SkiaSharp/README.md

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# SkiaSharp
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[![SkiaSharp](https://img.shields.io/nuget/vpre/SkiaSharp.svg?maxAge=2592000&label=SkiaSharp%20nuget)](https://www.nuget.org/packages/SkiaSharp) [![SkiaSharp.Views](https://img.shields.io/nuget/vpre/SkiaSharp.Views.svg?maxAge=2592000&label=SkiaSharp.Views%20nuget)](https://www.nuget.org/packages/SkiaSharp.Views) [![SkiaSharp.Views.Forms](https://img.shields.io/nuget/vpre/SkiaSharp.Views.Forms.svg?maxAge=2592000&label=SkiaSharp.Views.Forms%20nuget)](https://www.nuget.org/packages/SkiaSharp.Views.Forms)
[![chat](https://img.shields.io/badge/chat-xamarin%2FXamarinComponents-E60256.svg)](https://gitter.im/xamarin/XamarinComponents) [![API Docs](https://img.shields.io/badge/docs-api-1faece.svg)](https://docs.microsoft.com/en-us/dotnet/api/SkiaSharp) [![API Docs](https://img.shields.io/badge/docs-guides-1faece.svg)](https://docs.microsoft.com/en-us/xamarin/graphics-games/skiasharp/)
[![Build Status](https://devdiv.visualstudio.com/DevDiv/_apis/build/status/Xamarin/Components/SkiaSharp?branchName=master)](https://devdiv.visualstudio.com/DevDiv/_build/latest?definitionId=10789&branchName=master) [![Build Status](https://dev.azure.com/xamarin/public/_apis/build/status/mono/SkiaSharp/SkiaSharp-ci?branchName=master)](https://dev.azure.com/xamarin/public/_build/latest?definitionId=4&branchName=master)
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SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's
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Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can
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be used across mobile, server and desktop models to render images.
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SkiaSharp provides cross-platform bindings for:
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- .NET Standard 1.3
- .NET Core
- Tizen
- Xamarin.Android
- Xamarin.iOS
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- Xamarin.tvOS
- Xamarin.watchOS
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- Xamarin.Mac
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- Windows Classic Desktop (Windows.Forms / WPF)
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- Windows UWP (Desktop / Mobile / Xbox / HoloLens)
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The [API Documentation](https://developer.xamarin.com/api/namespace/SkiaSharp/) is
available on the web to browse.
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## Using SkiaSharp
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SkiaSharp is available as a convenient NuGet package, to use install the package like this:
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```
nuget install SkiaSharp
```
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_Because there are multiple distros of Linux, and we cannot possibly support them all, we have a separate NuGet package that will contain the supported binaries for a few distros: [SkiaSharp.NativeAssets.Linux](https://www.nuget.org/packages/SkiaSharp.NativeAssets.Linux). ([distros](https://github.com/mono/SkiaSharp/issues/453)) ([more info](https://github.com/mono/SkiaSharp/issues/312))_
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## Building SkiaSharp
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Before building SkiaSharp:
* [Python 2.7](https://www.python.org/downloads) is available in the `PATH` environment variable on Windows
* [Android NDK r15](https://developer.android.com/ndk/downloads/index.html) is available in the `ANDROID_NDK_HOME` environment variable on macOS
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* [.NET Core](https://www.microsoft.com/net/core) is installed on all platforms
* C/C++ Compiler (MSVC / "Desktop development" package on Windows)
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First, clone the repository:
$ git clone https://github.com/mono/SkiaSharp.git
Next, set up the submodules:
$ cd SkiaSharp
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$ git submodule update --init --recursive
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Finally, build everything:
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Mac/Linux:
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$ ./bootstrapper.sh -t everything
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Windows:
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> .\bootstrapper.ps1 -t everything
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## Compare Code
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Here are some links to show the differences in our code as compared to Google's code.
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What version are we on? [**m68**](https://github.com/google/skia/tree/chrome/m68)
Are we up-to-date with Google? [Compare](https://github.com/mono/skia/compare/xamarin-mobile-bindings...google:chrome/m68)
What have we added? [Compare](https://github.com/google/skia/compare/chrome/m68...mono:xamarin-mobile-bindings)