The [2D Space Shooter Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/2DSpaceShooter) was a UNet sample that has been converted over to NGO. Check it out to learn more about physics movement and status effects using Netcode `NetworkVariables` and `ObjectPooling`.
The [Invaders Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/Invaders) was a UNet sample that has been converted over to NGO. Learn more about game flow, modes, unconventional networked movement, and using a shared timer in this sample.
See the [Client Driven Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/ClientDriven) to learn about client driven movements, networked physics, spawning vs in-scene placed `NetworkObjects`, and `NetworkObject` parenting.
Check out the new [Dynamic Addressables Network Prefabs Sample](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/tree/main/Basic/DynamicAddressablesNetworkPrefabs) to learn more about the dynamic prefab system, which allows us to add new spawnable network prefabs at runtime.
- You can download the latest versions these samples from our [Releases](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.bitesize/releases) page
- __Alternatively:__ select `Code` and select the 'Download Zip' option. Please note that this will download the branch you're currently viewing on Github
The bitesize samples are compatible with the latest Unity Long Term Support (LTS) editor version, currently [2021 LTS](https://unity.com/releases/2021-lts) and are supported on the Windows 10 and Mac OSX platforms. Please include standalone support for Windows/Mac in your installation.
**PLEASE NOTE:** You will also need Netcode for Game Objects to use these samples. See the [Installation Documentation](https://docs-multiplayer.unity3d.com/netcode/current/installation) to prepare your environment. You can also complete the [Get Started With NGO](https://docs-multiplayer.unity3d.com/netcode/current/tutorials/get-started-ngo) tutorial to familiarize yourself with Netcode For Game Objects.
For help, questions, networking advice, or discussions about Netcode for GameObjects and its samples, please join our [Discord Community](https://discord.gg/FM8SE9E) or create a post in the [Unity Multiplayer Forum](https://forum.unity.com/forums/netcode-for-gameobjects.661/).
If you have tried these samples already, please consider leaving us feedback [here](https://unitytech.typeform.com/bitesize)--it will only take a couple of minutes. Thanks!
[Boss Room](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/) is a fully functional co-op multiplayer RPG made with Unity Netcode. It is an educational sample designed to showcase typical netcode patterns that are frequently featured in similar multiplayer games.