gecko-dev/gfx/layers/Layers.cpp

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Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Layers.h"
#include <algorithm> // for max, min
#include "apz/src/AsyncPanZoomController.h"
#include "CompositableHost.h" // for CompositableHost
#include "ImageContainer.h" // for ImageContainer, etc
#include "ImageLayers.h" // for ImageLayer
#include "LayerSorter.h" // for SortLayersBy3DZOrder
#include "LayersLogging.h" // for AppendToString
#include "LayerUserData.h"
#include "ReadbackLayer.h" // for ReadbackLayer
#include "UnitTransforms.h" // for ViewAs
#include "gfxEnv.h"
#include "gfxPlatform.h" // for gfxPlatform
#include "gfxPrefs.h"
#include "gfxUtils.h" // for gfxUtils, etc
#include "gfx2DGlue.h"
#include "mozilla/DebugOnly.h" // for DebugOnly
#include "mozilla/IntegerPrintfMacros.h"
#include "mozilla/Telemetry.h" // for Accumulate
#include "mozilla/ToString.h"
#include "mozilla/gfx/2D.h" // for DrawTarget
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/gfx/Matrix.h" // for Matrix4x4
#include "mozilla/gfx/Polygon.h" // for Polygon
#include "mozilla/layers/AsyncCanvasRenderer.h"
#include "mozilla/layers/BSPTree.h" // for BSPTree
#include "mozilla/layers/CompositableClient.h" // for CompositableClient
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorTypes.h"
#include "mozilla/layers/LayerManagerComposite.h" // for LayerComposite
#include "mozilla/layers/LayerMetricsWrapper.h" // for LayerMetricsWrapper
#include "mozilla/layers/LayersMessages.h" // for TransformFunction, etc
#include "mozilla/layers/LayersTypes.h" // for TextureDumpMode
#include "mozilla/layers/PersistentBufferProvider.h"
#include "mozilla/layers/ShadowLayers.h" // for ShadowableLayer
#include "nsAString.h"
#include "nsCSSValue.h" // for nsCSSValue::Array, etc
#include "nsDisplayList.h" // for nsDisplayItem
#include "nsPrintfCString.h" // for nsPrintfCString
#include "protobuf/LayerScopePacket.pb.h"
#include "mozilla/Compression.h"
#include "TreeTraversal.h" // for ForEachNode
#include <list>
#include <set>
uint8_t gLayerManagerLayerBuilder;
namespace mozilla {
namespace layers {
FILE*
FILEOrDefault(FILE* aFile)
{
return aFile ? aFile : stderr;
}
typedef FrameMetrics::ViewID ViewID;
using namespace mozilla::gfx;
using namespace mozilla::Compression;
//--------------------------------------------------
// LayerManager
/* static */ mozilla::LogModule*
LayerManager::GetLog()
{
static LazyLogModule sLog("Layers");
return sLog;
}
FrameMetrics::ViewID
LayerManager::GetRootScrollableLayerId()
{
if (!mRoot) {
return FrameMetrics::NULL_SCROLL_ID;
}
LayerMetricsWrapper layerMetricsRoot = LayerMetricsWrapper(mRoot);
LayerMetricsWrapper rootScrollableLayerMetrics =
BreadthFirstSearch<ForwardIterator>(
layerMetricsRoot,
[](LayerMetricsWrapper aLayerMetrics)
{
return aLayerMetrics.Metrics().IsScrollable();
}
);
return rootScrollableLayerMetrics.IsValid() ?
rootScrollableLayerMetrics.Metrics().GetScrollId() :
FrameMetrics::NULL_SCROLL_ID;
}
LayerMetricsWrapper
LayerManager::GetRootContentLayer()
{
if (!mRoot) {
return LayerMetricsWrapper();
}
LayerMetricsWrapper root(mRoot);
return BreadthFirstSearch<ForwardIterator>(root,
[](LayerMetricsWrapper aLayerMetrics)
{
return aLayerMetrics.Metrics().IsRootContent();
}
);
}
already_AddRefed<DrawTarget>
LayerManager::CreateOptimalDrawTarget(const gfx::IntSize &aSize,
SurfaceFormat aFormat)
{
return gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(aSize,
aFormat);
}
already_AddRefed<DrawTarget>
LayerManager::CreateOptimalMaskDrawTarget(const gfx::IntSize &aSize)
{
return CreateOptimalDrawTarget(aSize, SurfaceFormat::A8);
}
already_AddRefed<DrawTarget>
LayerManager::CreateDrawTarget(const IntSize &aSize,
SurfaceFormat aFormat)
{
return gfxPlatform::GetPlatform()->
CreateOffscreenCanvasDrawTarget(aSize, aFormat);
}
already_AddRefed<PersistentBufferProvider>
LayerManager::CreatePersistentBufferProvider(const mozilla::gfx::IntSize &aSize,
mozilla::gfx::SurfaceFormat aFormat)
{
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<PersistentBufferProviderBasic> bufferProvider =
PersistentBufferProviderBasic::Create(aSize, aFormat,
gfxPlatform::GetPlatform()->GetPreferredCanvasBackend());
if (!bufferProvider) {
bufferProvider = PersistentBufferProviderBasic::Create(aSize, aFormat,
gfxPlatform::GetPlatform()->GetFallbackCanvasBackend());
}
return bufferProvider.forget();
}
already_AddRefed<ImageContainer>
LayerManager::CreateImageContainer(ImageContainer::Mode flag)
{
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<ImageContainer> container = new ImageContainer(flag);
return container.forget();
}
bool
LayerManager::AreComponentAlphaLayersEnabled()
{
return gfxPrefs::ComponentAlphaEnabled();
}
/*static*/ void
LayerManager::LayerUserDataDestroy(void* data)
{
delete static_cast<LayerUserData*>(data);
}
UniquePtr<LayerUserData>
LayerManager::RemoveUserData(void* aKey)
{
UniquePtr<LayerUserData> d(static_cast<LayerUserData*>(mUserData.Remove(static_cast<gfx::UserDataKey*>(aKey))));
return d;
}
//--------------------------------------------------
// Layer
Layer::Layer(LayerManager* aManager, void* aImplData)
: mManager(aManager)
, mParent(nullptr)
, mNextSibling(nullptr)
, mPrevSibling(nullptr)
, mImplData(aImplData)
, mAnimationInfo(aManager)
, mUseTileSourceRect(false)
#ifdef DEBUG
, mDebugColorIndex(0)
#endif
{
}
Layer::~Layer()
{
}
void
Layer::SetCompositorAnimations(const CompositorAnimations& aCompositorAnimations)
{
MOZ_LAYERS_LOG_IF_SHADOWABLE(
this, ("Layer::Mutated(%p) SetCompositorAnimations with id=%" PRIu64, this, mAnimationInfo.GetCompositorAnimationsId()));
mAnimationInfo.SetCompositorAnimations(aCompositorAnimations);
Mutated();
}
void
Layer::ClearCompositorAnimations()
{
MOZ_LAYERS_LOG_IF_SHADOWABLE(
this, ("Layer::Mutated(%p) ClearCompositorAnimations with id=%" PRIu64, this, mAnimationInfo.GetCompositorAnimationsId()));
mAnimationInfo.ClearAnimations();
Mutated();
}
void
Layer::StartPendingAnimations(const TimeStamp& aReadyTime)
{
ForEachNode<ForwardIterator>(
this,
[&aReadyTime](Layer *layer)
{
if (layer->mAnimationInfo.StartPendingAnimations(aReadyTime)) {
layer->Mutated();
}
});
}
void
Layer::SetAsyncPanZoomController(uint32_t aIndex, AsyncPanZoomController *controller)
{
MOZ_ASSERT(aIndex < GetScrollMetadataCount());
// We should never be setting an APZC on a non-scrollable layer
MOZ_ASSERT(!controller || GetFrameMetrics(aIndex).IsScrollable());
mApzcs[aIndex] = controller;
}
AsyncPanZoomController*
Layer::GetAsyncPanZoomController(uint32_t aIndex) const
{
MOZ_ASSERT(aIndex < GetScrollMetadataCount());
#ifdef DEBUG
if (mApzcs[aIndex]) {
MOZ_ASSERT(GetFrameMetrics(aIndex).IsScrollable());
}
#endif
return mApzcs[aIndex];
}
void
Layer::ScrollMetadataChanged()
{
mApzcs.SetLength(GetScrollMetadataCount());
}
void
Layer::ApplyPendingUpdatesToSubtree()
{
ForEachNode<ForwardIterator>(
this,
[] (Layer *layer)
{
layer->ApplyPendingUpdatesForThisTransaction();
});
// Once we're done recursing through the whole tree, clear the pending
// updates from the manager.
Manager()->ClearPendingScrollInfoUpdate();
}
bool
Layer::IsOpaqueForVisibility()
{
return GetEffectiveOpacity() == 1.0f &&
GetEffectiveMixBlendMode() == CompositionOp::OP_OVER;
}
bool
Layer::CanUseOpaqueSurface()
{
// If the visible content in the layer is opaque, there is no need
// for an alpha channel.
if (GetContentFlags() & CONTENT_OPAQUE)
return true;
// Also, if this layer is the bottommost layer in a container which
// doesn't need an alpha channel, we can use an opaque surface for this
// layer too. Any transparent areas must be covered by something else
// in the container.
ContainerLayer* parent = GetParent();
return parent && parent->GetFirstChild() == this &&
parent->CanUseOpaqueSurface();
}
// NB: eventually these methods will be defined unconditionally, and
// can be moved into Layers.h
const Maybe<ParentLayerIntRect>&
Layer::GetLocalClipRect()
{
if (HostLayer* shadow = AsHostLayer()) {
return shadow->GetShadowClipRect();
}
return GetClipRect();
}
const LayerIntRegion&
Layer::GetLocalVisibleRegion()
{
if (HostLayer* shadow = AsHostLayer()) {
return shadow->GetShadowVisibleRegion();
}
return GetVisibleRegion();
}
Matrix4x4
Layer::SnapTransformTranslation(const Matrix4x4& aTransform,
Matrix* aResidualTransform)
{
if (aResidualTransform) {
*aResidualTransform = Matrix();
}
if (!mManager->IsSnappingEffectiveTransforms()) {
return aTransform;
}
Matrix matrix2D;
if (aTransform.CanDraw2D(&matrix2D) &&
!matrix2D.HasNonTranslation() &&
matrix2D.HasNonIntegerTranslation()) {
auto snappedTranslation = IntPoint::Round(matrix2D.GetTranslation());
Matrix snappedMatrix = Matrix::Translation(snappedTranslation.x,
snappedTranslation.y);
Matrix4x4 result = Matrix4x4::From2D(snappedMatrix);
if (aResidualTransform) {
// set aResidualTransform so that aResidual * snappedMatrix == matrix2D.
// (I.e., appying snappedMatrix after aResidualTransform gives the
// ideal transform.)
*aResidualTransform =
Matrix::Translation(matrix2D._31 - snappedTranslation.x,
matrix2D._32 - snappedTranslation.y);
}
return result;
}
return SnapTransformTranslation3D(aTransform, aResidualTransform);
}
Matrix4x4
Layer::SnapTransformTranslation3D(const Matrix4x4& aTransform,
Matrix* aResidualTransform)
{
if(aTransform.IsSingular() ||
aTransform.HasPerspectiveComponent() ||
aTransform.HasNonTranslation() ||
!aTransform.HasNonIntegerTranslation()) {
// For a singular transform, there is no reversed matrix, so we
// don't snap it.
// For a perspective transform, the content is transformed in
// non-linear, so we don't snap it too.
return aTransform;
}
// Snap for 3D Transforms
Point3D transformedOrigin = aTransform.TransformPoint(Point3D());
// Compute the transformed snap by rounding the values of
// transformed origin.
auto transformedSnapXY = IntPoint::Round(transformedOrigin.x, transformedOrigin.y);
Matrix4x4 inverse = aTransform;
inverse.Invert();
// see Matrix4x4::ProjectPoint()
Float transformedSnapZ =
inverse._33 == 0 ? 0 : (-(transformedSnapXY.x * inverse._13 +
transformedSnapXY.y * inverse._23 +
inverse._43) / inverse._33);
Point3D transformedSnap =
Point3D(transformedSnapXY.x, transformedSnapXY.y, transformedSnapZ);
if (transformedOrigin == transformedSnap) {
return aTransform;
}
// Compute the snap from the transformed snap.
Point3D snap = inverse.TransformPoint(transformedSnap);
if (snap.z > 0.001 || snap.z < -0.001) {
// Allow some level of accumulated computation error.
MOZ_ASSERT(inverse._33 == 0.0);
return aTransform;
}
// The difference between the origin and snap is the residual transform.
if (aResidualTransform) {
// The residual transform is to translate the snap to the origin
// of the content buffer.
*aResidualTransform = Matrix::Translation(-snap.x, -snap.y);
}
// Translate transformed origin to transformed snap since the
// residual transform would trnslate the snap to the origin.
Point3D transformedShift = transformedSnap - transformedOrigin;
Matrix4x4 result = aTransform;
result.PostTranslate(transformedShift.x,
transformedShift.y,
transformedShift.z);
// For non-2d transform, residual translation could be more than
// 0.5 pixels for every axis.
return result;
}
Matrix4x4
Layer::SnapTransform(const Matrix4x4& aTransform,
const gfxRect& aSnapRect,
Matrix* aResidualTransform)
{
if (aResidualTransform) {
*aResidualTransform = Matrix();
}
Matrix matrix2D;
Matrix4x4 result;
if (mManager->IsSnappingEffectiveTransforms() &&
aTransform.Is2D(&matrix2D) &&
gfxSize(1.0, 1.0) <= aSnapRect.Size() &&
matrix2D.PreservesAxisAlignedRectangles()) {
auto transformedTopLeft = IntPoint::Round(matrix2D.TransformPoint(ToPoint(aSnapRect.TopLeft())));
auto transformedTopRight = IntPoint::Round(matrix2D.TransformPoint(ToPoint(aSnapRect.TopRight())));
auto transformedBottomRight = IntPoint::Round(matrix2D.TransformPoint(ToPoint(aSnapRect.BottomRight())));
Matrix snappedMatrix = gfxUtils::TransformRectToRect(aSnapRect,
transformedTopLeft, transformedTopRight, transformedBottomRight);
result = Matrix4x4::From2D(snappedMatrix);
if (aResidualTransform && !snappedMatrix.IsSingular()) {
// set aResidualTransform so that aResidual * snappedMatrix == matrix2D.
// (i.e., appying snappedMatrix after aResidualTransform gives the
// ideal transform.
Matrix snappedMatrixInverse = snappedMatrix;
snappedMatrixInverse.Invert();
*aResidualTransform = matrix2D * snappedMatrixInverse;
}
} else {
result = aTransform;
}
return result;
}
static bool
AncestorLayerMayChangeTransform(Layer* aLayer)
{
for (Layer* l = aLayer; l; l = l->GetParent()) {
if (l->GetContentFlags() & Layer::CONTENT_MAY_CHANGE_TRANSFORM) {
return true;
}
if (l->GetParent() && l->GetParent()->AsRefLayer()) {
return false;
}
}
return false;
}
bool
Layer::MayResample()
{
Matrix transform2d;
return !GetEffectiveTransform().Is2D(&transform2d) ||
ThebesMatrix(transform2d).HasNonIntegerTranslation() ||
AncestorLayerMayChangeTransform(this);
}
RenderTargetIntRect
Layer::CalculateScissorRect(const RenderTargetIntRect& aCurrentScissorRect)
{
ContainerLayer* container = GetParent();
ContainerLayer* containerChild = nullptr;
NS_ASSERTION(GetParent(), "This can't be called on the root!");
// Find the layer creating the 3D context.
while (container->Extend3DContext() &&
!container->UseIntermediateSurface()) {
containerChild = container;
container = container->GetParent();
MOZ_ASSERT(container);
}
// Find the nearest layer with a clip, or this layer.
// ContainerState::SetupScrollingMetadata() may install a clip on
// the layer.
Layer *clipLayer =
containerChild && containerChild->GetLocalClipRect() ?
containerChild : this;
// Establish initial clip rect: it's either the one passed in, or
// if the parent has an intermediate surface, it's the extents of that surface.
RenderTargetIntRect currentClip;
if (container->UseIntermediateSurface()) {
currentClip.SizeTo(container->GetIntermediateSurfaceRect().Size());
} else {
currentClip = aCurrentScissorRect;
}
if (!clipLayer->GetLocalClipRect()) {
return currentClip;
}
if (GetLocalVisibleRegion().IsEmpty()) {
// When our visible region is empty, our parent may not have created the
// intermediate surface that we would require for correct clipping; however,
// this does not matter since we are invisible.
// Make sure we still compute a clip rect if we want to draw checkboarding
// for this layer, since we want to do this even if the layer is invisible.
return RenderTargetIntRect(currentClip.TopLeft(), RenderTargetIntSize(0, 0));
}
const RenderTargetIntRect clipRect =
ViewAs<RenderTargetPixel>(*clipLayer->GetLocalClipRect(),
PixelCastJustification::RenderTargetIsParentLayerForRoot);
if (clipRect.IsEmpty()) {
// We might have a non-translation transform in the container so we can't
// use the code path below.
return RenderTargetIntRect(currentClip.TopLeft(), RenderTargetIntSize(0, 0));
}
RenderTargetIntRect scissor = clipRect;
if (!container->UseIntermediateSurface()) {
gfx::Matrix matrix;
DebugOnly<bool> is2D = container->GetEffectiveTransform().Is2D(&matrix);
// See DefaultComputeEffectiveTransforms below
NS_ASSERTION(is2D && matrix.PreservesAxisAlignedRectangles(),
"Non preserves axis aligned transform with clipped child should have forced intermediate surface");
gfx::Rect r(scissor.X(), scissor.Y(), scissor.Width(), scissor.Height());
gfxRect trScissor = gfx::ThebesRect(matrix.TransformBounds(r));
trScissor.Round();
IntRect tmp;
if (!gfxUtils::GfxRectToIntRect(trScissor, &tmp)) {
return RenderTargetIntRect(currentClip.TopLeft(), RenderTargetIntSize(0, 0));
}
scissor = ViewAs<RenderTargetPixel>(tmp);
// Find the nearest ancestor with an intermediate surface
do {
container = container->GetParent();
} while (container && !container->UseIntermediateSurface());
}
if (container) {
scissor.MoveBy(-container->GetIntermediateSurfaceRect().TopLeft());
}
return currentClip.Intersect(scissor);
}
Maybe<ParentLayerIntRect>
Layer::GetScrolledClipRect() const
{
const Maybe<LayerClip> clip = mSimpleAttrs.GetScrolledClip();
return clip ? Some(clip->GetClipRect()) : Nothing();
}
const ScrollMetadata&
Layer::GetScrollMetadata(uint32_t aIndex) const
{
MOZ_ASSERT(aIndex < GetScrollMetadataCount());
return mScrollMetadata[aIndex];
}
const FrameMetrics&
Layer::GetFrameMetrics(uint32_t aIndex) const
{
return GetScrollMetadata(aIndex).GetMetrics();
}
bool
Layer::HasScrollableFrameMetrics() const
{
for (uint32_t i = 0; i < GetScrollMetadataCount(); i++) {
if (GetFrameMetrics(i).IsScrollable()) {
return true;
}
}
return false;
}
bool
Layer::IsScrollableWithoutContent() const
{
// A scrollable container layer with no children
return AsContainerLayer()
&& HasScrollableFrameMetrics()
&& !GetFirstChild();
}
Matrix4x4
Layer::GetTransform() const
{
Matrix4x4 transform = mSimpleAttrs.GetTransform();
transform.PostScale(GetPostXScale(), GetPostYScale(), 1.0f);
if (const ContainerLayer* c = AsContainerLayer()) {
transform.PreScale(c->GetPreXScale(), c->GetPreYScale(), 1.0f);
}
return transform;
}
const CSSTransformMatrix
Layer::GetTransformTyped() const
{
return ViewAs<CSSTransformMatrix>(GetTransform());
}
Matrix4x4
Layer::GetLocalTransform()
{
if (HostLayer* shadow = AsHostLayer()) {
return shadow->GetShadowTransform();
}
return GetTransform();
}
const LayerToParentLayerMatrix4x4
Layer::GetLocalTransformTyped()
{
return ViewAs<LayerToParentLayerMatrix4x4>(GetLocalTransform());
}
bool
Layer::IsScrollbarContainer() const
{
const ScrollbarData& data = GetScrollbarData();
return (data.mScrollbarLayerType == ScrollbarLayerType::Container)
? data.mDirection.isSome()
: false;
}
bool
Layer::HasOpacityAnimation() const
{
return mAnimationInfo.HasOpacityAnimation();
}
bool
Layer::HasTransformAnimation() const
{
return mAnimationInfo.HasTransformAnimation();
}
void
Layer::ApplyPendingUpdatesForThisTransaction()
{
if (mPendingTransform && *mPendingTransform != mSimpleAttrs.GetTransform()) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PendingUpdatesForThisTransaction", this));
mSimpleAttrs.SetTransform(*mPendingTransform);
MutatedSimple();
}
mPendingTransform = nullptr;
if (mAnimationInfo.ApplyPendingUpdatesForThisTransaction()) {
MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PendingUpdatesForThisTransaction", this));
Mutated();
}
for (size_t i = 0; i < mScrollMetadata.Length(); i++) {
FrameMetrics& fm = mScrollMetadata[i].GetMetrics();
Maybe<ScrollUpdateInfo> update = Manager()->GetPendingScrollInfoUpdate(fm.GetScrollId());
if (update) {
fm.UpdatePendingScrollInfo(update.value());
Mutated();
}
}
}
float
Layer::GetLocalOpacity()
{
float opacity = mSimpleAttrs.GetOpacity();
if (HostLayer* shadow = AsHostLayer())
opacity = shadow->GetShadowOpacity();
return std::min(std::max(opacity, 0.0f), 1.0f);
}
float
Layer::GetEffectiveOpacity()
{
float opacity = GetLocalOpacity();
for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
c = c->GetParent()) {
opacity *= c->GetLocalOpacity();
}
return opacity;
}
CompositionOp
Layer::GetEffectiveMixBlendMode()
{
if (mSimpleAttrs.GetMixBlendMode() != CompositionOp::OP_OVER)
return mSimpleAttrs.GetMixBlendMode();
for (ContainerLayer* c = GetParent(); c && !c->UseIntermediateSurface();
c = c->GetParent()) {
if(c->mSimpleAttrs.GetMixBlendMode() != CompositionOp::OP_OVER)
return c->mSimpleAttrs.GetMixBlendMode();
}
return mSimpleAttrs.GetMixBlendMode();
}
Matrix4x4
Layer::ComputeTransformToPreserve3DRoot()
{
Matrix4x4 transform = GetLocalTransform();
for (Layer* layer = GetParent();
layer && layer->Extend3DContext();
layer = layer->GetParent()) {
transform = transform * layer->GetLocalTransform();
}
return transform;
}
void
Layer::ComputeEffectiveTransformForMaskLayers(const gfx::Matrix4x4& aTransformToSurface)
{
if (GetMaskLayer()) {
ComputeEffectiveTransformForMaskLayer(GetMaskLayer(), aTransformToSurface);
}
for (size_t i = 0; i < GetAncestorMaskLayerCount(); i++) {
Layer* maskLayer = GetAncestorMaskLayerAt(i);
ComputeEffectiveTransformForMaskLayer(maskLayer, aTransformToSurface);
}
}
/* static */ void
Layer::ComputeEffectiveTransformForMaskLayer(Layer* aMaskLayer, const gfx::Matrix4x4& aTransformToSurface)
{
aMaskLayer->mEffectiveTransform = aTransformToSurface;
#ifdef DEBUG
bool maskIs2D = aMaskLayer->GetTransform().CanDraw2D();
NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!");
#endif
// The mask layer can have an async transform applied to it in some
// situations, so be sure to use its GetLocalTransform() rather than
// its GetTransform().
aMaskLayer->mEffectiveTransform = aMaskLayer->GetLocalTransform() *
aMaskLayer->mEffectiveTransform;
}
RenderTargetRect
Layer::TransformRectToRenderTarget(const LayerIntRect& aRect)
{
LayerRect rect(aRect);
RenderTargetRect quad = RenderTargetRect::FromUnknownRect(
GetEffectiveTransform().TransformBounds(rect.ToUnknownRect()));
return quad;
}
bool
Layer::GetVisibleRegionRelativeToRootLayer(nsIntRegion& aResult,
IntPoint* aLayerOffset)
{
MOZ_ASSERT(aLayerOffset, "invalid offset pointer");
if (!GetParent()) {
return false;
}
IntPoint offset;
aResult = GetLocalVisibleRegion().ToUnknownRegion();
for (Layer* layer = this; layer; layer = layer->GetParent()) {
gfx::Matrix matrix;
if (!layer->GetLocalTransform().Is2D(&matrix) ||
!matrix.IsTranslation()) {
return false;
}
// The offset of |layer| to its parent.
auto currentLayerOffset = IntPoint::Round(matrix.GetTranslation());
// Translate the accumulated visible region of |this| by the offset of
// |layer|.
aResult.MoveBy(currentLayerOffset.x, currentLayerOffset.y);
// If the parent layer clips its lower layers, clip the visible region
// we're accumulating.
if (layer->GetLocalClipRect()) {
aResult.AndWith(layer->GetLocalClipRect()->ToUnknownRect());
}
// Now we need to walk across the list of siblings for this parent layer,
// checking to see if any of these layer trees obscure |this|. If so,
// remove these areas from the visible region as well. This will pick up
// chrome overlays like a tab modal prompt.
Layer* sibling;
for (sibling = layer->GetNextSibling(); sibling;
sibling = sibling->GetNextSibling()) {
gfx::Matrix siblingMatrix;
if (!sibling->GetLocalTransform().Is2D(&siblingMatrix) ||
!siblingMatrix.IsTranslation()) {
continue;
}
// Retreive the translation from sibling to |layer|. The accumulated
// visible region is currently oriented with |layer|.
auto siblingOffset = IntPoint::Round(siblingMatrix.GetTranslation());
nsIntRegion siblingVisibleRegion(sibling->GetLocalVisibleRegion().ToUnknownRegion());
// Translate the siblings region to |layer|'s origin.
siblingVisibleRegion.MoveBy(-siblingOffset.x, -siblingOffset.y);
// Apply the sibling's clip.
// Layer clip rects are not affected by the layer's transform.
Maybe<ParentLayerIntRect> clipRect = sibling->GetLocalClipRect();
if (clipRect) {
siblingVisibleRegion.AndWith(clipRect->ToUnknownRect());
}
// Subtract the sibling visible region from the visible region of |this|.
aResult.SubOut(siblingVisibleRegion);
}
// Keep track of the total offset for aLayerOffset. We use this in plugin
// positioning code.
offset += currentLayerOffset;
}
*aLayerOffset = IntPoint(offset.x, offset.y);
return true;
}
InfallibleTArray<AnimData>&
Layer::GetAnimationData()
{
return mAnimationInfo.GetAnimationData();
}
Maybe<ParentLayerIntRect>
Layer::GetCombinedClipRect() const
{
Maybe<ParentLayerIntRect> clip = GetClipRect();
clip = IntersectMaybeRects(clip, GetScrolledClipRect());
for (size_t i = 0; i < mScrollMetadata.Length(); i++) {
clip = IntersectMaybeRects(clip, mScrollMetadata[i].GetClipRect());
}
return clip;
}
ContainerLayer::ContainerLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData),
mFirstChild(nullptr),
mLastChild(nullptr),
mPreXScale(1.0f),
mPreYScale(1.0f),
mInheritedXScale(1.0f),
mInheritedYScale(1.0f),
mPresShellResolution(1.0f),
mScaleToResolution(false),
mUseIntermediateSurface(false),
mSupportsComponentAlphaChildren(false),
mMayHaveReadbackChild(false),
mChildrenChanged(false)
{
}
ContainerLayer::~ContainerLayer()
{
}
bool
ContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter)
{
if(aChild->Manager() != Manager()) {
NS_ERROR("Child has wrong manager");
return false;
}
if(aChild->GetParent()) {
NS_ERROR("aChild already in the tree");
return false;
}
if (aChild->GetNextSibling() || aChild->GetPrevSibling()) {
NS_ERROR("aChild already has siblings?");
return false;
}
if (aAfter && (aAfter->Manager() != Manager() ||
aAfter->GetParent() != this))
{
NS_ERROR("aAfter is not our child");
return false;
}
aChild->SetParent(this);
if (aAfter == mLastChild) {
mLastChild = aChild;
}
if (!aAfter) {
aChild->SetNextSibling(mFirstChild);
if (mFirstChild) {
mFirstChild->SetPrevSibling(aChild);
}
mFirstChild = aChild;
NS_ADDREF(aChild);
DidInsertChild(aChild);
return true;
}
Layer* next = aAfter->GetNextSibling();
aChild->SetNextSibling(next);
aChild->SetPrevSibling(aAfter);
if (next) {
next->SetPrevSibling(aChild);
}
aAfter->SetNextSibling(aChild);
NS_ADDREF(aChild);
DidInsertChild(aChild);
return true;
}
void
ContainerLayer::RemoveAllChildren()
{
// Optimizes "while (mFirstChild) ContainerLayer::RemoveChild(mFirstChild);"
Layer* current = mFirstChild;
// This is inlining DidRemoveChild() on each layer; we can skip the calls
// to NotifyPaintedLayerRemoved as it gets taken care of when as we call
// NotifyRemoved prior to removing any layers.
while (current) {
Layer* next = current->GetNextSibling();
if (current->GetType() == TYPE_READBACK) {
static_cast<ReadbackLayer*>(current)->NotifyRemoved();
}
current = next;
}
current = mFirstChild;
mFirstChild = nullptr;
while (current) {
MOZ_ASSERT(!current->GetPrevSibling());
Layer* next = current->GetNextSibling();
current->SetParent(nullptr);
current->SetNextSibling(nullptr);
if (next) {
next->SetPrevSibling(nullptr);
}
NS_RELEASE(current);
current = next;
}
}
// Note that ContainerLayer::RemoveAllChildren is an optimized
// version of this code; if you make changes to ContainerLayer::RemoveChild
// consider whether the matching changes need to be made to
// ContainerLayer::RemoveAllChildren
bool
ContainerLayer::RemoveChild(Layer *aChild)
{
if (aChild->Manager() != Manager()) {
NS_ERROR("Child has wrong manager");
return false;
}
if (aChild->GetParent() != this) {
NS_ERROR("aChild not our child");
return false;
}
Layer* prev = aChild->GetPrevSibling();
Layer* next = aChild->GetNextSibling();
if (prev) {
prev->SetNextSibling(next);
} else {
this->mFirstChild = next;
}
if (next) {
next->SetPrevSibling(prev);
} else {
this->mLastChild = prev;
}
aChild->SetNextSibling(nullptr);
aChild->SetPrevSibling(nullptr);
aChild->SetParent(nullptr);
this->DidRemoveChild(aChild);
NS_RELEASE(aChild);
return true;
}
bool
ContainerLayer::RepositionChild(Layer* aChild, Layer* aAfter)
{
if (aChild->Manager() != Manager()) {
NS_ERROR("Child has wrong manager");
return false;
}
if (aChild->GetParent() != this) {
NS_ERROR("aChild not our child");
return false;
}
if (aAfter && (aAfter->Manager() != Manager() ||
aAfter->GetParent() != this))
{
NS_ERROR("aAfter is not our child");
return false;
}
if (aChild == aAfter) {
NS_ERROR("aChild cannot be the same as aAfter");
return false;
}
Layer* prev = aChild->GetPrevSibling();
Layer* next = aChild->GetNextSibling();
if (prev == aAfter) {
// aChild is already in the correct position, nothing to do.
return true;
}
if (prev) {
prev->SetNextSibling(next);
} else {
mFirstChild = next;
}
if (next) {
next->SetPrevSibling(prev);
} else {
mLastChild = prev;
}
if (!aAfter) {
aChild->SetPrevSibling(nullptr);
aChild->SetNextSibling(mFirstChild);
if (mFirstChild) {
mFirstChild->SetPrevSibling(aChild);
}
mFirstChild = aChild;
return true;
}
Layer* afterNext = aAfter->GetNextSibling();
if (afterNext) {
afterNext->SetPrevSibling(aChild);
} else {
mLastChild = aChild;
}
aAfter->SetNextSibling(aChild);
aChild->SetPrevSibling(aAfter);
aChild->SetNextSibling(afterNext);
return true;
}
void
ContainerLayer::FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
{
aAttrs = ContainerLayerAttributes(mPreXScale, mPreYScale,
mInheritedXScale, mInheritedYScale,
mPresShellResolution, mScaleToResolution);
}
bool
ContainerLayer::Creates3DContextWithExtendingChildren()
{
if (Extend3DContext()) {
return false;
}
for (Layer* child = GetFirstChild();
child;
child = child->GetNextSibling()) {
if (child->Extend3DContext()) {
return true;
}
}
return false;
}
bool
ContainerLayer::HasMultipleChildren()
{
uint32_t count = 0;
for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) {
const Maybe<ParentLayerIntRect>& clipRect = child->GetLocalClipRect();
if (clipRect && clipRect->IsEmpty())
continue;
if (child->GetLocalVisibleRegion().IsEmpty())
continue;
++count;
if (count > 1)
return true;
}
return false;
}
/**
* Collect all leaf descendants of the current 3D context.
*/
void
ContainerLayer::Collect3DContextLeaves(nsTArray<Layer*>& aToSort)
{
ForEachNode<ForwardIterator>(
(Layer*) this,
[this, &aToSort](Layer* layer)
{
ContainerLayer* container = layer->AsContainerLayer();
if (layer == this || (container && container->Extend3DContext() &&
!container->UseIntermediateSurface())) {
return TraversalFlag::Continue;
}
aToSort.AppendElement(layer);
return TraversalFlag::Skip;
}
);
}
static nsTArray<LayerPolygon>
SortLayersWithBSPTree(nsTArray<Layer*>& aArray)
{
std::list<LayerPolygon> inputLayers;
// Build a list of polygons to be sorted.
for (Layer* layer : aArray) {
// Ignore invisible layers.
if (!layer->IsVisible()) {
continue;
}
const gfx::IntRect& bounds =
layer->GetLocalVisibleRegion().ToUnknownRegion().GetBounds();
const gfx::Matrix4x4& transform = layer->GetEffectiveTransform();
if (transform.IsSingular()) {
// Transform cannot be inverted.
continue;
}
gfx::Polygon polygon = gfx::Polygon::FromRect(gfx::Rect(bounds));
// Transform the polygon to screen space.
polygon.TransformToScreenSpace(transform);
if (polygon.GetPoints().Length() >= 3) {
inputLayers.push_back(LayerPolygon(layer, Move(polygon)));
}
}
if (inputLayers.empty()) {
return nsTArray<LayerPolygon>();
}
// Build a BSP tree from the list of polygons.
BSPTree tree(inputLayers);
nsTArray<LayerPolygon> orderedLayers(tree.GetDrawOrder());
// Transform the polygons back to layer space.
for (LayerPolygon& layerPolygon : orderedLayers) {
gfx::Matrix4x4 inverse =
layerPolygon.layer->GetEffectiveTransform().Inverse();
MOZ_ASSERT(layerPolygon.geometry);
layerPolygon.geometry->TransformToLayerSpace(inverse);
}
return orderedLayers;
}
static nsTArray<LayerPolygon>
StripLayerGeometry(const nsTArray<LayerPolygon>& aLayers)
{
nsTArray<LayerPolygon> layers;
std::set<Layer*> uniqueLayers;
for (const LayerPolygon& layerPolygon : aLayers) {
auto result = uniqueLayers.insert(layerPolygon.layer);
if (result.second) {
// Layer was added to the set.
layers.AppendElement(LayerPolygon(layerPolygon.layer));
}
}
return layers;
}
nsTArray<LayerPolygon>
ContainerLayer::SortChildrenBy3DZOrder(SortMode aSortMode)
{
AutoTArray<Layer*, 10> toSort;
nsTArray<LayerPolygon> drawOrder;
for (Layer* layer = GetFirstChild(); layer; layer = layer->GetNextSibling()) {
ContainerLayer* container = layer->AsContainerLayer();
if (container && container->Extend3DContext() &&
!container->UseIntermediateSurface()) {
// Collect 3D layers in toSort array.
container->Collect3DContextLeaves(toSort);
// Sort the 3D layers.
if (toSort.Length() > 0) {
nsTArray<LayerPolygon> sorted = SortLayersWithBSPTree(toSort);
drawOrder.AppendElements(Move(sorted));
toSort.ClearAndRetainStorage();
}
continue;
}
drawOrder.AppendElement(LayerPolygon(layer));
}
if (aSortMode == SortMode::WITHOUT_GEOMETRY) {
// Compositor does not support arbitrary layers, strip the layer geometry
// and duplicate layers.
return StripLayerGeometry(drawOrder);
}
return drawOrder;
}
bool
ContainerLayer::AnyAncestorOrThisIs3DContextLeaf()
{
Layer* parent = this;
while (parent != nullptr) {
if (parent->Is3DContextLeaf()) {
return true;
}
parent = parent->GetParent();
}
return false;
}
void
ContainerLayer::DefaultComputeEffectiveTransforms(const Matrix4x4& aTransformToSurface)
{
Matrix residual;
Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
// Keep 3D transforms for leaves to keep z-order sorting correct.
if (!Extend3DContext() && !Is3DContextLeaf()) {
idealTransform.ProjectTo2D();
}
bool useIntermediateSurface;
if (HasMaskLayers() ||
GetForceIsolatedGroup()) {
useIntermediateSurface = true;
#ifdef MOZ_DUMP_PAINTING
} else if (gfxEnv::DumpPaintIntermediate() && !Extend3DContext()) {
useIntermediateSurface = true;
#endif
} else {
/* Don't use an intermediate surface for opacity when it's within a 3d
* context, since we'd rather keep the 3d effects. This matches the
* WebKit/blink behaviour, but is changing in the latest spec.
*/
float opacity = GetEffectiveOpacity();
CompositionOp blendMode = GetEffectiveMixBlendMode();
if ((HasMultipleChildren() || Creates3DContextWithExtendingChildren()) &&
((opacity != 1.0f && !Extend3DContext()) ||
(blendMode != CompositionOp::OP_OVER))) {
useIntermediateSurface = true;
} else if ((!idealTransform.Is2D() || AnyAncestorOrThisIs3DContextLeaf()) &&
Creates3DContextWithExtendingChildren()) {
useIntermediateSurface = true;
} else if (blendMode != CompositionOp::OP_OVER &&
Manager()->BlendingRequiresIntermediateSurface()) {
useIntermediateSurface = true;
} else {
useIntermediateSurface = false;
gfx::Matrix contTransform;
bool checkClipRect = false;
bool checkMaskLayers = false;
if (!idealTransform.Is2D(&contTransform)) {
// In 3D case, always check if we should use IntermediateSurface.
checkClipRect = true;
checkMaskLayers = true;
} else {
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
if (!contTransform.PreservesAxisAlignedRectangles()) {
#else
if (gfx::ThebesMatrix(contTransform).HasNonIntegerTranslation()) {
#endif
checkClipRect = true;
}
/* In 2D case, only translation and/or positive scaling can be done w/o using IntermediateSurface.
* Otherwise, when rotation or flip happen, we should check whether to use IntermediateSurface.
*/
if (contTransform.HasNonAxisAlignedTransform() || contTransform.HasNegativeScaling()) {
checkMaskLayers = true;
}
}
if (checkClipRect || checkMaskLayers) {
for (Layer* child = GetFirstChild(); child; child = child->GetNextSibling()) {
const Maybe<ParentLayerIntRect>& clipRect = child->GetLocalClipRect();
/* We can't (easily) forward our transform to children with a non-empty clip
* rect since it would need to be adjusted for the transform. See
* the calculations performed by CalculateScissorRect above.
* Nor for a child with a mask layer.
*/
if (checkClipRect && (clipRect && !clipRect->IsEmpty() && !child->GetLocalVisibleRegion().IsEmpty())) {
useIntermediateSurface = true;
break;
}
if (checkMaskLayers && child->HasMaskLayers()) {
useIntermediateSurface = true;
break;
}
}
}
}
}
NS_ASSERTION(!Extend3DContext() || !useIntermediateSurface, "Can't have an intermediate surface with preserve-3d!");
if (useIntermediateSurface) {
mEffectiveTransform = SnapTransformTranslation(idealTransform, &residual);
} else {
mEffectiveTransform = idealTransform;
}
// For layers extending 3d context, its ideal transform should be
// applied on children.
if (!Extend3DContext()) {
// Without this projection, non-container children would get a 3D
// transform while 2D is expected.
idealTransform.ProjectTo2D();
}
mUseIntermediateSurface = useIntermediateSurface;
if (useIntermediateSurface) {
ComputeEffectiveTransformsForChildren(Matrix4x4::From2D(residual));
} else {
ComputeEffectiveTransformsForChildren(idealTransform);
}
ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
}
void
ContainerLayer::DefaultComputeSupportsComponentAlphaChildren(bool* aNeedsSurfaceCopy)
{
if (!(GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA_DESCENDANT) ||
!Manager()->AreComponentAlphaLayersEnabled()) {
mSupportsComponentAlphaChildren = false;
if (aNeedsSurfaceCopy) {
*aNeedsSurfaceCopy = false;
}
return;
}
mSupportsComponentAlphaChildren = false;
bool needsSurfaceCopy = false;
CompositionOp blendMode = GetEffectiveMixBlendMode();
if (UseIntermediateSurface()) {
if (GetLocalVisibleRegion().GetNumRects() == 1 &&
(GetContentFlags() & Layer::CONTENT_OPAQUE))
{
mSupportsComponentAlphaChildren = true;
} else {
gfx::Matrix transform;
if (HasOpaqueAncestorLayer(this) &&
GetEffectiveTransform().Is2D(&transform) &&
!gfx::ThebesMatrix(transform).HasNonIntegerTranslation() &&
blendMode == gfx::CompositionOp::OP_OVER)
{
mSupportsComponentAlphaChildren = true;
needsSurfaceCopy = true;
}
}
} else if (blendMode == gfx::CompositionOp::OP_OVER) {
mSupportsComponentAlphaChildren =
(GetContentFlags() & Layer::CONTENT_OPAQUE) ||
(GetParent() && GetParent()->SupportsComponentAlphaChildren());
}
if (aNeedsSurfaceCopy) {
*aNeedsSurfaceCopy = mSupportsComponentAlphaChildren && needsSurfaceCopy;
}
}
void
ContainerLayer::ComputeEffectiveTransformsForChildren(const Matrix4x4& aTransformToSurface)
{
for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
l->ComputeEffectiveTransforms(aTransformToSurface);
}
}
/* static */ bool
ContainerLayer::HasOpaqueAncestorLayer(Layer* aLayer)
{
for (Layer* l = aLayer->GetParent(); l; l = l->GetParent()) {
if (l->GetContentFlags() & Layer::CONTENT_OPAQUE)
return true;
}
return false;
}
// Note that ContainerLayer::RemoveAllChildren contains an optimized
// version of this code; if you make changes to ContainerLayer::DidRemoveChild
// consider whether the matching changes need to be made to
// ContainerLayer::RemoveAllChildren
void
ContainerLayer::DidRemoveChild(Layer* aLayer)
{
PaintedLayer* tl = aLayer->AsPaintedLayer();
if (tl && tl->UsedForReadback()) {
for (Layer* l = mFirstChild; l; l = l->GetNextSibling()) {
if (l->GetType() == TYPE_READBACK) {
static_cast<ReadbackLayer*>(l)->NotifyPaintedLayerRemoved(tl);
}
}
}
if (aLayer->GetType() == TYPE_READBACK) {
static_cast<ReadbackLayer*>(aLayer)->NotifyRemoved();
}
}
void
ContainerLayer::DidInsertChild(Layer* aLayer)
{
if (aLayer->GetType() == TYPE_READBACK) {
mMayHaveReadbackChild = true;
}
}
void
RefLayer::FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
{
aAttrs = RefLayerAttributes(GetReferentId(), mEventRegionsOverride);
}
/**
* StartFrameTimeRecording, together with StopFrameTimeRecording
* enable recording of frame intervals.
*
* To allow concurrent consumers, a cyclic array is used which serves all
* consumers, practically stateless with regard to consumers.
*
* To save resources, the buffer is allocated on first call to StartFrameTimeRecording
* and recording is paused if no consumer which called StartFrameTimeRecording is able
* to get valid results (because the cyclic buffer was overwritten since that call).
*
* To determine availability of the data upon StopFrameTimeRecording:
* - mRecording.mNextIndex increases on each RecordFrame, and never resets.
* - Cyclic buffer position is realized as mNextIndex % bufferSize.
* - StartFrameTimeRecording returns mNextIndex. When StopFrameTimeRecording is called,
* the required start index is passed as an arg, and we're able to calculate the required
* length. If this length is bigger than bufferSize, it means data was overwritten.
* otherwise, we can return the entire sequence.
* - To determine if we need to pause, mLatestStartIndex is updated to mNextIndex
* on each call to StartFrameTimeRecording. If this index gets overwritten,
* it means that all earlier start indices obtained via StartFrameTimeRecording
* were also overwritten, hence, no point in recording, so pause.
* - mCurrentRunStartIndex indicates the oldest index of the recording after which
* the recording was not paused. If StopFrameTimeRecording is invoked with a start index
* older than this, it means that some frames were not recorded, so data is invalid.
*/
uint32_t
LayerManager::StartFrameTimeRecording(int32_t aBufferSize)
{
if (mRecording.mIsPaused) {
mRecording.mIsPaused = false;
if (!mRecording.mIntervals.Length()) { // Initialize recording buffers
mRecording.mIntervals.SetLength(aBufferSize);
}
// After being paused, recent values got invalid. Update them to now.
mRecording.mLastFrameTime = TimeStamp::Now();
// Any recording which started before this is invalid, since we were paused.
mRecording.mCurrentRunStartIndex = mRecording.mNextIndex;
}
// If we'll overwrite this index, there are no more consumers with aStartIndex
// for which we're able to provide the full recording, so no point in keep recording.
mRecording.mLatestStartIndex = mRecording.mNextIndex;
return mRecording.mNextIndex;
}
void
LayerManager::RecordFrame()
{
if (!mRecording.mIsPaused) {
TimeStamp now = TimeStamp::Now();
uint32_t i = mRecording.mNextIndex % mRecording.mIntervals.Length();
mRecording.mIntervals[i] = static_cast<float>((now - mRecording.mLastFrameTime)
.ToMilliseconds());
mRecording.mNextIndex++;
mRecording.mLastFrameTime = now;
if (mRecording.mNextIndex > (mRecording.mLatestStartIndex + mRecording.mIntervals.Length())) {
// We've just overwritten the most recent recording start -> pause.
mRecording.mIsPaused = true;
}
}
}
void
LayerManager::StopFrameTimeRecording(uint32_t aStartIndex,
nsTArray<float>& aFrameIntervals)
{
uint32_t bufferSize = mRecording.mIntervals.Length();
uint32_t length = mRecording.mNextIndex - aStartIndex;
if (mRecording.mIsPaused || length > bufferSize || aStartIndex < mRecording.mCurrentRunStartIndex) {
// aStartIndex is too old. Also if aStartIndex was issued before mRecordingNextIndex overflowed (uint32_t)
// and stopped after the overflow (would happen once every 828 days of constant 60fps).
length = 0;
}
if (!length) {
aFrameIntervals.Clear();
return; // empty recording, return empty arrays.
}
// Set length in advance to avoid possibly repeated reallocations
aFrameIntervals.SetLength(length);
uint32_t cyclicPos = aStartIndex % bufferSize;
for (uint32_t i = 0; i < length; i++, cyclicPos++) {
if (cyclicPos == bufferSize) {
cyclicPos = 0;
}
aFrameIntervals[i] = mRecording.mIntervals[cyclicPos];
}
}
static void PrintInfo(std::stringstream& aStream, HostLayer* aLayerComposite);
#ifdef MOZ_DUMP_PAINTING
template <typename T>
void WriteSnapshotToDumpFile_internal(T* aObj, DataSourceSurface* aSurf)
{
nsCString string(aObj->Name());
string.Append('-');
string.AppendInt((uint64_t)aObj);
if (gfxUtils::sDumpPaintFile != stderr) {
fprintf_stderr(gfxUtils::sDumpPaintFile, R"(array["%s"]=")", string.BeginReading());
}
gfxUtils::DumpAsDataURI(aSurf, gfxUtils::sDumpPaintFile);
if (gfxUtils::sDumpPaintFile != stderr) {
fprintf_stderr(gfxUtils::sDumpPaintFile, R"(";)");
}
}
void WriteSnapshotToDumpFile(Layer* aLayer, DataSourceSurface* aSurf)
{
WriteSnapshotToDumpFile_internal(aLayer, aSurf);
}
void WriteSnapshotToDumpFile(LayerManager* aManager, DataSourceSurface* aSurf)
{
WriteSnapshotToDumpFile_internal(aManager, aSurf);
}
void WriteSnapshotToDumpFile(Compositor* aCompositor, DrawTarget* aTarget)
{
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
RefPtr<SourceSurface> surf = aTarget->Snapshot();
RefPtr<DataSourceSurface> dSurf = surf->GetDataSurface();
WriteSnapshotToDumpFile_internal(aCompositor, dSurf);
}
#endif
void
Layer::Dump(std::stringstream& aStream, const char* aPrefix,
bool aDumpHtml, bool aSorted, const Maybe<gfx::Polygon>& aGeometry)
{
#ifdef MOZ_DUMP_PAINTING
bool dumpCompositorTexture = gfxEnv::DumpCompositorTextures() && AsHostLayer() &&
AsHostLayer()->GetCompositableHost();
bool dumpClientTexture = gfxEnv::DumpPaint() && AsShadowableLayer() &&
AsShadowableLayer()->GetCompositableClient();
nsCString layerId(Name());
layerId.Append('-');
layerId.AppendInt((uint64_t)this);
#endif
if (aDumpHtml) {
aStream << nsPrintfCString(R"(<li><a id="%p" )", this).get();
#ifdef MOZ_DUMP_PAINTING
if (dumpCompositorTexture || dumpClientTexture) {
aStream << nsPrintfCString(R"lit(href="javascript:ViewImage('%s')")lit", layerId.BeginReading()).get();
}
#endif
aStream << ">";
}
DumpSelf(aStream, aPrefix, aGeometry);
#ifdef MOZ_DUMP_PAINTING
if (dumpCompositorTexture) {
AsHostLayer()->GetCompositableHost()->Dump(aStream, aPrefix, aDumpHtml);
} else if (dumpClientTexture) {
if (aDumpHtml) {
aStream << nsPrintfCString(R"(<script>array["%s"]=")", layerId.BeginReading()).get();
}
AsShadowableLayer()->GetCompositableClient()->Dump(aStream, aPrefix,
aDumpHtml, TextureDumpMode::DoNotCompress);
if (aDumpHtml) {
aStream << R"(";</script>)";
}
}
#endif
if (aDumpHtml) {
aStream << "</a>";
#ifdef MOZ_DUMP_PAINTING
if (dumpClientTexture) {
aStream << nsPrintfCString("<br><img id=\"%s\">\n", layerId.BeginReading()).get();
}
#endif
}
if (Layer* mask = GetMaskLayer()) {
aStream << nsPrintfCString("%s Mask layer:\n", aPrefix).get();
nsAutoCString pfx(aPrefix);
pfx += " ";
mask->Dump(aStream, pfx.get(), aDumpHtml);
}
for (size_t i = 0; i < GetAncestorMaskLayerCount(); i++) {
aStream << nsPrintfCString("%s Ancestor mask layer %d:\n", aPrefix, uint32_t(i)).get();
nsAutoCString pfx(aPrefix);
pfx += " ";
GetAncestorMaskLayerAt(i)->Dump(aStream, pfx.get(), aDumpHtml);
}
#ifdef MOZ_DUMP_PAINTING
for (size_t i = 0; i < mExtraDumpInfo.Length(); i++) {
const nsCString& str = mExtraDumpInfo[i];
aStream << aPrefix << " Info:\n" << str.get();
}
#endif
if (ContainerLayer* container = AsContainerLayer()) {
nsTArray<LayerPolygon> children;
if (aSorted) {
children =
container->SortChildrenBy3DZOrder(ContainerLayer::SortMode::WITH_GEOMETRY);
} else {
for (Layer* l = container->GetFirstChild(); l; l = l->GetNextSibling()) {
children.AppendElement(LayerPolygon(l));
}
}
nsAutoCString pfx(aPrefix);
pfx += " ";
if (aDumpHtml) {
aStream << "<ul>";
}
for (LayerPolygon& child : children) {
child.layer->Dump(aStream, pfx.get(), aDumpHtml, aSorted, child.geometry);
}
if (aDumpHtml) {
aStream << "</ul>";
}
}
if (aDumpHtml) {
aStream << "</li>";
}
}
static void
DumpGeometry(std::stringstream& aStream, const Maybe<gfx::Polygon>& aGeometry)
{
aStream << " [geometry=[";
const nsTArray<gfx::Point4D>& points = aGeometry->GetPoints();
for (size_t i = 0; i < points.Length(); ++i) {
const gfx::IntPoint point = TruncatedToInt(points[i].As2DPoint());
const char* sfx = (i != points.Length() - 1) ? "," : "";
AppendToString(aStream, point, "", sfx);
}
aStream << "]]";
}
void
Layer::DumpSelf(std::stringstream& aStream, const char* aPrefix,
const Maybe<gfx::Polygon>& aGeometry)
{
PrintInfo(aStream, aPrefix);
if (aGeometry) {
DumpGeometry(aStream, aGeometry);
}
aStream << "\n";
}
void
Layer::Dump(layerscope::LayersPacket* aPacket, const void* aParent)
{
DumpPacket(aPacket, aParent);
if (Layer* kid = GetFirstChild()) {
kid->Dump(aPacket, this);
}
if (Layer* next = GetNextSibling()) {
next->Dump(aPacket, aParent);
}
}
void
Layer::SetDisplayListLog(const char* log)
{
if (gfxUtils::DumpDisplayList()) {
mDisplayListLog = log;
}
}
void
Layer::GetDisplayListLog(nsCString& log)
{
log.SetLength(0);
if (gfxUtils::DumpDisplayList()) {
// This function returns a plain text string which consists of two things
// 1. DisplayList log.
// 2. Memory address of this layer.
// We know the target layer of each display item by information in #1.
// Here is an example of a Text display item line log in #1
// Text p=0xa9850c00 f=0x0xaa405b00(.....
// f keeps the address of the target client layer of a display item.
// For LayerScope, display-item-to-client-layer mapping is not enough since
// LayerScope, which lives in the chrome process, knows only composite layers.
// As so, we need display-item-to-client-layer-to-layer-composite
// mapping. That's the reason we insert #2 into the log
log.AppendPrintf("0x%p\n%s",(void*) this, mDisplayListLog.get());
}
}
void
Layer::Log(const char* aPrefix)
{
if (!IsLogEnabled())
return;
LogSelf(aPrefix);
if (Layer* kid = GetFirstChild()) {
nsAutoCString pfx(aPrefix);
pfx += " ";
kid->Log(pfx.get());
}
if (Layer* next = GetNextSibling())
next->Log(aPrefix);
}
void
Layer::LogSelf(const char* aPrefix)
{
if (!IsLogEnabled())
return;
std::stringstream ss;
PrintInfo(ss, aPrefix);
MOZ_LAYERS_LOG(("%s", ss.str().c_str()));
if (mMaskLayer) {
nsAutoCString pfx(aPrefix);
pfx += R"( \ MaskLayer )";
mMaskLayer->LogSelf(pfx.get());
}
}
void
Layer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix;
aStream << nsPrintfCString("%s%s (0x%p)", mManager->Name(), Name(), this).get();
layers::PrintInfo(aStream, AsHostLayer());
if (mClipRect) {
AppendToString(aStream, *mClipRect, " [clip=", "]");
}
if (mSimpleAttrs.GetScrolledClip()) {
AppendToString(aStream, mSimpleAttrs.GetScrolledClip()->GetClipRect(), " [scrolled-clip=", "]");
if (const Maybe<size_t>& ix = mSimpleAttrs.GetScrolledClip()->GetMaskLayerIndex()) {
AppendToString(aStream, ix.value(), " [scrolled-mask=", "]");
}
}
if (1.0 != mSimpleAttrs.GetPostXScale() || 1.0 != mSimpleAttrs.GetPostYScale()) {
aStream << nsPrintfCString(" [postScale=%g, %g]", mSimpleAttrs.GetPostXScale(), mSimpleAttrs.GetPostYScale()).get();
}
if (!GetBaseTransform().IsIdentity()) {
AppendToString(aStream, GetBaseTransform(), " [transform=", "]");
}
if (!GetEffectiveTransform().IsIdentity()) {
AppendToString(aStream, GetEffectiveTransform(), " [effective-transform=", "]");
}
if (GetTransformIsPerspective()) {
aStream << " [perspective]";
}
if (!mVisibleRegion.IsEmpty()) {
AppendToString(aStream, mVisibleRegion.ToUnknownRegion(), " [visible=", "]");
} else {
aStream << " [not visible]";
}
if (!mEventRegions.IsEmpty()) {
AppendToString(aStream, mEventRegions, " ", "");
}
if (1.0 != GetOpacity()) {
aStream << nsPrintfCString(" [opacity=%g]", GetOpacity()).get();
}
if (IsOpaque()) {
aStream << " [opaqueContent]";
}
if (GetContentFlags() & CONTENT_COMPONENT_ALPHA) {
aStream << " [componentAlpha]";
}
if (GetContentFlags() & CONTENT_BACKFACE_HIDDEN) {
aStream << " [backfaceHidden]";
}
if (Extend3DContext()) {
aStream << " [extend3DContext]";
}
if (Combines3DTransformWithAncestors()) {
aStream << " [combines3DTransformWithAncestors]";
}
if (Is3DContextLeaf()) {
aStream << " [is3DContextLeaf]";
}
if (IsScrollbarContainer()) {
aStream << " [scrollbar]";
}
if (GetScrollbarData().IsThumb()) {
if (Maybe<ScrollDirection> thumbDirection = GetScrollbarData().mDirection) {
if (*thumbDirection == ScrollDirection::eVertical) {
aStream << nsPrintfCString(" [vscrollbar=%" PRIu64 "]", GetScrollbarData().mTargetViewId).get();
}
if (*thumbDirection == ScrollDirection::eHorizontal) {
aStream << nsPrintfCString(" [hscrollbar=%" PRIu64 "]", GetScrollbarData().mTargetViewId).get();
}
}
}
if (GetIsFixedPosition()) {
LayerPoint anchor = GetFixedPositionAnchor();
aStream << nsPrintfCString(" [isFixedPosition scrollId=%" PRIu64 " sides=0x%x anchor=%s]",
GetFixedPositionScrollContainerId(),
GetFixedPositionSides(),
ToString(anchor).c_str()).get();
}
if (GetIsStickyPosition()) {
aStream << nsPrintfCString(" [isStickyPosition scrollId=%" PRIu64 " outer=(%.3f,%.3f)-(%.3f,%.3f) "
"inner=(%.3f,%.3f)-(%.3f,%.3f)]",
GetStickyScrollContainerId(),
GetStickyScrollRangeOuter().X(),
GetStickyScrollRangeOuter().Y(),
GetStickyScrollRangeOuter().XMost(),
GetStickyScrollRangeOuter().YMost(),
GetStickyScrollRangeInner().X(),
GetStickyScrollRangeInner().Y(),
GetStickyScrollRangeInner().XMost(),
GetStickyScrollRangeInner().YMost()).get();
}
if (mMaskLayer) {
aStream << nsPrintfCString(" [mMaskLayer=%p]", mMaskLayer.get()).get();
}
for (uint32_t i = 0; i < mScrollMetadata.Length(); i++) {
if (!mScrollMetadata[i].IsDefault()) {
aStream << nsPrintfCString(" [metrics%d=", i).get();
AppendToString(aStream, mScrollMetadata[i], "", "]");
}
}
if (!mAnimationInfo.GetAnimations().IsEmpty()) {
aStream << nsPrintfCString(" [%d animations with id=%" PRIu64 " ]",
(int) mAnimationInfo.GetAnimations().Length(),
mAnimationInfo.GetCompositorAnimationsId()).get();
}
}
// The static helper function sets the transform matrix into the packet
static void
DumpTransform(layerscope::LayersPacket::Layer::Matrix* aLayerMatrix, const Matrix4x4& aMatrix)
{
aLayerMatrix->set_is2d(aMatrix.Is2D());
if (aMatrix.Is2D()) {
Matrix m = aMatrix.As2D();
aLayerMatrix->set_isid(m.IsIdentity());
if (!m.IsIdentity()) {
aLayerMatrix->add_m(m._11); aLayerMatrix->add_m(m._12);
aLayerMatrix->add_m(m._21); aLayerMatrix->add_m(m._22);
aLayerMatrix->add_m(m._31); aLayerMatrix->add_m(m._32);
}
} else {
aLayerMatrix->add_m(aMatrix._11); aLayerMatrix->add_m(aMatrix._12);
aLayerMatrix->add_m(aMatrix._13); aLayerMatrix->add_m(aMatrix._14);
aLayerMatrix->add_m(aMatrix._21); aLayerMatrix->add_m(aMatrix._22);
aLayerMatrix->add_m(aMatrix._23); aLayerMatrix->add_m(aMatrix._24);
aLayerMatrix->add_m(aMatrix._31); aLayerMatrix->add_m(aMatrix._32);
aLayerMatrix->add_m(aMatrix._33); aLayerMatrix->add_m(aMatrix._34);
aLayerMatrix->add_m(aMatrix._41); aLayerMatrix->add_m(aMatrix._42);
aLayerMatrix->add_m(aMatrix._43); aLayerMatrix->add_m(aMatrix._44);
}
}
// The static helper function sets the IntRect into the packet
template <typename T, typename Sub, typename Point, typename SizeT, typename MarginT>
static void
DumpRect(layerscope::LayersPacket::Layer::Rect* aLayerRect,
const BaseRect<T, Sub, Point, SizeT, MarginT>& aRect)
{
aLayerRect->set_x(aRect.X());
aLayerRect->set_y(aRect.Y());
aLayerRect->set_w(aRect.Width());
aLayerRect->set_h(aRect.Height());
}
// The static helper function sets the nsIntRegion into the packet
static void
DumpRegion(layerscope::LayersPacket::Layer::Region* aLayerRegion, const nsIntRegion& aRegion)
{
for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
DumpRect(aLayerRegion->add_r(), iter.Get());
}
}
void
Layer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
// Add a new layer (UnknownLayer)
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->add_layer();
// Basic information
layer->set_type(LayersPacket::Layer::UnknownLayer);
layer->set_ptr(reinterpret_cast<uint64_t>(this));
layer->set_parentptr(reinterpret_cast<uint64_t>(aParent));
// Shadow
if (HostLayer* lc = AsHostLayer()) {
LayersPacket::Layer::Shadow* s = layer->mutable_shadow();
if (const Maybe<ParentLayerIntRect>& clipRect = lc->GetShadowClipRect()) {
DumpRect(s->mutable_clip(), *clipRect);
}
if (!lc->GetShadowBaseTransform().IsIdentity()) {
DumpTransform(s->mutable_transform(), lc->GetShadowBaseTransform());
}
if (!lc->GetShadowVisibleRegion().IsEmpty()) {
DumpRegion(s->mutable_vregion(), lc->GetShadowVisibleRegion().ToUnknownRegion());
}
}
// Clip
if (mClipRect) {
DumpRect(layer->mutable_clip(), *mClipRect);
}
// Transform
if (!GetBaseTransform().IsIdentity()) {
DumpTransform(layer->mutable_transform(), GetBaseTransform());
}
// Visible region
if (!mVisibleRegion.ToUnknownRegion().IsEmpty()) {
DumpRegion(layer->mutable_vregion(), mVisibleRegion.ToUnknownRegion());
}
// EventRegions
if (!mEventRegions.IsEmpty()) {
const EventRegions &e = mEventRegions;
if (!e.mHitRegion.IsEmpty()) {
DumpRegion(layer->mutable_hitregion(), e.mHitRegion);
}
if (!e.mDispatchToContentHitRegion.IsEmpty()) {
DumpRegion(layer->mutable_dispatchregion(), e.mDispatchToContentHitRegion);
}
if (!e.mNoActionRegion.IsEmpty()) {
DumpRegion(layer->mutable_noactionregion(), e.mNoActionRegion);
}
if (!e.mHorizontalPanRegion.IsEmpty()) {
DumpRegion(layer->mutable_hpanregion(), e.mHorizontalPanRegion);
}
if (!e.mVerticalPanRegion.IsEmpty()) {
DumpRegion(layer->mutable_vpanregion(), e.mVerticalPanRegion);
}
}
// Opacity
layer->set_opacity(GetOpacity());
// Content opaque
layer->set_copaque(static_cast<bool>(GetContentFlags() & CONTENT_OPAQUE));
// Component alpha
layer->set_calpha(static_cast<bool>(GetContentFlags() & CONTENT_COMPONENT_ALPHA));
// Vertical or horizontal bar
if (GetScrollbarData().mScrollbarLayerType == layers::ScrollbarLayerType::Thumb) {
layer->set_direct(*GetScrollbarData().mDirection == ScrollDirection::eVertical ?
LayersPacket::Layer::VERTICAL :
LayersPacket::Layer::HORIZONTAL);
layer->set_barid(GetScrollbarData().mTargetViewId);
}
// Mask layer
if (mMaskLayer) {
layer->set_mask(reinterpret_cast<uint64_t>(mMaskLayer.get()));
}
// DisplayList log.
if (mDisplayListLog.Length() > 0) {
layer->set_displaylistloglength(mDisplayListLog.Length());
auto compressedData =
MakeUnique<char[]>(LZ4::maxCompressedSize(mDisplayListLog.Length()));
int compressedSize = LZ4::compress((char*)mDisplayListLog.get(),
mDisplayListLog.Length(),
compressedData.get());
layer->set_displaylistlog(compressedData.get(), compressedSize);
}
}
bool
Layer::IsBackfaceHidden()
{
if (GetContentFlags() & CONTENT_BACKFACE_HIDDEN) {
Layer* container = AsContainerLayer() ? this : GetParent();
if (container) {
// The effective transform can include non-preserve-3d parent
// transforms, since we don't always require an intermediate.
if (container->Extend3DContext() || container->Is3DContextLeaf()) {
return container->GetEffectiveTransform().IsBackfaceVisible();
}
return container->GetBaseTransform().IsBackfaceVisible();
}
}
return false;
}
UniquePtr<LayerUserData>
Layer::RemoveUserData(void* aKey)
{
UniquePtr<LayerUserData> d(static_cast<LayerUserData*>(mUserData.Remove(static_cast<gfx::UserDataKey*>(aKey))));
return d;
}
void
Layer::SetManager(LayerManager* aManager, HostLayer* aSelf)
{
// No one should be calling this for weird reasons.
MOZ_ASSERT(aSelf);
MOZ_ASSERT(aSelf->GetLayer() == this);
mManager = aManager;
}
void
PaintedLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
nsIntRegion validRegion = GetValidRegion();
if (!validRegion.IsEmpty()) {
AppendToString(aStream, validRegion, " [valid=", "]");
}
}
void
PaintedLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::PaintedLayer);
nsIntRegion validRegion = GetValidRegion();
if (!validRegion.IsEmpty()) {
DumpRegion(layer->mutable_valid(), validRegion);
}
}
void
ContainerLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
if (UseIntermediateSurface()) {
aStream << " [usesTmpSurf]";
}
if (1.0 != mPreXScale || 1.0 != mPreYScale) {
aStream << nsPrintfCString(" [preScale=%g, %g]", mPreXScale, mPreYScale).get();
}
if (mScaleToResolution) {
aStream << nsPrintfCString(" [presShellResolution=%g]", mPresShellResolution).get();
}
}
void
ContainerLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::ContainerLayer);
}
void
ColorLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
AppendToString(aStream, mColor, " [color=", "]");
AppendToString(aStream, mBounds, " [bounds=", "]");
}
void
ColorLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::ColorLayer);
layer->set_color(mColor.ToABGR());
}
void
BorderLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
}
void
BorderLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
}
CanvasLayer::CanvasLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData)
, mSamplingFilter(SamplingFilter::GOOD)
Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel This patch move common canvas interfaces out of layer. So I create a base class CanvasRenderer which move interfaces from CanvasLayer. CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer from ClientCanvasLayer and WebRenderCanvasRenderer from WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the non layers free mode and WebRenderCanvasRendererAsync for the layers free mode. Summary all changes in this patch. * Move class CanvasLayer::Data to CanvasRenderer.h and rename it to CanvasInitializeData. Because this class not only use by layer but also * Move BasicCanvasLayer::UpdateSurface to CopyableCanvasRenderer::ReadbackSurface. * CanvasClient::Update now accepts ShareableCanvasRenderer as parameter. not CanvasLayer. use by layers-free mode. Move it out of layer's class makes more sense. * Add InitializeCanvasRenderer in the canvas related classes to initialize CanvasRenderer without involved layer. * All canvas layer has function "CreateCanvasRendererInternal" that initialize corresponding CanvasRenderer. * Description of all CanvasRenderer classes: ** CanvasRenderer: Based classes. ** CopyableCanvasRenderer: Can readback canvas content to a SourceSurface. Use by BasicCanvasLayer. ** ShareableCanvasRenderer: Provide IPC capabilities that allow sending canvas content over IPC. This is pure virtual class because the IPC handling is different in different LayerManager. ** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager. Use by ClientCanvasLayer. ** WebRenderCanvasRenderer: Implement IPC handling for WebRenderLayerManager. ** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer. ** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender. class diagram shows below: +--------------+ |CanvasRenderer| +-------+------+ ^ | +----------------------+ |CopyableCanvasRenderer| +----------------------+ ^ | +-----------+-----------+ |ShareableCanvasRenderer| +-----+-----------------+ ^ ^ +-------------+ +-------+ | | +--------------------+ +---------+-------------+ |ClientCanvasRenderer| |WebRenderCanvasRenderer| +--------------------+ +--------+--+-----------+ ^ ^ +-----------------------+ +----+ | | +-------------+-------------+ +-------------+--------------+ |WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync| +---------------------------+ +----------------------------+ MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 08:55:14 +03:00
{
}
CanvasLayer::~CanvasLayer() = default;
void
CanvasLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
if (mSamplingFilter != SamplingFilter::GOOD) {
AppendToString(aStream, mSamplingFilter, " [filter=", "]");
}
}
// This help function is used to assign the correct enum value
// to the packet
static void
DumpFilter(layerscope::LayersPacket::Layer* aLayer,
const SamplingFilter& aSamplingFilter)
{
using namespace layerscope;
switch (aSamplingFilter) {
case SamplingFilter::GOOD:
aLayer->set_filter(LayersPacket::Layer::FILTER_GOOD);
break;
case SamplingFilter::LINEAR:
aLayer->set_filter(LayersPacket::Layer::FILTER_LINEAR);
break;
case SamplingFilter::POINT:
aLayer->set_filter(LayersPacket::Layer::FILTER_POINT);
break;
default:
// ignore it
break;
}
}
void
CanvasLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::CanvasLayer);
DumpFilter(layer, mSamplingFilter);
}
Bug 1379920 - Introduce CanvasRenderer and its derived classes. r=nical,jrmuizel This patch move common canvas interfaces out of layer. So I create a base class CanvasRenderer which move interfaces from CanvasLayer. CopyableCanvasRenderer from CopyableCanvasLayer, ClientCanvasRenderer from ClientCanvasLayer and WebRenderCanvasRenderer from WebRenderCanvasLayer. And finally, WebRenderCanvasRendererSync for the non layers free mode and WebRenderCanvasRendererAsync for the layers free mode. Summary all changes in this patch. * Move class CanvasLayer::Data to CanvasRenderer.h and rename it to CanvasInitializeData. Because this class not only use by layer but also * Move BasicCanvasLayer::UpdateSurface to CopyableCanvasRenderer::ReadbackSurface. * CanvasClient::Update now accepts ShareableCanvasRenderer as parameter. not CanvasLayer. use by layers-free mode. Move it out of layer's class makes more sense. * Add InitializeCanvasRenderer in the canvas related classes to initialize CanvasRenderer without involved layer. * All canvas layer has function "CreateCanvasRendererInternal" that initialize corresponding CanvasRenderer. * Description of all CanvasRenderer classes: ** CanvasRenderer: Based classes. ** CopyableCanvasRenderer: Can readback canvas content to a SourceSurface. Use by BasicCanvasLayer. ** ShareableCanvasRenderer: Provide IPC capabilities that allow sending canvas content over IPC. This is pure virtual class because the IPC handling is different in different LayerManager. ** ClientCanvasRenderer: Implement IPC handling for ClientLayerManager. Use by ClientCanvasLayer. ** WebRenderCanvasRenderer: Implement IPC handling for WebRenderLayerManager. ** WebRenderCanvasRendererSync: Use by WebRenderCanvasLayer. ** WebRenderCanvasRendererAsync: Use by layers-free mode in WebRender. class diagram shows below: +--------------+ |CanvasRenderer| +-------+------+ ^ | +----------------------+ |CopyableCanvasRenderer| +----------------------+ ^ | +-----------+-----------+ |ShareableCanvasRenderer| +-----+-----------------+ ^ ^ +-------------+ +-------+ | | +--------------------+ +---------+-------------+ |ClientCanvasRenderer| |WebRenderCanvasRenderer| +--------------------+ +--------+--+-----------+ ^ ^ +-----------------------+ +----+ | | +-------------+-------------+ +-------------+--------------+ |WebRenderCanvasRendererSync| |WebRenderCanvasRendererAsync| +---------------------------+ +----------------------------+ MozReview-Commit-ID: 5hqQ19W169r
2017-08-03 08:55:14 +03:00
CanvasRenderer*
CanvasLayer::CreateOrGetCanvasRenderer()
{
if (!mCanvasRenderer) {
mCanvasRenderer.reset(CreateCanvasRendererInternal());
}
return mCanvasRenderer.get();
}
void
ImageLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
if (mSamplingFilter != SamplingFilter::GOOD) {
AppendToString(aStream, mSamplingFilter, " [filter=", "]");
}
}
void
ImageLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::ImageLayer);
DumpFilter(layer, mSamplingFilter);
}
void
RefLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
ContainerLayer::PrintInfo(aStream, aPrefix);
if (mId.IsValid()) {
AppendToString(aStream, uint64_t(mId), " [id=", "]");
}
if (mEventRegionsOverride & EventRegionsOverride::ForceDispatchToContent) {
aStream << " [force-dtc]";
}
if (mEventRegionsOverride & EventRegionsOverride::ForceEmptyHitRegion) {
aStream << " [force-ehr]";
}
}
void
RefLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::RefLayer);
layer->set_refid(uint64_t(mId));
}
void
ReadbackLayer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
Layer::PrintInfo(aStream, aPrefix);
AppendToString(aStream, mSize, " [size=", "]");
if (mBackgroundLayer) {
AppendToString(aStream, mBackgroundLayer, " [backgroundLayer=", "]");
AppendToString(aStream, mBackgroundLayerOffset, " [backgroundOffset=", "]");
} else if (mBackgroundColor.a == 1.f) {
AppendToString(aStream, mBackgroundColor, " [backgroundColor=", "]");
} else {
aStream << " [nobackground]";
}
}
void
ReadbackLayer::DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent)
{
Layer::DumpPacket(aPacket, aParent);
// Get this layer data
using namespace layerscope;
LayersPacket::Layer* layer = aPacket->mutable_layer(aPacket->layer_size()-1);
layer->set_type(LayersPacket::Layer::ReadbackLayer);
LayersPacket::Layer::Size* size = layer->mutable_size();
size->set_w(mSize.width);
size->set_h(mSize.height);
}
//--------------------------------------------------
// LayerManager
void
LayerManager::Dump(std::stringstream& aStream, const char* aPrefix,
bool aDumpHtml, bool aSorted)
{
#ifdef MOZ_DUMP_PAINTING
if (aDumpHtml) {
aStream << "<ul><li>";
}
#endif
DumpSelf(aStream, aPrefix, aSorted);
nsAutoCString pfx(aPrefix);
pfx += " ";
if (!GetRoot()) {
aStream << nsPrintfCString("%s(null)\n", pfx.get()).get();
if (aDumpHtml) {
aStream << "</li></ul>";
}
return;
}
if (aDumpHtml) {
aStream << "<ul>";
}
GetRoot()->Dump(aStream, pfx.get(), aDumpHtml, aSorted);
if (aDumpHtml) {
aStream << "</ul></li></ul>";
}
aStream << "\n";
}
void
LayerManager::DumpSelf(std::stringstream& aStream, const char* aPrefix, bool aSorted)
{
PrintInfo(aStream, aPrefix);
aStream << " --- in " << (aSorted ? "3D-sorted rendering order" : "content order");
aStream << "\n";
}
void
LayerManager::Dump(bool aSorted)
{
std::stringstream ss;
Dump(ss, "", false, aSorted);
print_stderr(ss);
}
void
LayerManager::Dump(layerscope::LayersPacket* aPacket)
{
DumpPacket(aPacket);
if (GetRoot()) {
GetRoot()->Dump(aPacket, this);
}
}
void
LayerManager::Log(const char* aPrefix)
{
if (!IsLogEnabled())
return;
LogSelf(aPrefix);
nsAutoCString pfx(aPrefix);
pfx += " ";
if (!GetRoot()) {
MOZ_LAYERS_LOG(("%s(null)", pfx.get()));
return;
}
GetRoot()->Log(pfx.get());
}
void
LayerManager::LogSelf(const char* aPrefix)
{
nsAutoCString str;
std::stringstream ss;
PrintInfo(ss, aPrefix);
MOZ_LAYERS_LOG(("%s", ss.str().c_str()));
}
void
LayerManager::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix << nsPrintfCString("%sLayerManager (0x%p)", Name(), this).get();
}
void
LayerManager::DumpPacket(layerscope::LayersPacket* aPacket)
{
using namespace layerscope;
// Add a new layer data (LayerManager)
LayersPacket::Layer* layer = aPacket->add_layer();
layer->set_type(LayersPacket::Layer::LayerManager);
layer->set_ptr(reinterpret_cast<uint64_t>(this));
// Layer Tree Root
layer->set_parentptr(0);
}
/*static*/ bool
LayerManager::IsLogEnabled()
{
return MOZ_LOG_TEST(GetLog(), LogLevel::Debug);
}
bool
LayerManager::SetPendingScrollUpdateForNextTransaction(FrameMetrics::ViewID aScrollId,
const ScrollUpdateInfo& aUpdateInfo)
{
Layer* withPendingTransform = DepthFirstSearch<ForwardIterator>(GetRoot(),
[](Layer* aLayer) {
return aLayer->HasPendingTransform();
});
if (withPendingTransform) {
return false;
}
mPendingScrollUpdates[aScrollId] = aUpdateInfo;
return true;
}
Maybe<ScrollUpdateInfo>
LayerManager::GetPendingScrollInfoUpdate(FrameMetrics::ViewID aScrollId)
{
auto it = mPendingScrollUpdates.find(aScrollId);
if (it != mPendingScrollUpdates.end()) {
return Some(it->second);
}
return Nothing();
}
void
LayerManager::ClearPendingScrollInfoUpdate()
{
mPendingScrollUpdates.clear();
}
void
PrintInfo(std::stringstream& aStream, HostLayer* aLayerComposite)
{
if (!aLayerComposite) {
return;
}
if (const Maybe<ParentLayerIntRect>& clipRect = aLayerComposite->GetShadowClipRect()) {
AppendToString(aStream, *clipRect, " [shadow-clip=", "]");
}
if (!aLayerComposite->GetShadowBaseTransform().IsIdentity()) {
AppendToString(aStream, aLayerComposite->GetShadowBaseTransform(), " [shadow-transform=", "]");
}
if (!aLayerComposite->GetShadowVisibleRegion().IsEmpty()) {
AppendToString(aStream, aLayerComposite->GetShadowVisibleRegion().ToUnknownRegion(), " [shadow-visible=", "]");
}
}
void
SetAntialiasingFlags(Layer* aLayer, DrawTarget* aTarget)
{
bool permitSubpixelAA = !(aLayer->GetContentFlags() & Layer::CONTENT_DISABLE_SUBPIXEL_AA);
if (aTarget->IsCurrentGroupOpaque()) {
aTarget->SetPermitSubpixelAA(permitSubpixelAA);
return;
}
const IntRect& bounds = aLayer->GetVisibleRegion().ToUnknownRegion().GetBounds();
gfx::Rect transformedBounds = aTarget->GetTransform().TransformBounds(gfx::Rect(Float(bounds.X()), Float(bounds.Y()),
Float(bounds.Width()), Float(bounds.Height())));
transformedBounds.RoundOut();
IntRect intTransformedBounds;
transformedBounds.ToIntRect(&intTransformedBounds);
permitSubpixelAA &= !(aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) ||
aTarget->GetOpaqueRect().Contains(intTransformedBounds);
aTarget->SetPermitSubpixelAA(permitSubpixelAA);
}
IntRect
ToOutsideIntRect(const gfxRect &aRect)
{
return IntRect::RoundOut(aRect.X(), aRect.Y(), aRect.Width(), aRect.Height());
}
} // namespace layers
} // namespace mozilla