The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Обновлено 2024-11-18 21:59:09 +03:00
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
Обновлено 2024-11-13 07:36:17 +03:00
Contains intermediate and compiled WebGPU Shading Language shaders from various Unity projects, to be used for shader compiler testing and profiling by WebGPU implementers.
Обновлено 2023-04-20 06:34:12 +03:00
Unity ShaderGraph project
Обновлено 2018-06-11 20:59:06 +03:00