gecko-dev/gfx/layers/d3d11/mlgshaders/common.hlsl

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HLSL
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_layers_d3d11_mlgshaders_common_hlsl
#define mozilla_gfx_layers_d3d11_mlgshaders_common_hlsl
bool RectContainsPoint(float4 aRect, float2 aPoint)
{
return aPoint.x >= aRect.x &&
aPoint.y >= aRect.y &&
aPoint.x <= (aRect.x + aRect.z) &&
aPoint.y <= (aRect.y + aRect.w);
}
#endif // mozilla_gfx_layers_d3d11_mlgshaders_common_hlsl