Граф коммитов

120 Коммитов

Автор SHA1 Сообщение Дата
Aaron-Micheal Blackman d75ae9d4d4 Point README link to a more useful article (#177)
The warning to ID@Xbox and managed partners that the plug-in does not fully implement Xbox Live services redirected them to the generic Xbox Live overview page. Now it points to an article that can more specifically address ID@Xbox and managed partner needs.
2017-12-11 16:55:28 -08:00
John L ca19dec99a
Removing file copy from project since its causing build issues (#175) 2017-12-11 13:41:17 -08:00
John L 03a29b50a3 Updating post build scripts (#174)
* Fix postbuild script issues

* fix mismerge
2017-12-11 09:46:57 -08:00
Ramsey cb27f7dc2b
Added a ui component for device connectivity (#173) 2017-12-08 14:54:59 -08:00
John L ebda48884f
Fixing bug in UserProfile (#172)
* Fixing bug in UserProfile where signin button didn't get disabled during initial sign in attempt. (#171)
2017-12-08 10:18:29 -08:00
John L 5637288429
Copy the input arguments for async functions locally so that we are dependent on the caller maintaining the lifetime until the async function completes. Also a bunch of cleanup working and updating to the latest XSAPI nuget package. (#170) 2017-12-07 16:06:10 -08:00
Ramsey aa7c945d03
Made loading profile info more robust (#169)
Made loading profile info more robust
2017-12-07 13:14:52 -08:00
Ramsey 8c8004c792
Changed the LoadProfileInfo flow to reflect the changes in SocialManager (#167) 2017-12-06 16:27:02 -08:00
Ramsey 50ebcbc917
Displayed gamerpics in the leaderboard prefab and fixed leaderboard prefab page rendering (#165) 2017-12-05 16:42:38 -08:00
Ramsey a1675d51a6
Fixed XboxSocialUserGroup (#164)
Fixed XboxSocialUserGroup
2017-12-05 15:27:14 -08:00
John L f16ff6d5bb
Fix bug in MUA SignIn flow (#163)
* Clean up UserProfile and XboxLiveUser scripts. Fixes issue with MUA sign in.
2017-12-04 15:51:04 -08:00
Ramsey 0c974864fa
Changed how SocialManager and StatisticManager marshal size_t (#160)
Changed how SocialManager and StatisticManager marshal size_t
2017-12-04 15:20:18 -08:00
MSFT-Heba 6c3a324c11
Fix load profile info (#162)
Changing to return the www instead
2017-12-04 14:50:56 -08:00
Jason Sandlin d8a0ed7bea
Update README.md 2017-12-01 12:56:28 -08:00
Ramsey 9ded8723bb
Fixing build warnings (#159) 2017-11-30 14:08:21 -08:00
John L 7e01e48e99
SignOut in the Unity Plugin (#157)
* gitignore fix

* Sign out now handled correctly in user profile script

* Remove unneeded meta files from bad merge. Ignore them in the future
2017-11-30 11:15:47 -08:00
John L c2746f3f88
Fix build break and warnings (#158) 2017-11-30 11:09:31 -08:00
MSFT-Heba d1f6949953 Removing Presence from the CSharp Sln and from Unity Scripts (#156) 2017-11-29 16:21:01 -08:00
Ramsey c340db27f1
FlatC version of StatisticManager (#155) 2017-11-29 13:28:46 -08:00
Ramsey 1296c13a1b
FlatC version of SocialManager (#151)
* FlatC version of SocialManager

* Addressed pull request comments

* Merged with master
2017-11-28 23:00:46 -08:00
John L d0c9eabd5f Build break from nuget package restore failing (#153) 2017-11-28 16:50:39 -08:00
John L 7f3149d161
Fixing build issues related to different .NET versions in Unity. (#152)
Added a new build configuration for UnityEditor binaries to support both .NET 4.6 and .NET 3.5 compatibility levels. General cleanup of asset generation/copying.
2017-11-28 14:32:58 -08:00
MSFT-Heba a5b5004618 Improving Association Wizard robustness and updating some titles (#150) 2017-11-28 13:53:02 -08:00
John L c333efb5f2 Fixing build issue for Unity Editor dll (#149) 2017-11-16 11:22:25 -08:00
John L 9f4b41ec41
Privacy Service flat C implementation and C# rewrite. Tested with updated UWP integration app (#148) 2017-11-15 13:47:01 -08:00
John L c0dabe2a44 Title Storage flat C and C# implementation for UWP only. (#139)
* Title Storage flat C and C# implementation for UWP only. Tested end to end using UWP integration app.

* Remove LoadLibrary + DynamicInvoke
2017-10-11 11:04:10 -07:00
John L 88a1c039ae Cleaning up existing code. Slightly extends error handling and makes naming conventions consistent throughout. (#138) 2017-10-10 12:56:47 -07:00
John L d8f935ca78 Fixing null check bug causing sign-in issues (#133) 2017-09-25 11:59:03 -07:00
John L 7750ad82aa Fixing build issues (#132) 2017-09-22 14:48:24 -07:00
John L e969bc049e Improve error handling, lot of refactoring and cleanup (#131) 2017-09-22 11:43:26 -07:00
TautvydasZilys 58c16d3c43 Fix building plugin DLLs when the repository is checked out to a path with spaces. (#128) 2017-09-14 16:03:26 -07:00
John L 7dd08f54f6 Fixing build break in CSharp sln and fixing small bug in UWP userimpl (#116) 2017-08-25 12:38:06 -07:00
Jason Sandlin dcf5003052 Switching C layer to use libHttpClient (#115)
* Switching C layer to use libHttpClient

* Updating to latest libHttpClient (#102)

* XboxLiveUser flat C implementation

* Update README.md

* XboxLiveUser flat C implementation. C# layer changes to PInvoke new C layer

* addressing CR feedback
2017-08-24 17:46:10 -07:00
John L f045305461 Fix per frame memory allocation in stats manager and social manager (#113) 2017-08-22 17:27:19 -07:00
Jason Sandlin 6865d3cf8e Update README.md 2017-08-16 16:34:19 -07:00
MSFT-Heba 84f89e3885 Updating Association Wizard to resolve a reported bug (#106) 2017-08-15 15:24:23 -07:00
Jason Sandlin 49d48f369d Update README.md 2017-07-31 16:47:03 -07:00
Aditya Toney db474482e1 Fixing setup script for building Unity package locally (#101) 2017-07-24 18:10:04 -07:00
Aditya Toney 83fafb5ca5 Fixing build scripts to build the Xbox Live Unity package (#100) 2017-07-20 15:26:29 -07:00
Aditya Toney da6134d3d6 Adding TCUI APIs (#99)
* Revert "Reverting back TCUI changes (#80)" (#86)
This reverts commit e633958e12.

* Changing TCUI APIs to use __cdecl 
* Changing to use __cdecl
* Fixing delegate to use CallingConvention.Cdecl
* Fixing an issue where Unity would fail trying to load the C dll 
* Adding ucrt dependency to CSharp and checks to not load native c dll in editor.
* Renaming platform dlls to be similar to work around Unity issue
* Fixing meta files for the c dlls
2017-07-18 18:08:02 -07:00
MSFT-Heba 4006bb6fa5 Fixing a bug in Social and Stats prefabs between scenes (#98)
* Fixing a bug in Social and Stats prefabs between scenes
2017-07-18 14:28:58 -07:00
Jason Sandlin 537e4445e4 Adding default controller input to example scene (#96) 2017-07-14 17:10:11 -07:00
Jason Sandlin 1a2f51f937 Fixing logic bug with user picker (#95) 2017-07-14 16:55:47 -07:00
MSFT-Heba 8c5a857716 Adding Presence Writer (#93)
* Adding Presence Writer to the unity plugin
* Updating the default heartrate
* Presence kicks off on sign in and corrected request body
2017-07-13 15:58:27 -07:00
MSFT-Heba 6dab277e5d Updating directives being used to enable future IL2CPP support (#92)
* Updating directives being used to enable future IL2CPP support + Fixed a bug in GameSaveHelper

* Fixing Bugs in Game Save
2017-07-07 15:28:04 -07:00
MSFT-Heba 72a54511e7 Fixing an issue in Leaderboards Prefab behavior across scenes (#91) 2017-07-07 14:16:21 -07:00
MSFT-Heba 14664fa9c9 Fix sign in persistence issue (#90)
* Fixing Persistence Issue in UserProfile
2017-07-05 15:57:37 -07:00
MSFT-Heba fb223e3421 Fixing a bug in UserProfile.cs (#89)
* Fixing a bug in UserProfile.cs that was causing exceptions when the game is offline
2017-07-05 11:28:46 -07:00
MSFT-Heba 01b0a18f3a Controller support (#85)
* Added Controller Support to the different Xbox Live Prefabs
2017-06-24 13:38:45 -07:00
MSFT-Heba 57e87b5c93 SignIn happen automatically when in Single user mode (#84)
SignIn happen automatically when in Single user mode (#84)
2017-06-23 18:25:17 -07:00