Move code from drm_mode_connector_property_set_ioctl to a new
function, so we can reuse this code when we add crtc properties.
Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Reviewed-by: Rob Clark <rob.clark@linaro.org>
Tested-by: Rob Clark <rob.clark@linaro.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Debugging the lid problem tested various error paths which were found
wanting so start fixing them up.
There is a ton of improvement work could be done here so that every bit
of functionality agrees if its _fini, _uninit, etc, and they agree who
is responsible for deciding if the clean up is needed.
That can come later.
Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The recent changes led to the lid timer code being run on various devices.
It does no harm on most but isn't needed. It also calls unconditionally
into the Poulsbo backlight code which goes bang on Cedartrail.
Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is the initial driver for emulated cirrus GPU found in qemu.
This driver only supports the emulated GPU and doesn't attempt
to bind to any real cirrus GPUs.
This driver is intended to be used with xf86-video-modesetting in userspace.
It requires at least version 0.3.0
This follow the same design as ast and mgag200, and is based on work
done by Matthew Garrett previously.
This GPU has no hw cursor, and it can't scanout 32-bpp, only packed 24-bpp.
i.e. it sucks.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is a driver for the G200 server engines chips,
it doesn't driver any of the Matrix G series desktop cards.
It will bind to G200 SE A,B, G200EV, G200WB, G200EH and G200ER cards.
Its based on previous work done my Matthew Garrett but remodelled
to follow the same style and flow as the AST server driver. It also
works along the same lines as the AST server driver wrt memory management.
There is no userspace driver planned, xf86-video-modesetting should be used.
It also appears these GPUs have no ARGB hw cursors.
v2: add missing tagfifo reset + G200 SE memory bw setup pieces.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is the initial driver for the Aspeed Technologies chips found in
servers. This driver supports the AST 2000, 2100, 2200, 2150 and 2300. It
doesn't support the AST11xx due to lack of hw to test it on, and them requiring
different codepaths.
This driver is intended to be used with xf86-video-modesetting in userspace.
This driver has a slightly different design than other KMS drivers, but
future server chips will probably share similiar setup. As these GPUs commonly
have low video RAM, it doesn't make sense to put the kms console in VRAM
always. This driver places the kms console into system RAM, and does dirty
updates to a copy in video RAM. When userspace sets a new scanout buffer,
it forcefully evicts the video RAM console, and X can create a framebuffer
that can use all of of video RAM.
This driver uses TTM but in a very simple fashion to control the eviction
to system RAM of the console, and multiple servers.
v2: add s/r support, fix Kconfig.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Since Matthew's efi/vga changes on non-EFI machines we were failing
to tell the vgaarb/switcheroo what the default device was, this
sets the default device in the quirk if none has been set before.
This fixes the switcheroo on my T410s.
Cc: Matthew Garrett <mjg@redhat.com>
Acked-by: H. Peter Anvin <hpa@zytor.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
* 'topic/vga-switcheroo' of git://git.kernel.org/pub/scm/linux/kernel/git/tiwai/sound:
vga_switcheroo: Add the support for audio clients
vga_switcheroo: Introduce struct vga_switcheroo_client_ops
vga_switcheroo: Refactor using linked list
Add the support for audio clients to VGA-switcheroo for handling the
HDMI audio controller together with VGA switching. The id of the
audio controller should be given explicitly at registration time
unlike the video controller.
Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=43155
Signed-off-by: Takashi Iwai <tiwai@suse.de>
This changes the API as a clean-up. Instead of passing multiple
function pointers at each time, introduce a new struct holding the
whole callback functions and pass it to the registration.
The same struct will be used for the upcoming audio client
registration, too.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Daniel says
Highlights:
- sparse fixes from Ben.
- tons of little cleanups from Chris all over: tiling_changed
clarification, deferred_free list removal, ...
- fix up irq handler on gen2 & gen3 + related cleanups from Chris
- prep work for wait_rendering_timeout from Ben with some nice
refactorings
- first set of infoframe fixes from Paulo for doubleclocked CEA modes
- improve pch pll handling from Jesse and Chris
- gpu hangman, this also contains the reset fix for gen4
- rps sanity check from Chris - this papers over issues when the gpu fails
to clock up on snb/ivb, and it is shockingly easy to hit. The code
prints a big WARN backtrace and restores the hw to a sane state. The
real fix is still in the works.
Atm I'm aware of 2 regressions in -next:
- One of the gmbus patches (not gmbus itself) regressed lvds detection on
a MacbookPro. I've analyzed the bug already and I think I know what's
going on, patch is awaiting test feedback.
- Just today QA reported that DP on ilk regressed. That bug is fresh of
the press and still awaiting detailed logfiles and the bisect result.
The only thing that's clear atm is that -fixes works and -next doesn't.
Previously these functions would assume that vma->vm_file was the
drm_file. Although if in some cases if the drm driver needs to use
something else for the backing file (such as the tmpfs filp) then this
assumption is no longer true. But vma->vm_private_data is still the
GEM object.
With this change, now the drm_device comes from the GEM object rather
than the drm_file so the driver is more free to play with vma->vm_file.
The scenario where this comes up is for mmap'ing of cached dmabuf's
for non-coherent systems, where the driver needs to use fault handling
and PTE shootdown to simulate coherency. We can't use the vma->vm_file
of the dmabuf, which is using anon_inode's address_space. The most
straightforward thing to do is to use the GEM object's obj->filp for
vma->vm_file in all cases, for which we need this patch.
Signed-off-by: Rob Clark <rob@ti.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We don't need to check these - they are always going to be the
same for any PVR based device.
Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Cover all D2xxx/N2xxx chips.
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
[Hand applied to upstream driver]
Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We have a lot of debug type stuff we don't actually need any more.
Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
All the conditional ugly register selection really wants to be
cleaned up. Use a struct describing each pipe and its registers.
This will also let us hide some of the oddments between platforms
for any future merging of bits together. In particular the way the
DPLL and FP registers randomly wander around.
Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We have lots of local assignments that can now be eliminated
Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This starts the move away from lots of confused unions of per driver stuff
inherited when we merged the drivers together.
Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
/ssd/git/drm-core-next/drivers/gpu/drm/radeon/radeon_fence.c: In function ‘radeon_debugfs_fence_info’:
/ssd/git/drm-core-next/drivers/gpu/drm/radeon/radeon_fence.c:606:7: warning: format ‘%lx’ expects argument of type ‘long unsigned int’, but argument 3 has type ‘long long int’ [-Wformat]
Signed-off-by: Dave Airlie <airlied@redhat.com>
No need to malloc it any more.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
If we don't store local data into global variables
it isn't necessary to lock anything.
v2: rebased on new SA interface
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
It never really belonged there in the first place.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We can now protected the semaphore ram by a
fence, so free it immediately.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
It isn't necessary any more and the suballocator seems to perform
even better.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Directly use the suballocator to get small chunks of memory.
It's equally fast and doesn't crash when we encounter a GPU reset.
v2: rebased on new SA interface.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
A startover with a new idea for a multiple ring allocator.
Should perform as well as a normal ring allocator as long
as only one ring does somthing, but falls back to a more
complex algorithm if more complex things start to happen.
We store the last allocated bo in last, we always try to allocate
after the last allocated bo. Principle is that in a linear GPU ring
progression was is after last is the oldest bo we allocated and thus
the first one that should no longer be in use by the GPU.
If it's not the case we skip over the bo after last to the closest
done bo if such one exist. If none exist and we are not asked to
block we report failure to allocate.
If we are asked to block we wait on all the oldest fence of all
rings. We just wait for any of those fence to complete.
v2: We need to be able to let hole point to the list_head, otherwise
try free will never free the first allocation of the list. Also
stop calling radeon_fence_signalled more than necessary.
v3: Don't free allocations without considering them as a hole,
otherwise we might lose holes. Also return ENOMEM instead of ENOENT
when running out of fences to wait for. Limit the number of holes
we try for each ring to 3.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Use one wait queue for all rings. When one ring progress, other
likely does to and we are not expecting to have a lot of waiter
anyway.
Also add a fence_wait_any that will wait until the first fence
in the fence array (one fence per ring) is signaled. This allow
to wait on all rings.
v2: some minor cleanups and improvements.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Define the interface without modifying the allocation
algorithm in any way.
v2: rebase on top of fence new uint64 patch
v3: add ring to debugfs output
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Instead of offset + size keep start and end offset directly.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Make the suballocator self containing to locking.
v2: split the bugfix into a seperate patch.
v3: remove some unreleated changes.
Sig-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Instead of hacking the calculation multiple times.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Some callers illegal called fence_wait_next/empty
while holding the ring emission mutex. So don't
relock the mutex in that cases, and move the actual
locking into the fence code.
v2: Don't try to unlock the mutex if it isn't locked.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Using 64bits fence sequence we can directly compare sequence
number to know if a fence is signaled or not. Thus the fence
list became useless, so does the fence lock that mainly
protected the fence list.
Things like ring.ready are no longer behind a lock, this should
be ok as ring.ready is initialized once and will only change
when facing lockup. Worst case is that we return an -EBUSY just
after a successfull GPU reset, or we go into wait state instead
of returning -EBUSY (thus delaying reporting -EBUSY to fence
wait caller).
v2: Remove left over comment, force using writeback on cayman and
newer, thus not having to suffer from possibly scratch reg
exhaustion
v3: Rebase on top of change to uint64 fence patch
v4: Change DCE5 test to force write back on cayman and newer but
also any APU such as PALM or SUMO family
v5: Rebase on top of new uint64 fence patch
v6: Just break if seq doesn't change any more. Use radeon_fence
prefix for all function names. Even if it's now highly optimized,
try avoiding polling to often.
v7: We should never poll the last_seq from the hardware without
waking the sleeping threads, otherwise we might lose events.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This convert fence to use uint64_t sequence number intention is
to use the fact that uin64_t is big enough that we don't need to
care about wrap around.
Tested with and without writeback using 0xFFFFF000 as initial
fence sequence and thus allowing to test the wrap around from
32bits to 64bits.
v2: Add comment about possible race btw CPU & GPU, add comment
stressing that we need 2 dword aligned for R600_WB_EVENT_OFFSET
Read fence sequenc in reverse order of GPU write them so we
mitigate the race btw CPU and GPU.
v3: Drop the need for ring to emit the 64bits fence, and just have
each ring emit the lower 32bits of the fence sequence. We
handle the wrap over 32bits in fence_process.
v4: Just a small optimization: Don't reread the last_seq value
if loop restarts, since we already know its value anyway.
Also start at zero not one for seq value and use pre instead
of post increment in emmit, otherwise wait_empty will deadlock.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
A single global mutex for ring submissions seems sufficient.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We need to sync with the GFX ring as ttm might have schedule bo move
on it and new command scheduled for other ring need to wait for bo
data to be in place.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed by: Christian König <christian.koenig@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Backmerge of drm-next to resolve a few ugly conflicts and to get a few
fixes from 3.4-rc6 (which drm-next has already merged). Note that this
merge also restricts the stencil cache lra evict policy workaround to
snb (as it should) - I had to frob the code anyway because the
CM0_MASK_SHIFT define died in the masked bit cleanups.
We need the backmerge to get Paulo Zanoni's infoframe regression fix
for gm45 - further bugfixes from him touch the same area and would
needlessly conflict.
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>