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Автор SHA1 Сообщение Дата
Mikko Alaluusua 8d61864050
Merge pull request #18 from patrickp-unity3d/master
Check for NAN when applying position from readback
2023-12-12 10:38:48 +02:00
Patrick Pelletier e7355e409c
Update Runtime/SkinAttachmentTarget.cs 2023-12-11 12:38:47 -05:00
Patrick Pelletier 198d3a9ce7
Update Runtime/SkinAttachmentTarget.cs 2023-12-11 12:38:18 -05:00
Patrick Pelletier c39fe2e600
Fix isnan when applying position from readback 2023-12-11 09:50:43 -05:00
Mikko.Alaluusua 069eda6c35 Fix 2023.3 compilation errors. 2023-12-07 08:55:58 +02:00
Mikko Alaluusua d4ee1039cd
Merge pull request #14 from patrickp-unity3d/ziva-human
Option for custom mesh baker
2023-08-21 16:28:21 +03:00
Mikko.Alaluusua be16549f02 allow NaNs in source data (insert dummy and log warning) 2023-08-17 08:29:53 +03:00
Mikko.Alaluusua 3dd6515e7c issue error when encountering invalid vertex data 2023-08-16 20:05:01 +03:00
Patrick Pelletier 1b08d1b1c1 option for custom mesh baker 2023-08-15 16:56:21 -04:00
Mikko.Alaluusua 7e16580774 remove unneeded include 2023-07-28 10:34:44 +03:00
Mikko.Alaluusua 2b49248490 remove normalizing tangent and normal vectors from skinned mesh (matches cpu when these are not normalized) 2023-06-21 11:12:43 +03:00
Mikko.Alaluusua 94924bccd9 don't issue error about skin gpu buffers not being present if the renderer is not visible 2023-05-10 10:53:57 +03:00
Mikko.Alaluusua 7128e9892c guard migration of broken data 2023-04-26 11:21:35 +03:00
Mikko.Alaluusua 919b28b722 fix shader warning 2023-03-24 17:19:55 +02:00
Mikko.Alaluusua a428364981 improve attachment resolve and bump attachment data resolve 2023-03-13 09:53:49 +02:00
Mikko.Alaluusua 6b418b58e3 Add the empty ShaderGraphs2022 folder and it's meta so the package manager flow will work 2023-03-09 15:46:22 +02:00
Mikko.Alaluusua 4ea1666c7b guard against nonexistent tangents 2023-03-09 08:08:59 +02:00
Mikko.Alaluusua 24fe2d295b move gpu readback from debug draw to after skinning callback. 2023-03-08 16:03:38 +02:00
Mikko.Alaluusua 89bd6ec579 Merge branch 'update_staging' 2023-03-07 16:44:05 +02:00
Mikko.Alaluusua 918d60134f Some bugfixes and better resolve for attachments 2023-03-07 16:43:18 +02:00
Mikko.Alaluusua cc13037d34 update readme 2022-11-08 15:08:28 +02:00
Mikko.Alaluusua c078c102a8 Add latest improvements for the package from Enemies project 2022-10-10 17:12:50 +03:00
Mikko.Alaluusua 9618b1a116 Add some fixes to snappers renderer and skinattachmenttarget and make the snappers shaders Rt compliant 2022-10-10 17:02:52 +03:00
Mikko.Alaluusua c085ee2886 latest changes to DHP 2022-09-22 17:57:05 +03:00
Rob Cupisz ab1d18b48e Remove the deprecated jobs package 2022-09-20 13:25:44 +02:00
Mikko.Alaluusua bf42e6e142 first batch of changes 2022-05-09 15:36:08 +03:00
Lasse Jon Fuglsang Pedersen 7c206157d3 fix forward-compatibility of NormalBufferBlurPass (2021.2+, tested against 2021.2.0b6) 2021-08-13 13:39:18 +02:00
Lasse Jon Fuglsang Pedersen 4a432f302b fix namespace related issues (2021.2+), fix NormalBufferBlurPass when HDRP RenderGraph is enabled (2020.2+), fix nullref issue when resolving disabled attachment 2021-03-22 19:23:04 +01:00
Lasse Jon Fuglsang Pedersen 5b01a94cce static targets include local scale 2020-11-23 15:27:51 +01:00
Lasse Jon Fuglsang Pedersen b349751ba5 fix issue with attachments to newly created mesh assets, fix issue with non-triangle mesh attachments 2020-11-19 19:49:04 +01:00
Lasse Jon Fuglsang Pedersen 1cd6d8641f improve forward-compatibility with HDRP 10.x.x 2020-11-02 23:35:39 +01:00
Lasse Jon Fuglsang Pedersen fc8e21bff9 add various improvements to frame fitting (target asset with different vertex count, threaded obj import, custom reference frame), add support for multiple face materials 2020-10-30 17:24:22 +01:00
Lasse Jon Fuglsang Pedersen 2aa5bc46b5 add specific release in package.json, bump timeline dependency to 1.2.17 2020-10-30 16:13:41 +01:00
Lasse Jon Fuglsang Pedersen d0e38c6385 add a few guards for better forward-compatibility 2020-10-30 16:13:00 +01:00
Lasse Jon Fuglsang Pedersen e615dc857b fix frame streams >2GB 2020-10-30 13:53:15 +01:00
Lasse Jon Fuglsang Pedersen ada280b4d1 fix visual glitch caused by attachment gizmos (enabling "root lines" caused starting index to be overwritten in subject), add dirty flag to root transform when using the revert transform hierarchy utility, add option in the head importer to also compact the imported rig 2020-07-20 16:10:36 +02:00
Lasse Jon Fuglsang Pedersen c6df20b16f update README.md and package.json 2020-05-12 00:21:28 +02:00
Lasse Jon Fuglsang Pedersen 50a7992ca8 update README.md and package.json 2020-05-12 00:14:27 +02:00
Lasse Jon Fuglsang Pedersen 3267d766ca fix include path 2020-05-11 17:08:48 +02:00
Lasse Jon Fuglsang Pedersen e81284f202 add utility for reverting transform hierarchy, simplify hash compare 2020-05-07 18:38:34 +02:00
Lasse Jon Fuglsang Pedersen 6bf2a0d99b fix blur pass not getting included in build 2020-05-07 18:35:43 +02:00
Lasse Jon Fuglsang Pedersen a157eb7731 fix masking issue 2020-05-07 18:35:01 +02:00
Lasse Jon Fuglsang Pedersen 8bc2892345 more cleanup, and bump to 2019.3.12f1 and HDRP 7.3.1 2020-05-03 21:56:09 +02:00
Lasse Jon Fuglsang Pedersen 90ed8b875c cleanup 2020-04-27 18:53:23 +02:00
Lasse Jon Fuglsang Pedersen 00c086607b moving files 2020-04-27 18:51:54 +02:00
Lasse Jon Fuglsang Pedersen 827a367964 move cone debug to gizmos 2020-04-21 12:31:27 +02:00
Lasse Jon Fuglsang Pedersen 00f857653a add visual eye setup + cleanup and dead code removal 2020-04-18 00:59:17 +02:00
Lasse Jon Fuglsang Pedersen d35553f822 fix cosmetic error on detaching specific attachment from attachment target UI 2020-04-14 11:48:53 +02:00
Lasse Jon Fuglsang Pedersen 03b0c49a8f support skinning renderers in attachments 2020-04-08 18:25:58 +02:00
Lasse Jon Fuglsang Pedersen 7427a02ac5 add safety checks to attachments, to prevent out of bounds addressing if e.g. underlying assets changed 2020-04-06 21:09:03 +02:00