A multiplayer game in Unity
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Matt Brown 29789b1127 remove client 2020-06-26 00:00:03 -05:00
FootRoidsClient remove client 2020-06-26 00:00:03 -05:00
FootRoidsServer spawn ships 2020-06-24 12:42:40 -05:00
Packages added HUD as prefab and fixed score location 2020-06-25 11:02:37 -07:00
ProjectSettings updated SceneController host name, added spawning for goals and balls, and basic collision logic 2020-06-24 16:59:30 -07:00
.collabignore updated SceneController host name, added spawning for goals and balls, and basic collision logic 2020-06-24 16:59:30 -07:00
.gitignore Modified gitignore to allow packages manifest. 2020-06-25 01:44:40 -04:00
README.md Update README.md 2020-06-22 21:14:54 -07:00

README.md

hw20-multiplayer-asteroid-soccer-game

Development

Nakama Game Server

Run the following to start up your own Nakama game server:

cd [Project Directory]/Assets/Nakama
docker-compose -f docker-compose.yaml up

To access the console, access http://127.0.0.1:7351 with the username/password of admin/password.