Unity ML-Agents Toolkit VideoRecorder Plugin
Обновлено 2020-01-28 00:49:54 +03:00
Обновлено 2020-01-21 10:56:16 +03:00
Обновлено 2020-01-09 19:26:01 +03:00
A demo with Unity DOTS and Unity Physics.
Обновлено 2019-12-24 12:30:29 +03:00
Proof of concept Unity project for more precise control of framerates and GenLock
Обновлено 2019-12-11 17:38:41 +03:00
Unity Standard Asset Controllers
Обновлено 2019-12-10 17:23:01 +03:00
A dynamic, loose octree implementation for Unity written in C#
Обновлено 2019-12-07 07:39:55 +03:00
Automatically add defines upon the detection of predicate classes
Обновлено 2019-12-02 22:01:00 +03:00
Обновлено 2019-11-27 22:05:20 +03:00
Mercurial extension / wsgi that runs like hgweb but acts like a proxy, caching repositories from a main server.
Обновлено 2019-11-27 11:37:56 +03:00
Inspect HTTP requests. Debug webhooks. Originally created by @progrium. Cloned to Applifier for use in CPI k8s cluster.
Обновлено 2019-11-13 21:46:08 +03:00
Interactive field-aligned mesh generator
Обновлено 2019-11-03 23:49:21 +03:00
Companion to the "Getting Started With Burst" talk from Unite 2019
Обновлено 2019-10-09 19:44:07 +03:00
Take home test for backend developer candidates
Обновлено 2019-10-08 10:21:12 +03:00
AR Foundation demo shown on stage at Unity's 2019 GDC Keynote
Обновлено 2019-10-03 22:29:58 +03:00
Unite 2019 - Converting Scene Data to DOTS (samples)
Обновлено 2019-09-29 14:48:43 +03:00
Contains an example game with GameTune integrated
Обновлено 2019-09-23 11:50:46 +03:00
Unity Android plugin example on how to interface the Google Play License Verification (LVL) servers
Обновлено 2019-09-18 13:34:54 +03:00
Обновлено 2019-09-18 02:04:06 +03:00
OpenRTB v2.5 / Native v1.2 types for Go programming language (Golang)
Обновлено 2019-09-11 16:24:35 +03:00
Advanced Animation Rigging: Character and Props interaction
Обновлено 2019-09-04 23:31:14 +03:00