Integration of Pixar's Universal Scene Description into Unity
Обновлено 2024-11-15 18:21:45 +03:00
Обновлено 2024-09-11 14:52:49 +03:00
Обновлено 2024-03-15 13:10:50 +03:00
Perforce Version Control plugins for Unity
Обновлено 2024-03-15 12:54:05 +03:00
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. Note: the repository does not accept github pull requests at this moment. Please submit your patches at http://reviews.llvm.org.
Обновлено 2024-02-29 18:12:22 +03:00
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
Обновлено 2024-02-12 15:19:19 +03:00
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
Обновлено 2023-09-01 17:55:19 +03:00
FlatBuffers: Memory Efficient Serialization Library
Обновлено 2023-03-24 07:53:37 +03:00
DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia
Обновлено 2022-10-12 11:00:00 +03:00
An Open Source Machine Learning Framework for Everyone
Обновлено 2022-07-18 16:43:55 +03:00
This repository contains Unity samples for desktop platforms
Обновлено 2022-03-04 03:42:41 +03:00
Furioos SDK for Unreal Engine
Обновлено 2022-01-26 17:09:25 +03:00
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
Обновлено 2021-04-20 03:09:30 +03:00
Capture Unity profile data to the Trace Event Format using the Unity Profiler Plugin API
Обновлено 2021-02-15 20:40:31 +03:00
SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
Обновлено 2020-09-11 01:54:23 +03:00
Mesh simplification with UV's boundary preserved
Обновлено 2020-08-30 20:35:34 +03:00
Обновлено 2020-06-29 02:04:00 +03:00