Values of MODE_UPDATE_PROB and VP9_COEF_UPDATE_PROB are equal, so replacing
them with one constant. Inlining appropriate arguments for functions:
vp9_cond_prob_diff_update (encoder)
vp9_diff_update_prob (decoder)
Change-Id: I1255a1cb477743b799b3bfbbcd8de6b32b067338
Converts the constant rddiv parameter to 128 (from 100) and
implements RDCOST with bit-shift rather than multiplication.
Other parameters are also adjusted to roughly keep the same
balance between Rate and Distortion.
There is a slight speed-up of about 0.5-1% (at speed 0) as
testted on football_cif.
There is a slight change in performance due to small change
in the parameters.
derfraw300: +0.033%
stdhdraw250; +0.102%
Change-Id: I70ac69f58fa71c83108f68fe41796cd19d1fc760
The commit changes to mask available intra prediction modes for test
based on prediction block size.
With this patch, encoding time of CpuUsed 2 reduces from 10% to 20% for
HD clips with a compression drop of 0.2%
Change-Id: I65f320f1237c0f5ae3a355bf7caf447f55625455
When the codec in VBR (or cq) mode hits its max q limits and is
struggling to hit a target bandwidth, the bit target per frame collapses.
In the first instance normal frames cap out at the maximum allowed
Q and then the ARF and GFs do the same. This latter behavior is not
generally desirable as GFs and ARFs are only effective from a quality
and data rate perspective if they have at lease some level of -Q delta
compared to the surrounding frames.
In this patch I define a separate max Q for GFs and ARFs that is
derived from but somewhat lower than that defined for normal frames.
In effect there is a minimum Q delta that will always be available for
GFs and ARFs regardless of the target rate and MAXQ setting.
This may of course mean that the absolute lowest rate obtainable for
a given clip is somewhat higher.
Change-Id: I268868b28401900d0cd87e51e609cd3b784ab54a
We have two SSE2-optimized functions for idct4_1d:
vp9_idct4_1d_sse2 <-- removing this one
idct4_1d_sse2
vp9_idct4_1d_sse2 was used only by the following functions which already
have SSE2 optimized variants:
vp9_idct4x4_16_add_c -> vp9_idct4x4_16_add_see2
idct8_1d -> vp9_idct8x8_{16, 10, 1}_see2
vp9_short_iht4x4_add_c -> vp9_short_iht4x4_add_see2
Change-Id: Ib0a7f6d1373dbaf7a4a41208cd9d0671fdf15edb
To ensure fast encoding/decoding on devices without ssse3 support,
SSE2 optimization of sub-pixel filters was done. Test using 1080p
clip showed the decoder speeds were ~70fps with ssse3 filters, ~60fps
with sse2 filters, and ~15fps with c filters.
Change-Id: Ie2088f87d83a889fba80a613e4d0e287aadd785c
Renames:
fdct4_1d -> fdct4
fadst4_1d -> fadst4
fdct8_1d -> fdct8
fadst8_1d -> fadst8
fdct16_1d -> fdct16
fadst16_1d -> fadst16
"_1d" suffix is redundant, so removing it. The same will happen with idct
in the next change sets.
Change-Id: Ibf421cd2f569146c6079269df7a31819c098265e
This commit re-designs the per transformed block rate-distortion
costs tracking buffers. It removes redundant buffer usage, makes
the needed context memory allocation per VP9_COMP instance and
reuses the same buffer sets inside the rate-distortion optimization
search loop, thereby avoiding repeatedly requiring memory space.
It reduces speed 0 runtime:
bus at 2000 kbps from 166763ms to 158967ms,
football at 600 kbps from 246614ms to 234257ms.
Both about 5% speed-up. Local tests suggest about 2% to 5% speed-up
for speed 1 and 2 settings. This does not change compression
performance.
Change-Id: I363514c5276b5cf9a38c7251088ffc6ab7f9a4c3
Increases these parameters.
There is a small efficiency gain.
Change-Id: Ie5f0ddb39c907d335e0dafa5eb112365a81f4542
derfraw300: +0.091%
stdhdraw250: +0.238%
The intra mode distortion adjustment for skip_encode feature was
broken in the refactoring cc91851. This commit fixes it and tunes
the distortion models used therein.
Change-Id: I0d676e82f8e855536a90cf9b3e3fdefafcd886c6