|
{
|
|
struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
|
|
{
|
|
DXGI_FORMAT InFormat;
|
|
UINT OutFormatSupport;
|
|
};
|
|
|
|
D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
|
|
data.InFormat = fmt;
|
|
HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_TEXTURE2D
|
|
| D3D11_FORMAT_SUPPORT_TEXTURE3D
|
|
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_2D
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_TEXTURE3D
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_3D
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_CUBE
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_BUFFER
|
|
| D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
|
|
| D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_SHADER_LOAD
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_RENDER_TARGET
|
|
| D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_MSAA
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
}
|
|
else
|
|
{
|
|
BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
|
|
}
|
|
|
|
if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE) )
|
|
{
|
|
// clear image flag for additional testing
|
|
support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
|
|
|
|
data.InFormat = s_textureFormat[ii].m_fmt;
|
|
hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT2, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
|
|
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
support |= 0
|
|
| BGFX_CAPS_FORMAT_TEXTURE_2D
|
|
| BGFX_CAPS_FORMAT_TEXTURE_3D
|
|
| BGFX_CAPS_FORMAT_TEXTURE_CUBE
|
|
| BGFX_CAPS_FORMAT_TEXTURE_IMAGE
|
|
| BGFX_CAPS_FORMAT_TEXTURE_VERTEX
|
|
| BGFX_CAPS_FORMAT_TEXTURE_IMAGE
|
|
| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
|
|
| BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
|
|
| BGFX_CAPS_FORMAT_TEXTURE_MSAA
|
|
;
|
|
}
|
|
}
|
|
|
|
if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
|
|
{
|
|
if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
|
|
{
|
|
struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
|
|
{
|
|
DXGI_FORMAT InFormat;
|
|
UINT OutFormatSupport;
|
|
};
|
|
|
|
D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
|
|
data.InFormat = fmtSrgb;
|
|
HRESULT hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_TEXTURE2D
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_TEXTURE3D
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
|
|
support |= 0 != (data.OutFormatSupport & (0
|
|
| D3D11_FORMAT_SUPPORT_TEXTURECUBE
|
|
) )
|
|
? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
|
|
: BGFX_CAPS_FORMAT_TEXTURE_NONE
|
|
;
|
|
}
|
|
else
|
|
{
|
|
BX_TRACE("CheckFeatureSupport failed with %x for sRGB format %s.", hr, getName(TextureFormat::Enum(ii) ) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
support |= 0
|
|
| BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
|
|
| BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
|
|
| BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
|
|
;
|
|
}
|
|
}
|
|
|
|
g_caps.formats[ii] = support;
|
|
}
|
|
|
|
// Init reserved part of view name.
|
|
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
{
|
|
bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED + 1, "%3d ", ii);
|
|
mbstowcs(s_viewNameW[ii], s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
|
|
}
|
|
|
|
if (_init.debug
|
|
&& NULL != m_infoQueue)
|
|
{
|
|
m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
|
|
}
|
|
|
|
{ //
|
|
multiDrawInstancedIndirect = stubMultiDrawInstancedIndirect;
|
|
multiDrawIndexedInstancedIndirect = stubMultiDrawIndexedInstancedIndirect;
|
|
if (NULL != m_ags)
|
|
{
|
|
uint32_t flags;
|
|
AGS_RETURN_CODE result = agsDriverExtensions_Init(m_ags, m_device, &flags);
|
|
bool hasExtensions = AGS_SUCCESS == result;
|
|
|
|
if (hasExtensions
|
|
&& 0 != (flags & AGS_EXTENSION_MULTIDRAWINDIRECT) )
|
|
{
|
|
multiDrawInstancedIndirect = amdAgsMultiDrawInstancedIndirect;
|
|
multiDrawIndexedInstancedIndirect = amdAgsMultiDrawIndexedInstancedIndirect;
|
|
}
|
|
else
|
|
{
|
|
if (hasExtensions)
|
|
{
|
|
agsDriverExtensions_DeInit(m_ags);
|
|
}
|
|
|
|
agsDeInit(m_ags);
|
|
m_ags = NULL;
|
|
}
|
|
}
|
|
else if (m_nvapi.isInitialized()
|
|
&& NULL != m_nvapi.nvApiD3D11MultiDrawInstancedIndirect
|
|
&& NULL != m_nvapi.nvApiD3D11MultiDrawIndexedInstancedIndirect)
|
|
{
|
|
multiDrawInstancedIndirect = nvapiMultiDrawInstancedIndirect;
|
|
multiDrawIndexedInstancedIndirect = nvapiMultiDrawIndexedInstancedIndirect;
|
|
}
|
|
}
|
|
|
|
//
|
|
updateMsaa(m_scd.format);
|
|
postReset();
|
|
}
|
|
|
|
m_nvapi.initAftermath(m_device, m_deviceCtx);
|
|
|
|
g_internalData.context = m_device;
|
|
return true;
|
|
|
|
error:
|
|
switch (errorState)
|
|
{
|
|
case ErrorState::LoadedDXGI:
|
|
DX_RELEASE(m_annotation, 1);
|
|
DX_RELEASE_W(m_infoQueue, 0);
|
|
DX_RELEASE(m_msaaRt, 0);
|
|
DX_RELEASE(m_swapChain, 0);
|
|
DX_RELEASE(m_deviceCtx, 0);
|
|
DX_RELEASE(m_device, 0);
|
|
|
|
#if USE_D3D11_DYNAMIC_LIB
|
|
if (NULL != m_d3d9Dll)
|
|
{
|
|
bx::dlclose(m_d3d9Dll);
|
|
m_d3d9Dll = NULL;
|
|
}
|
|
#endif // USE_D3D11_DYNAMIC_LIB
|
|
|
|
m_dxgi.shutdown();
|
|
BX_FALLTHROUGH;
|
|
|
|
#if USE_D3D11_DYNAMIC_LIB
|
|
case ErrorState::LoadedD3D11:
|
|
bx::dlclose(m_d3d11Dll);
|
|
m_d3d11Dll = NULL;
|
|
BX_FALLTHROUGH;
|
|
#endif // USE_D3D11_DYNAMIC_LIB
|
|
|
|
case ErrorState::Default:
|
|
default:
|
|
m_nvapi.shutdown();
|
|
|
|
if (NULL != m_ags)
|
|
{
|
|
agsDeInit(m_ags);
|
|
m_ags = NULL;
|
|
}
|
|
|
|
bx::dlclose(m_agsDll);
|
|
m_agsDll = NULL;
|
|
|
|
unloadRenderDoc(m_renderDocDll);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void shutdown()
|
|
{
|
|
preReset();
|
|
|
|
if (NULL != m_ags)
|
|
{
|
|
agsDeInit(m_ags);
|
|
m_ags = NULL;
|
|
}
|
|
|
|
bx::dlclose(m_agsDll);
|
|
m_agsDll = NULL;
|
|
|
|
m_deviceCtx->ClearState();
|
|
|
|
invalidateCache();
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
{
|
|
m_frameBuffers[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
|
|
{
|
|
m_indexBuffers[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
|
|
{
|
|
m_vertexBuffers[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
|
|
{
|
|
m_shaders[ii].destroy();
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
|
|
{
|
|
m_textures[ii].destroy();
|
|
}
|
|
|
|
DX_RELEASE(m_annotation, 1);
|
|
DX_RELEASE_W(m_infoQueue, 0);
|
|
DX_RELEASE(m_msaaRt, 0);
|
|
DX_RELEASE(m_swapChain, 0);
|
|
DX_RELEASE(m_deviceCtx, 0);
|
|
DX_RELEASE(m_device, 0);
|
|
|
|
m_nvapi.shutdown();
|
|
m_dxgi.shutdown();
|
|
|
|
unloadRenderDoc(m_renderDocDll);
|
|
|
|
#if USE_D3D11_DYNAMIC_LIB
|
|
if (NULL != m_d3d9Dll)
|
|
{
|
|
bx::dlclose(m_d3d9Dll);
|
|
m_d3d9Dll = NULL;
|
|
}
|
|
|
|
bx::dlclose(m_d3d11Dll);
|
|
m_d3d11Dll = NULL;
|
|
#endif // USE_D3D11_DYNAMIC_LIB
|
|
}
|
|
|
|
RendererType::Enum getRendererType() const override
|
|
{
|
|
return RendererType::Direct3D11;
|
|
}
|
|
|
|
const char* getRendererName() const override
|
|
{
|
|
return BGFX_RENDERER_DIRECT3D11_NAME;
|
|
}
|
|
|
|
void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
|
|
{
|
|
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
|
|
}
|
|
|
|
void destroyIndexBuffer(IndexBufferHandle _handle) override
|
|
{
|
|
m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createVertexLayout(VertexLayoutHandle _handle, const VertexLayout& _layout) override
|
|
{
|
|
VertexLayout& layout = m_vertexLayouts[_handle.idx];
|
|
bx::memCopy(&layout, &_layout, sizeof(VertexLayout) );
|
|
dump(layout);
|
|
}
|
|
|
|
void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
|
|
{
|
|
}
|
|
|
|
void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexLayoutHandle _layoutHandle, uint16_t _flags) override
|
|
{
|
|
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _layoutHandle, _flags);
|
|
}
|
|
|
|
void destroyVertexBuffer(VertexBufferHandle _handle) override
|
|
{
|
|
m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
|
|
{
|
|
m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
|
|
}
|
|
|
|
void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
|
|
{
|
|
m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
|
|
{
|
|
m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
|
|
{
|
|
VertexLayoutHandle layoutHandle = BGFX_INVALID_HANDLE;
|
|
m_vertexBuffers[_handle.idx].create(_size, NULL, layoutHandle, _flags);
|
|
}
|
|
|
|
void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
|
|
{
|
|
m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
|
|
}
|
|
|
|
void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
|
|
{
|
|
m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void createShader(ShaderHandle _handle, const Memory* _mem) override
|
|
{
|
|
m_shaders[_handle.idx].create(_mem);
|
|
}
|
|
|
|
void destroyShader(ShaderHandle _handle) override
|
|
{
|
|
m_shaders[_handle.idx].destroy();
|
|
}
|
|
|
|
void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
|
|
{
|
|
m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
|
|
}
|
|
|
|
void destroyProgram(ProgramHandle _handle) override
|
|
{
|
|
m_program[_handle.idx].destroy();
|
|
}
|
|
|
|
void* createTexture(TextureHandle _handle, const Memory* _mem, uint64_t _flags, uint8_t _skip) override
|
|
{
|
|
return m_textures[_handle.idx].create(_mem, _flags, _skip);
|
|
}
|
|
|
|
void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
|
|
{
|
|
}
|
|
|
|
void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
|
|
{
|
|
m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
|
|
}
|
|
|
|
void updateTextureEnd() override
|
|
{
|
|
}
|
|
|
|
void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
|
|
{
|
|
const TextureD3D11& texture = m_textures[_handle.idx];
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
DX_CHECK(m_deviceCtx->Map(texture.m_ptr, _mip, D3D11_MAP_READ, 0, &mapped) );
|
|
|
|
uint32_t srcWidth = bx::uint32_max(1, texture.m_width >>_mip);
|
|
uint32_t srcHeight = bx::uint32_max(1, texture.m_height>>_mip);
|
|
uint8_t* src = (uint8_t*)mapped.pData;
|
|
uint32_t srcPitch = mapped.RowPitch;
|
|
|
|
const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
|
|
uint8_t* dst = (uint8_t*)_data;
|
|
uint32_t dstPitch = srcWidth*bpp/8;
|
|
|
|
uint32_t pitch = bx::uint32_min(srcPitch, dstPitch);
|
|
|
|
for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
|
|
{
|
|
bx::memCopy(dst, src, pitch);
|
|
|
|
src += srcPitch;
|
|
dst += dstPitch;
|
|
}
|
|
|
|
m_deviceCtx->Unmap(texture.m_ptr, _mip);
|
|
}
|
|
|
|
void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, uint16_t _numLayers) override
|
|
{
|
|
TextureD3D11& texture = m_textures[_handle.idx];
|
|
|
|
uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
|
|
const Memory* mem = alloc(size);
|
|
|
|
bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
|
|
uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
|
|
bx::write(&writer, magic);
|
|
|
|
TextureCreate tc;
|
|
tc.m_width = _width;
|
|
tc.m_height = _height;
|
|
tc.m_depth = 0;
|
|
tc.m_numLayers = _numLayers;
|
|
tc.m_numMips = _numMips;
|
|
tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
|
|
tc.m_cubeMap = false;
|
|
tc.m_mem = NULL;
|
|
bx::write(&writer, tc);
|
|
|
|
texture.destroy();
|
|
texture.create(mem, texture.m_flags, 0);
|
|
|
|
release(mem);
|
|
}
|
|
|
|
void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
|
|
{
|
|
// Resource ref. counts might be messed up outside of bgfx.
|
|
// Disabling ref. count check once texture is overridden.
|
|
setGraphicsDebuggerPresent(true);
|
|
m_textures[_handle.idx].overrideInternal(_ptr);
|
|
}
|
|
|
|
uintptr_t getInternal(TextureHandle _handle) override
|
|
{
|
|
// Resource ref. counts might be messed up outside of bgfx.
|
|
// Disabling ref. count check once texture is overridden.
|
|
setGraphicsDebuggerPresent(true);
|
|
return uintptr_t(m_textures[_handle.idx].m_ptr);
|
|
}
|
|
|
|
void destroyTexture(TextureHandle _handle) override
|
|
{
|
|
m_textures[_handle.idx].destroy();
|
|
}
|
|
|
|
void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
|
|
{
|
|
m_frameBuffers[_handle.idx].create(_num, _attachment);
|
|
}
|
|
|
|
void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat) override
|
|
{
|
|
for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
|
|
{
|
|
FrameBufferHandle handle = m_windows[ii];
|
|
if (isValid(handle)
|
|
&& m_frameBuffers[handle.idx].m_nwh == _nwh)
|
|
{
|
|
destroyFrameBuffer(handle);
|
|
}
|
|
}
|
|
|
|
uint16_t denseIdx = m_numWindows++;
|
|
m_windows[denseIdx] = _handle;
|
|
m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _format, _depthFormat);
|
|
}
|
|
|
|
void destroyFrameBuffer(FrameBufferHandle _handle) override
|
|
{
|
|
uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
|
|
if (UINT16_MAX != denseIdx)
|
|
{
|
|
--m_numWindows;
|
|
if (m_numWindows > 1)
|
|
{
|
|
FrameBufferHandle handle = m_windows[m_numWindows];
|
|
m_windows[m_numWindows] = {kInvalidHandle};
|
|
if (m_numWindows != denseIdx)
|
|
{
|
|
m_windows[denseIdx] = handle;
|
|
m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
|
|
{
|
|
if (NULL != m_uniforms[_handle.idx])
|
|
{
|
|
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
}
|
|
|
|
uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
|
|
void* data = BX_ALLOC(g_allocator, size);
|
|
bx::memSet(data, 0, size);
|
|
m_uniforms[_handle.idx] = data;
|
|
m_uniformReg.add(_handle, _name);
|
|
}
|
|
|
|
void destroyUniform(UniformHandle _handle) override
|
|
{
|
|
BX_FREE(g_allocator, m_uniforms[_handle.idx]);
|
|
m_uniforms[_handle.idx] = NULL;
|
|
m_uniformReg.remove(_handle);
|
|
}
|
|
|
|
void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
|
|
{
|
|
IDXGISwapChain* swapChain = isValid(_handle)
|
|
? m_frameBuffers[_handle.idx].m_swapChain
|
|
: m_swapChain
|
|
;
|
|
|
|
if (NULL == swapChain)
|
|
{
|
|
BX_TRACE("Unable to capture screenshot %s.", _filePath);
|
|
return;
|
|
}
|
|
|
|
ID3D11Texture2D* backBuffer;
|
|
DX_CHECK(swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
|
|
|
|
D3D11_TEXTURE2D_DESC backBufferDesc;
|
|
backBuffer->GetDesc(&backBufferDesc);
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
bx::memCopy(&desc, &backBufferDesc, sizeof(desc) );
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.BindFlags = 0;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
|
|
ID3D11Texture2D* texture;
|
|
HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &texture);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
if (backBufferDesc.SampleDesc.Count == 1)
|
|
{
|
|
m_deviceCtx->CopyResource(texture, backBuffer);
|
|
}
|
|
else
|
|
{
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.CPUAccessFlags = 0;
|
|
ID3D11Texture2D* resolve;
|
|
hr = m_device->CreateTexture2D(&desc, NULL, &resolve);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
m_deviceCtx->ResolveSubresource(resolve, 0, backBuffer, 0, desc.Format);
|
|
m_deviceCtx->CopyResource(texture, resolve);
|
|
DX_RELEASE(resolve, 0);
|
|
}
|
|
}
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
DX_CHECK(m_deviceCtx->Map(texture, 0, D3D11_MAP_READ, 0, &mapped) );
|
|
bimg::imageSwizzleBgra8(
|
|
mapped.pData
|
|
, mapped.RowPitch
|
|
, backBufferDesc.Width
|
|
, backBufferDesc.Height
|
|
, mapped.pData
|
|
, mapped.RowPitch
|
|
);
|
|
g_callback->screenShot(_filePath
|
|
, backBufferDesc.Width
|
|
, backBufferDesc.Height
|
|
, mapped.RowPitch
|
|
, mapped.pData
|
|
, backBufferDesc.Height*mapped.RowPitch
|
|
, false
|
|
);
|
|
m_deviceCtx->Unmap(texture, 0);
|
|
|
|
DX_RELEASE(texture, 0);
|
|
}
|
|
|
|
DX_RELEASE(backBuffer, 0);
|
|
}
|
|
|
|
void updateViewName(ViewId _id, const char* _name) override
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
|
|
{
|
|
mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
|
|
, _name
|
|
, BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
|
|
);
|
|
}
|
|
|
|
bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
|
|
, BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
|
|
, _name
|
|
);
|
|
}
|
|
|
|
void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
|
|
{
|
|
bx::memCopy(m_uniforms[_loc], _data, _size);
|
|
}
|
|
|
|
void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
|
|
{
|
|
m_occlusionQuery.invalidate(_handle);
|
|
}
|
|
|
|
void setMarker(const char* _marker, uint16_t _len) override
|
|
{
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
|
|
{
|
|
uint32_t size = _len*sizeof(wchar_t);
|
|
wchar_t* name = (wchar_t*)alloca(size+2);
|
|
name[_len] = L'\0';
|
|
mbstowcs(name, _marker, _len);
|
|
PIX_SETMARKER(kColorMarker, name);
|
|
}
|
|
}
|
|
|
|
virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
|
|
{
|
|
switch (_handle.type)
|
|
{
|
|
case Handle::IndexBuffer:
|
|
setDebugObjectName(m_indexBuffers[_handle.idx].m_ptr, "%.*s", _len, _name);
|
|
break;
|
|
|
|
case Handle::Shader:
|
|
setDebugObjectName(m_shaders[_handle.idx].m_ptr, "%.*s", _len, _name);
|
|
break;
|
|
|
|
case Handle::Texture:
|
|
setDebugObjectName(m_textures[_handle.idx].m_ptr, "%.*s", _len, _name);
|
|
break;
|
|
|
|
case Handle::VertexBuffer:
|
|
setDebugObjectName(m_vertexBuffers[_handle.idx].m_ptr, "%.*s", _len, _name);
|
|
break;
|
|
|
|
default:
|
|
BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void submitBlit(BlitState& _bs, uint16_t _view);
|
|
|
|
void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
|
|
|
|
void blitSetup(TextVideoMemBlitter& _blitter) override
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
|
|
|
|
const uint32_t width = m_scd.width;
|
|
const uint32_t height = m_scd.height;
|
|
|
|
setFrameBuffer(BGFX_INVALID_HANDLE, false, false);
|
|
|
|
D3D11_VIEWPORT vp;
|
|
vp.TopLeftX = 0;
|
|
vp.TopLeftY = 0;
|
|
vp.Width = (float)width;
|
|
vp.Height = (float)height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
deviceCtx->RSSetViewports(1, &vp);
|
|
|
|
uint64_t state = BGFX_STATE_WRITE_RGB
|
|
| BGFX_STATE_WRITE_A
|
|
| BGFX_STATE_DEPTH_TEST_ALWAYS
|
|
;
|
|
|
|
setBlendState(state);
|
|
setDepthStencilState(state);
|
|
setRasterizerState(state);
|
|
|
|
ProgramD3D11& program = m_program[_blitter.m_program.idx];
|
|
m_currentProgram = &program;
|
|
deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
|
|
deviceCtx->VSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
|
|
deviceCtx->PSSetShader(program.m_fsh->m_pixelShader, NULL, 0);
|
|
deviceCtx->PSSetConstantBuffers(0, 1, &program.m_fsh->m_buffer);
|
|
|
|
VertexBufferD3D11& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
|
|
VertexLayout& layout = m_vertexLayouts[_blitter.m_vb->layoutHandle.idx];
|
|
uint32_t stride = layout.m_stride;
|
|
uint32_t offset = 0;
|
|
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
|
setInputLayout(layout, program, 0);
|
|
|
|
IndexBufferD3D11& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
|
|
deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
|
|
|
|
float proj[16];
|
|
bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
|
|
|
|
PredefinedUniform& predefined = program.m_predefined[0];
|
|
uint8_t flags = predefined.m_type;
|
|
setShaderUniform(flags, predefined.m_loc, proj, 4);
|
|
|
|
commitShaderConstants();
|
|
m_textures[_blitter.m_texture.idx].commit(0, BGFX_SAMPLER_INTERNAL_DEFAULT, NULL);
|
|
commitTextureStage();
|
|
}
|
|
|
|
void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
|
|
{
|
|
const uint32_t numVertices = _numIndices*4/6;
|
|
if (0 < numVertices)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
|
|
|
|
m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data, true);
|
|
m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_layout.m_stride, _blitter.m_vb->data, true);
|
|
|
|
deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
deviceCtx->DrawIndexed(_numIndices, 0, 0);
|
|
}
|
|
}
|
|
|
|
void preReset()
|
|
{
|
|
m_needPresent = false;
|
|
|
|
if (m_timerQuerySupport)
|
|
{
|
|
m_gpuTimer.preReset();
|
|
}
|
|
m_occlusionQuery.preReset();
|
|
|
|
if (NULL == g_platformData.backBufferDS)
|
|
{
|
|
DX_RELEASE(m_backBufferDepthStencil, 0);
|
|
}
|
|
|
|
if (NULL != m_swapChain)
|
|
{
|
|
DX_RELEASE(m_backBufferColor, 0);
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
{
|
|
m_frameBuffers[ii].preReset();
|
|
}
|
|
|
|
// invalidateCache();
|
|
|
|
capturePreReset();
|
|
}
|
|
|
|
void postReset()
|
|
{
|
|
if (NULL != m_swapChain)
|
|
{
|
|
ID3D11Texture2D* backBufferColor = NULL;
|
|
if (NULL == m_msaaRt)
|
|
{
|
|
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBufferColor) );
|
|
}
|
|
|
|
D3D11_RENDER_TARGET_VIEW_DESC desc;
|
|
desc.ViewDimension = (m_resolution.reset & BGFX_RESET_MSAA_MASK)
|
|
? D3D11_RTV_DIMENSION_TEXTURE2DMS
|
|
: D3D11_RTV_DIMENSION_TEXTURE2D
|
|
;
|
|
desc.Texture2D.MipSlice = 0;
|
|
desc.Format = (m_resolution.reset & BGFX_RESET_SRGB_BACKBUFFER)
|
|
? m_scd.format == DXGI_FORMAT_R8G8B8A8_UNORM ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : m_scd.format
|
|
: m_scd.format
|
|
;
|
|
|
|
DX_CHECK(m_device->CreateRenderTargetView(NULL == m_msaaRt ? backBufferColor : m_msaaRt, &desc, &m_backBufferColor) );
|
|
DX_RELEASE(backBufferColor, 0);
|
|
}
|
|
|
|
if (m_timerQuerySupport)
|
|
{
|
|
m_gpuTimer.postReset();
|
|
}
|
|
m_occlusionQuery.postReset();
|
|
|
|
if (NULL == m_backBufferDepthStencil)
|
|
{
|
|
D3D11_TEXTURE2D_DESC dsd;
|
|
dsd.Width = m_scd.width;
|
|
dsd.Height = m_scd.height;
|
|
dsd.MipLevels = 1;
|
|
dsd.ArraySize = 1;
|
|
dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
dsd.SampleDesc = m_scd.sampleDesc;
|
|
dsd.Usage = D3D11_USAGE_DEFAULT;
|
|
dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
dsd.CPUAccessFlags = 0;
|
|
dsd.MiscFlags = 0;
|
|
|
|
ID3D11Texture2D* depthStencil;
|
|
DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
|
|
DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_backBufferDepthStencil) );
|
|
DX_RELEASE(depthStencil, 0);
|
|
}
|
|
|
|
m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
|
|
|
|
m_currentColor = m_backBufferColor;
|
|
m_currentDepthStencil = m_backBufferDepthStencil;
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
|
{
|
|
m_frameBuffers[ii].postReset();
|
|
}
|
|
|
|
capturePostReset();
|
|
}
|
|
|
|
bool isDeviceRemoved() override
|
|
{
|
|
return m_lost;
|
|
}
|
|
|
|
void flip() override
|
|
{
|
|
if (!m_lost)
|
|
{
|
|
HRESULT hr = S_OK;
|
|
uint32_t syncInterval = BX_ENABLED(!BX_PLATFORM_WINDOWS)
|
|
? 1 // sync interval of 0 is not supported on WinRT
|
|
: !!(m_resolution.reset & BGFX_RESET_VSYNC)
|
|
;
|
|
|
|
for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
|
|
{
|
|
hr = m_frameBuffers[m_windows[ii].idx].present(syncInterval);
|
|
}
|
|
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
if (NULL != m_swapChain
|
|
&& m_needPresent)
|
|
{
|
|
hr = m_swapChain->Present(syncInterval, 0);
|
|
|
|
m_needPresent = false;
|
|
}
|
|
else
|
|
{
|
|
m_deviceCtx->Flush();
|
|
}
|
|
}
|
|
|
|
m_lost = isLost(hr);
|
|
BGFX_FATAL(!m_lost
|
|
, bgfx::Fatal::DeviceLost
|
|
, "Device is lost. FAILED 0x%08x %s (%s)"
|
|
, hr
|
|
, getLostReason(hr)
|
|
, DXGI_ERROR_DEVICE_REMOVED == hr ? getLostReason(m_device->GetDeviceRemovedReason() ) : "no info"
|
|
);
|
|
}
|
|
}
|
|
|
|
void invalidateCache()
|
|
{
|
|
m_inputLayoutCache.invalidate();
|
|
m_blendStateCache.invalidate();
|
|
m_depthStencilStateCache.invalidate();
|
|
m_rasterizerStateCache.invalidate();
|
|
m_samplerStateCache.invalidate();
|
|
m_srvUavLru.invalidate();
|
|
}
|
|
|
|
void invalidateCompute()
|
|
{
|
|
const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
|
|
const uint32_t maxTextureSamplers = g_caps.limits.maxTextureSamplers;
|
|
|
|
m_deviceCtx->CSSetShader(NULL, NULL, 0);
|
|
m_deviceCtx->CSSetUnorderedAccessViews(0, maxComputeBindings, s_zero.m_uav, NULL);
|
|
m_deviceCtx->CSSetShaderResources(0, maxTextureSamplers, s_zero.m_srv);
|
|
m_deviceCtx->CSSetSamplers(0, maxTextureSamplers, s_zero.m_sampler);
|
|
}
|
|
|
|
void updateMsaa(DXGI_FORMAT _format) const
|
|
{
|
|
for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
|
|
{
|
|
uint32_t msaa = s_checkMsaa[ii];
|
|
uint32_t quality = 0;
|
|
HRESULT hr = m_device->CheckMultisampleQualityLevels(_format, msaa, &quality);
|
|
|
|
if (SUCCEEDED(hr)
|
|
&& 0 < quality)
|
|
{
|
|
s_msaa[ii].Count = msaa;
|
|
s_msaa[ii].Quality = quality - 1;
|
|
last = ii;
|
|
}
|
|
else
|
|
{
|
|
s_msaa[ii] = s_msaa[last];
|
|
}
|
|
}
|
|
}
|
|
|
|
bool updateResolution(const Resolution& _resolution)
|
|
{
|
|
const bool suspended = !!( _resolution.reset & BGFX_RESET_SUSPEND);
|
|
const bool wasSuspended = !!(m_resolution.reset & BGFX_RESET_SUSPEND);
|
|
if (suspended && wasSuspended)
|
|
{
|
|
return true;
|
|
}
|
|
else if (suspended)
|
|
{
|
|
m_deviceCtx->Flush();
|
|
m_deviceCtx->ClearState();
|
|
m_dxgi.trim();
|
|
suspend(m_device);
|
|
m_resolution.reset |= BGFX_RESET_SUSPEND;
|
|
return true;
|
|
}
|
|
else if (wasSuspended)
|
|
{
|
|
resume(m_device);
|
|
m_resolution.reset &= ~BGFX_RESET_SUSPEND;
|
|
}
|
|
|
|
uint32_t maxAnisotropy = 1;
|
|
if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
|
|
{
|
|
maxAnisotropy = (m_featureLevel == D3D_FEATURE_LEVEL_9_1)
|
|
? D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
|
|
: D3D11_REQ_MAXANISOTROPY
|
|
;
|
|
}
|
|
|
|
if (m_maxAnisotropy != maxAnisotropy)
|
|
{
|
|
m_maxAnisotropy = maxAnisotropy;
|
|
m_samplerStateCache.invalidate();
|
|
}
|
|
|
|
bool depthClamp = true
|
|
&& !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP)
|
|
&& m_featureLevel > D3D_FEATURE_LEVEL_9_3 // disabling depth clamp is only supported on 10_0+
|
|
;
|
|
|
|
if (m_depthClamp != depthClamp)
|
|
{
|
|
m_depthClamp = depthClamp;
|
|
m_rasterizerStateCache.invalidate();
|
|
}
|
|
|
|
const uint32_t maskFlags = ~(0
|
|
| BGFX_RESET_MAXANISOTROPY
|
|
| BGFX_RESET_DEPTH_CLAMP
|
|
| BGFX_RESET_SUSPEND
|
|
);
|
|
|
|
if (m_resolution.width != _resolution.width
|
|
|| m_resolution.height != _resolution.height
|
|
|| m_resolution.format != _resolution.format
|
|
|| (m_resolution.reset&maskFlags) != (_resolution.reset&maskFlags) )
|
|
{
|
|
uint32_t flags = _resolution.reset & (~BGFX_RESET_INTERNAL_FORCE);
|
|
|
|
bool resize = true
|
|
&& !BX_ENABLED(BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT) // can't use ResizeBuffers on Windows Phone
|
|
&& (m_resolution.reset&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK)
|
|
;
|
|
|
|
m_resolution = _resolution;
|
|
m_resolution.reset = flags;
|
|
|
|
m_textVideoMem.resize(false, _resolution.width, _resolution.height);
|
|
m_textVideoMem.clear();
|
|
|
|
m_scd.width = _resolution.width;
|
|
m_scd.height = _resolution.height;
|
|
m_scd.format = s_textureFormat[_resolution.format].m_fmt;
|
|
|
|
preReset();
|
|
|
|
m_deviceCtx->Flush();
|
|
m_deviceCtx->ClearState();
|
|
|
|
if (NULL == m_swapChain)
|
|
{
|
|
// Updated backbuffer if it changed in PlatformData.
|
|
m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
|
|
m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
|
|
}
|
|
else
|
|
{
|
|
DX_RELEASE(m_msaaRt, 0);
|
|
|
|
if (resize)
|
|
{
|
|
m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);
|
|
|
|
DX_CHECK(m_dxgi.resizeBuffers(m_swapChain, m_scd) );
|
|
}
|
|
else
|
|
{
|
|
updateMsaa(m_scd.format);
|
|
m_scd.sampleDesc = s_msaa[(m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
|
|
|
|
DX_RELEASE(m_swapChain, 0);
|
|
|
|
HRESULT hr = m_dxgi.createSwapChain(m_device
|
|
, m_scd
|
|
, &m_swapChain
|
|
);
|
|
BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
|
|
}
|
|
|
|
if (1 < m_scd.sampleDesc.Count)
|
|
{
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
desc.Width = m_scd.width;
|
|
desc.Height = m_scd.height;
|
|
desc.MipLevels = 1;
|
|
desc.ArraySize = 1;
|
|
desc.Format = m_scd.format;
|
|
desc.SampleDesc = m_scd.sampleDesc;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
DX_CHECK(m_device->CreateTexture2D(&desc, NULL, &m_msaaRt) );
|
|
}
|
|
}
|
|
|
|
postReset();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
|
|
{
|
|
if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
|
|
{
|
|
bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
|
|
m_fsChanges += _numRegs;
|
|
}
|
|
else
|
|
{
|
|
bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
|
|
m_vsChanges += _numRegs;
|
|
}
|
|
}
|
|
|
|
void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
|
|
{
|
|
setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
|
}
|
|
|
|
void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
|
|
{
|
|
setShaderUniform(_flags, _regIndex, _val, _numRegs);
|
|
}
|
|
|
|
void commitShaderConstants()
|
|
{
|
|
if (0 < m_vsChanges)
|
|
{
|
|
if (NULL != m_currentProgram->m_vsh->m_buffer)
|
|
{
|
|
m_deviceCtx->UpdateSubresource(m_currentProgram->m_vsh->m_buffer, 0, 0, m_vsScratch, 0, 0);
|
|
}
|
|
|
|
m_vsChanges = 0;
|
|
}
|
|
|
|
if (0 < m_fsChanges)
|
|
{
|
|
if (NULL != m_currentProgram->m_fsh->m_buffer)
|
|
{
|
|
m_deviceCtx->UpdateSubresource(m_currentProgram->m_fsh->m_buffer, 0, 0, m_fsScratch, 0, 0);
|
|
}
|
|
|
|
m_fsChanges = 0;
|
|
}
|
|
}
|
|
|
|
void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true, bool _needPresent = true)
|
|
{
|
|
if (isValid(m_fbh)
|
|
&& m_fbh.idx != _fbh.idx
|
|
&& m_rtMsaa)
|
|
{
|
|
FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
frameBuffer.resolve();
|
|
}
|
|
|
|
if (!isValid(_fbh) )
|
|
{
|
|
m_currentColor = m_backBufferColor;
|
|
m_currentDepthStencil = m_backBufferDepthStencil;
|
|
|
|
m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(
|
|
1
|
|
, &m_currentColor
|
|
, m_currentDepthStencil
|
|
, 1
|
|
, 0
|
|
, NULL
|
|
, NULL
|
|
);
|
|
m_needPresent |= _needPresent;
|
|
}
|
|
else
|
|
{
|
|
invalidateTextureStage();
|
|
|
|
FrameBufferD3D11& frameBuffer = m_frameBuffers[_fbh.idx];
|
|
frameBuffer.set();
|
|
}
|
|
|
|
m_fbh = _fbh;
|
|
m_rtMsaa = _msaa;
|
|
}
|
|
|
|
void clear(const Clear& _clear, const float _palette[][4])
|
|
{
|
|
if (isValid(m_fbh) )
|
|
{
|
|
FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
|
|
frameBuffer.clear(_clear, _palette);
|
|
}
|
|
else
|
|
{
|
|
if (NULL != m_currentColor
|
|
&& BGFX_CLEAR_COLOR & _clear.m_flags)
|
|
{
|
|
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
{
|
|
uint8_t index = _clear.m_index[0];
|
|
if (UINT8_MAX != index)
|
|
{
|
|
m_deviceCtx->ClearRenderTargetView(m_currentColor, _palette[index]);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float frgba[4] =
|
|
{
|
|
_clear.m_index[0]*1.0f/255.0f,
|
|
_clear.m_index[1]*1.0f/255.0f,
|
|
_clear.m_index[2]*1.0f/255.0f,
|
|
_clear.m_index[3]*1.0f/255.0f,
|
|
};
|
|
m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
|
|
}
|
|
}
|
|
|
|
if (NULL != m_currentDepthStencil
|
|
&& (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
|
|
{
|
|
DWORD flags = 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
|
|
m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
|
|
}
|
|
}
|
|
}
|
|
|
|
void setInputLayout(uint8_t _numStreams, const VertexLayout** _layouts, const ProgramD3D11& _program, uint16_t _numInstanceData)
|
|
{
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_numInstanceData);
|
|
for (uint8_t stream = 0; stream < _numStreams; ++stream)
|
|
{
|
|
murmur.add(_layouts[stream]->m_hash);
|
|
}
|
|
uint64_t layoutHash = (uint64_t(_program.m_vsh->m_hash)<<32) | murmur.end();
|
|
|
|
ID3D11InputLayout* inputLayout = m_inputLayoutCache.find(layoutHash);
|
|
if (NULL == inputLayout)
|
|
{
|
|
D3D11_INPUT_ELEMENT_DESC vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
|
|
D3D11_INPUT_ELEMENT_DESC* elem = vertexElements;
|
|
|
|
uint16_t attrMask[Attrib::Count];
|
|
bx::memCopy(attrMask, _program.m_vsh->m_attrMask, sizeof(attrMask) );
|
|
|
|
for (uint8_t stream = 0; stream < _numStreams; ++stream)
|
|
{
|
|
VertexLayout layout;
|
|
bx::memCopy(&layout, _layouts[stream], sizeof(VertexLayout) );
|
|
|
|
const bool last = stream == _numStreams-1;
|
|
|
|
for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
|
|
{
|
|
uint16_t mask = attrMask[ii];
|
|
uint16_t attr = (layout.m_attributes[ii] & mask);
|
|
if (0 == attr
|
|
|| UINT16_MAX == attr)
|
|
{
|
|
layout.m_attributes[ii] = last ? ~attr : UINT16_MAX;
|
|
}
|
|
else
|
|
{
|
|
attrMask[ii] = 0;
|
|
}
|
|
}
|
|
|
|
elem = fillVertexLayout(stream, elem, layout);
|
|
}
|
|
|
|
uint32_t num = uint32_t(elem-vertexElements);
|
|
|
|
const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
|
|
|
|
for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
|
|
{
|
|
uint32_t index = 7-ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
|
|
|
|
uint32_t jj;
|
|
D3D11_INPUT_ELEMENT_DESC* curr = vertexElements;
|
|
for (jj = 0; jj < num; ++jj)
|
|
{
|
|
curr = &vertexElements[jj];
|
|
if (0 == bx::strCmp(curr->SemanticName, "TEXCOORD")
|
|
&& curr->SemanticIndex == index)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (jj == num)
|
|
{
|
|
curr = elem;
|
|
++elem;
|
|
}
|
|
|
|
bx::memCopy(curr, &inst, sizeof(D3D11_INPUT_ELEMENT_DESC) );
|
|
curr->InputSlot = _numStreams;
|
|
curr->SemanticIndex = index;
|
|
curr->AlignedByteOffset = ii*16;
|
|
}
|
|
|
|
num = uint32_t(elem-vertexElements);
|
|
DX_CHECK(m_device->CreateInputLayout(vertexElements
|
|
, num
|
|
, _program.m_vsh->m_code->data
|
|
, _program.m_vsh->m_code->size
|
|
, &inputLayout
|
|
) );
|
|
m_inputLayoutCache.add(layoutHash, inputLayout);
|
|
}
|
|
|
|
m_deviceCtx->IASetInputLayout(inputLayout);
|
|
}
|
|
|
|
void setInputLayout(const VertexLayout& _layout, const ProgramD3D11& _program, uint16_t _numInstanceData)
|
|
{
|
|
const VertexLayout* layouts[1] = { &_layout };
|
|
setInputLayout(BX_COUNTOF(layouts), layouts, _program, _numInstanceData);
|
|
}
|
|
|
|
void setBlendState(uint64_t _state, uint32_t _rgba = 0)
|
|
{
|
|
_state &= BGFX_D3D11_BLEND_STATE_MASK;
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_state);
|
|
murmur.add(!!(BGFX_STATE_BLEND_INDEPENDENT & _state)
|
|
? _rgba
|
|
: -1
|
|
);
|
|
const uint32_t hash = murmur.end();
|
|
|
|
ID3D11BlendState* bs = m_blendStateCache.find(hash);
|
|
if (NULL == bs)
|
|
{
|
|
D3D11_BLEND_DESC desc;
|
|
desc.AlphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
|
|
desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
|
|
|
|
D3D11_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
|
|
drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
|
|
|
|
const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK )>>BGFX_STATE_BLEND_SHIFT);
|
|
const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
|
|
|
|
const uint32_t srcRGB = (blend ) & 0xf;
|
|
const uint32_t dstRGB = (blend >> 4) & 0xf;
|
|
const uint32_t srcA = (blend >> 8) & 0xf;
|
|
const uint32_t dstA = (blend >> 12) & 0xf;
|
|
|
|
const uint32_t equRGB = (equation ) & 0x7;
|
|
const uint32_t equA = (equation >> 3) & 0x7;
|
|
|
|
drt->SrcBlend = s_blendFactor[srcRGB][0];
|
|
drt->DestBlend = s_blendFactor[dstRGB][0];
|
|
drt->BlendOp = s_blendEquation[equRGB];
|
|
|
|
drt->SrcBlendAlpha = s_blendFactor[srcA][1];
|
|
drt->DestBlendAlpha = s_blendFactor[dstA][1];
|
|
drt->BlendOpAlpha = s_blendEquation[equA];
|
|
|
|
uint8_t writeMask = 0;
|
|
writeMask |= (_state&BGFX_STATE_WRITE_R) ? D3D11_COLOR_WRITE_ENABLE_RED : 0;
|
|
writeMask |= (_state&BGFX_STATE_WRITE_G) ? D3D11_COLOR_WRITE_ENABLE_GREEN : 0;
|
|
writeMask |= (_state&BGFX_STATE_WRITE_B) ? D3D11_COLOR_WRITE_ENABLE_BLUE : 0;
|
|
writeMask |= (_state&BGFX_STATE_WRITE_A) ? D3D11_COLOR_WRITE_ENABLE_ALPHA : 0;
|
|
|
|
drt->RenderTargetWriteMask = writeMask;
|
|
|
|
if (desc.IndependentBlendEnable)
|
|
{
|
|
for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
|
|
{
|
|
drt = &desc.RenderTarget[ii];
|
|
drt->BlendEnable = 0 != (rgba & 0x7ff);
|
|
|
|
const uint32_t src = (rgba ) & 0xf;
|
|
const uint32_t dst = (rgba >> 4) & 0xf;
|
|
const uint32_t equ = (rgba >> 8) & 0x7;
|
|
|
|
drt->SrcBlend = s_blendFactor[src][0];
|
|
drt->DestBlend = s_blendFactor[dst][0];
|
|
drt->BlendOp = s_blendEquation[equ];
|
|
|
|
drt->SrcBlendAlpha = s_blendFactor[src][1];
|
|
drt->DestBlendAlpha = s_blendFactor[dst][1];
|
|
drt->BlendOpAlpha = s_blendEquation[equ];
|
|
|
|
drt->RenderTargetWriteMask = writeMask;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
|
|
{
|
|
bx::memCopy(&desc.RenderTarget[ii], drt, sizeof(D3D11_RENDER_TARGET_BLEND_DESC) );
|
|
}
|
|
}
|
|
|
|
DX_CHECK(m_device->CreateBlendState(&desc, &bs) );
|
|
|
|
m_blendStateCache.add(hash, bs);
|
|
}
|
|
|
|
const uint64_t f0 = BGFX_STATE_BLEND_FACTOR;
|
|
const uint64_t f1 = BGFX_STATE_BLEND_INV_FACTOR;
|
|
const uint64_t f2 = BGFX_STATE_BLEND_FACTOR<<4;
|
|
const uint64_t f3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
|
|
bool hasFactor = 0
|
|
|| f0 == (_state & f0)
|
|
|| f1 == (_state & f1)
|
|
|| f2 == (_state & f2)
|
|
|| f3 == (_state & f3)
|
|
;
|
|
|
|
float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
if (hasFactor)
|
|
{
|
|
blendFactor[0] = ( (_rgba>>24) )/255.0f;
|
|
blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
|
|
blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
|
|
blendFactor[3] = ( (_rgba )&0xff)/255.0f;
|
|
}
|
|
|
|
m_deviceCtx->OMSetBlendState(bs, blendFactor, 0xffffffff);
|
|
}
|
|
|
|
void setDepthStencilState(uint64_t _state, uint64_t _stencil = 0)
|
|
{
|
|
uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
|
|
_state &= 0 == func ? 0 : BGFX_D3D11_DEPTH_STENCIL_MASK;
|
|
|
|
uint32_t fstencil = unpackStencil(0, _stencil);
|
|
uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
|
|
_stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
|
|
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_state);
|
|
murmur.add(_stencil);
|
|
uint32_t hash = murmur.end();
|
|
|
|
ID3D11DepthStencilState* dss = m_depthStencilStateCache.find(hash);
|
|
if (NULL == dss)
|
|
{
|
|
D3D11_DEPTH_STENCIL_DESC desc;
|
|
bx::memSet(&desc, 0, sizeof(desc) );
|
|
desc.DepthEnable = 0 != func;
|
|
desc.DepthWriteMask = !!(BGFX_STATE_WRITE_Z & _state) ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
|
|
desc.DepthFunc = s_cmpFunc[func];
|
|
|
|
uint32_t bstencil = unpackStencil(1, _stencil);
|
|
uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
|
|
bstencil = frontAndBack ? bstencil : fstencil;
|
|
|
|
desc.StencilEnable = 0 != _stencil;
|
|
desc.StencilReadMask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
|
|
desc.StencilWriteMask = 0xff;
|
|
desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
|
|
desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
|
|
desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
|
|
desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
|
|
desc.BackFace.StencilFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
|
|
desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
|
|
desc.BackFace.StencilPassOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
|
|
desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
|
|
|
|
DX_CHECK(m_device->CreateDepthStencilState(&desc, &dss) );
|
|
|
|
m_depthStencilStateCache.add(hash, dss);
|
|
}
|
|
|
|
m_deviceCtx->OMSetDepthStencilState(dss, ref);
|
|
}
|
|
|
|
void setDebugWireframe(bool _wireframe)
|
|
{
|
|
if (m_wireframe != _wireframe)
|
|
{
|
|
m_wireframe = _wireframe;
|
|
m_rasterizerStateCache.invalidate();
|
|
}
|
|
}
|
|
|
|
void setRasterizerState(uint64_t _state, bool _wireframe = false, bool _scissor = false)
|
|
{
|
|
_state &= 0
|
|
| BGFX_STATE_CULL_MASK
|
|
| BGFX_STATE_MSAA
|
|
| BGFX_STATE_LINEAA
|
|
| BGFX_STATE_CONSERVATIVE_RASTER
|
|
;
|
|
_state |= _wireframe ? BGFX_STATE_PT_LINES : BGFX_STATE_NONE;
|
|
_state |= _scissor ? BGFX_STATE_RESERVED_MASK : 0;
|
|
_state &= ~(m_deviceInterfaceVersion >= 3 ? 0 : BGFX_STATE_CONSERVATIVE_RASTER);
|
|
|
|
ID3D11RasterizerState* rs = m_rasterizerStateCache.find(_state);
|
|
if (NULL == rs)
|
|
{
|
|
uint32_t cull = (_state&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
|
|
|
|
#if BX_PLATFORM_WINDOWS
|
|
if (m_deviceInterfaceVersion >= 3)
|
|
{
|
|
D3D11_RASTERIZER_DESC2 desc;
|
|
desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
|
|
desc.CullMode = s_cullMode[cull];
|
|
desc.FrontCounterClockwise = false;
|
|
desc.DepthBias = 0;
|
|
desc.DepthBiasClamp = 0.0f;
|
|
desc.SlopeScaledDepthBias = 0.0f;
|
|
desc.DepthClipEnable = !m_depthClamp;
|
|
desc.ScissorEnable = _scissor;
|
|
desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
|
|
desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
|
|
desc.ForcedSampleCount = 0;
|
|
desc.ConservativeRaster = !!(_state&BGFX_STATE_CONSERVATIVE_RASTER)
|
|
? D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON
|
|
: D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF
|
|
;
|
|
|
|
ID3D11Device3* device3 = reinterpret_cast<ID3D11Device3*>(m_device);
|
|
DX_CHECK(device3->CreateRasterizerState2(&desc, reinterpret_cast<ID3D11RasterizerState2**>(&rs) ) );
|
|
}
|
|
else
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
{
|
|
D3D11_RASTERIZER_DESC desc;
|
|
desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
|
|
desc.CullMode = s_cullMode[cull];
|
|
desc.FrontCounterClockwise = false;
|
|
desc.DepthBias = 0;
|
|
desc.DepthBiasClamp = 0.0f;
|
|
desc.SlopeScaledDepthBias = 0.0f;
|
|
desc.DepthClipEnable = !m_depthClamp;
|
|
desc.ScissorEnable = _scissor;
|
|
desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
|
|
desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
|
|
|
|
DX_CHECK(m_device->CreateRasterizerState(&desc, &rs) );
|
|
}
|
|
|
|
m_rasterizerStateCache.add(_state, rs);
|
|
}
|
|
|
|
m_deviceCtx->RSSetState(rs);
|
|
}
|
|
|
|
ID3D11SamplerState* getSamplerState(uint32_t _flags, const float _rgba[4])
|
|
{
|
|
const uint32_t index = (_flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
|
|
_flags &= BGFX_SAMPLER_BITS_MASK;
|
|
|
|
// Force both min+max anisotropic, can't be set individually.
|
|
_flags |= 0 != (_flags & (BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC) )
|
|
? BGFX_SAMPLER_MIN_ANISOTROPIC|BGFX_SAMPLER_MAG_ANISOTROPIC
|
|
: 0
|
|
;
|
|
|
|
uint32_t hash;
|
|
ID3D11SamplerState* sampler;
|
|
if (!needBorderColor(_flags) )
|
|
{
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_flags);
|
|
murmur.add(-1);
|
|
hash = murmur.end();
|
|
_rgba = s_zero.m_zerof;
|
|
|
|
sampler = m_samplerStateCache.find(hash);
|
|
}
|
|
else
|
|
{
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_flags);
|
|
murmur.add(index);
|
|
hash = murmur.end();
|
|
_rgba = NULL == _rgba ? s_zero.m_zerof : _rgba;
|
|
|
|
sampler = m_samplerStateCache.find(hash);
|
|
if (NULL != sampler)
|
|
{
|
|
D3D11_SAMPLER_DESC sd;
|
|
sampler->GetDesc(&sd);
|
|
if (0 != bx::memCmp(_rgba, sd.BorderColor, 16) )
|
|
{
|
|
// Sampler will be released when updated sampler
|
|
// is added to cache.
|
|
sampler = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (NULL == sampler)
|
|
{
|
|
const uint32_t cmpFunc = (_flags&BGFX_SAMPLER_COMPARE_MASK)>>BGFX_SAMPLER_COMPARE_SHIFT;
|
|
const uint8_t minFilter = s_textureFilter[0][(_flags&BGFX_SAMPLER_MIN_MASK)>>BGFX_SAMPLER_MIN_SHIFT];
|
|
const uint8_t magFilter = s_textureFilter[1][(_flags&BGFX_SAMPLER_MAG_MASK)>>BGFX_SAMPLER_MAG_SHIFT];
|
|
const uint8_t mipFilter = s_textureFilter[2][(_flags&BGFX_SAMPLER_MIP_MASK)>>BGFX_SAMPLER_MIP_SHIFT];
|
|
const uint8_t filter = 0 == cmpFunc ? 0 : D3D11_COMPARISON_FILTERING_BIT;
|
|
|
|
D3D11_SAMPLER_DESC sd;
|
|
sd.Filter = (D3D11_FILTER)(filter|minFilter|magFilter|mipFilter);
|
|
sd.AddressU = s_textureAddress[(_flags&BGFX_SAMPLER_U_MASK)>>BGFX_SAMPLER_U_SHIFT];
|
|
sd.AddressV = s_textureAddress[(_flags&BGFX_SAMPLER_V_MASK)>>BGFX_SAMPLER_V_SHIFT];
|
|
sd.AddressW = s_textureAddress[(_flags&BGFX_SAMPLER_W_MASK)>>BGFX_SAMPLER_W_SHIFT];
|
|
sd.MipLODBias = float(BGFX_CONFIG_MIP_LOD_BIAS);
|
|
sd.MaxAnisotropy = m_maxAnisotropy;
|
|
sd.ComparisonFunc = 0 == cmpFunc ? D3D11_COMPARISON_NEVER : s_cmpFunc[cmpFunc];
|
|
sd.BorderColor[0] = _rgba[0];
|
|
sd.BorderColor[1] = _rgba[1];
|
|
sd.BorderColor[2] = _rgba[2];
|
|
sd.BorderColor[3] = _rgba[3];
|
|
sd.MinLOD = 0;
|
|
sd.MaxLOD = D3D11_FLOAT32_MAX;
|
|
|
|
m_device->CreateSamplerState(&sd, &sampler);
|
|
DX_CHECK_REFCOUNT(sampler, 1);
|
|
|
|
m_samplerStateCache.add(hash, sampler);
|
|
}
|
|
|
|
return sampler;
|
|
}
|
|
|
|
bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
|
|
{
|
|
m_occlusionQuery.resolve(_render);
|
|
return _visible == (0 != _render->m_occlusion[_handle.idx]);
|
|
}
|
|
|
|
void commitTextureStage()
|
|
{
|
|
const uint32_t maxTextureSamplers = g_caps.limits.maxTextureSamplers;
|
|
|
|
// vertex texture fetch not supported on 9_1 through 9_3
|
|
if (m_featureLevel > D3D_FEATURE_LEVEL_9_3)
|
|
{
|
|
m_deviceCtx->VSSetShaderResources(0, maxTextureSamplers, m_textureStage.m_srv);
|
|
m_deviceCtx->VSSetSamplers(0, maxTextureSamplers, m_textureStage.m_sampler);
|
|
}
|
|
|
|
m_deviceCtx->PSSetShaderResources(0, maxTextureSamplers, m_textureStage.m_srv);
|
|
m_deviceCtx->PSSetSamplers(0, maxTextureSamplers, m_textureStage.m_sampler);
|
|
}
|
|
|
|
void invalidateTextureStage()
|
|
{
|
|
m_textureStage.clear();
|
|
commitTextureStage();
|
|
}
|
|
|
|
ID3D11UnorderedAccessView* getCachedUav(TextureHandle _handle, uint8_t _mip)
|
|
{
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_handle);
|
|
murmur.add(_mip);
|
|
murmur.add(1);
|
|
uint32_t hash = murmur.end();
|
|
|
|
IUnknown** ptr = m_srvUavLru.find(hash);
|
|
ID3D11UnorderedAccessView* uav;
|
|
if (NULL == ptr)
|
|
{
|
|
TextureD3D11& texture = m_textures[_handle.idx];
|
|
|
|
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
|
|
desc.Format = texture.getSrvFormat();
|
|
switch (texture.m_type)
|
|
{
|
|
case TextureD3D11::Texture2D:
|
|
desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
|
|
desc.Texture2D.MipSlice = _mip;
|
|
break;
|
|
|
|
case TextureD3D11::TextureCube:
|
|
desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
|
|
desc.Texture2DArray.ArraySize = 6;
|
|
desc.Texture2DArray.FirstArraySlice = 0;
|
|
desc.Texture2DArray.MipSlice = _mip;
|
|
break;
|
|
|
|
case TextureD3D11::Texture3D:
|
|
desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
|
|
desc.Texture3D.MipSlice = _mip;
|
|
desc.Texture3D.FirstWSlice = 0;
|
|
desc.Texture3D.WSize = UINT32_MAX;
|
|
break;
|
|
}
|
|
|
|
DX_CHECK(m_device->CreateUnorderedAccessView(texture.m_ptr, &desc, &uav) );
|
|
|
|
m_srvUavLru.add(hash, uav, _handle.idx);
|
|
}
|
|
else
|
|
{
|
|
uav = static_cast<ID3D11UnorderedAccessView*>(*ptr);
|
|
}
|
|
|
|
return uav;
|
|
}
|
|
|
|
ID3D11ShaderResourceView* getCachedSrv(TextureHandle _handle, uint8_t _mip, bool _compute = false, bool _stencil = false)
|
|
{
|
|
bx::HashMurmur2A murmur;
|
|
murmur.begin();
|
|
murmur.add(_handle);
|
|
murmur.add(_mip);
|
|
murmur.add(0);
|
|
murmur.add(_compute);
|
|
murmur.add(_stencil);
|
|
uint32_t hash = murmur.end();
|
|
|
|
IUnknown** ptr = m_srvUavLru.find(hash);
|
|
ID3D11ShaderResourceView* srv;
|
|
if (NULL == ptr)
|
|
{
|
|
const TextureD3D11& texture = m_textures[_handle.idx];
|
|
const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
|
|
const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
|
|
const bool msaaSample = 1 < msaa.Count && 0 != (texture.m_flags&BGFX_TEXTURE_MSAA_SAMPLE);
|
|
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
|
|
desc.Format = _stencil ? DXGI_FORMAT_X24_TYPELESS_G8_UINT : texture.getSrvFormat();
|
|
switch (texture.m_type)
|
|
{
|
|
case TextureD3D11::Texture2D:
|
|
if (1 < texture.m_numLayers)
|
|
{
|
|
desc.ViewDimension = msaaSample
|
|
? D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY
|
|
: D3D11_SRV_DIMENSION_TEXTURE2DARRAY
|
|
;
|
|
desc.Texture2DArray.MostDetailedMip = _mip;
|
|
desc.Texture2DArray.MipLevels = 1;
|
|
desc.Texture2DArray.FirstArraySlice = 0;
|
|
desc.Texture2DArray.ArraySize = texture.m_numLayers;
|
|
}
|
|
else
|
|
{
|
|
desc.ViewDimension = msaaSample
|
|
? D3D11_SRV_DIMENSION_TEXTURE2DMS
|
|
: D3D11_SRV_DIMENSION_TEXTURE2D
|
|
;
|
|
desc.Texture2D.MostDetailedMip = _mip;
|
|
desc.Texture2D.MipLevels = 1;
|
|
}
|
|
break;
|
|
|
|
case TextureD3D11::TextureCube:
|
|
if (_compute)
|
|
{
|
|
desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
|
|
desc.Texture2DArray.MostDetailedMip = _mip;
|
|
desc.Texture2DArray.MipLevels = 1;
|
|
desc.Texture2DArray.FirstArraySlice = 0;
|
|
desc.Texture2DArray.ArraySize = 6;
|
|
}
|
|
else
|
|
{
|
|
desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
|
desc.TextureCube.MostDetailedMip = _mip;
|
|
desc.TextureCube.MipLevels = 1;
|
|
}
|
|
break;
|
|
|
|
case TextureD3D11::Texture3D:
|
|
desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
|
desc.Texture3D.MostDetailedMip = _mip;
|
|
desc.Texture3D.MipLevels = 1;
|
|
break;
|
|
}
|
|
|
|
DX_CHECK(m_device->CreateShaderResourceView(texture.m_ptr, &desc, &srv) );
|
|
|
|
m_srvUavLru.add(hash, srv, _handle.idx);
|
|
}
|
|
else
|
|
{
|
|
srv = static_cast<ID3D11ShaderResourceView*>(*ptr);
|
|
}
|
|
|
|
return srv;
|
|
}
|
|
|
|
void capturePostReset()
|
|
{
|
|
if (m_resolution.reset&BGFX_RESET_CAPTURE)
|
|
{
|
|
ID3D11Texture2D* backBuffer;
|
|
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
|
|
|
|
D3D11_TEXTURE2D_DESC backBufferDesc;
|
|
backBuffer->GetDesc(&backBufferDesc);
|
|
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
bx::memCopy(&desc, &backBufferDesc, sizeof(desc) );
|
|
desc.SampleDesc.Count = 1;
|
|
desc.SampleDesc.Quality = 0;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.BindFlags = 0;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
|
|
HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &m_captureTexture);
|
|
if (SUCCEEDED(hr) )
|
|
{
|
|
if (backBufferDesc.SampleDesc.Count != 1)
|
|
{
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.CPUAccessFlags = 0;
|
|
m_device->CreateTexture2D(&desc, NULL, &m_captureResolve);
|
|
}
|
|
|
|
g_callback->captureBegin(backBufferDesc.Width, backBufferDesc.Height, backBufferDesc.Width*4, TextureFormat::BGRA8, false);
|
|
}
|
|
|
|
DX_RELEASE(backBuffer, 0);
|
|
}
|
|
}
|
|
|
|
void capturePreReset()
|
|
{
|
|
if (NULL != m_captureTexture)
|
|
{
|
|
g_callback->captureEnd();
|
|
}
|
|
|
|
DX_RELEASE(m_captureResolve, 0);
|
|
DX_RELEASE(m_captureTexture, 0);
|
|
}
|
|
|
|
void capture()
|
|
{
|
|
if (NULL != m_captureTexture)
|
|
{
|
|
ID3D11Texture2D* backBuffer;
|
|
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
|
|
|
|
if (NULL == m_captureResolve)
|
|
{
|
|
m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
|
|
}
|
|
else
|
|
{
|
|
m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, m_scd.format);
|
|
m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
|
|
}
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
|
|
|
|
bimg::imageSwizzleBgra8(
|
|
mapped.pData
|
|
, mapped.RowPitch
|
|
, m_scd.width
|
|
, m_scd.height
|
|
, mapped.pData
|
|
, mapped.RowPitch
|
|
);
|
|
|
|
g_callback->captureFrame(mapped.pData, m_scd.height*mapped.RowPitch);
|
|
|
|
m_deviceCtx->Unmap(m_captureTexture, 0);
|
|
|
|
DX_RELEASE(backBuffer, 0);
|
|
}
|
|
}
|
|
|
|
void commit(UniformBuffer& _uniformBuffer)
|
|
{
|
|
_uniformBuffer.reset();
|
|
|
|
for (;;)
|
|
{
|
|
uint32_t opcode = _uniformBuffer.read();
|
|
|
|
if (UniformType::End == opcode)
|
|
{
|
|
break;
|
|
}
|
|
|
|
UniformType::Enum type;
|
|
uint16_t loc;
|
|
uint16_t num;
|
|
uint16_t copy;
|
|
UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
|
|
|
|
const char* data;
|
|
if (copy)
|
|
{
|
|
data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
|
|
}
|
|
else
|
|
{
|
|
UniformHandle handle;
|
|
bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
|
|
data = (const char*)m_uniforms[handle.idx];
|
|
}
|
|
|
|
#define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
|
|
case UniformType::_uniform: \
|
|
case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
|
|
{ \
|
|
setShaderUniform(uint8_t(type), loc, data, num); \
|
|
} \
|
|
break;
|
|
|
|
switch ( (uint32_t)type)
|
|
{
|
|
case UniformType::Mat3:
|
|
case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT: \
|
|
{
|
|
float* value = (float*)data;
|
|
for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
|
|
{
|
|
Matrix4 mtx;
|
|
mtx.un.val[ 0] = value[0];
|
|
mtx.un.val[ 1] = value[1];
|
|
mtx.un.val[ 2] = value[2];
|
|
mtx.un.val[ 3] = 0.0f;
|
|
mtx.un.val[ 4] = value[3];
|
|
mtx.un.val[ 5] = value[4];
|
|
mtx.un.val[ 6] = value[5];
|
|
mtx.un.val[ 7] = 0.0f;
|
|
mtx.un.val[ 8] = value[6];
|
|
mtx.un.val[ 9] = value[7];
|
|
mtx.un.val[10] = value[8];
|
|
mtx.un.val[11] = 0.0f;
|
|
setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
|
|
}
|
|
}
|
|
break;
|
|
|
|
CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
|
|
CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
|
|
|
|
case UniformType::End:
|
|
break;
|
|
|
|
default:
|
|
BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
|
|
break;
|
|
}
|
|
#undef CASE_IMPLEMENT_UNIFORM
|
|
}
|
|
}
|
|
|
|
void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
|
|
{
|
|
uint32_t width;
|
|
uint32_t height;
|
|
|
|
if (isValid(m_fbh) )
|
|
{
|
|
const FrameBufferD3D11& fb = m_frameBuffers[m_fbh.idx];
|
|
width = fb.m_width;
|
|
height = fb.m_height;
|
|
}
|
|
else
|
|
{
|
|
width = m_scd.width;
|
|
height = m_scd.height;
|
|
}
|
|
|
|
if (0 == _rect.m_x
|
|
&& 0 == _rect.m_y
|
|
&& width == _rect.m_width
|
|
&& height == _rect.m_height)
|
|
{
|
|
clear(_clear, _palette);
|
|
}
|
|
else
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
|
|
|
|
uint64_t state = 0;
|
|
state |= _clear.m_flags & BGFX_CLEAR_COLOR ? BGFX_STATE_WRITE_RGB|BGFX_STATE_WRITE_A : 0;
|
|
state |= _clear.m_flags & BGFX_CLEAR_DEPTH ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_WRITE_Z : 0;
|
|
|
|
uint64_t stencil = 0;
|
|
stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
|
|
| BGFX_STENCIL_TEST_ALWAYS
|
|
| BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
|
|
| BGFX_STENCIL_FUNC_RMASK(0xff)
|
|
| BGFX_STENCIL_OP_FAIL_S_REPLACE
|
|
| BGFX_STENCIL_OP_FAIL_Z_REPLACE
|
|
| BGFX_STENCIL_OP_PASS_Z_REPLACE
|
|
: 0
|
|
;
|
|
|
|
setBlendState(state);
|
|
setDepthStencilState(state, stencil);
|
|
setRasterizerState(state);
|
|
|
|
uint32_t numMrt = 1;
|
|
FrameBufferHandle fbh = m_fbh;
|
|
if (isValid(fbh) )
|
|
{
|
|
const FrameBufferD3D11& fb = m_frameBuffers[fbh.idx];
|
|
numMrt = bx::uint32_max(1, fb.m_num);
|
|
}
|
|
|
|
ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx];
|
|
m_currentProgram = &program;
|
|
|
|
const ShaderD3D11* vsh = program.m_vsh;
|
|
deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
|
|
deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
|
|
float mrtClearDepth[4] = { _clear.m_depth };
|
|
deviceCtx->UpdateSubresource(vsh->m_buffer, 0, 0, mrtClearDepth, 0, 0);
|
|
|
|
if (NULL != m_currentColor)
|
|
{
|
|
const ShaderD3D11* fsh = program.m_fsh;
|
|
deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
|
|
deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
|
|
|
|
float mrtClearColor[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
|
|
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
{
|
|
for (uint32_t ii = 0; ii < numMrt; ++ii)
|
|
{
|
|
uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
|
|
bx::memCopy(mrtClearColor[ii], _palette[index], 16);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float rgba[4] =
|
|
{
|
|
_clear.m_index[0]*1.0f/255.0f,
|
|
_clear.m_index[1]*1.0f/255.0f,
|
|
_clear.m_index[2]*1.0f/255.0f,
|
|
_clear.m_index[3]*1.0f/255.0f,
|
|
};
|
|
|
|
for (uint32_t ii = 0; ii < numMrt; ++ii)
|
|
{
|
|
bx::memCopy(mrtClearColor[ii], rgba, 16);
|
|
}
|
|
}
|
|
|
|
deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClearColor, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->PSSetShader(NULL, NULL, 0);
|
|
}
|
|
|
|
VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb.idx];
|
|
const VertexLayout& layout = _clearQuad.m_layout;
|
|
|
|
const uint32_t stride = layout.m_stride;
|
|
const uint32_t offset = 0;
|
|
|
|
deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
|
|
setInputLayout(layout, program, 0);
|
|
|
|
deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
deviceCtx->Draw(4, 0);
|
|
}
|
|
}
|
|
|
|
void* m_d3d9Dll;
|
|
void* m_d3d11Dll;
|
|
void* m_renderDocDll;
|
|
void* m_agsDll;
|
|
|
|
Dxgi m_dxgi;
|
|
AGSContext* m_ags;
|
|
NvApi m_nvapi;
|
|
|
|
D3D_FEATURE_LEVEL m_featureLevel;
|
|
|
|
Dxgi::SwapChainI* m_swapChain;
|
|
ID3D11Texture2D* m_msaaRt;
|
|
|
|
bool m_needPresent;
|
|
bool m_lost;
|
|
uint16_t m_numWindows;
|
|
FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
|
|
ID3D11Device* m_device;
|
|
ID3D11DeviceContext* m_deviceCtx;
|
|
ID3DUserDefinedAnnotation* m_annotation;
|
|
ID3D11InfoQueue* m_infoQueue;
|
|
|
|
TimerQueryD3D11 m_gpuTimer;
|
|
OcclusionQueryD3D11 m_occlusionQuery;
|
|
|
|
uint32_t m_deviceInterfaceVersion;
|
|
|
|
ID3D11RenderTargetView* m_backBufferColor;
|
|
ID3D11DepthStencilView* m_backBufferDepthStencil;
|
|
ID3D11RenderTargetView* m_currentColor;
|
|
ID3D11DepthStencilView* m_currentDepthStencil;
|
|
|
|
ID3D11Texture2D* m_captureTexture;
|
|
ID3D11Texture2D* m_captureResolve;
|
|
|
|
Resolution m_resolution;
|
|
|
|
SwapChainDesc m_scd;
|
|
DXGI_SWAP_EFFECT m_swapEffect;
|
|
uint32_t m_swapBufferCount;
|
|
uint32_t m_maxAnisotropy;
|
|
bool m_depthClamp;
|
|
bool m_wireframe;
|
|
|
|
IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
|
VertexBufferD3D11 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
ShaderD3D11 m_shaders[BGFX_CONFIG_MAX_SHADERS];
|
|
ProgramD3D11 m_program[BGFX_CONFIG_MAX_PROGRAMS];
|
|
TextureD3D11 m_textures[BGFX_CONFIG_MAX_TEXTURES];
|
|
VertexLayout m_vertexLayouts[BGFX_CONFIG_MAX_VERTEX_LAYOUTS];
|
|
FrameBufferD3D11 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
|
void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
|
|
Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
|
|
UniformRegistry m_uniformReg;
|
|
|
|
StateCacheT<ID3D11BlendState> m_blendStateCache;
|
|
StateCacheT<ID3D11DepthStencilState> m_depthStencilStateCache;
|
|
StateCacheT<ID3D11InputLayout> m_inputLayoutCache;
|
|
StateCacheT<ID3D11RasterizerState> m_rasterizerStateCache;
|
|
StateCacheT<ID3D11SamplerState> m_samplerStateCache;
|
|
StateCacheLru<IUnknown*, 1024> m_srvUavLru;
|
|
|
|
TextVideoMem m_textVideoMem;
|
|
|
|
TextureStage m_textureStage;
|
|
|
|
ProgramD3D11* m_currentProgram;
|
|
|
|
uint8_t m_vsScratch[64<<10];
|
|
uint8_t m_fsScratch[64<<10];
|
|
uint32_t m_vsChanges;
|
|
uint32_t m_fsChanges;
|
|
|
|
FrameBufferHandle m_fbh;
|
|
bool m_rtMsaa;
|
|
bool m_timerQuerySupport;
|
|
bool m_directAccessSupport;
|
|
};
|
|
|
|
static RendererContextD3D11* s_renderD3D11;
|
|
|
|
RendererContextI* rendererCreate(const Init& _init)
|
|
{
|
|
s_renderD3D11 = BX_NEW(g_allocator, RendererContextD3D11);
|
|
if (!s_renderD3D11->init(_init) )
|
|
{
|
|
BX_DELETE(g_allocator, s_renderD3D11);
|
|
s_renderD3D11 = NULL;
|
|
}
|
|
return s_renderD3D11;
|
|
}
|
|
|
|
void rendererDestroy()
|
|
{
|
|
s_renderD3D11->shutdown();
|
|
BX_DELETE(g_allocator, s_renderD3D11);
|
|
s_renderD3D11 = NULL;
|
|
}
|
|
|
|
void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
|
|
{
|
|
deviceCtx->DrawInstancedIndirect(_ptr, _offset);
|
|
_offset += _stride;
|
|
}
|
|
}
|
|
|
|
void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
|
|
{
|
|
deviceCtx->DrawIndexedInstancedIndirect(_ptr, _offset);
|
|
_offset += _stride;
|
|
}
|
|
}
|
|
|
|
void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
|
|
{
|
|
agsDriverExtensions_MultiDrawInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
|
|
}
|
|
|
|
void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
|
|
{
|
|
agsDriverExtensions_MultiDrawIndexedInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
|
|
}
|
|
|
|
void nvapiMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
|
|
{
|
|
s_renderD3D11->m_nvapi.nvApiD3D11MultiDrawInstancedIndirect(s_renderD3D11->m_deviceCtx, _numDrawIndirect, _ptr, _offset, _stride);
|
|
}
|
|
|
|
void nvapiMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
|
|
{
|
|
s_renderD3D11->m_nvapi.nvApiD3D11MultiDrawIndexedInstancedIndirect(s_renderD3D11->m_deviceCtx, _numDrawIndirect, _ptr, _offset, _stride);
|
|
}
|
|
|
|
int WINAPI d3d11Annotation_BeginEvent(DWORD _color, LPCWSTR _name)
|
|
{
|
|
BX_UNUSED(_color);
|
|
return s_renderD3D11->m_annotation->BeginEvent(_name);
|
|
}
|
|
|
|
int WINAPI d3d11Annotation_EndEvent()
|
|
{
|
|
return s_renderD3D11->m_annotation->EndEvent();
|
|
}
|
|
|
|
void WINAPI d3d11Annotation_SetMarker(DWORD _color, LPCWSTR _name)
|
|
{
|
|
BX_UNUSED(_color);
|
|
s_renderD3D11->m_annotation->SetMarker(_name);
|
|
}
|
|
|
|
struct UavFormat
|
|
{
|
|
DXGI_FORMAT format[3];
|
|
uint32_t stride;
|
|
};
|
|
|
|
static const UavFormat s_uavFormat[] =
|
|
{ // BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
|
|
{ { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
|
|
{ { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8X1
|
|
{ { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8X2
|
|
{ { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8X4
|
|
{ { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16X1
|
|
{ { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16X2
|
|
{ { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16X4
|
|
{ { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32X1
|
|
{ { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32X2
|
|
{ { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32X4
|
|
};
|
|
|
|
void BufferD3D11::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
|
|
{
|
|
m_uav = NULL;
|
|
m_size = _size;
|
|
m_flags = _flags;
|
|
|
|
const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
|
|
const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
|
|
const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
|
|
m_dynamic = NULL == _data && !needUav;
|
|
|
|
D3D11_BUFFER_DESC desc;
|
|
desc.ByteWidth = _size;
|
|
desc.BindFlags = 0
|
|
| (_vertex ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER)
|
|
| (needUav ? D3D11_BIND_UNORDERED_ACCESS : 0)
|
|
| (needSrv ? D3D11_BIND_SHADER_RESOURCE : 0)
|
|
;
|
|
desc.MiscFlags = 0
|
|
| (drawIndirect ? D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS : 0)
|
|
;
|
|
desc.StructureByteStride = 0;
|
|
|
|
DXGI_FORMAT format;
|
|
uint32_t stride;
|
|
|
|
if (drawIndirect)
|
|
{
|
|
format = DXGI_FORMAT_R32G32B32A32_UINT;
|
|
stride = 16;
|
|
}
|
|
else
|
|
{
|
|
uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
|
|
if (0 == uavFormat)
|
|
{
|
|
if (_vertex)
|
|
{
|
|
format = DXGI_FORMAT_R32G32B32A32_FLOAT;
|
|
stride = 16;
|
|
}
|
|
else
|
|
{
|
|
if (0 == (_flags & BGFX_BUFFER_INDEX32) )
|
|
{
|
|
format = DXGI_FORMAT_R16_UINT;
|
|
stride = 2;
|
|
}
|
|
else
|
|
{
|
|
format = DXGI_FORMAT_R32_UINT;
|
|
stride = 4;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK ) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
|
|
format = s_uavFormat[uavFormat].format[uavType];
|
|
stride = s_uavFormat[uavFormat].stride;
|
|
}
|
|
}
|
|
|
|
ID3D11Device* device = s_renderD3D11->m_device;
|
|
|
|
D3D11_SUBRESOURCE_DATA srd;
|
|
srd.pSysMem = _data;
|
|
srd.SysMemPitch = 0;
|
|
srd.SysMemSlicePitch = 0;
|
|
|
|
if (needUav)
|
|
{
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.StructureByteStride = _stride;
|
|
|
|
DX_CHECK(device->CreateBuffer(&desc
|
|
, NULL == _data ? NULL : &srd
|
|
, &m_ptr
|
|
) );
|
|
|
|
D3D11_UNORDERED_ACCESS_VIEW_DESC uavd;
|
|
uavd.Format = format;
|
|
uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
|
|
uavd.Buffer.FirstElement = 0;
|
|
uavd.Buffer.NumElements = m_size / stride;
|
|
uavd.Buffer.Flags = 0;
|
|
DX_CHECK(device->CreateUnorderedAccessView(m_ptr
|
|
, &uavd
|
|
, &m_uav
|
|
) );
|
|
}
|
|
else if (m_dynamic)
|
|
{
|
|
#if USE_D3D11_STAGING_BUFFER
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.CPUAccessFlags = 0;
|
|
|
|
DX_CHECK(device->CreateBuffer(&desc
|
|
, NULL
|
|
, &m_ptr
|
|
) );
|
|
|
|
desc.BindFlags = 0;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
DX_CHECK(device->CreateBuffer(&desc
|
|
, NULL
|
|
, &m_staging
|
|
) );
|
|
#else
|
|
desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
DX_CHECK(device->CreateBuffer(&desc
|
|
, NULL
|
|
, &m_ptr
|
|
) );
|
|
#endif // USE_D3D11_STAGING_BUFFER
|
|
}
|
|
else
|
|
{
|
|
desc.Usage = D3D11_USAGE_IMMUTABLE;
|
|
desc.CPUAccessFlags = 0;
|
|
|
|
DX_CHECK(device->CreateBuffer(&desc
|
|
, &srd
|
|
, &m_ptr
|
|
) );
|
|
}
|
|
|
|
if (needSrv)
|
|
{
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
|
|
srvd.Format = format;
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
|
|
srvd.Buffer.FirstElement = 0;
|
|
srvd.Buffer.NumElements = m_size / stride;
|
|
DX_CHECK(device->CreateShaderResourceView(m_ptr
|
|
, &srvd
|
|
, &m_srv
|
|
) );
|
|
}
|
|
}
|
|
|
|
void BufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
BX_CHECK(m_dynamic, "Must be dynamic!");
|
|
|
|
#if USE_D3D11_STAGING_BUFFER
|
|
BX_UNUSED(_discard);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
DX_CHECK(deviceCtx->Map(m_staging, 0, D3D11_MAP_WRITE, 0, &mapped) );
|
|
bx::memCopy( (uint8_t*)mapped.pData + _offset, _data, _size);
|
|
deviceCtx->Unmap(m_staging, 0);
|
|
|
|
D3D11_BOX box;
|
|
box.left = _offset;
|
|
box.top = 0;
|
|
box.front = 0;
|
|
box.right = _offset + _size;
|
|
box.bottom = 1;
|
|
box.back = 1;
|
|
|
|
deviceCtx->CopySubresourceRegion(m_ptr
|
|
, 0
|
|
, _offset
|
|
, 0
|
|
, 0
|
|
, m_staging
|
|
, 0
|
|
, &box
|
|
);
|
|
#else
|
|
if (_discard)
|
|
{
|
|
D3D11_MAPPED_SUBRESOURCE mapped;
|
|
DX_CHECK(deviceCtx->Map(m_ptr, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped) );
|
|
bx::memCopy( (uint8_t*)mapped.pData + _offset, _data, _size);
|
|
deviceCtx->Unmap(m_ptr, 0);
|
|
}
|
|
else
|
|
{
|
|
D3D11_BUFFER_DESC desc;
|
|
desc.ByteWidth = _size;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.BindFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
desc.StructureByteStride = 0;
|
|
|
|
D3D11_SUBRESOURCE_DATA srd;
|
|
srd.pSysMem = _data;
|
|
srd.SysMemPitch = 0;
|
|
srd.SysMemSlicePitch = 0;
|
|
|
|
D3D11_BOX srcBox;
|
|
srcBox.left = 0;
|
|
srcBox.top = 0;
|
|
srcBox.front = 0;
|
|
srcBox.right = _size;
|
|
srcBox.bottom = 1;
|
|
srcBox.back = 1;
|
|
|
|
ID3D11Device* device = s_renderD3D11->m_device;
|
|
|
|
ID3D11Buffer* ptr;
|
|
DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
|
|
|
|
deviceCtx->CopySubresourceRegion(m_ptr
|
|
, 0
|
|
, _offset
|
|
, 0
|
|
, 0
|
|
, ptr
|
|
, 0
|
|
, &srcBox
|
|
);
|
|
|
|
DX_RELEASE(ptr, 0);
|
|
}
|
|
#endif // 0
|
|
}
|
|
|
|
void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexLayoutHandle _layoutHandle, uint16_t _flags)
|
|
{
|
|
m_layoutHandle = _layoutHandle;
|
|
uint16_t stride = isValid(_layoutHandle)
|
|
? s_renderD3D11->m_vertexLayouts[_layoutHandle.idx].m_stride
|
|
: 0
|
|
;
|
|
|
|
BufferD3D11::create(_size, _data, _flags, stride, true);
|
|
}
|
|
|
|
static bool hasDepthOp(const void* _code, uint32_t _size)
|
|
{
|
|
bx::MemoryReader rd(_code, _size);
|
|
|
|
bx::Error err;
|
|
DxbcContext dxbc;
|
|
read(&rd, dxbc, &err);
|
|
|
|
struct FindDepthOp
|
|
{
|
|
FindDepthOp()
|
|
: m_found(false)
|
|
{
|
|
}
|
|
|
|
static bool find(uint32_t /*_offset*/, const DxbcInstruction& _instruction, void* _userData)
|
|
{
|
|
FindDepthOp& out = *reinterpret_cast<FindDepthOp*>(_userData);
|
|
if (_instruction.opcode == DxbcOpcode::DISCARD
|
|
|| (0 != _instruction.numOperands && DxbcOperandType::OutputDepth == _instruction.operand[0].type) )
|
|
{
|
|
out.m_found = true;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool m_found;
|
|
|
|
} find;
|
|
|
|
parse(dxbc.shader, FindDepthOp::find, &find);
|
|
|
|
return find.m_found;
|
|
}
|
|
|
|
void ShaderD3D11::create(const Memory* _mem)
|
|
{
|
|
bx::MemoryReader reader(_mem->data, _mem->size);
|
|
|
|
uint32_t magic;
|
|
bx::read(&reader, magic);
|
|
|
|
const bool fragment = isShaderType(magic, 'F');
|
|
|
|
uint32_t hashIn;
|
|
bx::read(&reader, hashIn);
|
|
|
|
uint32_t hashOut;
|
|
|
|
if (isShaderVerLess(magic, 6) )
|
|
{
|
|
hashOut = hashIn;
|
|
}
|
|
else
|
|
{
|
|
bx::read(&reader, hashOut);
|
|
}
|
|
|
|
uint16_t count;
|
|
bx::read(&reader, count);
|
|
|
|
m_numPredefined = 0;
|
|
m_numUniforms = count;
|
|
|
|
BX_TRACE("%s Shader consts %d"
|
|
, getShaderTypeName(magic)
|
|
, count
|
|
);
|
|
|
|
const uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
|
|
|
if (0 < count)
|
|
{
|
|
for (uint32_t ii = 0; ii < count; ++ii)
|
|
{
|
|
uint8_t nameSize = 0;
|
|
bx::read(&reader, nameSize);
|
|
|
|
char name[256] = { '\0' };
|
|
bx::read(&reader, &name, nameSize);
|
|
name[nameSize] = '\0';
|
|
|
|
uint8_t type = 0;
|
|
bx::read(&reader, type);
|
|
|
|
uint8_t num = 0;
|
|
bx::read(&reader, num);
|
|
|
|
uint16_t regIndex = 0;
|
|
bx::read(&reader, regIndex);
|
|
|
|
uint16_t regCount = 0;
|
|
bx::read(&reader, regCount);
|
|
|
|
const char* kind = "invalid";
|
|
|
|
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
|
|
if (PredefinedUniform::Count != predefined)
|
|
{
|
|
kind = "predefined";
|
|
m_predefined[m_numPredefined].m_loc = regIndex;
|
|
m_predefined[m_numPredefined].m_count = regCount;
|
|
m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
|
|
m_numPredefined++;
|
|
}
|
|
else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
|
|
{
|
|
const UniformRegInfo* info = s_renderD3D11->m_uniformReg.find(name);
|
|
BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
|
|
|
|
if (NULL != info)
|
|
{
|
|
if (NULL == m_constantBuffer)
|
|
{
|
|
m_constantBuffer = UniformBuffer::create(1024);
|
|
}
|
|
|
|
kind = "user";
|
|
m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
kind = "sampler";
|
|
}
|
|
|
|
BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
|
|
, kind
|
|
, name
|
|
, getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
|
|
, num
|
|
, regIndex
|
|
, regCount
|
|
);
|
|
BX_UNUSED(kind);
|
|
}
|
|
|
|
if (NULL != m_constantBuffer)
|
|
{
|
|
m_constantBuffer->finish();
|
|
}
|
|
}
|
|
|
|
uint32_t shaderSize;
|
|
bx::read(&reader, shaderSize);
|
|
|
|
const void* code = reader.getDataPtr();
|
|
bx::skip(&reader, shaderSize+1);
|
|
|
|
if (isShaderType(magic, 'F') )
|
|
{
|
|
m_hasDepthOp = hasDepthOp(code, shaderSize);
|
|
DX_CHECK(s_renderD3D11->m_device->CreatePixelShader(code, shaderSize, NULL, &m_pixelShader) );
|
|
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
|
|
}
|
|
else if (isShaderType(magic, 'V') )
|
|
{
|
|
m_hash = bx::hash<bx::HashMurmur2A>(code, shaderSize);
|
|
m_code = copy(code, shaderSize);
|
|
|
|
DX_CHECK(s_renderD3D11->m_device->CreateVertexShader(code, shaderSize, NULL, &m_vertexShader) );
|
|
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
|
|
}
|
|
else if (isShaderType(magic, 'C') )
|
|
{
|
|
DX_CHECK(s_renderD3D11->m_device->CreateComputeShader(code, shaderSize, NULL, &m_computeShader) );
|
|
BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create compute shader.");
|
|
}
|
|
|
|
uint8_t numAttrs = 0;
|
|
bx::read(&reader, numAttrs);
|
|
|
|
bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
|
|
|
|
for (uint32_t ii = 0; ii < numAttrs; ++ii)
|
|
{
|
|
uint16_t id;
|
|
bx::read(&reader, id);
|
|
|
|
Attrib::Enum attr = idToAttrib(id);
|
|
|
|
if (Attrib::Count != attr)
|
|
{
|
|
m_attrMask[attr] = UINT16_MAX;
|
|
}
|
|
}
|
|
|
|
uint16_t size;
|
|
bx::read(&reader, size);
|
|
|
|
if (0 < size)
|
|
{
|
|
D3D11_BUFFER_DESC desc;
|
|
desc.ByteWidth = (size + 0xf) & ~0xf;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
desc.MiscFlags = 0;
|
|
desc.StructureByteStride = 0;
|
|
DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc, NULL, &m_buffer) );
|
|
|
|
BX_TRACE("\tCB size: %d", desc.ByteWidth);
|
|
}
|
|
}
|
|
|
|
void* DirectAccessResourceD3D11::createTexture2D(const D3D11_TEXTURE2D_DESC* _gpuDesc, const D3D11_SUBRESOURCE_DATA* _srd, ID3D11Texture2D** _gpuTexture2d)
|
|
{
|
|
ID3D11Device* device = s_renderD3D11->m_device;
|
|
DX_CHECK(setIntelDirectAccessResource(device) );
|
|
DX_CHECK(device->CreateTexture2D(_gpuDesc, _srd, _gpuTexture2d) );
|
|
|
|
D3D11_TEXTURE2D_DESC cpuDesc;
|
|
bx::memCopy(&cpuDesc, _gpuDesc, sizeof(cpuDesc) );
|
|
cpuDesc.BindFlags = 0;
|
|
cpuDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
|
|
cpuDesc.Usage = D3D11_USAGE_STAGING;
|
|
|
|
DX_CHECK(setIntelDirectAccessResource(s_renderD3D11->m_device) );
|
|
DX_CHECK(device->CreateTexture2D(&cpuDesc, NULL, &m_texture2d) );
|
|
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
deviceCtx->CopyResource(m_texture2d, *_gpuTexture2d);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
|
deviceCtx->Map(m_texture2d, 0, D3D11_MAP_WRITE, 0, &mappedResource);
|
|
m_descriptor = reinterpret_cast<IntelDirectAccessResourceDescriptor*>(mappedResource.pData);
|
|
|
|
return m_descriptor->ptr;
|
|
}
|
|
|
|
void* DirectAccessResourceD3D11::createTexture3D(const D3D11_TEXTURE3D_DESC* _gpuDesc, const D3D11_SUBRESOURCE_DATA* _srd, ID3D11Texture3D** _gpuTexture3d)
|
|
{
|
|
ID3D11Device* device = s_renderD3D11->m_device;
|
|
DX_CHECK(setIntelDirectAccessResource(device) );
|
|
DX_CHECK(device->CreateTexture3D(_gpuDesc, _srd, _gpuTexture3d) );
|
|
|
|
D3D11_TEXTURE3D_DESC cpuDesc;
|
|
bx::memCopy(&cpuDesc, _gpuDesc, sizeof(cpuDesc) );
|
|
cpuDesc.BindFlags = 0;
|
|
cpuDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
|
|
cpuDesc.Usage = D3D11_USAGE_STAGING;
|
|
|
|
DX_CHECK(setIntelDirectAccessResource(s_renderD3D11->m_device) );
|
|
DX_CHECK(device->CreateTexture3D(&cpuDesc, NULL, &m_texture3d) );
|
|
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
deviceCtx->CopyResource(m_texture3d, *_gpuTexture3d);
|
|
|
|
D3D11_MAPPED_SUBRESOURCE mappedResource;
|
|
deviceCtx->Map(m_texture3d, 0, D3D11_MAP_WRITE, 0, &mappedResource);
|
|
m_descriptor = reinterpret_cast<IntelDirectAccessResourceDescriptor*>(mappedResource.pData);
|
|
|
|
return m_descriptor->ptr;
|
|
}
|
|
|
|
void DirectAccessResourceD3D11::destroy()
|
|
{
|
|
if (NULL != m_descriptor)
|
|
{
|
|
s_renderD3D11->m_deviceCtx->Unmap(m_ptr, 0);
|
|
m_descriptor = NULL;
|
|
DX_RELEASE(m_ptr, 0);
|
|
}
|
|
}
|
|
|
|
void* TextureD3D11::create(const Memory* _mem, uint64_t _flags, uint8_t _skip)
|
|
{
|
|
void* directAccessPtr = NULL;
|
|
|
|
bimg::ImageContainer imageContainer;
|
|
|
|
if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
|
|
{
|
|
const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
|
|
const uint8_t startLod = bx::min<uint8_t>(_skip, imageContainer.m_numMips-1);
|
|
|
|
bimg::TextureInfo ti;
|
|
bimg::imageGetSize(
|
|
&ti
|
|
, uint16_t(imageContainer.m_width >>startLod)
|
|
, uint16_t(imageContainer.m_height>>startLod)
|
|
, uint16_t(imageContainer.m_depth >>startLod)
|
|
, imageContainer.m_cubeMap
|
|
, 1 < imageContainer.m_numMips
|
|
, imageContainer.m_numLayers
|
|
, imageContainer.m_format
|
|
);
|
|
ti.numMips = bx::min<uint8_t>(imageContainer.m_numMips-startLod, ti.numMips);
|
|
|
|
m_flags = _flags;
|
|
m_width = ti.width;
|
|
m_height = ti.height;
|
|
m_depth = ti.depth;
|
|
m_numLayers = ti.numLayers;
|
|
|
|
m_requestedFormat = uint8_t(imageContainer.m_format);
|
|
m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
|
|
const bool convert = m_textureFormat != m_requestedFormat;
|
|
const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
|
|
|
|
if (imageContainer.m_cubeMap)
|
|
{
|
|
m_type = TextureCube;
|
|
}
|
|
else if (imageContainer.m_depth > 1)
|
|
{
|
|
m_type = Texture3D;
|
|
}
|
|
else
|
|
{
|
|
m_type = Texture2D;
|
|
}
|
|
|
|
m_numMips = ti.numMips;
|
|
|
|
const uint16_t numSides = ti.numLayers * (imageContainer.m_cubeMap ? 6 : 1);
|
|
const uint32_t numSrd = numSides * ti.numMips;
|
|
D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
|
|
|
|
uint32_t kk = 0;
|
|
|
|
const bool compressed = bimg::isCompressed(bimg::TextureFormat::Enum(m_textureFormat) );
|
|
const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
|
|
|
|
BX_TRACE("Texture %3d: %s (requested: %s), layers %d, %dx%d%s%s%s."
|
|
, getHandle()
|
|
, getName( (TextureFormat::Enum)m_textureFormat)
|
|
, getName( (TextureFormat::Enum)m_requestedFormat)
|
|
, ti.numLayers
|
|
, ti.width
|
|
, ti.height
|
|
, imageContainer.m_cubeMap ? "x6" : ""
|
|
, 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
|
|
, swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
|
|
);
|
|
|
|
for (uint16_t side = 0; side < numSides; ++side)
|
|
{
|
|
for (uint8_t lod = 0, num = ti.numMips; lod < num; ++lod)
|
|
{
|
|
bimg::ImageMip mip;
|
|
if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
|
|
{
|
|
srd[kk].pSysMem = mip.m_data;
|
|
|
|
if (convert)
|
|
{
|
|
uint32_t srcpitch = mip.m_width*bpp/8;
|
|
uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, srcpitch*mip.m_height);
|
|
bimg::imageDecodeToBgra8(g_allocator, temp, mip.m_data, mip.m_width, mip.m_height, srcpitch, mip.m_format);
|
|
|
|
srd[kk].pSysMem = temp;
|
|
srd[kk].SysMemPitch = srcpitch;
|
|
}
|
|
else if (compressed)
|
|
{
|
|
srd[kk].SysMemPitch = (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize;
|
|
srd[kk].SysMemSlicePitch = (mip.m_height/blockInfo.blockHeight)*srd[kk].SysMemPitch;
|
|
}
|
|
else
|
|
{
|
|
srd[kk].SysMemPitch = mip.m_width*mip.m_bpp/8;
|
|
}
|
|
|
|
srd[kk].SysMemSlicePitch = mip.m_height*srd[kk].SysMemPitch;
|
|
++kk;
|
|
}
|
|
}
|
|
}
|
|
|
|
const bool writeOnly = 0 != (m_flags&(BGFX_TEXTURE_RT_WRITE_ONLY|BGFX_TEXTURE_READ_BACK) );
|
|
const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
|
|
const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
|
|
const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB);
|
|
const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
|
|
const bool readBack = 0 != (m_flags&BGFX_TEXTURE_READ_BACK);
|
|
const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
|
|
const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
|
|
const bool msaaSample = true
|
|
&& 1 < msaa.Count
|
|
&& 0 != (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
|
|
&& !writeOnly
|
|
;
|
|
const bool needResolve = true
|
|
&& 1 < msaa.Count
|
|
&& 0 == (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
|
|
&& !writeOnly
|
|
;
|
|
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
|
|
bx::memSet(&srvd, 0, sizeof(srvd) );
|
|
|
|
DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
|
|
if (swizzle)
|
|
{
|
|
format = srgb ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
srvd.Format = format;
|
|
}
|
|
else if (srgb)
|
|
{
|
|
format = s_textureFormat[m_textureFormat].m_fmtSrgb;
|
|
srvd.Format = format;
|
|
BX_WARN(format != DXGI_FORMAT_UNKNOWN, "sRGB not supported for texture format %d", m_textureFormat);
|
|
}
|
|
|
|
if (format == DXGI_FORMAT_UNKNOWN)
|
|
{
|
|
// not swizzled and not sRGB, or sRGB unsupported
|
|
format = s_textureFormat[m_textureFormat].m_fmt;
|
|
srvd.Format = getSrvFormat();
|
|
}
|
|
|
|
const bool directAccess = s_renderD3D11->m_directAccessSupport
|
|
&& !renderTarget
|
|
&& !readBack
|
|
&& !blit
|
|
&& !writeOnly
|
|
;
|
|
|
|
switch (m_type)
|
|
{
|
|
case Texture2D:
|
|
case TextureCube:
|
|
{
|
|
D3D11_TEXTURE2D_DESC desc = {};
|
|
desc.Width = ti.width;
|
|
desc.Height = ti.height;
|
|
desc.MipLevels = ti.numMips;
|
|
desc.ArraySize = numSides;
|
|
desc.Format = format;
|
|
desc.SampleDesc = msaa;
|
|
desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
|
|
desc.BindFlags = writeOnly ? 0 : D3D11_BIND_SHADER_RESOURCE;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
|
|
if (bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) ) )
|
|
{
|
|
desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
}
|
|
else if (renderTarget)
|
|
{
|
|
desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.MiscFlags |= 0
|
|
| (1 < ti.numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
|
|
;
|
|
}
|
|
|
|
if (computeWrite)
|
|
{
|
|
desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
}
|
|
|
|
if (readBack)
|
|
{
|
|
desc.BindFlags = 0;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
}
|
|
|
|
if (imageContainer.m_cubeMap)
|
|
{
|
|
desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
|
|
if (1 < ti.numLayers)
|
|
{
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
|
|
srvd.TextureCubeArray.MipLevels = ti.numMips;
|
|
srvd.TextureCubeArray.NumCubes = ti.numLayers;
|
|
}
|
|
else
|
|
{
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
|
|
srvd.TextureCube.MipLevels = ti.numMips;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (msaaSample)
|
|
{
|
|
if (1 < ti.numLayers)
|
|
{
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
|
|
srvd.Texture2DMSArray.ArraySize = ti.numLayers;
|
|
}
|
|
else
|
|
{
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (1 < ti.numLayers)
|
|
{
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
|
|
srvd.Texture2DArray.MipLevels = ti.numMips;
|
|
srvd.Texture2DArray.ArraySize = ti.numLayers;
|
|
}
|
|
else
|
|
{
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
|
|
srvd.Texture2D.MipLevels = ti.numMips;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (needResolve)
|
|
{
|
|
DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, NULL, &m_rt2d) );
|
|
desc.BindFlags &= ~(D3D11_BIND_RENDER_TARGET|D3D11_BIND_DEPTH_STENCIL);
|
|
desc.SampleDesc = s_msaa[0];
|
|
}
|
|
|
|
if (directAccess)
|
|
{
|
|
directAccessPtr = m_dar.createTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d);
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Texture3D:
|
|
{
|
|
D3D11_TEXTURE3D_DESC desc = {};
|
|
desc.Width = ti.width;
|
|
desc.Height = ti.height;
|
|
desc.Depth = ti.depth;
|
|
desc.MipLevels = ti.numMips;
|
|
desc.Format = format;
|
|
desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
|
|
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
desc.CPUAccessFlags = 0;
|
|
desc.MiscFlags = 0;
|
|
|
|
if (renderTarget)
|
|
{
|
|
desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.MiscFlags |= 0
|
|
| (1 < ti.numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
|
|
;
|
|
}
|
|
|
|
if (computeWrite)
|
|
{
|
|
desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
}
|
|
|
|
if (readBack)
|
|
{
|
|
desc.BindFlags = 0;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
|
|
}
|
|
|
|
srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
|
|
srvd.Texture3D.MipLevels = ti.numMips;
|
|
|
|
if (directAccess)
|
|
{
|
|
directAccessPtr = m_dar.createTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d);
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(s_renderD3D11->m_device->CreateTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d) );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!writeOnly)
|
|
{
|
|
DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, &srvd, &m_srv) );
|
|
}
|
|
|
|
if (computeWrite)
|
|
{
|
|
DX_CHECK(s_renderD3D11->m_device->CreateUnorderedAccessView(m_ptr, NULL, &m_uav) );
|
|
}
|
|
|
|
if (convert
|
|
&& 0 != kk)
|
|
{
|
|
kk = 0;
|
|
for (uint16_t side = 0; side < numSides; ++side)
|
|
{
|
|
for (uint32_t lod = 0, num = ti.numMips; lod < num; ++lod)
|
|
{
|
|
BX_FREE(g_allocator, const_cast<void*>(srd[kk].pSysMem) );
|
|
++kk;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return directAccessPtr;
|
|
}
|
|
|
|
void TextureD3D11::destroy()
|
|
{
|
|
m_dar.destroy();
|
|
|
|
s_renderD3D11->m_srvUavLru.invalidateWithParent(getHandle().idx);
|
|
DX_RELEASE(m_rt, 0);
|
|
DX_RELEASE(m_srv, 0);
|
|
DX_RELEASE(m_uav, 0);
|
|
if (0 == (m_flags & BGFX_SAMPLER_INTERNAL_SHARED) )
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
}
|
|
}
|
|
|
|
void TextureD3D11::overrideInternal(uintptr_t _ptr)
|
|
{
|
|
destroy();
|
|
m_flags |= BGFX_SAMPLER_INTERNAL_SHARED;
|
|
m_ptr = (ID3D11Resource*)_ptr;
|
|
|
|
s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, NULL, &m_srv);
|
|
}
|
|
|
|
void TextureD3D11::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
|
|
D3D11_BOX box;
|
|
box.left = _rect.m_x;
|
|
box.top = _rect.m_y;
|
|
box.right = box.left + _rect.m_width;
|
|
box.bottom = box.top + _rect.m_height;
|
|
|
|
uint32_t layer = 0;
|
|
|
|
if (TextureD3D11::Texture3D == m_type)
|
|
{
|
|
box.front = _z;
|
|
box.back = box.front + _depth;
|
|
}
|
|
else
|
|
{
|
|
layer = _z * (TextureD3D11::TextureCube == m_type ? 6 : 1);
|
|
box.front = 0;
|
|
box.back = 1;
|
|
}
|
|
|
|
const uint32_t subres = _mip + ( (layer + _side) * m_numMips);
|
|
const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) );
|
|
const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
|
|
const uint32_t rectpitch = _rect.m_width*bpp/8;
|
|
const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
|
|
const uint32_t slicepitch = rectpitch*_rect.m_height;
|
|
|
|
const bool convert = m_textureFormat != m_requestedFormat;
|
|
|
|
uint8_t* data = _mem->data;
|
|
uint8_t* temp = NULL;
|
|
|
|
if (convert)
|
|
{
|
|
temp = (uint8_t*)BX_ALLOC(g_allocator, slicepitch);
|
|
bimg::imageDecodeToBgra8(g_allocator, temp, data, _rect.m_width, _rect.m_height, srcpitch, bimg::TextureFormat::Enum(m_requestedFormat) );
|
|
data = temp;
|
|
}
|
|
|
|
deviceCtx->UpdateSubresource(
|
|
m_ptr
|
|
, subres
|
|
, depth ? NULL : &box
|
|
, data
|
|
, srcpitch
|
|
, TextureD3D11::Texture3D == m_type ? slicepitch : 0
|
|
);
|
|
|
|
if (NULL != temp)
|
|
{
|
|
BX_FREE(g_allocator, temp);
|
|
}
|
|
}
|
|
|
|
void TextureD3D11::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
|
|
{
|
|
TextureStage& ts = s_renderD3D11->m_textureStage;
|
|
|
|
if (0 != (_flags & BGFX_SAMPLER_SAMPLE_STENCIL) )
|
|
{
|
|
ts.m_srv[_stage] = s_renderD3D11->getCachedSrv(
|
|
TextureHandle{ uint16_t(this - s_renderD3D11->m_textures) }
|
|
, 0
|
|
, false
|
|
, true
|
|
);
|
|
}
|
|
else
|
|
{
|
|
ts.m_srv[_stage] = m_srv;
|
|
}
|
|
|
|
const uint32_t flags = 0 == (BGFX_SAMPLER_INTERNAL_DEFAULT & _flags)
|
|
? _flags
|
|
: uint32_t(m_flags)
|
|
;
|
|
uint32_t index = (flags & BGFX_SAMPLER_BORDER_COLOR_MASK) >> BGFX_SAMPLER_BORDER_COLOR_SHIFT;
|
|
ts.m_sampler[_stage] = s_renderD3D11->getSamplerState(flags, _palette[index]);
|
|
}
|
|
|
|
void TextureD3D11::resolve(uint8_t _resolve) const
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
|
|
const bool needResolve = NULL != m_rt;
|
|
if (needResolve)
|
|
{
|
|
deviceCtx->ResolveSubresource(m_texture2d, 0, m_rt, 0, s_textureFormat[m_textureFormat].m_fmt);
|
|
}
|
|
|
|
const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
|
|
if (renderTarget
|
|
&& 1 < m_numMips
|
|
&& 0 != (_resolve & BGFX_RESOLVE_AUTO_GEN_MIPS) )
|
|
{
|
|
deviceCtx->GenerateMips(m_srv);
|
|
}
|
|
}
|
|
|
|
TextureHandle TextureD3D11::getHandle() const
|
|
{
|
|
TextureHandle handle = { (uint16_t)(this - s_renderD3D11->m_textures) };
|
|
return handle;
|
|
}
|
|
|
|
DXGI_FORMAT TextureD3D11::getSrvFormat() const
|
|
{
|
|
if (bimg::isDepth(bimg::TextureFormat::Enum(m_textureFormat) ) )
|
|
{
|
|
return s_textureFormat[m_textureFormat].m_fmtSrv;
|
|
}
|
|
|
|
return 0 != (m_flags&BGFX_TEXTURE_SRGB)
|
|
? s_textureFormat[m_textureFormat].m_fmtSrgb
|
|
: s_textureFormat[m_textureFormat].m_fmt
|
|
;
|
|
}
|
|
|
|
void FrameBufferD3D11::create(uint8_t _num, const Attachment* _attachment)
|
|
{
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_rtv); ++ii)
|
|
{
|
|
m_rtv[ii] = NULL;
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_uav); ++ii)
|
|
{
|
|
m_uav[ii] = NULL;
|
|
}
|
|
|
|
m_dsv = NULL;
|
|
m_swapChain = NULL;
|
|
|
|
m_denseIdx = UINT16_MAX;
|
|
m_numTh = _num;
|
|
m_needPresent = false;
|
|
bx::memCopy(m_attachment, _attachment, _num*sizeof(Attachment) );
|
|
|
|
postReset();
|
|
}
|
|
|
|
void FrameBufferD3D11::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
|
|
{
|
|
SwapChainDesc scd;
|
|
bx::memCopy(&scd, &s_renderD3D11->m_scd, sizeof(SwapChainDesc) );
|
|
scd.format = TextureFormat::Count == _format ? scd.format : s_textureFormat[_format].m_fmt;
|
|
scd.width = _width;
|
|
scd.height = _height;
|
|
scd.nwh = _nwh;
|
|
scd.ndt = NULL;
|
|
scd.sampleDesc = s_msaa[0];
|
|
|
|
ID3D11Device* device = s_renderD3D11->m_device;
|
|
|
|
HRESULT hr = s_renderD3D11->m_dxgi.createSwapChain(device
|
|
, scd
|
|
, &m_swapChain
|
|
);
|
|
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
|
|
|
|
#if BX_PLATFORM_WINDOWS
|
|
DX_CHECK(s_renderD3D11->m_dxgi.m_factory->MakeWindowAssociation(
|
|
(HWND)_nwh
|
|
, 0
|
|
| DXGI_MWA_NO_WINDOW_CHANGES
|
|
| DXGI_MWA_NO_ALT_ENTER
|
|
) );
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
|
|
ID3D11Resource* ptr;
|
|
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&ptr) );
|
|
DX_CHECK(device->CreateRenderTargetView(ptr, NULL, &m_rtv[0]) );
|
|
DX_RELEASE(ptr, 0);
|
|
|
|
DXGI_FORMAT fmtDsv = bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
|
|
? s_textureFormat[_depthFormat].m_fmtDsv
|
|
: DXGI_FORMAT_D24_UNORM_S8_UINT
|
|
;
|
|
D3D11_TEXTURE2D_DESC dsd;
|
|
dsd.Width = scd.width;
|
|
dsd.Height = scd.height;
|
|
dsd.MipLevels = 1;
|
|
dsd.ArraySize = 1;
|
|
dsd.Format = fmtDsv;
|
|
dsd.SampleDesc = scd.sampleDesc;
|
|
dsd.Usage = D3D11_USAGE_DEFAULT;
|
|
dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
dsd.CPUAccessFlags = 0;
|
|
dsd.MiscFlags = 0;
|
|
|
|
ID3D11Texture2D* depthStencil;
|
|
DX_CHECK(device->CreateTexture2D(&dsd, NULL, &depthStencil) );
|
|
DX_CHECK(device->CreateDepthStencilView(depthStencil, NULL, &m_dsv) );
|
|
DX_RELEASE(depthStencil, 0);
|
|
|
|
m_srv[0] = NULL;
|
|
m_nwh = _nwh;
|
|
m_denseIdx = _denseIdx;
|
|
m_num = 1;
|
|
}
|
|
|
|
uint16_t FrameBufferD3D11::destroy()
|
|
{
|
|
preReset(true);
|
|
|
|
DX_RELEASE(m_swapChain, 0);
|
|
|
|
m_num = 0;
|
|
m_nwh = NULL;
|
|
m_numTh = 0;
|
|
m_needPresent = false;
|
|
|
|
uint16_t denseIdx = m_denseIdx;
|
|
m_denseIdx = UINT16_MAX;
|
|
|
|
return denseIdx;
|
|
}
|
|
|
|
void FrameBufferD3D11::preReset(bool _force)
|
|
{
|
|
if (0 < m_numTh
|
|
|| _force)
|
|
{
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
DX_RELEASE(m_srv[ii], 0);
|
|
DX_RELEASE(m_rtv[ii], 0);
|
|
}
|
|
|
|
DX_RELEASE(m_dsv, 0);
|
|
}
|
|
}
|
|
|
|
void FrameBufferD3D11::postReset()
|
|
{
|
|
m_width = 0;
|
|
m_height = 0;
|
|
|
|
if (0 < m_numTh)
|
|
{
|
|
m_num = 0;
|
|
m_numUav = 0;
|
|
|
|
for (uint32_t ii = 0; ii < m_numTh; ++ii)
|
|
{
|
|
const Attachment& at = m_attachment[ii];
|
|
|
|
if (isValid(at.handle) )
|
|
{
|
|
const TextureD3D11& texture = s_renderD3D11->m_textures[at.handle.idx];
|
|
|
|
if (0 == m_width)
|
|
{
|
|
switch (texture.m_type)
|
|
{
|
|
case TextureD3D11::Texture2D:
|
|
case TextureD3D11::TextureCube:
|
|
{
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
texture.m_texture2d->GetDesc(&desc);
|
|
m_width = desc.Width;
|
|
m_height = desc.Height;
|
|
}
|
|
break;
|
|
|
|
case TextureD3D11::Texture3D:
|
|
{
|
|
D3D11_TEXTURE3D_DESC desc;
|
|
texture.m_texture3d->GetDesc(&desc);
|
|
m_width = desc.Width;
|
|
m_height = desc.Height;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
|
|
const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
|
|
|
|
if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
|
|
{
|
|
BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
|
|
|
|
switch (texture.m_type)
|
|
{
|
|
default:
|
|
case TextureD3D11::Texture2D:
|
|
{
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
|
|
dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
|
|
dsvDesc.ViewDimension = 1 < msaa.Count
|
|
? D3D11_DSV_DIMENSION_TEXTURE2DMS
|
|
: D3D11_DSV_DIMENSION_TEXTURE2D
|
|
;
|
|
dsvDesc.Flags = 0;
|
|
dsvDesc.Texture2D.MipSlice = at.mip;
|
|
DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(
|
|
NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
|
|
, &dsvDesc
|
|
, &m_dsv
|
|
) );
|
|
}
|
|
break;
|
|
|
|
case TextureD3D11::TextureCube:
|
|
{
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
|
|
dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
|
|
if (1 < msaa.Count)
|
|
{
|
|
dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
|
|
dsvDesc.Texture2DMSArray.ArraySize = 1;
|
|
dsvDesc.Texture2DMSArray.FirstArraySlice = at.layer;
|
|
}
|
|
else
|
|
{
|
|
dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
|
|
dsvDesc.Texture2DArray.ArraySize = 1;
|
|
dsvDesc.Texture2DArray.FirstArraySlice = at.layer;
|
|
dsvDesc.Texture2DArray.MipSlice = at.mip;
|
|
}
|
|
dsvDesc.Flags = 0;
|
|
DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(texture.m_ptr, &dsvDesc, &m_dsv) );
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else if (Access::Write == at.access)
|
|
{
|
|
D3D11_RENDER_TARGET_VIEW_DESC desc;
|
|
desc.Format = texture.getSrvFormat();
|
|
switch (texture.m_type)
|
|
{
|
|
default:
|
|
case TextureD3D11::Texture2D:
|
|
if (1 < msaa.Count)
|
|
{
|
|
if (1 < texture.m_numLayers)
|
|
{
|
|
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
|
|
desc.Texture2DMSArray.FirstArraySlice = at.layer;
|
|
desc.Texture2DMSArray.ArraySize = 1;
|
|
}
|
|
else
|
|
{
|
|
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (1 < texture.m_numLayers)
|
|
{
|
|
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
|
|
desc.Texture2DArray.FirstArraySlice = at.layer;
|
|
desc.Texture2DArray.ArraySize = 1;
|
|
desc.Texture2DArray.MipSlice = at.mip;
|
|
}
|
|
else
|
|
{
|
|
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
|
|
desc.Texture2D.MipSlice = at.mip;
|
|
}
|
|
}
|
|
|
|
DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(
|
|
NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
|
|
, &desc
|
|
, &m_rtv[m_num]
|
|
) );
|
|
break;
|
|
|
|
case TextureD3D11::TextureCube:
|
|
if (1 < msaa.Count)
|
|
{
|
|
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
|
|
desc.Texture2DMSArray.ArraySize = 1;
|
|
desc.Texture2DMSArray.FirstArraySlice = at.layer;
|
|
}
|
|
else
|
|
{
|
|
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
|
|
desc.Texture2DArray.ArraySize = 1;
|
|
desc.Texture2DArray.FirstArraySlice = at.layer;
|
|
desc.Texture2DArray.MipSlice = at.mip;
|
|
}
|
|
|
|
DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
|
|
break;
|
|
|
|
case TextureD3D11::Texture3D:
|
|
desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
|
|
desc.Texture3D.MipSlice = at.mip;
|
|
desc.Texture3D.WSize = 1;
|
|
desc.Texture3D.FirstWSlice = at.layer;
|
|
|
|
DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
|
|
break;
|
|
}
|
|
|
|
DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, NULL, &m_srv[m_num]) );
|
|
m_num++;
|
|
}
|
|
else
|
|
{
|
|
m_uav[m_numUav++] = texture.m_uav;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FrameBufferD3D11::resolve()
|
|
{
|
|
if (0 < m_numTh)
|
|
{
|
|
for (uint32_t ii = 0; ii < m_numTh; ++ii)
|
|
{
|
|
const Attachment& at = m_attachment[ii];
|
|
|
|
if (isValid(at.handle) )
|
|
{
|
|
const TextureD3D11& texture = s_renderD3D11->m_textures[at.handle.idx];
|
|
texture.resolve(at.resolve);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FrameBufferD3D11::clear(const Clear& _clear, const float _palette[][4])
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
|
|
if (BGFX_CLEAR_COLOR & _clear.m_flags)
|
|
{
|
|
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
|
{
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
uint8_t index = _clear.m_index[ii];
|
|
if (NULL != m_rtv[ii]
|
|
&& UINT8_MAX != index)
|
|
{
|
|
deviceCtx->ClearRenderTargetView(m_rtv[ii], _palette[index]);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float frgba[4] =
|
|
{
|
|
_clear.m_index[0]*1.0f/255.0f,
|
|
_clear.m_index[1]*1.0f/255.0f,
|
|
_clear.m_index[2]*1.0f/255.0f,
|
|
_clear.m_index[3]*1.0f/255.0f,
|
|
};
|
|
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
|
{
|
|
if (NULL != m_rtv[ii])
|
|
{
|
|
deviceCtx->ClearRenderTargetView(m_rtv[ii], frgba);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (NULL != m_dsv
|
|
&& (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
|
|
{
|
|
DWORD flags = 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
|
|
flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
|
|
deviceCtx->ClearDepthStencilView(m_dsv, flags, _clear.m_depth, _clear.m_stencil);
|
|
}
|
|
}
|
|
|
|
void FrameBufferD3D11::set()
|
|
{
|
|
if (0 < m_numUav)
|
|
{
|
|
s_renderD3D11->m_deviceCtx->OMSetRenderTargetsAndUnorderedAccessViews(
|
|
m_num
|
|
, m_rtv
|
|
, m_dsv
|
|
, 16
|
|
, m_numUav
|
|
, m_uav
|
|
, NULL
|
|
);
|
|
}
|
|
else
|
|
{
|
|
s_renderD3D11->m_deviceCtx->OMSetRenderTargets(m_num, m_rtv, m_dsv);
|
|
}
|
|
|
|
m_needPresent = UINT16_MAX != m_denseIdx;
|
|
s_renderD3D11->m_currentColor = m_rtv[0];
|
|
s_renderD3D11->m_currentDepthStencil = m_dsv;
|
|
}
|
|
|
|
HRESULT FrameBufferD3D11::present(uint32_t _syncInterval)
|
|
{
|
|
if (m_needPresent)
|
|
{
|
|
HRESULT hr = m_swapChain->Present(_syncInterval, 0);
|
|
hr = !isLost(hr) ? S_OK : hr;
|
|
m_needPresent = false;
|
|
return hr;
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void TimerQueryD3D11::postReset()
|
|
{
|
|
ID3D11Device* device = s_renderD3D11->m_device;
|
|
|
|
D3D11_QUERY_DESC qd;
|
|
qd.MiscFlags = 0;
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
|
|
{
|
|
Query& query = m_query[ii];
|
|
query.m_ready = false;
|
|
|
|
qd.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
|
|
DX_CHECK(device->CreateQuery(&qd, &query.m_disjoint) );
|
|
|
|
qd.Query = D3D11_QUERY_TIMESTAMP;
|
|
DX_CHECK(device->CreateQuery(&qd, &query.m_begin) );
|
|
DX_CHECK(device->CreateQuery(&qd, &query.m_end) );
|
|
}
|
|
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_result); ++ii)
|
|
{
|
|
Result& result = m_result[ii];
|
|
result.reset();
|
|
}
|
|
|
|
m_control.reset();
|
|
}
|
|
|
|
void TimerQueryD3D11::preReset()
|
|
{
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
|
|
{
|
|
Query& query = m_query[ii];
|
|
DX_RELEASE(query.m_disjoint, 0);
|
|
DX_RELEASE(query.m_begin, 0);
|
|
DX_RELEASE(query.m_end, 0);
|
|
}
|
|
}
|
|
|
|
uint32_t TimerQueryD3D11::begin(uint32_t _resultIdx)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
|
|
while (0 == m_control.reserve(1) )
|
|
{
|
|
update();
|
|
}
|
|
|
|
Result& result = m_result[_resultIdx];
|
|
++result.m_pending;
|
|
|
|
const uint32_t idx = m_control.m_current;
|
|
Query& query = m_query[idx];
|
|
query.m_resultIdx = _resultIdx;
|
|
query.m_ready = false;
|
|
|
|
deviceCtx->Begin(query.m_disjoint);
|
|
deviceCtx->End(query.m_begin);
|
|
|
|
m_control.commit(1);
|
|
|
|
return idx;
|
|
}
|
|
|
|
void TimerQueryD3D11::end(uint32_t _idx)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
Query& query = m_query[_idx];
|
|
query.m_ready = true;
|
|
|
|
deviceCtx->End(query.m_end);
|
|
deviceCtx->End(query.m_disjoint);
|
|
|
|
while (update() )
|
|
{
|
|
}
|
|
}
|
|
|
|
bool TimerQueryD3D11::update()
|
|
{
|
|
if (0 != m_control.available() )
|
|
{
|
|
Query& query = m_query[m_control.m_read];
|
|
|
|
if (!query.m_ready)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
uint64_t timeEnd;
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
HRESULT hr = deviceCtx->GetData(query.m_end, &timeEnd, sizeof(timeEnd), D3D11_ASYNC_GETDATA_DONOTFLUSH);
|
|
if (S_OK == hr
|
|
|| isLost(hr) )
|
|
{
|
|
m_control.consume(1);
|
|
|
|
struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
|
|
{
|
|
UINT64 Frequency;
|
|
BOOL Disjoint;
|
|
};
|
|
|
|
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
|
|
DX_CHECK(deviceCtx->GetData(query.m_disjoint, &disjoint, sizeof(disjoint), 0) );
|
|
|
|
uint64_t timeBegin;
|
|
DX_CHECK(deviceCtx->GetData(query.m_begin, &timeBegin, sizeof(timeBegin), 0) );
|
|
|
|
Result& result = m_result[query.m_resultIdx];
|
|
--result.m_pending;
|
|
|
|
result.m_frequency = disjoint.Frequency;
|
|
result.m_begin = timeBegin;
|
|
result.m_end = timeEnd;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void OcclusionQueryD3D11::postReset()
|
|
{
|
|
ID3D11Device* device = s_renderD3D11->m_device;
|
|
|
|
D3D11_QUERY_DESC desc;
|
|
desc.Query = D3D11_QUERY_OCCLUSION;
|
|
desc.MiscFlags = 0;
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
|
|
{
|
|
Query& query = m_query[ii];
|
|
DX_CHECK(device->CreateQuery(&desc, &query.m_ptr) );
|
|
}
|
|
}
|
|
|
|
void OcclusionQueryD3D11::preReset()
|
|
{
|
|
for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
|
|
{
|
|
Query& query = m_query[ii];
|
|
DX_RELEASE(query.m_ptr, 0);
|
|
}
|
|
}
|
|
|
|
void OcclusionQueryD3D11::begin(Frame* _render, OcclusionQueryHandle _handle)
|
|
{
|
|
while (0 == m_control.reserve(1) )
|
|
{
|
|
resolve(_render, true);
|
|
}
|
|
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
Query& query = m_query[m_control.m_current];
|
|
deviceCtx->Begin(query.m_ptr);
|
|
query.m_handle = _handle;
|
|
}
|
|
|
|
void OcclusionQueryD3D11::end()
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
Query& query = m_query[m_control.m_current];
|
|
deviceCtx->End(query.m_ptr);
|
|
m_control.commit(1);
|
|
}
|
|
|
|
void OcclusionQueryD3D11::resolve(Frame* _render, bool _wait)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
|
|
|
|
while (0 != m_control.available() )
|
|
{
|
|
Query& query = m_query[m_control.m_read];
|
|
|
|
if (isValid(query.m_handle) )
|
|
{
|
|
uint64_t result = 0;
|
|
HRESULT hr = deviceCtx->GetData(query.m_ptr, &result, sizeof(result), _wait ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
|
|
if (S_FALSE == hr)
|
|
{
|
|
break;
|
|
}
|
|
|
|
_render->m_occlusion[query.m_handle.idx] = int32_t(result);
|
|
}
|
|
|
|
m_control.consume(1);
|
|
}
|
|
}
|
|
|
|
void OcclusionQueryD3D11::invalidate(OcclusionQueryHandle _handle)
|
|
{
|
|
const uint32_t size = m_control.m_size;
|
|
|
|
for (uint32_t ii = 0, num = m_control.available(); ii < num; ++ii)
|
|
{
|
|
Query& query = m_query[(m_control.m_read + ii) % size];
|
|
if (query.m_handle.idx == _handle.idx)
|
|
{
|
|
query.m_handle.idx = bgfx::kInvalidHandle;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererContextD3D11::submitBlit(BlitState& _bs, uint16_t _view)
|
|
{
|
|
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
|
|
|
|
while (_bs.hasItem(_view) )
|
|
{
|
|
const BlitItem& blit = _bs.advance();
|
|
|
|
const TextureD3D11& src = m_textures[blit.m_src.idx];
|
|
const TextureD3D11& dst = m_textures[blit.m_dst.idx];
|
|
|
|
uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
|
|
uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
|
|
uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
|
|
uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
|
|
uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
|
|
uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
|
|
uint32_t width = bx::uint32_min(srcWidth, dstWidth);
|
|
uint32_t height = bx::uint32_min(srcHeight, dstHeight);
|
|
uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
|
|
|
|
if (TextureD3D11::Texture3D == src.m_type)
|
|
{
|
|
D3D11_BOX box;
|
|
box.left = blit.m_srcX;
|
|
box.top = blit.m_srcY;
|
|
box.front = blit.m_srcZ;
|
|
box.right = blit.m_srcX + width;
|
|
box.bottom = blit.m_srcY + height;;
|
|
box.back = blit.m_srcZ + bx::uint32_imax(1, depth);
|
|
|
|
deviceCtx->CopySubresourceRegion(dst.m_ptr
|
|
, blit.m_dstMip
|
|
, blit.m_dstX
|
|
, blit.m_dstY
|
|
, blit.m_dstZ
|
|
, src.m_ptr
|
|
, blit.m_srcMip
|
|
, &box
|
|
);
|
|
}
|
|
else
|
|
{
|
|
bool depthStencil = bimg::isDepth(bimg::TextureFormat::Enum(src.m_textureFormat) );
|
|
BX_CHECK(!depthStencil
|
|
|| (width == src.m_width && height == src.m_height)
|
|
, "When blitting depthstencil surface, source resolution must match destination."
|
|
);
|
|
|
|
D3D11_BOX box;
|
|
box.left = blit.m_srcX;
|
|
box.top = blit.m_srcY;
|
|
box.front = 0;
|
|
box.right = blit.m_srcX + width;
|
|
box.bottom = blit.m_srcY + height;
|
|
box.back = 1;
|
|
|
|
const uint32_t srcZ = blit.m_srcZ;
|
|
const uint32_t dstZ = blit.m_dstZ;
|
|
|
|
deviceCtx->CopySubresourceRegion(dst.m_ptr
|
|
, dstZ*dst.m_numMips+blit.m_dstMip
|
|
, blit.m_dstX
|
|
, blit.m_dstY
|
|
, 0
|
|
, src.m_ptr
|
|
, srcZ*src.m_numMips+blit.m_srcMip
|
|
, depthStencil ? NULL : &box
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RendererContextD3D11::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
|
|
{
|
|
if (m_lost
|
|
|| updateResolution(_render->m_resolution) )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (_render->m_capture)
|
|
{
|
|
renderDocTriggerCapture();
|
|
}
|
|
|
|
BGFX_D3D11_PROFILER_BEGIN_LITERAL("rendererSubmit", kColorView);
|
|
|
|
ID3D11DeviceContext* deviceCtx = m_deviceCtx;
|
|
|
|
int64_t timeBegin = bx::getHPCounter();
|
|
int64_t captureElapsed = 0;
|
|
|
|
uint32_t frameQueryIdx = UINT32_MAX;
|
|
|
|
if (m_timerQuerySupport)
|
|
{
|
|
frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS);
|
|
}
|
|
|
|
if (0 < _render->m_iboffset)
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
|
|
TransientIndexBuffer* ib = _render->m_transientIb;
|
|
m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
|
|
}
|
|
|
|
if (0 < _render->m_vboffset)
|
|
{
|
|
BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
|
|
TransientVertexBuffer* vb = _render->m_transientVb;
|
|
m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
|
|
}
|
|
|
|
_render->sort();
|
|
|
|
RenderDraw currentState;
|
|
currentState.clear();
|
|
currentState.m_stateFlags = BGFX_STATE_NONE;
|
|
currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
|
|
|
|
RenderBind currentBind;
|
|
currentBind.clear();
|
|
|
|
static ViewState viewState;
|
|
viewState.reset(_render);
|
|
|
|
bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
|
|
bool scissorEnabled = false;
|
|
setDebugWireframe(wireframe);
|
|
|
|
ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
|
|
SortKey key;
|
|
uint16_t view = UINT16_MAX;
|
|
FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
|
|
|
|
BlitState bs(_render);
|
|
|
|
const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
|
|
uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
|
|
PrimInfo prim = s_primInfo[primIndex];
|
|
deviceCtx->IASetPrimitiveTopology(prim.m_type);
|
|
|
|
bool wasCompute = false;
|
|
bool viewHasScissor = false;
|
|
Rect viewScissorRect;
|
|
viewScissorRect.clear();
|
|
|
|
const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
|
|
const uint32_t maxTextureSamplers = g_caps.limits.maxTextureSamplers;
|
|
|
|
uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)] = {};
|
|
uint32_t statsNumIndices = 0;
|
|
uint32_t statsKeyType[2] = {};
|
|
|
|
Profiler<TimerQueryD3D11> profiler(
|
|
_render
|
|
, m_gpuTimer
|
|
, s_viewName
|
|
, m_timerQuerySupport
|
|
);
|
|
|
|
m_occlusionQuery.resolve(_render);
|
|
|
|
if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
|
|
{
|
|
// reset the framebuffer to be the backbuffer; depending on the swap effect,
|
|
// if we don't do this we'll only see one frame of output and then nothing
|
|
setFrameBuffer(BGFX_INVALID_HANDLE, true, false);
|
|
|
|
viewState.m_rect = _render->m_view[0].m_rect;
|
|
int32_t numItems = _render->m_numRenderItems;
|
|
|
|
for (int32_t item = 0; item < numItems;)
|
|
{
|
|
const uint64_t encodedKey = _render->m_sortKeys[item];
|
|
const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
|
|
statsKeyType[isCompute]++;
|
|
|
|
const bool viewChanged = 0
|
|
|| key.m_view != view
|
|
|| item == numItems
|
|
;
|
|
|
|
const uint32_t itemIdx = _render->m_sortValues[item];
|
|
const RenderItem& renderItem = _render->m_renderItem[itemIdx];
|
|
const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
|
|
++item;
|
|
|
|
if (viewChanged)
|
|
{
|
|
view = key.m_view;
|
|
currentProgram = BGFX_INVALID_HANDLE;
|
|
|
|
if (item > 1)
|
|
{
|
|
profiler.end();
|
|
}
|
|
|
|
BGFX_D3D11_PROFILER_END();
|
|
setViewType(view, " ");
|
|
BGFX_D3D11_PROFILER_BEGIN(view, kColorView);
|
|
|
|
profiler.begin(view);
|
|
|
|
if (_render->m_view[view].m_fbh.idx != fbh.idx)
|
|
{
|
|
fbh = _render->m_view[view].m_fbh;
|
|
setFrameBuffer(fbh);
|
|
}
|
|
|
|
viewState.m_rect = _render->m_view[view].m_rect;
|
|
|
|
const Rect& scissorRect = _render->m_view[view].m_scissor;
|
|
viewHasScissor = !scissorRect.isZero();
|
|
viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
|
|
|
|
D3D11_VIEWPORT vp;
|
|
vp.TopLeftX = viewState.m_rect.m_x;
|
|
vp.TopLeftY = viewState.m_rect.m_y;
|
|
vp.Width = viewState.m_rect.m_width;
|
|
vp.Height = viewState.m_rect.m_height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
deviceCtx->RSSetViewports(1, &vp);
|
|
Clear& clr = _render->m_view[view].m_clear;
|
|
|
|
if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK) )
|
|
{
|
|
clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_colorPalette);
|
|
prim = s_primInfo[Topology::Count]; // Force primitive type update after clear quad.
|
|
}
|
|
|
|
submitBlit(bs, view);
|
|
}
|
|
|
|
if (isCompute)
|
|
{
|
|
if (!wasCompute)
|
|
{
|
|
wasCompute = true;
|
|
|
|
setViewType(view, "C");
|
|
BGFX_D3D11_PROFILER_END();
|
|
BGFX_D3D11_PROFILER_BEGIN(view, kColorCompute);
|
|
|
|
deviceCtx->IASetVertexBuffers(0, 2, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
|
|
deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
|
|
|
|
deviceCtx->VSSetShaderResources(0, maxTextureSamplers, s_zero.m_srv);
|
|
deviceCtx->PSSetShaderResources(0, maxTextureSamplers, s_zero.m_srv);
|
|
|
|
deviceCtx->VSSetSamplers(0, maxTextureSamplers, s_zero.m_sampler);
|
|
deviceCtx->PSSetSamplers(0, maxTextureSamplers, s_zero.m_sampler);
|
|
}
|
|
|
|
const RenderCompute& compute = renderItem.compute;
|
|
|
|
bool programChanged = false;
|
|
bool constantsChanged = compute.m_uniformBegin < compute.m_uniformEnd;
|
|
rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
|
|
|
|
if (key.m_program.idx != currentProgram.idx)
|
|
{
|
|
currentProgram = key.m_program;
|
|
|
|
ProgramD3D11& program = m_program[currentProgram.idx];
|
|
m_currentProgram = &program;
|
|
|
|
deviceCtx->CSSetShader(program.m_vsh->m_computeShader, NULL, 0);
|
|
deviceCtx->CSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
|
|
|
|
programChanged =
|
|
constantsChanged = true;
|
|
}
|
|
|
|
if (isValid(currentProgram) )
|
|
{
|
|
ProgramD3D11& program = m_program[currentProgram.idx];
|
|
|
|
if (constantsChanged)
|
|
{
|
|
UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
|
|
if (NULL != vcb)
|
|
{
|
|
commit(*vcb);
|
|
}
|
|
}
|
|
|
|
viewState.setPredefined<4>(this, view, program, _render, compute);
|
|
|
|
if (constantsChanged
|
|
|| program.m_numPredefined > 0)
|
|
{
|
|
commitShaderConstants();
|
|
}
|
|
}
|
|
BX_UNUSED(programChanged);
|
|
ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
|
|
|
|
for (uint8_t stage = 0; stage < maxComputeBindings; ++stage)
|
|
{
|
|
const Binding& bind = renderBind.m_bind[stage];
|
|
if (kInvalidHandle != bind.m_idx)
|
|
{
|
|
switch (bind.m_type)
|
|
{
|
|
case Binding::Image:
|
|
{
|
|
TextureD3D11& texture = m_textures[bind.m_idx];
|
|
if (Access::Read != bind.m_access)
|
|
{
|
|
uav[stage] = 0 == bind.m_mip
|
|
? texture.m_uav
|
|
: s_renderD3D11->getCachedUav(texture.getHandle(), bind.m_mip)
|
|
;
|
|
}
|
|
else
|
|
{
|
|
m_textureStage.m_srv[stage] = s_renderD3D11->getCachedSrv(texture.getHandle(), bind.m_mip, true);
|
|
m_textureStage.m_sampler[stage] = s_renderD3D11->getSamplerState(uint32_t(texture.m_flags), NULL);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Binding::Texture:
|
|
{
|
|
TextureD3D11& texture = m_textures[bind.m_idx];
|
|
texture.commit(stage, bind.m_samplerFlags, _render->m_colorPalette);
|
|
}
|
|
break;
|
|
|
|
case Binding::IndexBuffer:
|
|
case Binding::VertexBuffer:
|
|
{
|
|
const BufferD3D11& buffer = Binding::IndexBuffer == bind.m_type
|
|
? m_indexBuffers[bind.m_idx]
|
|
: m_vertexBuffers[bind.m_idx]
|
|
;
|
|
if (Access::Read != bind.m_access)
|
|
{
|
|
uav[stage] = buffer.m_uav;
|
|
}
|
|
else
|
|
{
|
|
m_textureStage.m_srv[stage] = buffer.m_srv;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_textureStage.m_srv[stage] = NULL;
|
|
m_textureStage.m_sampler[stage] = NULL;
|
|
}
|
|
}
|
|
|
|
if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
|
|
{
|
|
// Quiet validation: Resource being set to CS UnorderedAccessView slot 0 is still bound on input!
|
|
deviceCtx->CSSetShaderResources(0, maxComputeBindings, s_zero.m_srv);
|
|
}
|
|
|
|
deviceCtx->CSSetUnorderedAccessViews(0, maxComputeBindings, uav, NULL);
|
|
deviceCtx->CSSetShaderResources(0, maxTextureSamplers, m_textureStage.m_srv);
|
|
deviceCtx->CSSetSamplers(0, maxTextureSamplers, m_textureStage.m_sampler);
|
|
|
|
if (isValid(compute.m_indirectBuffer) )
|
|
{
|
|
const VertexBufferD3D11& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
|
|
ID3D11Buffer* ptr = vb.m_ptr;
|
|
|
|
uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
|
|
? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
: compute.m_numIndirect
|
|
;
|
|
|
|
uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
|
|
{
|
|
deviceCtx->DispatchIndirect(ptr, args);
|
|
args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
bool resetState = viewChanged || wasCompute;
|
|
|
|
if (wasCompute)
|
|
{
|
|
setViewType(view, " ");
|
|
BGFX_D3D11_PROFILER_END();
|
|
BGFX_D3D11_PROFILER_BEGIN(view, kColorDraw);
|
|
|
|
currentProgram = BGFX_INVALID_HANDLE;
|
|
m_currentProgram = NULL;
|
|
|
|
invalidateCompute();
|
|
}
|
|
|
|
const RenderDraw& draw = renderItem.draw;
|
|
|
|
const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
|
|
{
|
|
const bool occluded = true
|
|
&& isValid(draw.m_occlusionQuery)
|
|
&& !hasOcclusionQuery
|
|
&& !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
|
|
;
|
|
|
|
if (occluded
|
|
|| _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
|
|
{
|
|
if (resetState)
|
|
{
|
|
currentState.clear();
|
|
currentState.m_scissor = !draw.m_scissor;
|
|
currentBind.clear();
|
|
}
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const uint64_t newFlags = draw.m_stateFlags;
|
|
uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
|
|
changedFlags |= currentState.m_rgba != draw.m_rgba ? BGFX_D3D11_BLEND_STATE_MASK : 0;
|
|
currentState.m_stateFlags = newFlags;
|
|
|
|
const uint64_t newStencil = draw.m_stencil;
|
|
uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
|
|
changedFlags |= 0 != changedStencil ? BGFX_D3D11_DEPTH_STENCIL_MASK : 0;
|
|
currentState.m_stencil = newStencil;
|
|
|
|
if (resetState)
|
|
{
|
|
wasCompute = false;
|
|
|
|
currentState.clear();
|
|
currentState.m_scissor = !draw.m_scissor;
|
|
changedFlags = BGFX_STATE_MASK;
|
|
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
|
currentState.m_stateFlags = newFlags;
|
|
currentState.m_stencil = newStencil;
|
|
|
|
currentBind.clear();
|
|
|
|
setBlendState(newFlags);
|
|
setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
|
|
|
|
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
|
|
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
|
}
|
|
|
|
if (prim.m_type != s_primInfo[primIndex].m_type)
|
|
{
|
|
prim = s_primInfo[primIndex];
|
|
deviceCtx->IASetPrimitiveTopology(prim.m_type);
|
|
}
|
|
|
|
uint16_t scissor = draw.m_scissor;
|
|
if (currentState.m_scissor != scissor)
|
|
{
|
|
currentState.m_scissor = scissor;
|
|
|
|
if (UINT16_MAX == scissor)
|
|
{
|
|
scissorEnabled = viewHasScissor;
|
|
if (viewHasScissor)
|
|
{
|
|
D3D11_RECT rc;
|
|
rc.left = viewScissorRect.m_x;
|
|
rc.top = viewScissorRect.m_y;
|
|
rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
|
|
rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
|
|
deviceCtx->RSSetScissorRects(1, &rc);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Rect scissorRect;
|
|
scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
|
|
|
|
scissorEnabled = true;
|
|
D3D11_RECT rc;
|
|
rc.left = scissorRect.m_x;
|
|
rc.top = scissorRect.m_y;
|
|
rc.right = scissorRect.m_x + scissorRect.m_width;
|
|
rc.bottom = scissorRect.m_y + scissorRect.m_height;
|
|
deviceCtx->RSSetScissorRects(1, &rc);
|
|
}
|
|
|
|
setRasterizerState(newFlags, wireframe, scissorEnabled);
|
|
}
|
|
|
|
if (BGFX_D3D11_DEPTH_STENCIL_MASK & changedFlags)
|
|
{
|
|
setDepthStencilState(newFlags, newStencil);
|
|
}
|
|
|
|
if (BGFX_D3D11_BLEND_STATE_MASK & changedFlags)
|
|
{
|
|
setBlendState(newFlags, draw.m_rgba);
|
|
currentState.m_rgba = draw.m_rgba;
|
|
}
|
|
|
|
if ( (0
|
|
| BGFX_STATE_CULL_MASK
|
|
| BGFX_STATE_ALPHA_REF_MASK
|
|
| BGFX_STATE_PT_MASK
|
|
| BGFX_STATE_POINT_SIZE_MASK
|
|
| BGFX_STATE_MSAA
|
|
| BGFX_STATE_LINEAA
|
|
| BGFX_STATE_CONSERVATIVE_RASTER
|
|
) & changedFlags)
|
|
{
|
|
if ( (0
|
|
| BGFX_STATE_CULL_MASK
|
|
| BGFX_STATE_MSAA
|
|
| BGFX_STATE_LINEAA
|
|
| BGFX_STATE_CONSERVATIVE_RASTER
|
|
) & changedFlags)
|
|
{
|
|
setRasterizerState(newFlags, wireframe, scissorEnabled);
|
|
}
|
|
|
|
if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
|
|
{
|
|
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
|
viewState.m_alphaRef = ref/255.0f;
|
|
}
|
|
|
|
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
|
|
primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
|
|
if (prim.m_type != s_primInfo[primIndex].m_type)
|
|
{
|
|
prim = s_primInfo[primIndex];
|
|
deviceCtx->IASetPrimitiveTopology(prim.m_type);
|
|
}
|
|
}
|
|
|
|
bool programChanged = false;
|
|
bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
|
|
rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
|
|
|
|
if (key.m_program.idx != currentProgram.idx)
|
|
{
|
|
currentProgram = key.m_program;
|
|
|
|
if (!isValid(currentProgram) )
|
|
{
|
|
m_currentProgram = NULL;
|
|
|
|
deviceCtx->VSSetShader(NULL, NULL, 0);
|
|
deviceCtx->PSSetShader(NULL, NULL, 0);
|
|
}
|
|
else
|
|
{
|
|
ProgramD3D11& program = m_program[currentProgram.idx];
|
|
m_currentProgram = &program;
|
|
|
|
const ShaderD3D11* vsh = program.m_vsh;
|
|
deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
|
|
deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
|
|
|
|
const ShaderD3D11* fsh = program.m_fsh;
|
|
if (NULL != fsh
|
|
&& (NULL != m_currentColor || fsh->m_hasDepthOp) )
|
|
{
|
|
deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
|
|
deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->PSSetShader(NULL, NULL, 0);
|
|
}
|
|
}
|
|
|
|
programChanged =
|
|
constantsChanged = true;
|
|
}
|
|
|
|
if (isValid(currentProgram) )
|
|
{
|
|
ProgramD3D11& program = m_program[currentProgram.idx];
|
|
|
|
if (constantsChanged)
|
|
{
|
|
UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
|
|
if (NULL != vcb)
|
|
{
|
|
commit(*vcb);
|
|
}
|
|
|
|
if (NULL != program.m_fsh)
|
|
{
|
|
UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
|
|
if (NULL != fcb)
|
|
{
|
|
commit(*fcb);
|
|
}
|
|
}
|
|
}
|
|
|
|
viewState.setPredefined<4>(this, view, program, _render, draw);
|
|
|
|
if (constantsChanged
|
|
|| program.m_numPredefined > 0)
|
|
{
|
|
commitShaderConstants();
|
|
}
|
|
}
|
|
|
|
{
|
|
uint32_t changes = 0;
|
|
for (uint8_t stage = 0; stage < maxTextureSamplers; ++stage)
|
|
{
|
|
const Binding& bind = renderBind.m_bind[stage];
|
|
Binding& current = currentBind.m_bind[stage];
|
|
if (current.m_idx != bind.m_idx
|
|
|| current.m_type != bind.m_type
|
|
|| current.m_samplerFlags != bind.m_samplerFlags
|
|
|| programChanged)
|
|
{
|
|
if (kInvalidHandle != bind.m_idx)
|
|
{
|
|
switch (bind.m_type)
|
|
{
|
|
case Binding::Texture:
|
|
{
|
|
TextureD3D11& texture = m_textures[bind.m_idx];
|
|
texture.commit(stage, bind.m_samplerFlags, _render->m_colorPalette);
|
|
}
|
|
break;
|
|
|
|
case Binding::IndexBuffer:
|
|
case Binding::VertexBuffer:
|
|
{
|
|
const BufferD3D11& buffer = Binding::IndexBuffer == bind.m_type
|
|
? m_indexBuffers[bind.m_idx]
|
|
: m_vertexBuffers[bind.m_idx]
|
|
;
|
|
m_textureStage.m_srv[stage] = buffer.m_srv;
|
|
m_textureStage.m_sampler[stage] = NULL;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_textureStage.m_srv[stage] = NULL;
|
|
m_textureStage.m_sampler[stage] = NULL;
|
|
}
|
|
|
|
++changes;
|
|
}
|
|
|
|
current = bind;
|
|
}
|
|
|
|
if (0 < changes)
|
|
{
|
|
commitTextureStage();
|
|
}
|
|
}
|
|
|
|
bool vertexStreamChanged = hasVertexStreamChanged(currentState, draw);
|
|
|
|
if (programChanged
|
|
|| vertexStreamChanged)
|
|
{
|
|
currentState.m_streamMask = draw.m_streamMask;
|
|
currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
|
|
currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
|
|
currentState.m_instanceDataStride = draw.m_instanceDataStride;
|
|
|
|
ID3D11Buffer* buffers[BGFX_CONFIG_MAX_VERTEX_STREAMS];
|
|
uint32_t strides[BGFX_CONFIG_MAX_VERTEX_STREAMS];
|
|
uint32_t offsets[BGFX_CONFIG_MAX_VERTEX_STREAMS];
|
|
const VertexLayout* layouts[BGFX_CONFIG_MAX_VERTEX_STREAMS];
|
|
|
|
uint32_t numVertices = draw.m_numVertices;
|
|
uint8_t numStreams = 0;
|
|
|
|
if (UINT8_MAX != draw.m_streamMask)
|
|
{
|
|
for (uint32_t idx = 0, streamMask = draw.m_streamMask
|
|
; 0 != streamMask
|
|
; streamMask >>= 1, idx += 1, ++numStreams
|
|
)
|
|
{
|
|
const uint32_t ntz = bx::uint32_cnttz(streamMask);
|
|
streamMask >>= ntz;
|
|
idx += ntz;
|
|
|
|
currentState.m_stream[idx].m_layoutHandle = draw.m_stream[idx].m_layoutHandle;
|
|
currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
|
|
currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
|
|
|
|
const uint16_t handle = draw.m_stream[idx].m_handle.idx;
|
|
const VertexBufferD3D11& vb = m_vertexBuffers[handle];
|
|
const uint16_t layoutIdx = isValid(draw.m_stream[idx].m_layoutHandle)
|
|
? draw.m_stream[idx].m_layoutHandle.idx
|
|
: vb.m_layoutHandle.idx;
|
|
const VertexLayout& layout = m_vertexLayouts[layoutIdx];
|
|
const uint32_t stride = layout.m_stride;
|
|
|
|
buffers[numStreams] = vb.m_ptr;
|
|
strides[numStreams] = stride;
|
|
offsets[numStreams] = draw.m_stream[idx].m_startVertex * stride;
|
|
layouts[numStreams] = &layout;
|
|
|
|
numVertices = bx::uint32_min(UINT32_MAX == draw.m_numVertices
|
|
? vb.m_size/stride
|
|
: draw.m_numVertices
|
|
, numVertices
|
|
);
|
|
}
|
|
}
|
|
|
|
currentState.m_numVertices = numVertices;
|
|
|
|
if (0 < numStreams)
|
|
{
|
|
deviceCtx->IASetVertexBuffers(0, numStreams, buffers, strides, offsets);
|
|
|
|
if (isValid(draw.m_instanceDataBuffer) )
|
|
{
|
|
const VertexBufferD3D11& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
|
|
const uint32_t instStride = draw.m_instanceDataStride;
|
|
deviceCtx->IASetVertexBuffers(numStreams, 1, &inst.m_ptr, &instStride, &draw.m_instanceDataOffset);
|
|
setInputLayout(numStreams, layouts, m_program[currentProgram.idx], uint16_t(instStride/16) );
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->IASetVertexBuffers(numStreams, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
|
|
setInputLayout(numStreams, layouts, m_program[currentProgram.idx], 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->IASetVertexBuffers(0, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
|
|
|
|
if (isValid(draw.m_instanceDataBuffer) )
|
|
{
|
|
const VertexBufferD3D11& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
|
|
const uint32_t instStride = draw.m_instanceDataStride;
|
|
deviceCtx->IASetVertexBuffers(0, 1, &inst.m_ptr, &instStride, &draw.m_instanceDataOffset);
|
|
setInputLayout(0, NULL, m_program[currentProgram.idx], uint16_t(instStride/16) );
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->IASetInputLayout(NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
|
|
{
|
|
currentState.m_indexBuffer = draw.m_indexBuffer;
|
|
|
|
uint16_t handle = draw.m_indexBuffer.idx;
|
|
if (kInvalidHandle != handle)
|
|
{
|
|
const IndexBufferD3D11& ib = m_indexBuffers[handle];
|
|
deviceCtx->IASetIndexBuffer(ib.m_ptr
|
|
, 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT
|
|
, 0
|
|
);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
|
|
}
|
|
}
|
|
|
|
if (0 != currentState.m_streamMask)
|
|
{
|
|
uint32_t numVertices = currentState.m_numVertices;
|
|
uint32_t numIndices = 0;
|
|
uint32_t numPrimsSubmitted = 0;
|
|
uint32_t numInstances = 0;
|
|
uint32_t numPrimsRendered = 0;
|
|
uint32_t numDrawIndirect = 0;
|
|
|
|
if (hasOcclusionQuery)
|
|
{
|
|
m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
|
|
}
|
|
|
|
if (isValid(draw.m_indirectBuffer) )
|
|
{
|
|
const VertexBufferD3D11& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
|
|
ID3D11Buffer* ptr = vb.m_ptr;
|
|
|
|
if (isValid(draw.m_indexBuffer) )
|
|
{
|
|
numDrawIndirect = UINT16_MAX == draw.m_numIndirect
|
|
? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
: draw.m_numIndirect
|
|
;
|
|
|
|
multiDrawIndexedInstancedIndirect(
|
|
numDrawIndirect
|
|
, ptr
|
|
, draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
, BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
);
|
|
}
|
|
else
|
|
{
|
|
numDrawIndirect = UINT16_MAX == draw.m_numIndirect
|
|
? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
: draw.m_numIndirect
|
|
;
|
|
|
|
multiDrawInstancedIndirect(
|
|
numDrawIndirect
|
|
, ptr
|
|
, draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
, BGFX_CONFIG_DRAW_INDIRECT_STRIDE
|
|
);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (isValid(draw.m_indexBuffer) )
|
|
{
|
|
if (UINT32_MAX == draw.m_numIndices)
|
|
{
|
|
const IndexBufferD3D11& ib = m_indexBuffers[draw.m_indexBuffer.idx];
|
|
const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
|
|
numIndices = ib.m_size/indexSize;
|
|
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
if (numInstances > 1)
|
|
{
|
|
deviceCtx->DrawIndexedInstanced(numIndices
|
|
, draw.m_numInstances
|
|
, 0
|
|
, 0
|
|
, 0
|
|
);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->DrawIndexed(numIndices
|
|
, 0
|
|
, 0
|
|
);
|
|
}
|
|
}
|
|
else if (prim.m_min <= draw.m_numIndices)
|
|
{
|
|
numIndices = draw.m_numIndices;
|
|
numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
if (numInstances > 1)
|
|
{
|
|
deviceCtx->DrawIndexedInstanced(numIndices
|
|
, draw.m_numInstances
|
|
, draw.m_startIndex
|
|
, 0
|
|
, 0
|
|
);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->DrawIndexed(numIndices
|
|
, draw.m_startIndex
|
|
, 0
|
|
);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
|
|
numInstances = draw.m_numInstances;
|
|
numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
|
|
|
|
if (numInstances > 1)
|
|
{
|
|
deviceCtx->DrawInstanced(numVertices
|
|
, draw.m_numInstances
|
|
, 0
|
|
, 0
|
|
);
|
|
}
|
|
else
|
|
{
|
|
deviceCtx->Draw(numVertices
|
|
, 0
|
|
);
|
|
}
|
|
}
|
|
|
|
if (hasOcclusionQuery)
|
|
{
|
|
m_occlusionQuery.end();
|
|
}
|
|
}
|
|
|
|
statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
|
|
statsNumPrimsRendered[primIndex] += numPrimsRendered;
|
|
statsNumInstances[primIndex] += numInstances;
|
|
statsNumDrawIndirect[primIndex] += numDrawIndirect;
|
|
statsNumIndices += numIndices;
|
|
}
|
|
}
|
|
|
|
if (wasCompute)
|
|
{
|
|
setViewType(view, "C");
|
|
BGFX_D3D11_PROFILER_END();
|
|
BGFX_D3D11_PROFILER_BEGIN(view, kColorCompute);
|
|
|
|
invalidateCompute();
|
|
}
|
|
|
|
submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
|
|
|
|
if (0 < _render->m_numRenderItems)
|
|
{
|
|
if (0 != (m_resolution.reset & BGFX_RESET_FLUSH_AFTER_RENDER) )
|
|
{
|
|
deviceCtx->Flush();
|
|
}
|
|
|
|
captureElapsed = -bx::getHPCounter();
|
|
capture();
|
|
captureElapsed += bx::getHPCounter();
|
|
|
|
profiler.end();
|
|
}
|
|
}
|
|
|
|
BGFX_D3D11_PROFILER_END();
|
|
|
|
int64_t timeEnd = bx::getHPCounter();
|
|
int64_t frameTime = timeEnd - timeBegin;
|
|
|
|
static int64_t min = frameTime;
|
|
static int64_t max = frameTime;
|
|
min = min > frameTime ? frameTime : min;
|
|
max = max < frameTime ? frameTime : max;
|
|
|
|
static uint32_t maxGpuLatency = 0;
|
|
static double maxGpuElapsed = 0.0f;
|
|
double elapsedGpuMs = 0.0;
|
|
|
|
if (UINT32_MAX != frameQueryIdx)
|
|
{
|
|
m_gpuTimer.end(frameQueryIdx);
|
|
|
|
const TimerQueryD3D11::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
|
|
double toGpuMs = 1000.0 / double(result.m_frequency);
|
|
elapsedGpuMs = (result.m_end - result.m_begin) * toGpuMs;
|
|
maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
|
|
|
|
maxGpuLatency = bx::uint32_imax(maxGpuLatency, result.m_pending-1);
|
|
}
|
|
|
|
const int64_t timerFreq = bx::getHPFrequency();
|
|
|
|
Stats& perfStats = _render->m_perfStats;
|
|
perfStats.cpuTimeBegin = timeBegin;
|
|
perfStats.cpuTimeEnd = timeEnd;
|
|
perfStats.cpuTimerFreq = timerFreq;
|
|
const TimerQueryD3D11::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
|
|
perfStats.gpuTimeBegin = result.m_begin;
|
|
perfStats.gpuTimeEnd = result.m_end;
|
|
perfStats.gpuTimerFreq = result.m_frequency;
|
|
perfStats.numDraw = statsKeyType[0];
|
|
perfStats.numCompute = statsKeyType[1];
|
|
perfStats.numBlit = _render->m_numBlitItems;
|
|
perfStats.maxGpuLatency = maxGpuLatency;
|
|
bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
|
|
m_nvapi.getMemoryInfo(perfStats.gpuMemoryUsed, perfStats.gpuMemoryMax);
|
|
|
|
if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
|
{
|
|
BGFX_D3D11_PROFILER_BEGIN_LITERAL("debugstats", kColorFrame);
|
|
|
|
m_needPresent = true;
|
|
TextVideoMem& tvm = m_textVideoMem;
|
|
|
|
static int64_t next = timeEnd;
|
|
|
|
if (timeEnd >= next)
|
|
{
|
|
next = timeEnd + timerFreq;
|
|
|
|
double freq = double(timerFreq);
|
|
double toMs = 1000.0/freq;
|
|
|
|
tvm.clear();
|
|
uint16_t pos = 0;
|
|
tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
|
|
, " %s.%d (FL %d.%d) / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
|
|
, getRendererName()
|
|
, m_deviceInterfaceVersion
|
|
, (m_featureLevel >> 12) & 0xf
|
|
, (m_featureLevel >> 8) & 0xf
|
|
);
|
|
|
|
const DXGI_ADAPTER_DESC& desc = m_dxgi.m_adapterDesc;
|
|
char description[BX_COUNTOF(desc.Description)];
|
|
wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
|
|
tvm.printf(0, pos++, 0x8f, " Device: %s", description);
|
|
|
|
char dedicatedVideo[16];
|
|
bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
|
|
|
|
char dedicatedSystem[16];
|
|
bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
|
|
|
|
char sharedSystem[16];
|
|
bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
|
|
|
|
char processMemoryUsed[16];
|
|
bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
|
|
|
|
tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
|
|
, dedicatedVideo
|
|
, dedicatedSystem
|
|
, sharedSystem
|
|
, processMemoryUsed
|
|
);
|
|
|
|
pos = 10;
|
|
tvm.printf(10, pos++, 0x8b, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
|
|
, double(frameTime)*toMs
|
|
, double(min)*toMs
|
|
, double(max)*toMs
|
|
, freq/frameTime
|
|
);
|
|
|
|
const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
|
|
tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
|
|
, !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
|
|
, 0 != msaa ? '\xfe' : ' '
|
|
, 1<<msaa
|
|
, !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
|
|
);
|
|
|
|
double elapsedCpuMs = double(frameTime)*toMs;
|
|
tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d) "
|
|
, _render->m_numRenderItems
|
|
, statsKeyType[0]
|
|
, statsKeyType[1]
|
|
, elapsedCpuMs
|
|
, elapsedCpuMs > maxGpuElapsed ? '>' : '<'
|
|
, maxGpuElapsed
|
|
, maxGpuLatency
|
|
);
|
|
maxGpuLatency = 0;
|
|
maxGpuElapsed = 0.0;
|
|
|
|
for (uint32_t ii = 0; ii < Topology::Count; ++ii)
|
|
{
|
|
tvm.printf(10, pos++, 0x8b, " %10s: %7d (#inst: %5d), submitted: %7d, indirect %7d"
|
|
, getName(Topology::Enum(ii) )
|
|
, statsNumPrimsRendered[ii]
|
|
, statsNumInstances[ii]
|
|
, statsNumPrimsSubmitted[ii]
|
|
, statsNumDrawIndirect[ii]
|
|
);
|
|
}
|
|
|
|
if (NULL != m_renderDocDll)
|
|
{
|
|
tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
|
|
}
|
|
|
|
tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
|
|
// tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
|
|
tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
|
|
tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
|
|
|
|
pos++;
|
|
tvm.printf(10, pos++, 0x8b, " Occlusion queries: %3d ", m_occlusionQuery.m_control.available() );
|
|
|
|
pos++;
|
|
tvm.printf(10, pos++, 0x8b, " State cache: ");
|
|
tvm.printf(10, pos++, 0x8b, " Blend | DepthS | Input | Raster | Sampler ");
|
|
tvm.printf(10, pos++, 0x8b, " %6d | %6d | %6d | %6d | %6d "
|
|
, m_blendStateCache.getCount()
|
|
, m_depthStencilStateCache.getCount()
|
|
, m_inputLayoutCache.getCount()
|
|
, m_rasterizerStateCache.getCount()
|
|
, m_samplerStateCache.getCount()
|
|
);
|
|
pos++;
|
|
|
|
double captureMs = double(captureElapsed)*toMs;
|
|
tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
|
|
|
|
uint8_t attr[2] = { 0x8c, 0x8a };
|
|
uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
|
|
|
|
tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
|
|
tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
|
|
|
|
min = frameTime;
|
|
max = frameTime;
|
|
}
|
|
|
|
blit(this, _textVideoMemBlitter, tvm);
|
|
|
|
BGFX_D3D11_PROFILER_END();
|
|
}
|
|
else if (_render->m_debug & BGFX_DEBUG_TEXT)
|
|
{
|
|
BGFX_D3D11_PROFILER_BEGIN_LITERAL("debugtext", kColorFrame);
|
|
|
|
blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
|
|
|
|
BGFX_D3D11_PROFILER_END();
|
|
}
|
|
|
|
m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);
|
|
|
|
if (NULL != m_msaaRt)
|
|
{
|
|
ID3D11Texture2D* backBufferColor;
|
|
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBufferColor) );
|
|
deviceCtx->ResolveSubresource(backBufferColor, 0, m_msaaRt, 0, m_scd.format);
|
|
DX_RELEASE(backBufferColor, 0);
|
|
}
|
|
}
|
|
} /* namespace d3d11 */ } // namespace bgfx
|
|
|
|
#else
|
|
|
|
namespace bgfx { namespace d3d11
|
|
{
|
|
RendererContextI* rendererCreate(const Init& _init)
|
|
{
|
|
BX_UNUSED(_init);
|
|
return NULL;
|
|
}
|
|
|
|
void rendererDestroy()
|
|
{
|
|
}
|
|
} /* namespace d3d11 */ } // namespace bgfx
|
|
|
|
#endif // BGFX_CONFIG_RENDERER_DIRECT3D11
|