Xbox-ATG-Samples/PCSamples/IntroGraphics/SimpleComputePC
Chuck Walbourn 70aa5587b4
Update all PC samples to use Windows SDK 19041 (#40)
2022-04-21 13:02:28 -07:00
..
Assets
DeviceResources.cpp
DeviceResources.h
Main.cpp March 2022 Refresh (#38) 2022-03-23 11:00:30 -07:00
Readme.docx
Readme.md Update readmes 2022-04-12 22:51:00 -07:00
SimpleComputePC.cpp Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
SimpleComputePC.h Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
SimpleComputePC.sln March 2022 Refresh (#38) 2022-03-23 11:00:30 -07:00
SimpleComputePC.vcxproj Update all PC samples to use Windows SDK 19041 (#40) 2022-04-21 13:02:28 -07:00
SimpleComputePC.vcxproj.filters
SimpleComputePC_Readme_ja-jp.docx
SimpleComputePC_Readme_ko-kr.docx
SimpleComputePC_Readme_zh-cn.docx
StepTimer.h Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
atg.ico
pch.cpp
pch.h Updates for Windows 10 SDK (19041) (#25) 2020-05-16 02:44:31 -07:00
resource.rc
settings.manifest Windows 11 uses same supportedOS GUID 2021-11-08 15:51:27 -08:00

Readme.md

page_type languages products extendedZipContent description
sample
cpp
windows
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Media /
SimpleCompute shows how to use DirectCompute (i.e. Direct3D Compute Shader) for DirectX 11.

SimpleComputePC

For more information see this Word document.

Privacy statement

For more information about Microsoft's privacy policies in general, see the Microsoft Privacy Statement.

Trademarks

This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.

Other Samples

For more ATG samples, see Xbox-GDK-Samples, DirectML-Samples, PlayFab-Samples, and Xbox-LIVE-Samples.