Aaron-Micheal Blackman
d75ae9d4d4
Point README link to a more useful article ( #177 )
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The warning to ID@Xbox and managed partners that the plug-in does not fully implement Xbox Live services redirected them to the generic Xbox Live overview page. Now it points to an article that can more specifically address ID@Xbox and managed partner needs.
2017-12-11 16:55:28 -08:00
John L
ca19dec99a
Removing file copy from project since its causing build issues ( #175 )
2017-12-11 13:41:17 -08:00
John L
03a29b50a3
Updating post build scripts ( #174 )
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* Fix postbuild script issues
* fix mismerge
2017-12-11 09:46:57 -08:00
Ramsey
cb27f7dc2b
Added a ui component for device connectivity ( #173 )
2017-12-08 14:54:59 -08:00
John L
ebda48884f
Fixing bug in UserProfile ( #172 )
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* Fixing bug in UserProfile where signin button didn't get disabled during initial sign in attempt. (#171 )
2017-12-08 10:18:29 -08:00
John L
5637288429
Copy the input arguments for async functions locally so that we are dependent on the caller maintaining the lifetime until the async function completes. Also a bunch of cleanup working and updating to the latest XSAPI nuget package. ( #170 )
2017-12-07 16:06:10 -08:00
Ramsey
aa7c945d03
Made loading profile info more robust ( #169 )
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Made loading profile info more robust
2017-12-07 13:14:52 -08:00
Ramsey
8c8004c792
Changed the LoadProfileInfo flow to reflect the changes in SocialManager ( #167 )
2017-12-06 16:27:02 -08:00
Ramsey
50ebcbc917
Displayed gamerpics in the leaderboard prefab and fixed leaderboard prefab page rendering ( #165 )
2017-12-05 16:42:38 -08:00
Ramsey
a1675d51a6
Fixed XboxSocialUserGroup ( #164 )
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Fixed XboxSocialUserGroup
2017-12-05 15:27:14 -08:00
John L
f16ff6d5bb
Fix bug in MUA SignIn flow ( #163 )
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* Clean up UserProfile and XboxLiveUser scripts. Fixes issue with MUA sign in.
2017-12-04 15:51:04 -08:00
Ramsey
0c974864fa
Changed how SocialManager and StatisticManager marshal size_t ( #160 )
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Changed how SocialManager and StatisticManager marshal size_t
2017-12-04 15:20:18 -08:00
MSFT-Heba
6c3a324c11
Fix load profile info ( #162 )
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Changing to return the www instead
2017-12-04 14:50:56 -08:00
Jason Sandlin
d8a0ed7bea
Update README.md
2017-12-01 12:56:28 -08:00
Ramsey
9ded8723bb
Fixing build warnings ( #159 )
2017-11-30 14:08:21 -08:00
John L
7e01e48e99
SignOut in the Unity Plugin ( #157 )
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* gitignore fix
* Sign out now handled correctly in user profile script
* Remove unneeded meta files from bad merge. Ignore them in the future
2017-11-30 11:15:47 -08:00
John L
c2746f3f88
Fix build break and warnings ( #158 )
2017-11-30 11:09:31 -08:00
MSFT-Heba
d1f6949953
Removing Presence from the CSharp Sln and from Unity Scripts ( #156 )
2017-11-29 16:21:01 -08:00
Ramsey
c340db27f1
FlatC version of StatisticManager ( #155 )
2017-11-29 13:28:46 -08:00
Ramsey
1296c13a1b
FlatC version of SocialManager ( #151 )
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* FlatC version of SocialManager
* Addressed pull request comments
* Merged with master
2017-11-28 23:00:46 -08:00
John L
d0c9eabd5f
Build break from nuget package restore failing ( #153 )
2017-11-28 16:50:39 -08:00
John L
7f3149d161
Fixing build issues related to different .NET versions in Unity. ( #152 )
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Added a new build configuration for UnityEditor binaries to support both .NET 4.6 and .NET 3.5 compatibility levels. General cleanup of asset generation/copying.
2017-11-28 14:32:58 -08:00
MSFT-Heba
a5b5004618
Improving Association Wizard robustness and updating some titles ( #150 )
2017-11-28 13:53:02 -08:00
John L
c333efb5f2
Fixing build issue for Unity Editor dll ( #149 )
2017-11-16 11:22:25 -08:00
John L
9f4b41ec41
Privacy Service flat C implementation and C# rewrite. Tested with updated UWP integration app ( #148 )
2017-11-15 13:47:01 -08:00
John L
c0dabe2a44
Title Storage flat C and C# implementation for UWP only. ( #139 )
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* Title Storage flat C and C# implementation for UWP only. Tested end to end using UWP integration app.
* Remove LoadLibrary + DynamicInvoke
2017-10-11 11:04:10 -07:00
John L
88a1c039ae
Cleaning up existing code. Slightly extends error handling and makes naming conventions consistent throughout. ( #138 )
2017-10-10 12:56:47 -07:00
John L
d8f935ca78
Fixing null check bug causing sign-in issues ( #133 )
2017-09-25 11:59:03 -07:00
John L
7750ad82aa
Fixing build issues ( #132 )
2017-09-22 14:48:24 -07:00
John L
e969bc049e
Improve error handling, lot of refactoring and cleanup ( #131 )
2017-09-22 11:43:26 -07:00
TautvydasZilys
58c16d3c43
Fix building plugin DLLs when the repository is checked out to a path with spaces. ( #128 )
2017-09-14 16:03:26 -07:00
John L
7dd08f54f6
Fixing build break in CSharp sln and fixing small bug in UWP userimpl ( #116 )
2017-08-25 12:38:06 -07:00
Jason Sandlin
dcf5003052
Switching C layer to use libHttpClient ( #115 )
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* Switching C layer to use libHttpClient
* Updating to latest libHttpClient (#102 )
* XboxLiveUser flat C implementation
* Update README.md
* XboxLiveUser flat C implementation. C# layer changes to PInvoke new C layer
* addressing CR feedback
2017-08-24 17:46:10 -07:00
John L
f045305461
Fix per frame memory allocation in stats manager and social manager ( #113 )
2017-08-22 17:27:19 -07:00
Jason Sandlin
6865d3cf8e
Update README.md
2017-08-16 16:34:19 -07:00
MSFT-Heba
84f89e3885
Updating Association Wizard to resolve a reported bug ( #106 )
2017-08-15 15:24:23 -07:00
Jason Sandlin
49d48f369d
Update README.md
2017-07-31 16:47:03 -07:00
Aditya Toney
db474482e1
Fixing setup script for building Unity package locally ( #101 )
2017-07-24 18:10:04 -07:00
Aditya Toney
83fafb5ca5
Fixing build scripts to build the Xbox Live Unity package ( #100 )
2017-07-20 15:26:29 -07:00
Aditya Toney
da6134d3d6
Adding TCUI APIs ( #99 )
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* Revert "Reverting back TCUI changes (#80 )" (#86 )
This reverts commit e633958e12
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* Changing TCUI APIs to use __cdecl
* Changing to use __cdecl
* Fixing delegate to use CallingConvention.Cdecl
* Fixing an issue where Unity would fail trying to load the C dll
* Adding ucrt dependency to CSharp and checks to not load native c dll in editor.
* Renaming platform dlls to be similar to work around Unity issue
* Fixing meta files for the c dlls
2017-07-18 18:08:02 -07:00
MSFT-Heba
4006bb6fa5
Fixing a bug in Social and Stats prefabs between scenes ( #98 )
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* Fixing a bug in Social and Stats prefabs between scenes
2017-07-18 14:28:58 -07:00
Jason Sandlin
537e4445e4
Adding default controller input to example scene ( #96 )
2017-07-14 17:10:11 -07:00
Jason Sandlin
1a2f51f937
Fixing logic bug with user picker ( #95 )
2017-07-14 16:55:47 -07:00
MSFT-Heba
8c5a857716
Adding Presence Writer ( #93 )
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* Adding Presence Writer to the unity plugin
* Updating the default heartrate
* Presence kicks off on sign in and corrected request body
2017-07-13 15:58:27 -07:00
MSFT-Heba
6dab277e5d
Updating directives being used to enable future IL2CPP support ( #92 )
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* Updating directives being used to enable future IL2CPP support + Fixed a bug in GameSaveHelper
* Fixing Bugs in Game Save
2017-07-07 15:28:04 -07:00
MSFT-Heba
72a54511e7
Fixing an issue in Leaderboards Prefab behavior across scenes ( #91 )
2017-07-07 14:16:21 -07:00
MSFT-Heba
14664fa9c9
Fix sign in persistence issue ( #90 )
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* Fixing Persistence Issue in UserProfile
2017-07-05 15:57:37 -07:00
MSFT-Heba
fb223e3421
Fixing a bug in UserProfile.cs ( #89 )
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* Fixing a bug in UserProfile.cs that was causing exceptions when the game is offline
2017-07-05 11:28:46 -07:00
MSFT-Heba
01b0a18f3a
Controller support ( #85 )
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* Added Controller Support to the different Xbox Live Prefabs
2017-06-24 13:38:45 -07:00
MSFT-Heba
57e87b5c93
SignIn happen automatically when in Single user mode ( #84 )
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SignIn happen automatically when in Single user mode (#84 )
2017-06-23 18:25:17 -07:00