Community contributions to Unity Multiplayer Networking products and services.
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Alex Ennerfelt 5cea8f048c
fix: updated network dictionary to work with newer versions of ngo (#253)
changed usage of NetworkVariableSerialization read and write methods to use the new api.
changed instances of m_NetworkBehaviour to GetBehaviour().
changed MarkNetworkObjectDirty() to use the base method  MarkNetworkBehaviourDirty()
changed instances of NativeList<T>.ToArray() to define an Allocator to comply with newer api.
2024-10-02 10:49:31 -04:00
Transports Feature/web socket.connect returns bool instead of void (#256) 2024-10-02 10:48:47 -04:00
com.community.netcode.extensions fix: updated network dictionary to work with newer versions of ngo (#253) 2024-10-02 10:49:31 -04:00
.gitignore Feature: Implement WebSocket transport (#86) 2021-08-06 16:26:25 +01:00
CODE_OF_CONDUCT.md docs: Fix Code of Conduct link 2022-05-19 14:16:45 -07:00
CONTRIBUTING.md docs: Fix Code of Conduct link 2022-05-19 14:16:45 -07:00
LICENSE.md docs: cleanup license and use Unity .md conventions (#46) 2021-04-08 11:19:45 +01:00
README.md added Multipeer Connectivity Transport (#203) 2023-02-14 10:34:52 -05:00
Third Party notices.md Update to release 1.0.0 (#112) 2021-10-21 14:19:04 +01:00
artifact_paths.json Feature: Implement WebSocket transport (#86) 2021-08-06 16:26:25 +01:00

README.md

The Multiplayer Community Contributions repository contains extensions provided by the community for Unity Multiplayer Networking products.

How to use

Installing a Community Transport (Netcode for GameObjects)

Installing the Community Extensions Package (Netcode for GameObjects)

Community and Feedback

For general questions, networking advice or discussions about Unity Multiplayer Networking or Netcode for GameObjects, please join our Discord Community or create a post in the Unity Multiplayer Forum.

Maintenance

The contributions repository is a community repository and not an official Unity product. What this means is:

  • We will accept new content and bug fixes and try to keep the content in this repository up to date.
  • We do not guarantee that any of the content in this repository will be supported by future Netcode for GameObjects versions.
  • We ask the community and authors to maintain the content in this repository. Unity is not responsible for fixing bugs in community content.

Adding new content

Check our contribution guidelines for information on how to contribute to this repository.

Existing Content

Transports

Name Platforms 1.0.0 0.1.0 v12
Ruffles Desktop, Mobile ✔️ ✔️ ✔️
Enet Desktop, Mobile* ✔️ ✔️ ✔️
LiteNetLib Desktop, Mobile ✔️ ✔️ ✔️
SteamNetworkingSockets Steam ✔️ ✔️ ✔️
WebSocket Desktop, Mobile, WebGL ✔️ ✔️
Photon Realtime Desktop, Mobile, WebGL** ✔️ ✔️
Facepunch Steam ✔️ ✔️ ✔️
Multipeer Connectivity iOS ✔️ ✔️

* Needs manual binary compilation.
** Other platforms such as console platforms are also supported but require communication with Exit Games.

Extensions

Name 1.0.0 0.1.0 v12
LagCompensation ✔️ ✔️
NetworkObjectPool ✔️ ✔️
NetworkManagerHud ✔️ ✔️
NetworkDiscovery ✔️ ✔️
NetworkDictionary ✔️

Releases

Content for a specifc major version of Netcode for GameObjects can be found in the release branches. The following release branches exist:

Release
v12
0.1.0