This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Обновлено 2024-11-21 19:48:09 +03:00
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Обновлено 2024-11-20 11:57:51 +03:00
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Обновлено 2024-11-18 21:59:09 +03:00
Unity Toon Shader ( an experimental package )
Обновлено 2024-08-19 08:37:13 +03:00
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Обновлено 2024-03-13 22:29:31 +03:00
The C# math library used in Unity providing vector types and math functions with a shader like syntax
Обновлено 2024-01-12 01:31:59 +03:00
Contains intermediate and compiled WebGPU Shading Language shaders from various Unity projects, to be used for shader compiler testing and profiling by WebGPU implementers.
Обновлено 2023-04-20 06:34:12 +03:00
A wine-runnable version of Microsofts Shader Compiler fxc
Обновлено 2023-03-21 05:32:04 +03:00
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Обновлено 2022-11-29 00:00:57 +03:00
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Обновлено 2021-12-03 01:50:50 +03:00
A sample project using the Universal Render Pipeline that includes examples to demo latest ShaderGraph feature - MasterStack
Обновлено 2021-02-18 08:52:46 +03:00
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
Обновлено 2020-12-08 09:24:40 +03:00
DirectX shader bytecode cross compiler
Обновлено 2020-09-24 00:14:04 +03:00
SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.
Обновлено 2020-09-11 01:54:23 +03:00
Randomized Tiling for Unity ShaderGraph
Обновлено 2020-09-09 21:41:07 +03:00
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
Обновлено 2019-07-31 22:04:25 +03:00
Simple HD RP project to showcase new Lit master node.
Обновлено 2018-12-19 23:53:32 +03:00
Unity ShaderGraph project
Обновлено 2018-06-11 20:59:06 +03:00
A compute shader demo for Unite 2018 Tokyo.
Обновлено 2018-05-07 16:00:49 +03:00
Обновлено 2018-05-01 18:10:04 +03:00
Skybox shader for support of 360/180/cubemap video and static content
Обновлено 2017-07-27 17:46:35 +03:00
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
Обновлено 2013-05-14 00:54:55 +04:00