com.unity.multiplayer.sampl.../.yamato/project.metafile

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# Platforms that will be tested. The first entry in this array will also
# be used for validation
test_platforms:
- name: win
type: Unity::VM
Added Dedicated Game Server Sample (experimental) (#160) * feat: dgs core [MTT-6058] (#1) * Creating base project based on NGO template * feat: adding dedicated server package to DGS sample [MTT-6834] (#2) * Adding dedicated server package * enabling content selection and stripping rendering, UI, and Audio components on servers * using multiplayer role instead of configuration to define if server or client * Adding scene bootstrapper from Boss Room * Adding multiplayerRoleRestricted attribute to relevant scripts * updating to MPPM 0.5.0 * refactored game application and gamestate to isolate client and server code * Adding min number of players to config and using max from config * Shutting down the server after game ends or all clients disconnect * setting vsync count to 0 on servers * setting multiplayer role when building via BuildProcessor.cs * updating project editor version to 2023.3.0a7 * Updating CLIArgParser to use CLI Arguments from DedicatedServer * removing port and server ip from config file * Adding default config to additional build files * enabling dedicated server build optimizations in player settings * feature: adding DGS sample to CI [MTT-7459] (#3) * split the pr trigger and build jobs in separate files * moving test-editors as fields under each project, and adding the dgs sample to projects * adding tests to CI * renaming project to remove spaces in name * Adding support to build Linux/Mac/Windows clients and servers through menus * feat: player character and base level design [MTT-6059][MTT-7372][MTT-6063] (#5) * adding com.unity.multiplayer.samples.coop package * Adding third person starter assets * adding back animation module and updating assembly dependencies * adding starter assets asmdef * creating player character * creating environment * cleaning up UI and adding quit button * adding menu toggle action * cleaning up disconnect flow * setting builds to windowed mode * Adding game menu * displaying number of connected players * feat: DGS Sample AI characters [MTT-6062] (#6) * creating basic AI character patrolling between points * using NetcodeHooks class for spawn and despawn hooks * extracting character geometry and skeleton to prefabs * replacing network variable with rpc * updating mac image to more recent one * feature: add readme to DGS sample (#7) * creating readme file * adding UGS setup instructions * syntax fixes and adding links to package docs * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * add details for how to use MPPM * clarifying local multiplayer flow * removing doc link to page that doesnt exist yet * clarifying how to use autoconnect mode * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * adding link to doc for port forwarding * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> * [Documentation] Removed useless section * [Documentation] Applied feedback from PR * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: updated readme with suggestions * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: Fixed typos --------- Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * Project version upgrade + mini fix [MTT-7789] (#10) * chore: updated project version to alpha 17 * chore: Updated multiplayer packages * chore: reserealized proejct settings * fix: stripped AICharacter animator component from server instances * chore: disabled default network prefabs generation [skip ci] * feat: removed Bootstrapper tool [MTT-7632] (#11) * feat: removed Bootstrapper tool and used serialized fields instead [MTT-7632] * fix: fixed faulty initialization due to race conditions * chore: added comments and error logs * Doors integration [MTT-6061] (#12) * importing door scripts, models and animations from boss room * adding doors to environment * changing match duration to 5 minutes * feat: Added logic that allows doors to be opened if at least one player is nearby, and to display the related UI on clients chore: removed FloorSwitch assets * feat: players can now be detected by doors when they collide * feat: added "OpenDoor" input detection * feat: doors open when a player asks them to do so --------- Co-authored-by: LPLafontaineB <louisphilippe.lb@unity3d.com> * chore: updated multiplayer packages to solve UGS integration issues * DGS door UI (#13) * feat: Added predicted and reconciled UI for InteractiveDoor * fix: fixed scaling of door interaction UI * chore: updated CI windows image --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * DGS readme corrections [MTT-7869] (#14) * chore: updated README * chore: Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Feature: Dedicated Game Server Sample Art Pass [MTT-7403] (#8) * URP settings updates: deleted 2D version and replaced with 3D version * added colors and landmarks to the enviro, reorganized enviro prefab * updated UI with stylesheet from other samples * Added character color shader * updated player colors * Color updates and the addition of player icons * Reorg of environment prefab, reimplementation of character numbers * deletion of unneeded assets * removed debugging method * adjusted URP asset to minimize shadow artifacts * environment tweaks * slightly update door UI * moved a pillar to be in desired position * chore: Updated NGO to 1.8.0 to match the version ran in the CI * deleted unused script * made unnecessarily public class internal, also cleaned out some redundant code --------- Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * [DGS] Unneded systems strip [MTT-8054] (#15) * chore: added missing newline to readme * chore: optimization. stripped out all default rendering, UI and audio components * Fixed incorrect CI settings (#16) * chore: fixed CI tests not running properly * chore: (CI) updated Windows image and added specific editor version * chore: (CI) updated mac image * chore: updated dedicated server and multiplayer play mode packages to 1.0.0 (#18) * chore: updated documentation links * chore: removed unneeded folders * chore: added instructions related to how to change the amount of players in a section [skip ci] --------- Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> Co-authored-by: Jil Franco <jillian.franco@unity3d.com>
2024-03-22 15:05:57 +03:00
image: package-ci/win10:v4.36.0
platform: StandaloneWindows64
flavor: b1.large
- name: mac
type: Unity::VM::osx
Added Dedicated Game Server Sample (experimental) (#160) * feat: dgs core [MTT-6058] (#1) * Creating base project based on NGO template * feat: adding dedicated server package to DGS sample [MTT-6834] (#2) * Adding dedicated server package * enabling content selection and stripping rendering, UI, and Audio components on servers * using multiplayer role instead of configuration to define if server or client * Adding scene bootstrapper from Boss Room * Adding multiplayerRoleRestricted attribute to relevant scripts * updating to MPPM 0.5.0 * refactored game application and gamestate to isolate client and server code * Adding min number of players to config and using max from config * Shutting down the server after game ends or all clients disconnect * setting vsync count to 0 on servers * setting multiplayer role when building via BuildProcessor.cs * updating project editor version to 2023.3.0a7 * Updating CLIArgParser to use CLI Arguments from DedicatedServer * removing port and server ip from config file * Adding default config to additional build files * enabling dedicated server build optimizations in player settings * feature: adding DGS sample to CI [MTT-7459] (#3) * split the pr trigger and build jobs in separate files * moving test-editors as fields under each project, and adding the dgs sample to projects * adding tests to CI * renaming project to remove spaces in name * Adding support to build Linux/Mac/Windows clients and servers through menus * feat: player character and base level design [MTT-6059][MTT-7372][MTT-6063] (#5) * adding com.unity.multiplayer.samples.coop package * Adding third person starter assets * adding back animation module and updating assembly dependencies * adding starter assets asmdef * creating player character * creating environment * cleaning up UI and adding quit button * adding menu toggle action * cleaning up disconnect flow * setting builds to windowed mode * Adding game menu * displaying number of connected players * feat: DGS Sample AI characters [MTT-6062] (#6) * creating basic AI character patrolling between points * using NetcodeHooks class for spawn and despawn hooks * extracting character geometry and skeleton to prefabs * replacing network variable with rpc * updating mac image to more recent one * feature: add readme to DGS sample (#7) * creating readme file * adding UGS setup instructions * syntax fixes and adding links to package docs * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * add details for how to use MPPM * clarifying local multiplayer flow * removing doc link to page that doesnt exist yet * clarifying how to use autoconnect mode * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * adding link to doc for port forwarding * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> * [Documentation] Removed useless section * [Documentation] Applied feedback from PR * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: updated readme with suggestions * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: Fixed typos --------- Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * Project version upgrade + mini fix [MTT-7789] (#10) * chore: updated project version to alpha 17 * chore: Updated multiplayer packages * chore: reserealized proejct settings * fix: stripped AICharacter animator component from server instances * chore: disabled default network prefabs generation [skip ci] * feat: removed Bootstrapper tool [MTT-7632] (#11) * feat: removed Bootstrapper tool and used serialized fields instead [MTT-7632] * fix: fixed faulty initialization due to race conditions * chore: added comments and error logs * Doors integration [MTT-6061] (#12) * importing door scripts, models and animations from boss room * adding doors to environment * changing match duration to 5 minutes * feat: Added logic that allows doors to be opened if at least one player is nearby, and to display the related UI on clients chore: removed FloorSwitch assets * feat: players can now be detected by doors when they collide * feat: added "OpenDoor" input detection * feat: doors open when a player asks them to do so --------- Co-authored-by: LPLafontaineB <louisphilippe.lb@unity3d.com> * chore: updated multiplayer packages to solve UGS integration issues * DGS door UI (#13) * feat: Added predicted and reconciled UI for InteractiveDoor * fix: fixed scaling of door interaction UI * chore: updated CI windows image --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * DGS readme corrections [MTT-7869] (#14) * chore: updated README * chore: Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Feature: Dedicated Game Server Sample Art Pass [MTT-7403] (#8) * URP settings updates: deleted 2D version and replaced with 3D version * added colors and landmarks to the enviro, reorganized enviro prefab * updated UI with stylesheet from other samples * Added character color shader * updated player colors * Color updates and the addition of player icons * Reorg of environment prefab, reimplementation of character numbers * deletion of unneeded assets * removed debugging method * adjusted URP asset to minimize shadow artifacts * environment tweaks * slightly update door UI * moved a pillar to be in desired position * chore: Updated NGO to 1.8.0 to match the version ran in the CI * deleted unused script * made unnecessarily public class internal, also cleaned out some redundant code --------- Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * [DGS] Unneded systems strip [MTT-8054] (#15) * chore: added missing newline to readme * chore: optimization. stripped out all default rendering, UI and audio components * Fixed incorrect CI settings (#16) * chore: fixed CI tests not running properly * chore: (CI) updated Windows image and added specific editor version * chore: (CI) updated mac image * chore: updated dedicated server and multiplayer play mode packages to 1.0.0 (#18) * chore: updated documentation links * chore: removed unneeded folders * chore: added instructions related to how to change the amount of players in a section [skip ci] --------- Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> Co-authored-by: Jil Franco <jillian.franco@unity3d.com>
2024-03-22 15:05:57 +03:00
image: package-ci/macos-13:v4
platform: StandaloneOSX
flavor: m1.mac
Added Dedicated Game Server Sample (experimental) (#160) * feat: dgs core [MTT-6058] (#1) * Creating base project based on NGO template * feat: adding dedicated server package to DGS sample [MTT-6834] (#2) * Adding dedicated server package * enabling content selection and stripping rendering, UI, and Audio components on servers * using multiplayer role instead of configuration to define if server or client * Adding scene bootstrapper from Boss Room * Adding multiplayerRoleRestricted attribute to relevant scripts * updating to MPPM 0.5.0 * refactored game application and gamestate to isolate client and server code * Adding min number of players to config and using max from config * Shutting down the server after game ends or all clients disconnect * setting vsync count to 0 on servers * setting multiplayer role when building via BuildProcessor.cs * updating project editor version to 2023.3.0a7 * Updating CLIArgParser to use CLI Arguments from DedicatedServer * removing port and server ip from config file * Adding default config to additional build files * enabling dedicated server build optimizations in player settings * feature: adding DGS sample to CI [MTT-7459] (#3) * split the pr trigger and build jobs in separate files * moving test-editors as fields under each project, and adding the dgs sample to projects * adding tests to CI * renaming project to remove spaces in name * Adding support to build Linux/Mac/Windows clients and servers through menus * feat: player character and base level design [MTT-6059][MTT-7372][MTT-6063] (#5) * adding com.unity.multiplayer.samples.coop package * Adding third person starter assets * adding back animation module and updating assembly dependencies * adding starter assets asmdef * creating player character * creating environment * cleaning up UI and adding quit button * adding menu toggle action * cleaning up disconnect flow * setting builds to windowed mode * Adding game menu * displaying number of connected players * feat: DGS Sample AI characters [MTT-6062] (#6) * creating basic AI character patrolling between points * using NetcodeHooks class for spawn and despawn hooks * extracting character geometry and skeleton to prefabs * replacing network variable with rpc * updating mac image to more recent one * feature: add readme to DGS sample (#7) * creating readme file * adding UGS setup instructions * syntax fixes and adding links to package docs * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * add details for how to use MPPM * clarifying local multiplayer flow * removing doc link to page that doesnt exist yet * clarifying how to use autoconnect mode * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * adding link to doc for port forwarding * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> * [Documentation] Removed useless section * [Documentation] Applied feedback from PR * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: updated readme with suggestions * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: Fixed typos --------- Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * Project version upgrade + mini fix [MTT-7789] (#10) * chore: updated project version to alpha 17 * chore: Updated multiplayer packages * chore: reserealized proejct settings * fix: stripped AICharacter animator component from server instances * chore: disabled default network prefabs generation [skip ci] * feat: removed Bootstrapper tool [MTT-7632] (#11) * feat: removed Bootstrapper tool and used serialized fields instead [MTT-7632] * fix: fixed faulty initialization due to race conditions * chore: added comments and error logs * Doors integration [MTT-6061] (#12) * importing door scripts, models and animations from boss room * adding doors to environment * changing match duration to 5 minutes * feat: Added logic that allows doors to be opened if at least one player is nearby, and to display the related UI on clients chore: removed FloorSwitch assets * feat: players can now be detected by doors when they collide * feat: added "OpenDoor" input detection * feat: doors open when a player asks them to do so --------- Co-authored-by: LPLafontaineB <louisphilippe.lb@unity3d.com> * chore: updated multiplayer packages to solve UGS integration issues * DGS door UI (#13) * feat: Added predicted and reconciled UI for InteractiveDoor * fix: fixed scaling of door interaction UI * chore: updated CI windows image --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * DGS readme corrections [MTT-7869] (#14) * chore: updated README * chore: Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Feature: Dedicated Game Server Sample Art Pass [MTT-7403] (#8) * URP settings updates: deleted 2D version and replaced with 3D version * added colors and landmarks to the enviro, reorganized enviro prefab * updated UI with stylesheet from other samples * Added character color shader * updated player colors * Color updates and the addition of player icons * Reorg of environment prefab, reimplementation of character numbers * deletion of unneeded assets * removed debugging method * adjusted URP asset to minimize shadow artifacts * environment tweaks * slightly update door UI * moved a pillar to be in desired position * chore: Updated NGO to 1.8.0 to match the version ran in the CI * deleted unused script * made unnecessarily public class internal, also cleaned out some redundant code --------- Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * [DGS] Unneded systems strip [MTT-8054] (#15) * chore: added missing newline to readme * chore: optimization. stripped out all default rendering, UI and audio components * Fixed incorrect CI settings (#16) * chore: fixed CI tests not running properly * chore: (CI) updated Windows image and added specific editor version * chore: (CI) updated mac image * chore: updated dedicated server and multiplayer play mode packages to 1.0.0 (#18) * chore: updated documentation links * chore: removed unneeded folders * chore: added instructions related to how to change the amount of players in a section [skip ci] --------- Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> Co-authored-by: Jil Franco <jillian.franco@unity3d.com>
2024-03-22 15:05:57 +03:00
# Projects within the repository that will be tested. Name will be used for job ids, so it should not contain spaces/non-supported characters
# The test-editors field is for editors where tests will happen. The first entry of this array is also used
# for validation. Therefore, **do not** put an older V1-lifecycle ver. like 2020.x or 2019.x on top of 'test_editors'
projects:
- name: 2dspaceshooter
path: Basic/2DSpaceShooter
Added Dedicated Game Server Sample (experimental) (#160) * feat: dgs core [MTT-6058] (#1) * Creating base project based on NGO template * feat: adding dedicated server package to DGS sample [MTT-6834] (#2) * Adding dedicated server package * enabling content selection and stripping rendering, UI, and Audio components on servers * using multiplayer role instead of configuration to define if server or client * Adding scene bootstrapper from Boss Room * Adding multiplayerRoleRestricted attribute to relevant scripts * updating to MPPM 0.5.0 * refactored game application and gamestate to isolate client and server code * Adding min number of players to config and using max from config * Shutting down the server after game ends or all clients disconnect * setting vsync count to 0 on servers * setting multiplayer role when building via BuildProcessor.cs * updating project editor version to 2023.3.0a7 * Updating CLIArgParser to use CLI Arguments from DedicatedServer * removing port and server ip from config file * Adding default config to additional build files * enabling dedicated server build optimizations in player settings * feature: adding DGS sample to CI [MTT-7459] (#3) * split the pr trigger and build jobs in separate files * moving test-editors as fields under each project, and adding the dgs sample to projects * adding tests to CI * renaming project to remove spaces in name * Adding support to build Linux/Mac/Windows clients and servers through menus * feat: player character and base level design [MTT-6059][MTT-7372][MTT-6063] (#5) * adding com.unity.multiplayer.samples.coop package * Adding third person starter assets * adding back animation module and updating assembly dependencies * adding starter assets asmdef * creating player character * creating environment * cleaning up UI and adding quit button * adding menu toggle action * cleaning up disconnect flow * setting builds to windowed mode * Adding game menu * displaying number of connected players * feat: DGS Sample AI characters [MTT-6062] (#6) * creating basic AI character patrolling between points * using NetcodeHooks class for spawn and despawn hooks * extracting character geometry and skeleton to prefabs * replacing network variable with rpc * updating mac image to more recent one * feature: add readme to DGS sample (#7) * creating readme file * adding UGS setup instructions * syntax fixes and adding links to package docs * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * add details for how to use MPPM * clarifying local multiplayer flow * removing doc link to page that doesnt exist yet * clarifying how to use autoconnect mode * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * adding link to doc for port forwarding * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> * [Documentation] Removed useless section * [Documentation] Applied feedback from PR * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: updated readme with suggestions * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: Fixed typos --------- Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * Project version upgrade + mini fix [MTT-7789] (#10) * chore: updated project version to alpha 17 * chore: Updated multiplayer packages * chore: reserealized proejct settings * fix: stripped AICharacter animator component from server instances * chore: disabled default network prefabs generation [skip ci] * feat: removed Bootstrapper tool [MTT-7632] (#11) * feat: removed Bootstrapper tool and used serialized fields instead [MTT-7632] * fix: fixed faulty initialization due to race conditions * chore: added comments and error logs * Doors integration [MTT-6061] (#12) * importing door scripts, models and animations from boss room * adding doors to environment * changing match duration to 5 minutes * feat: Added logic that allows doors to be opened if at least one player is nearby, and to display the related UI on clients chore: removed FloorSwitch assets * feat: players can now be detected by doors when they collide * feat: added "OpenDoor" input detection * feat: doors open when a player asks them to do so --------- Co-authored-by: LPLafontaineB <louisphilippe.lb@unity3d.com> * chore: updated multiplayer packages to solve UGS integration issues * DGS door UI (#13) * feat: Added predicted and reconciled UI for InteractiveDoor * fix: fixed scaling of door interaction UI * chore: updated CI windows image --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * DGS readme corrections [MTT-7869] (#14) * chore: updated README * chore: Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Feature: Dedicated Game Server Sample Art Pass [MTT-7403] (#8) * URP settings updates: deleted 2D version and replaced with 3D version * added colors and landmarks to the enviro, reorganized enviro prefab * updated UI with stylesheet from other samples * Added character color shader * updated player colors * Color updates and the addition of player icons * Reorg of environment prefab, reimplementation of character numbers * deletion of unneeded assets * removed debugging method * adjusted URP asset to minimize shadow artifacts * environment tweaks * slightly update door UI * moved a pillar to be in desired position * chore: Updated NGO to 1.8.0 to match the version ran in the CI * deleted unused script * made unnecessarily public class internal, also cleaned out some redundant code --------- Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * [DGS] Unneded systems strip [MTT-8054] (#15) * chore: added missing newline to readme * chore: optimization. stripped out all default rendering, UI and audio components * Fixed incorrect CI settings (#16) * chore: fixed CI tests not running properly * chore: (CI) updated Windows image and added specific editor version * chore: (CI) updated mac image * chore: updated dedicated server and multiplayer play mode packages to 1.0.0 (#18) * chore: updated documentation links * chore: removed unneeded folders * chore: added instructions related to how to change the amount of players in a section [skip ci] --------- Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> Co-authored-by: Jil Franco <jillian.franco@unity3d.com>
2024-03-22 15:05:57 +03:00
test_editors:
- 2022.3
run_editor_tests: !!bool false
run_playmode_tests: !!bool false
test_filter:
- name: clientdriven
path: Basic/ClientDriven
Added Dedicated Game Server Sample (experimental) (#160) * feat: dgs core [MTT-6058] (#1) * Creating base project based on NGO template * feat: adding dedicated server package to DGS sample [MTT-6834] (#2) * Adding dedicated server package * enabling content selection and stripping rendering, UI, and Audio components on servers * using multiplayer role instead of configuration to define if server or client * Adding scene bootstrapper from Boss Room * Adding multiplayerRoleRestricted attribute to relevant scripts * updating to MPPM 0.5.0 * refactored game application and gamestate to isolate client and server code * Adding min number of players to config and using max from config * Shutting down the server after game ends or all clients disconnect * setting vsync count to 0 on servers * setting multiplayer role when building via BuildProcessor.cs * updating project editor version to 2023.3.0a7 * Updating CLIArgParser to use CLI Arguments from DedicatedServer * removing port and server ip from config file * Adding default config to additional build files * enabling dedicated server build optimizations in player settings * feature: adding DGS sample to CI [MTT-7459] (#3) * split the pr trigger and build jobs in separate files * moving test-editors as fields under each project, and adding the dgs sample to projects * adding tests to CI * renaming project to remove spaces in name * Adding support to build Linux/Mac/Windows clients and servers through menus * feat: player character and base level design [MTT-6059][MTT-7372][MTT-6063] (#5) * adding com.unity.multiplayer.samples.coop package * Adding third person starter assets * adding back animation module and updating assembly dependencies * adding starter assets asmdef * creating player character * creating environment * cleaning up UI and adding quit button * adding menu toggle action * cleaning up disconnect flow * setting builds to windowed mode * Adding game menu * displaying number of connected players * feat: DGS Sample AI characters [MTT-6062] (#6) * creating basic AI character patrolling between points * using NetcodeHooks class for spawn and despawn hooks * extracting character geometry and skeleton to prefabs * replacing network variable with rpc * updating mac image to more recent one * feature: add readme to DGS sample (#7) * creating readme file * adding UGS setup instructions * syntax fixes and adding links to package docs * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * add details for how to use MPPM * clarifying local multiplayer flow * removing doc link to page that doesnt exist yet * clarifying how to use autoconnect mode * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * adding link to doc for port forwarding * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> * [Documentation] Removed useless section * [Documentation] Applied feedback from PR * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: updated readme with suggestions * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: Fixed typos --------- Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * Project version upgrade + mini fix [MTT-7789] (#10) * chore: updated project version to alpha 17 * chore: Updated multiplayer packages * chore: reserealized proejct settings * fix: stripped AICharacter animator component from server instances * chore: disabled default network prefabs generation [skip ci] * feat: removed Bootstrapper tool [MTT-7632] (#11) * feat: removed Bootstrapper tool and used serialized fields instead [MTT-7632] * fix: fixed faulty initialization due to race conditions * chore: added comments and error logs * Doors integration [MTT-6061] (#12) * importing door scripts, models and animations from boss room * adding doors to environment * changing match duration to 5 minutes * feat: Added logic that allows doors to be opened if at least one player is nearby, and to display the related UI on clients chore: removed FloorSwitch assets * feat: players can now be detected by doors when they collide * feat: added "OpenDoor" input detection * feat: doors open when a player asks them to do so --------- Co-authored-by: LPLafontaineB <louisphilippe.lb@unity3d.com> * chore: updated multiplayer packages to solve UGS integration issues * DGS door UI (#13) * feat: Added predicted and reconciled UI for InteractiveDoor * fix: fixed scaling of door interaction UI * chore: updated CI windows image --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * DGS readme corrections [MTT-7869] (#14) * chore: updated README * chore: Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Feature: Dedicated Game Server Sample Art Pass [MTT-7403] (#8) * URP settings updates: deleted 2D version and replaced with 3D version * added colors and landmarks to the enviro, reorganized enviro prefab * updated UI with stylesheet from other samples * Added character color shader * updated player colors * Color updates and the addition of player icons * Reorg of environment prefab, reimplementation of character numbers * deletion of unneeded assets * removed debugging method * adjusted URP asset to minimize shadow artifacts * environment tweaks * slightly update door UI * moved a pillar to be in desired position * chore: Updated NGO to 1.8.0 to match the version ran in the CI * deleted unused script * made unnecessarily public class internal, also cleaned out some redundant code --------- Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * [DGS] Unneded systems strip [MTT-8054] (#15) * chore: added missing newline to readme * chore: optimization. stripped out all default rendering, UI and audio components * Fixed incorrect CI settings (#16) * chore: fixed CI tests not running properly * chore: (CI) updated Windows image and added specific editor version * chore: (CI) updated mac image * chore: updated dedicated server and multiplayer play mode packages to 1.0.0 (#18) * chore: updated documentation links * chore: removed unneeded folders * chore: added instructions related to how to change the amount of players in a section [skip ci] --------- Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> Co-authored-by: Jil Franco <jillian.franco@unity3d.com>
2024-03-22 15:05:57 +03:00
test_editors:
- 2022.3
run_editor_tests: !!bool false
run_playmode_tests: !!bool false
test_filter:
- name: dynamicaddressablesnetworkprefabs
Sample: API diorama (#71) * [Project] ParrelSync's cloens are gitignored * [Feature] Added an example scene with basic character controller and connection functionality [Project] Added TextMeshPro's assets * [Optimization] Marked environemnt objects as static, moved them to another layer which doesn't self-collide * [Feature] Added a script to manage and change the color of a ColoredCube using NetworkVariables and RPCs [Project] Added ColoredCube prefab [Project] Grouped assets specific to this scene under a specific folder * [Refactoring] Code cleanup * [Project] Added SpriteEditor package * [UI] Added a SpeechBubble to the objects in the scene to better explain what they do * [Feature] Cubes speech bubbles only appear when the local player is close enough to them * [Project] Removed unneeded packages and added URP package * [Project] Converted materials to URP * [VFX] Added Post processing * [Documentation] (API Diorama) Added README * [UI] (API Diorama) The color of the button representing the selected network mode (Host/Client/Server) changes when a network mode is selected * [UI] (API Diorama) (no patch) Improved polishing of the buttons used to start the Networked session [UI] Added a game UI that explains the controls * [Tutorial] (API Diorama) Added Welcome Dialog [Project] (API Diorama) Added In-editor tutorial packages * [Tutorial] (API Diorama) Added external links to the table of content [Tutorial] (WIP) (API Diorama) Added first steps of tutorial 1 [UX] (API Diorama) Unlocked mouse while a player character is in the scene * [Bugfix] (no patch) (API Diorama) Removed duplicated audio listener * [Bugfix] (no patch) (API Diorama) Fixed player not reacting to input * [UI] (no patch) (API Diorama) Moved Color Manager script higher in the ColoredCube's inspector for visibility * [Tutorial] (API Diorama) Added a tutorial about NetworkVariables and RPCs * [Project] Fixed player prefab's layer * [Project] Classes cleanup * [Project] Added UnitySceneReference package * [Feature] Added a screen selection scene [Project] Renamed existing scenes to match their purpose * [Project] Updated executable name and default resolution * [System] Elements of the screen selection can now have images * [Project] Added representative image for the "NetworkVariable Vs RPC" scene * [Tutorial] Selecting "i'll explore on my own" in the welcome dialog will open the diorama selection scene * [Project] Added documentation * [CI] Added Pull request template * [Tutorial] (no patch) Added Github issues link to the table of content * [Tutorial] (no patch) Mentioned ParrelSync at the end of the tutorial * [Project] Updated NGO to 1.2.0 * [Project] Removed custom implementation fo ClientNetworkAnimator to use the one from BossRoom instead * [Bugfix] (no patch) Fixed wrong layers of scene objects that caused players to interact weirdly with them * [Bugfix] (no patch) Fixed OnServerChangeColorServerRpc being invokable only by the host * [Refactoring] Removed dead code * [Project] (no patch) Moved pull request template to the root of the repository * [Project] Changed the structure of the project to make it easier to find Diorama scenes * [Project] Moved reusable assets and APIs to the common folder * [Project] Added boilerplate scene for "NetworkVariables" example * [Feature] Added custom data types synchronization example to the NetworkVariables example scene * [Tutorials] (API Diorama) Grouped tutorial in a specific category of the Table Of Content [Tutorial] (API Diorama) Added a tutorial about NetworkVariables and RPCs * [Project] Removed unneeded prefab * [Feature] (API Diorama) Added a new scene to display the usage of RPCs [Project] (API Diorama) Moved SpeechBubble prefab and scripts to the Common folder [project] Updated build settings to include the new scene * [Tutorials] (API Diorama) Fixed typo * [Tutorials] (API Diorama) Completion Dialogs no longer self-close after an option that opens an external link is selected [Tutorials] (API Diorama) Added tutorial for RPCs scene * [UI] (API Diorama) Added a "Disconnect" button [System] Handled disconnection case in script behaviours * [Change] Used non-swear words as swear words [Change] Changed usernames * [Bugfix] Fixed NetworkObjects not being despawned upon server disconnection * [Bugfix] Fixed missing status checks in server-managed networked classes * [Refactoring] Fixed typo * [UI] Improved clarity of instructions in the UI [UI] Fixed UI scaling issues at different resolutions * [UI] Added a "Quit scene" button to go back to the Selection screen from any scene while playing * [Bugfix] (API Diorama) Fixed multiple NetworkManager staying around when switching between scenes after a disconnection * [Bugfix] (API Diorama) Fixed ptotential NullReferenceException when disconnecting * [Tutorial] Improved clarity around why selecting the Host mode is what the tutorials recommend [skip ci] * [UI] Added a "server-only" overlay for when a the scenes are running in server-only mode * [Refactoring] Removed dead code * [Refactoring] Renamed ChatManager to MoodManager so that users don't think that we're suggesting a production-ready implementation of a Chat [Project] Moved PositionOffsetKeeper to an utils folder * [Tutorial] Fixed typo Co-authored-by: LPLafontaineB <louisphilippe.lb@unity.com> * [UI] Added more information in the server-only overlay * [Refatoring] Removed dead code * [Project] Grouped common scene objects under an "Environment" prefab * [Project] Added an editor-only scene light in the selection screen to avoid light artifacts when switching scenes * [Project] Moved animations to common folder * [Projcet] (API Diorama) Added ProximityChecks Diorama Scene (WIP) * [Project] (Diorama) Added Proximity Checks Diorama to the Selection Screen and build settings * [UI] (no patch) (Diorama) Added a dynamic visual indicator of Proximity range in the ProximityChecks scene * [System] (Diorama) Made NetvarVsRPC scene character-free * [Project] Enabled connetion approval in RPC scene to allow custom spawn logic [Project] Added barebone Player prefab to RPC scene [Tutorial] Updated RPC tutorial [Feature] Players in RPC scene spawn at random positions to not overlap * [Tutorial] Added tutorial for proximity checks and local interactions * [Tutorial] Copy adjustements + Added highlighting to relevant scripts in project browser * Update Basic/APIDiorama/Assets/Common/Scripts/DioramaUtilities.cs Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com> * Update Basic/APIDiorama/Assets/UseCaseSamples/NetworkVariables/Scripts/CharacterManager.cs Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com> * Update Basic/APIDiorama/Assets/UseCaseSamples/ProximityChecks/Scripts/ProximityChecker.cs Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> * [Project] Removed unnecessary files and dependencies * [Project] Removed unneeded files [skip ci] * [Refactoring] Minor refactorings, removed unneeded files * [System] Added examples about using ProximityChecker events instead of polling * [Refactoring] Removed unnecessary code for GameUI's initialization * [Project] asmdef references are now by name instead of GUID * [Refactoring] Improved PlayerSpawnManager example * [Project] Updated readme * [Project] Fixed typos * [Refactoring] Displayed usage of NetworkManager.Singleton.LocalClient.PlayerObject in ProximityChecker to double down on netcode-specific learnings * [Project] Removed "devlocker.utils.scenereference" package * [Project] Added more in-code explanations. * [Bugfix] Updated scene names in SelectionScreen * [Project] Removed dead references * [Project] Fixed typo * [Project] Removed Third Party Notice [skip ci] * [Project] Updated PR template [skip ci] * [Refactoring] Added customized namespaces to each diorama * [Project] Added third party notices for ParrelSync * Added basic project tests (#115) * [CI] Added tests to ensure no broken assets or scene references are shipped * [CI] Added APIDiorama to CI * Feature: Art Pass [MTT-5907] (#133) * first pass of art pass * ui and material color tweaks and button outline implementation * updated spawned obj color * fixed lighting in this scene * background color lighted slightly * updated welcome dialog art * updated tutorial thumbnail images * scene and tutorial thumbnail image updates * updated rpc and netvar vs rpc images per comments * updated texture type * updated the images to be a little be more polished and also updated image types * (Api diorama) Updated to latest LTS and NGO (#MTT-6884) (#137) [Project] Updated to latest 2022 LTS [Tutorial] Enabled tutorial welcome dialog at startup Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * Renamed "Api diorama" into "Multiplayer Use Cases" (#MTT-6885) (#141) * [Refactoring] Renamed to "MultiplayerUseCase" all code-related references to "APIDiorama" * [Project] Renamed "APIDiorama" folder into "Multiplayer Use Cases" [Tutorial] Fixed Scritps not being highlighted properly in the inspector during tutorials * [Documentation] minor fix * [Project] Enabled IET welcome dialog at first startup --------- Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * [CI] Updated CI script to reference 2022 LTS and the renamed project * [Project] Moved "Multiplayer Use Cases" sample to the Experimental folder * [Project] Updated readme * [CI] Fixed path of Multiplayer Use Cases sample in project.metafile * Update Experimental/MultiplayerUseCases/Packages/manifest.json Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> * [Project] Updated packages --------- Co-authored-by: LPLafontaineB <louisphilippe.lb@unity.com> Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com> Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> Co-authored-by: Jil Franco <89089503+jilfranco-unity@users.noreply.github.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com>
2023-10-02 21:21:48 +03:00
path: Basic/DynamicAddressablesNetworkPrefabs
Added Dedicated Game Server Sample (experimental) (#160) * feat: dgs core [MTT-6058] (#1) * Creating base project based on NGO template * feat: adding dedicated server package to DGS sample [MTT-6834] (#2) * Adding dedicated server package * enabling content selection and stripping rendering, UI, and Audio components on servers * using multiplayer role instead of configuration to define if server or client * Adding scene bootstrapper from Boss Room * Adding multiplayerRoleRestricted attribute to relevant scripts * updating to MPPM 0.5.0 * refactored game application and gamestate to isolate client and server code * Adding min number of players to config and using max from config * Shutting down the server after game ends or all clients disconnect * setting vsync count to 0 on servers * setting multiplayer role when building via BuildProcessor.cs * updating project editor version to 2023.3.0a7 * Updating CLIArgParser to use CLI Arguments from DedicatedServer * removing port and server ip from config file * Adding default config to additional build files * enabling dedicated server build optimizations in player settings * feature: adding DGS sample to CI [MTT-7459] (#3) * split the pr trigger and build jobs in separate files * moving test-editors as fields under each project, and adding the dgs sample to projects * adding tests to CI * renaming project to remove spaces in name * Adding support to build Linux/Mac/Windows clients and servers through menus * feat: player character and base level design [MTT-6059][MTT-7372][MTT-6063] (#5) * adding com.unity.multiplayer.samples.coop package * Adding third person starter assets * adding back animation module and updating assembly dependencies * adding starter assets asmdef * creating player character * creating environment * cleaning up UI and adding quit button * adding menu toggle action * cleaning up disconnect flow * setting builds to windowed mode * Adding game menu * displaying number of connected players * feat: DGS Sample AI characters [MTT-6062] (#6) * creating basic AI character patrolling between points * using NetcodeHooks class for spawn and despawn hooks * extracting character geometry and skeleton to prefabs * replacing network variable with rpc * updating mac image to more recent one * feature: add readme to DGS sample (#7) * creating readme file * adding UGS setup instructions * syntax fixes and adding links to package docs * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * add details for how to use MPPM * clarifying local multiplayer flow * removing doc link to page that doesnt exist yet * clarifying how to use autoconnect mode * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * adding link to doc for port forwarding * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> * [Documentation] Removed useless section * [Documentation] Applied feedback from PR * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: updated readme with suggestions * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: Fixed typos --------- Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * Project version upgrade + mini fix [MTT-7789] (#10) * chore: updated project version to alpha 17 * chore: Updated multiplayer packages * chore: reserealized proejct settings * fix: stripped AICharacter animator component from server instances * chore: disabled default network prefabs generation [skip ci] * feat: removed Bootstrapper tool [MTT-7632] (#11) * feat: removed Bootstrapper tool and used serialized fields instead [MTT-7632] * fix: fixed faulty initialization due to race conditions * chore: added comments and error logs * Doors integration [MTT-6061] (#12) * importing door scripts, models and animations from boss room * adding doors to environment * changing match duration to 5 minutes * feat: Added logic that allows doors to be opened if at least one player is nearby, and to display the related UI on clients chore: removed FloorSwitch assets * feat: players can now be detected by doors when they collide * feat: added "OpenDoor" input detection * feat: doors open when a player asks them to do so --------- Co-authored-by: LPLafontaineB <louisphilippe.lb@unity3d.com> * chore: updated multiplayer packages to solve UGS integration issues * DGS door UI (#13) * feat: Added predicted and reconciled UI for InteractiveDoor * fix: fixed scaling of door interaction UI * chore: updated CI windows image --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * DGS readme corrections [MTT-7869] (#14) * chore: updated README * chore: Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Feature: Dedicated Game Server Sample Art Pass [MTT-7403] (#8) * URP settings updates: deleted 2D version and replaced with 3D version * added colors and landmarks to the enviro, reorganized enviro prefab * updated UI with stylesheet from other samples * Added character color shader * updated player colors * Color updates and the addition of player icons * Reorg of environment prefab, reimplementation of character numbers * deletion of unneeded assets * removed debugging method * adjusted URP asset to minimize shadow artifacts * environment tweaks * slightly update door UI * moved a pillar to be in desired position * chore: Updated NGO to 1.8.0 to match the version ran in the CI * deleted unused script * made unnecessarily public class internal, also cleaned out some redundant code --------- Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * [DGS] Unneded systems strip [MTT-8054] (#15) * chore: added missing newline to readme * chore: optimization. stripped out all default rendering, UI and audio components * Fixed incorrect CI settings (#16) * chore: fixed CI tests not running properly * chore: (CI) updated Windows image and added specific editor version * chore: (CI) updated mac image * chore: updated dedicated server and multiplayer play mode packages to 1.0.0 (#18) * chore: updated documentation links * chore: removed unneeded folders * chore: added instructions related to how to change the amount of players in a section [skip ci] --------- Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> Co-authored-by: Jil Franco <jillian.franco@unity3d.com>
2024-03-22 15:05:57 +03:00
test_editors:
- 2022.3
run_editor_tests: !!bool false
run_playmode_tests: !!bool false
test_filter:
- name: dedicatedgameserver
path: Experimental/DedicatedGameServer
test_editors:
2024-07-31 00:12:59 +03:00
- trunk
Added Dedicated Game Server Sample (experimental) (#160) * feat: dgs core [MTT-6058] (#1) * Creating base project based on NGO template * feat: adding dedicated server package to DGS sample [MTT-6834] (#2) * Adding dedicated server package * enabling content selection and stripping rendering, UI, and Audio components on servers * using multiplayer role instead of configuration to define if server or client * Adding scene bootstrapper from Boss Room * Adding multiplayerRoleRestricted attribute to relevant scripts * updating to MPPM 0.5.0 * refactored game application and gamestate to isolate client and server code * Adding min number of players to config and using max from config * Shutting down the server after game ends or all clients disconnect * setting vsync count to 0 on servers * setting multiplayer role when building via BuildProcessor.cs * updating project editor version to 2023.3.0a7 * Updating CLIArgParser to use CLI Arguments from DedicatedServer * removing port and server ip from config file * Adding default config to additional build files * enabling dedicated server build optimizations in player settings * feature: adding DGS sample to CI [MTT-7459] (#3) * split the pr trigger and build jobs in separate files * moving test-editors as fields under each project, and adding the dgs sample to projects * adding tests to CI * renaming project to remove spaces in name * Adding support to build Linux/Mac/Windows clients and servers through menus * feat: player character and base level design [MTT-6059][MTT-7372][MTT-6063] (#5) * adding com.unity.multiplayer.samples.coop package * Adding third person starter assets * adding back animation module and updating assembly dependencies * adding starter assets asmdef * creating player character * creating environment * cleaning up UI and adding quit button * adding menu toggle action * cleaning up disconnect flow * setting builds to windowed mode * Adding game menu * displaying number of connected players * feat: DGS Sample AI characters [MTT-6062] (#6) * creating basic AI character patrolling between points * using NetcodeHooks class for spawn and despawn hooks * extracting character geometry and skeleton to prefabs * replacing network variable with rpc * updating mac image to more recent one * feature: add readme to DGS sample (#7) * creating readme file * adding UGS setup instructions * syntax fixes and adding links to package docs * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * add details for how to use MPPM * clarifying local multiplayer flow * removing doc link to page that doesnt exist yet * clarifying how to use autoconnect mode * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * adding link to doc for port forwarding * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> * [Documentation] Removed useless section * [Documentation] Applied feedback from PR * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: updated readme with suggestions * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: Fixed typos --------- Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * Project version upgrade + mini fix [MTT-7789] (#10) * chore: updated project version to alpha 17 * chore: Updated multiplayer packages * chore: reserealized proejct settings * fix: stripped AICharacter animator component from server instances * chore: disabled default network prefabs generation [skip ci] * feat: removed Bootstrapper tool [MTT-7632] (#11) * feat: removed Bootstrapper tool and used serialized fields instead [MTT-7632] * fix: fixed faulty initialization due to race conditions * chore: added comments and error logs * Doors integration [MTT-6061] (#12) * importing door scripts, models and animations from boss room * adding doors to environment * changing match duration to 5 minutes * feat: Added logic that allows doors to be opened if at least one player is nearby, and to display the related UI on clients chore: removed FloorSwitch assets * feat: players can now be detected by doors when they collide * feat: added "OpenDoor" input detection * feat: doors open when a player asks them to do so --------- Co-authored-by: LPLafontaineB <louisphilippe.lb@unity3d.com> * chore: updated multiplayer packages to solve UGS integration issues * DGS door UI (#13) * feat: Added predicted and reconciled UI for InteractiveDoor * fix: fixed scaling of door interaction UI * chore: updated CI windows image --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * DGS readme corrections [MTT-7869] (#14) * chore: updated README * chore: Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Feature: Dedicated Game Server Sample Art Pass [MTT-7403] (#8) * URP settings updates: deleted 2D version and replaced with 3D version * added colors and landmarks to the enviro, reorganized enviro prefab * updated UI with stylesheet from other samples * Added character color shader * updated player colors * Color updates and the addition of player icons * Reorg of environment prefab, reimplementation of character numbers * deletion of unneeded assets * removed debugging method * adjusted URP asset to minimize shadow artifacts * environment tweaks * slightly update door UI * moved a pillar to be in desired position * chore: Updated NGO to 1.8.0 to match the version ran in the CI * deleted unused script * made unnecessarily public class internal, also cleaned out some redundant code --------- Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * [DGS] Unneded systems strip [MTT-8054] (#15) * chore: added missing newline to readme * chore: optimization. stripped out all default rendering, UI and audio components * Fixed incorrect CI settings (#16) * chore: fixed CI tests not running properly * chore: (CI) updated Windows image and added specific editor version * chore: (CI) updated mac image * chore: updated dedicated server and multiplayer play mode packages to 1.0.0 (#18) * chore: updated documentation links * chore: removed unneeded folders * chore: added instructions related to how to change the amount of players in a section [skip ci] --------- Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> Co-authored-by: Jil Franco <jillian.franco@unity3d.com>
2024-03-22 15:05:57 +03:00
run_editor_tests: !!bool false
run_playmode_tests: !!bool true
test_filter: Unity.DedicatedGameServerSample.Tests
Sample: API diorama (#71) * [Project] ParrelSync's cloens are gitignored * [Feature] Added an example scene with basic character controller and connection functionality [Project] Added TextMeshPro's assets * [Optimization] Marked environemnt objects as static, moved them to another layer which doesn't self-collide * [Feature] Added a script to manage and change the color of a ColoredCube using NetworkVariables and RPCs [Project] Added ColoredCube prefab [Project] Grouped assets specific to this scene under a specific folder * [Refactoring] Code cleanup * [Project] Added SpriteEditor package * [UI] Added a SpeechBubble to the objects in the scene to better explain what they do * [Feature] Cubes speech bubbles only appear when the local player is close enough to them * [Project] Removed unneeded packages and added URP package * [Project] Converted materials to URP * [VFX] Added Post processing * [Documentation] (API Diorama) Added README * [UI] (API Diorama) The color of the button representing the selected network mode (Host/Client/Server) changes when a network mode is selected * [UI] (API Diorama) (no patch) Improved polishing of the buttons used to start the Networked session [UI] Added a game UI that explains the controls * [Tutorial] (API Diorama) Added Welcome Dialog [Project] (API Diorama) Added In-editor tutorial packages * [Tutorial] (API Diorama) Added external links to the table of content [Tutorial] (WIP) (API Diorama) Added first steps of tutorial 1 [UX] (API Diorama) Unlocked mouse while a player character is in the scene * [Bugfix] (no patch) (API Diorama) Removed duplicated audio listener * [Bugfix] (no patch) (API Diorama) Fixed player not reacting to input * [UI] (no patch) (API Diorama) Moved Color Manager script higher in the ColoredCube's inspector for visibility * [Tutorial] (API Diorama) Added a tutorial about NetworkVariables and RPCs * [Project] Fixed player prefab's layer * [Project] Classes cleanup * [Project] Added UnitySceneReference package * [Feature] Added a screen selection scene [Project] Renamed existing scenes to match their purpose * [Project] Updated executable name and default resolution * [System] Elements of the screen selection can now have images * [Project] Added representative image for the "NetworkVariable Vs RPC" scene * [Tutorial] Selecting "i'll explore on my own" in the welcome dialog will open the diorama selection scene * [Project] Added documentation * [CI] Added Pull request template * [Tutorial] (no patch) Added Github issues link to the table of content * [Tutorial] (no patch) Mentioned ParrelSync at the end of the tutorial * [Project] Updated NGO to 1.2.0 * [Project] Removed custom implementation fo ClientNetworkAnimator to use the one from BossRoom instead * [Bugfix] (no patch) Fixed wrong layers of scene objects that caused players to interact weirdly with them * [Bugfix] (no patch) Fixed OnServerChangeColorServerRpc being invokable only by the host * [Refactoring] Removed dead code * [Project] (no patch) Moved pull request template to the root of the repository * [Project] Changed the structure of the project to make it easier to find Diorama scenes * [Project] Moved reusable assets and APIs to the common folder * [Project] Added boilerplate scene for "NetworkVariables" example * [Feature] Added custom data types synchronization example to the NetworkVariables example scene * [Tutorials] (API Diorama) Grouped tutorial in a specific category of the Table Of Content [Tutorial] (API Diorama) Added a tutorial about NetworkVariables and RPCs * [Project] Removed unneeded prefab * [Feature] (API Diorama) Added a new scene to display the usage of RPCs [Project] (API Diorama) Moved SpeechBubble prefab and scripts to the Common folder [project] Updated build settings to include the new scene * [Tutorials] (API Diorama) Fixed typo * [Tutorials] (API Diorama) Completion Dialogs no longer self-close after an option that opens an external link is selected [Tutorials] (API Diorama) Added tutorial for RPCs scene * [UI] (API Diorama) Added a "Disconnect" button [System] Handled disconnection case in script behaviours * [Change] Used non-swear words as swear words [Change] Changed usernames * [Bugfix] Fixed NetworkObjects not being despawned upon server disconnection * [Bugfix] Fixed missing status checks in server-managed networked classes * [Refactoring] Fixed typo * [UI] Improved clarity of instructions in the UI [UI] Fixed UI scaling issues at different resolutions * [UI] Added a "Quit scene" button to go back to the Selection screen from any scene while playing * [Bugfix] (API Diorama) Fixed multiple NetworkManager staying around when switching between scenes after a disconnection * [Bugfix] (API Diorama) Fixed ptotential NullReferenceException when disconnecting * [Tutorial] Improved clarity around why selecting the Host mode is what the tutorials recommend [skip ci] * [UI] Added a "server-only" overlay for when a the scenes are running in server-only mode * [Refactoring] Removed dead code * [Refactoring] Renamed ChatManager to MoodManager so that users don't think that we're suggesting a production-ready implementation of a Chat [Project] Moved PositionOffsetKeeper to an utils folder * [Tutorial] Fixed typo Co-authored-by: LPLafontaineB <louisphilippe.lb@unity.com> * [UI] Added more information in the server-only overlay * [Refatoring] Removed dead code * [Project] Grouped common scene objects under an "Environment" prefab * [Project] Added an editor-only scene light in the selection screen to avoid light artifacts when switching scenes * [Project] Moved animations to common folder * [Projcet] (API Diorama) Added ProximityChecks Diorama Scene (WIP) * [Project] (Diorama) Added Proximity Checks Diorama to the Selection Screen and build settings * [UI] (no patch) (Diorama) Added a dynamic visual indicator of Proximity range in the ProximityChecks scene * [System] (Diorama) Made NetvarVsRPC scene character-free * [Project] Enabled connetion approval in RPC scene to allow custom spawn logic [Project] Added barebone Player prefab to RPC scene [Tutorial] Updated RPC tutorial [Feature] Players in RPC scene spawn at random positions to not overlap * [Tutorial] Added tutorial for proximity checks and local interactions * [Tutorial] Copy adjustements + Added highlighting to relevant scripts in project browser * Update Basic/APIDiorama/Assets/Common/Scripts/DioramaUtilities.cs Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com> * Update Basic/APIDiorama/Assets/UseCaseSamples/NetworkVariables/Scripts/CharacterManager.cs Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com> * Update Basic/APIDiorama/Assets/UseCaseSamples/ProximityChecks/Scripts/ProximityChecker.cs Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> * [Project] Removed unnecessary files and dependencies * [Project] Removed unneeded files [skip ci] * [Refactoring] Minor refactorings, removed unneeded files * [System] Added examples about using ProximityChecker events instead of polling * [Refactoring] Removed unnecessary code for GameUI's initialization * [Project] asmdef references are now by name instead of GUID * [Refactoring] Improved PlayerSpawnManager example * [Project] Updated readme * [Project] Fixed typos * [Refactoring] Displayed usage of NetworkManager.Singleton.LocalClient.PlayerObject in ProximityChecker to double down on netcode-specific learnings * [Project] Removed "devlocker.utils.scenereference" package * [Project] Added more in-code explanations. * [Bugfix] Updated scene names in SelectionScreen * [Project] Removed dead references * [Project] Fixed typo * [Project] Removed Third Party Notice [skip ci] * [Project] Updated PR template [skip ci] * [Refactoring] Added customized namespaces to each diorama * [Project] Added third party notices for ParrelSync * Added basic project tests (#115) * [CI] Added tests to ensure no broken assets or scene references are shipped * [CI] Added APIDiorama to CI * Feature: Art Pass [MTT-5907] (#133) * first pass of art pass * ui and material color tweaks and button outline implementation * updated spawned obj color * fixed lighting in this scene * background color lighted slightly * updated welcome dialog art * updated tutorial thumbnail images * scene and tutorial thumbnail image updates * updated rpc and netvar vs rpc images per comments * updated texture type * updated the images to be a little be more polished and also updated image types * (Api diorama) Updated to latest LTS and NGO (#MTT-6884) (#137) [Project] Updated to latest 2022 LTS [Tutorial] Enabled tutorial welcome dialog at startup Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * Renamed "Api diorama" into "Multiplayer Use Cases" (#MTT-6885) (#141) * [Refactoring] Renamed to "MultiplayerUseCase" all code-related references to "APIDiorama" * [Project] Renamed "APIDiorama" folder into "Multiplayer Use Cases" [Tutorial] Fixed Scritps not being highlighted properly in the inspector during tutorials * [Documentation] minor fix * [Project] Enabled IET welcome dialog at first startup --------- Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * [CI] Updated CI script to reference 2022 LTS and the renamed project * [Project] Moved "Multiplayer Use Cases" sample to the Experimental folder * [Project] Updated readme * [CI] Fixed path of Multiplayer Use Cases sample in project.metafile * Update Experimental/MultiplayerUseCases/Packages/manifest.json Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> * [Project] Updated packages --------- Co-authored-by: LPLafontaineB <louisphilippe.lb@unity.com> Co-authored-by: Sam Bellomo <71790295+SamuelBellomo@users.noreply.github.com> Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> Co-authored-by: Jil Franco <89089503+jilfranco-unity@users.noreply.github.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com>
2023-10-02 21:21:48 +03:00
- name: multiplayerusecases
Added Dedicated Game Server Sample (experimental) (#160) * feat: dgs core [MTT-6058] (#1) * Creating base project based on NGO template * feat: adding dedicated server package to DGS sample [MTT-6834] (#2) * Adding dedicated server package * enabling content selection and stripping rendering, UI, and Audio components on servers * using multiplayer role instead of configuration to define if server or client * Adding scene bootstrapper from Boss Room * Adding multiplayerRoleRestricted attribute to relevant scripts * updating to MPPM 0.5.0 * refactored game application and gamestate to isolate client and server code * Adding min number of players to config and using max from config * Shutting down the server after game ends or all clients disconnect * setting vsync count to 0 on servers * setting multiplayer role when building via BuildProcessor.cs * updating project editor version to 2023.3.0a7 * Updating CLIArgParser to use CLI Arguments from DedicatedServer * removing port and server ip from config file * Adding default config to additional build files * enabling dedicated server build optimizations in player settings * feature: adding DGS sample to CI [MTT-7459] (#3) * split the pr trigger and build jobs in separate files * moving test-editors as fields under each project, and adding the dgs sample to projects * adding tests to CI * renaming project to remove spaces in name * Adding support to build Linux/Mac/Windows clients and servers through menus * feat: player character and base level design [MTT-6059][MTT-7372][MTT-6063] (#5) * adding com.unity.multiplayer.samples.coop package * Adding third person starter assets * adding back animation module and updating assembly dependencies * adding starter assets asmdef * creating player character * creating environment * cleaning up UI and adding quit button * adding menu toggle action * cleaning up disconnect flow * setting builds to windowed mode * Adding game menu * displaying number of connected players * feat: DGS Sample AI characters [MTT-6062] (#6) * creating basic AI character patrolling between points * using NetcodeHooks class for spawn and despawn hooks * extracting character geometry and skeleton to prefabs * replacing network variable with rpc * updating mac image to more recent one * feature: add readme to DGS sample (#7) * creating readme file * adding UGS setup instructions * syntax fixes and adding links to package docs * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * add details for how to use MPPM * clarifying local multiplayer flow * removing doc link to page that doesnt exist yet * clarifying how to use autoconnect mode * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * adding link to doc for port forwarding * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> * [Documentation] Removed useless section * [Documentation] Applied feedback from PR * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: updated readme with suggestions * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: Fixed typos --------- Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * Project version upgrade + mini fix [MTT-7789] (#10) * chore: updated project version to alpha 17 * chore: Updated multiplayer packages * chore: reserealized proejct settings * fix: stripped AICharacter animator component from server instances * chore: disabled default network prefabs generation [skip ci] * feat: removed Bootstrapper tool [MTT-7632] (#11) * feat: removed Bootstrapper tool and used serialized fields instead [MTT-7632] * fix: fixed faulty initialization due to race conditions * chore: added comments and error logs * Doors integration [MTT-6061] (#12) * importing door scripts, models and animations from boss room * adding doors to environment * changing match duration to 5 minutes * feat: Added logic that allows doors to be opened if at least one player is nearby, and to display the related UI on clients chore: removed FloorSwitch assets * feat: players can now be detected by doors when they collide * feat: added "OpenDoor" input detection * feat: doors open when a player asks them to do so --------- Co-authored-by: LPLafontaineB <louisphilippe.lb@unity3d.com> * chore: updated multiplayer packages to solve UGS integration issues * DGS door UI (#13) * feat: Added predicted and reconciled UI for InteractiveDoor * fix: fixed scaling of door interaction UI * chore: updated CI windows image --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * DGS readme corrections [MTT-7869] (#14) * chore: updated README * chore: Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Feature: Dedicated Game Server Sample Art Pass [MTT-7403] (#8) * URP settings updates: deleted 2D version and replaced with 3D version * added colors and landmarks to the enviro, reorganized enviro prefab * updated UI with stylesheet from other samples * Added character color shader * updated player colors * Color updates and the addition of player icons * Reorg of environment prefab, reimplementation of character numbers * deletion of unneeded assets * removed debugging method * adjusted URP asset to minimize shadow artifacts * environment tweaks * slightly update door UI * moved a pillar to be in desired position * chore: Updated NGO to 1.8.0 to match the version ran in the CI * deleted unused script * made unnecessarily public class internal, also cleaned out some redundant code --------- Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * [DGS] Unneded systems strip [MTT-8054] (#15) * chore: added missing newline to readme * chore: optimization. stripped out all default rendering, UI and audio components * Fixed incorrect CI settings (#16) * chore: fixed CI tests not running properly * chore: (CI) updated Windows image and added specific editor version * chore: (CI) updated mac image * chore: updated dedicated server and multiplayer play mode packages to 1.0.0 (#18) * chore: updated documentation links * chore: removed unneeded folders * chore: added instructions related to how to change the amount of players in a section [skip ci] --------- Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> Co-authored-by: Jil Franco <jillian.franco@unity3d.com>
2024-03-22 15:05:57 +03:00
path: Experimental/MultiplayerUseCases
test_editors:
- 2022.3
run_editor_tests: !!bool true
2024-07-31 00:12:59 +03:00
run_playmode_tests: !!bool false
- name: DistributedAuthoritySample
path: Experimental/DistributedAuthoritySample
test_editors:
- trunk
2024-08-05 18:47:03 +03:00
run_editor_tests: !!bool false
Added Dedicated Game Server Sample (experimental) (#160) * feat: dgs core [MTT-6058] (#1) * Creating base project based on NGO template * feat: adding dedicated server package to DGS sample [MTT-6834] (#2) * Adding dedicated server package * enabling content selection and stripping rendering, UI, and Audio components on servers * using multiplayer role instead of configuration to define if server or client * Adding scene bootstrapper from Boss Room * Adding multiplayerRoleRestricted attribute to relevant scripts * updating to MPPM 0.5.0 * refactored game application and gamestate to isolate client and server code * Adding min number of players to config and using max from config * Shutting down the server after game ends or all clients disconnect * setting vsync count to 0 on servers * setting multiplayer role when building via BuildProcessor.cs * updating project editor version to 2023.3.0a7 * Updating CLIArgParser to use CLI Arguments from DedicatedServer * removing port and server ip from config file * Adding default config to additional build files * enabling dedicated server build optimizations in player settings * feature: adding DGS sample to CI [MTT-7459] (#3) * split the pr trigger and build jobs in separate files * moving test-editors as fields under each project, and adding the dgs sample to projects * adding tests to CI * renaming project to remove spaces in name * Adding support to build Linux/Mac/Windows clients and servers through menus * feat: player character and base level design [MTT-6059][MTT-7372][MTT-6063] (#5) * adding com.unity.multiplayer.samples.coop package * Adding third person starter assets * adding back animation module and updating assembly dependencies * adding starter assets asmdef * creating player character * creating environment * cleaning up UI and adding quit button * adding menu toggle action * cleaning up disconnect flow * setting builds to windowed mode * Adding game menu * displaying number of connected players * feat: DGS Sample AI characters [MTT-6062] (#6) * creating basic AI character patrolling between points * using NetcodeHooks class for spawn and despawn hooks * extracting character geometry and skeleton to prefabs * replacing network variable with rpc * updating mac image to more recent one * feature: add readme to DGS sample (#7) * creating readme file * adding UGS setup instructions * syntax fixes and adding links to package docs * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * add details for how to use MPPM * clarifying local multiplayer flow * removing doc link to page that doesnt exist yet * clarifying how to use autoconnect mode * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * adding link to doc for port forwarding * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> * [Documentation] Removed useless section * [Documentation] Applied feedback from PR * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: updated readme with suggestions * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Update Experimental/DedicatedGameServer/README.md Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * chore: Fixed typos --------- Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * Project version upgrade + mini fix [MTT-7789] (#10) * chore: updated project version to alpha 17 * chore: Updated multiplayer packages * chore: reserealized proejct settings * fix: stripped AICharacter animator component from server instances * chore: disabled default network prefabs generation [skip ci] * feat: removed Bootstrapper tool [MTT-7632] (#11) * feat: removed Bootstrapper tool and used serialized fields instead [MTT-7632] * fix: fixed faulty initialization due to race conditions * chore: added comments and error logs * Doors integration [MTT-6061] (#12) * importing door scripts, models and animations from boss room * adding doors to environment * changing match duration to 5 minutes * feat: Added logic that allows doors to be opened if at least one player is nearby, and to display the related UI on clients chore: removed FloorSwitch assets * feat: players can now be detected by doors when they collide * feat: added "OpenDoor" input detection * feat: doors open when a player asks them to do so --------- Co-authored-by: LPLafontaineB <louisphilippe.lb@unity3d.com> * chore: updated multiplayer packages to solve UGS integration issues * DGS door UI (#13) * feat: Added predicted and reconciled UI for InteractiveDoor * fix: fixed scaling of door interaction UI * chore: updated CI windows image --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> * DGS readme corrections [MTT-7869] (#14) * chore: updated README * chore: Apply suggestions from code review Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> --------- Co-authored-by: Paolo Abela <rikudefuffs@gmail.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> * Feature: Dedicated Game Server Sample Art Pass [MTT-7403] (#8) * URP settings updates: deleted 2D version and replaced with 3D version * added colors and landmarks to the enviro, reorganized enviro prefab * updated UI with stylesheet from other samples * Added character color shader * updated player colors * Color updates and the addition of player icons * Reorg of environment prefab, reimplementation of character numbers * deletion of unneeded assets * removed debugging method * adjusted URP asset to minimize shadow artifacts * environment tweaks * slightly update door UI * moved a pillar to be in desired position * chore: Updated NGO to 1.8.0 to match the version ran in the CI * deleted unused script * made unnecessarily public class internal, also cleaned out some redundant code --------- Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> * [DGS] Unneded systems strip [MTT-8054] (#15) * chore: added missing newline to readme * chore: optimization. stripped out all default rendering, UI and audio components * Fixed incorrect CI settings (#16) * chore: fixed CI tests not running properly * chore: (CI) updated Windows image and added specific editor version * chore: (CI) updated mac image * chore: updated dedicated server and multiplayer play mode packages to 1.0.0 (#18) * chore: updated documentation links * chore: removed unneeded folders * chore: added instructions related to how to change the amount of players in a section [skip ci] --------- Co-authored-by: Louis-Philippe Lafontaine-Bédard <louisphilippe.lb@unity3d.com> Co-authored-by: Vic Cooper <vic.cooper@unity3d.com> Co-authored-by: Paolo Abela <paolo.abela@unity3d.com> Co-authored-by: Fernando Cortez <fernando.cortez@unity3d.com> Co-authored-by: Jil Franco <jillian.franco@unity3d.com>
2024-03-22 15:05:57 +03:00
run_playmode_tests: !!bool false