gecko-dev/gfx/vr/gfxVR.h

283 строки
8.8 KiB
C
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_H
#define GFX_VR_H
#include "nsTArray.h"
#include "nsString.h"
#include "nsCOMPtr.h"
Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi --HG-- rename : mfbt/nsRefPtr.h => mfbt/RefPtr.h
2015-10-18 08:24:48 +03:00
#include "mozilla/RefPtr.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Atomics.h"
#include "mozilla/EnumeratedArray.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/TypedEnumBits.h"
namespace mozilla {
namespace layers {
class PTextureParent;
}
namespace dom {
enum class GamepadMappingType : uint8_t;
enum class GamepadHand : uint8_t;
struct GamepadPoseState;
}
namespace gfx {
class VRLayerParent;
class VRDisplayHost;
class VRControllerHost;
enum class VRDeviceType : uint16_t {
Oculus,
OpenVR,
OSVR,
Puppet,
NumVRDeviceTypes
};
enum class VRDisplayCapabilityFlags : uint16_t {
Cap_None = 0,
/**
* Cap_Position is set if the VRDisplay is capable of tracking its position.
*/
Cap_Position = 1 << 1,
/**
* Cap_Orientation is set if the VRDisplay is capable of tracking its orientation.
*/
Cap_Orientation = 1 << 2,
/**
* Cap_Present is set if the VRDisplay is capable of presenting content to an
* HMD or similar device. Can be used to indicate "magic window" devices that
* are capable of 6DoF tracking but for which requestPresent is not meaningful.
* If false then calls to requestPresent should always fail, and
* getEyeParameters should return null.
*/
Cap_Present = 1 << 3,
/**
* Cap_External is set if the VRDisplay is separate from the device's
* primary display. If presenting VR content will obscure
* other content on the device, this should be un-set. When
* un-set, the application should not attempt to mirror VR content
* or update non-VR UI because that content will not be visible.
*/
Cap_External = 1 << 4,
/**
* Cap_AngularAcceleration is set if the VRDisplay is capable of tracking its
* angular acceleration.
*/
Cap_AngularAcceleration = 1 << 5,
/**
* Cap_LinearAcceleration is set if the VRDisplay is capable of tracking its
* linear acceleration.
*/
Cap_LinearAcceleration = 1 << 6,
/**
* Cap_StageParameters is set if the VRDisplay is capable of room scale VR
* and can report the StageParameters to describe the space.
*/
Cap_StageParameters = 1 << 7,
/**
* Cap_MountDetection is set if the VRDisplay is capable of sensing when the
* user is wearing the device.
*/
Cap_MountDetection = 1 << 8,
/**
* Cap_All used for validity checking during IPC serialization
*/
Cap_All = (1 << 9) - 1
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(VRDisplayCapabilityFlags)
struct VRFieldOfView {
VRFieldOfView() {}
VRFieldOfView(double up, double right, double down, double left)
: upDegrees(up), rightDegrees(right), downDegrees(down), leftDegrees(left)
{}
void SetFromTanRadians(double up, double right, double down, double left)
{
upDegrees = atan(up) * 180.0 / M_PI;
rightDegrees = atan(right) * 180.0 / M_PI;
downDegrees = atan(down) * 180.0 / M_PI;
leftDegrees = atan(left) * 180.0 / M_PI;
}
bool operator==(const VRFieldOfView& other) const {
return other.upDegrees == upDegrees &&
other.downDegrees == downDegrees &&
other.rightDegrees == rightDegrees &&
other.leftDegrees == leftDegrees;
}
bool operator!=(const VRFieldOfView& other) const {
return !(*this == other);
}
bool IsZero() const {
return upDegrees == 0.0 ||
rightDegrees == 0.0 ||
downDegrees == 0.0 ||
leftDegrees == 0.0;
}
Matrix4x4 ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded) const;
double upDegrees;
double rightDegrees;
double downDegrees;
double leftDegrees;
};
struct VRDisplayInfo
{
VRDeviceType GetType() const { return mType; }
uint32_t GetDisplayID() const { return mDisplayID; }
const nsCString& GetDisplayName() const { return mDisplayName; }
VRDisplayCapabilityFlags GetCapabilities() const { return mCapabilityFlags; }
const IntSize& SuggestedEyeResolution() const { return mEyeResolution; }
const Point3D& GetEyeTranslation(uint32_t whichEye) const { return mEyeTranslation[whichEye]; }
const VRFieldOfView& GetEyeFOV(uint32_t whichEye) const { return mEyeFOV[whichEye]; }
bool GetIsConnected() const { return mIsConnected; }
bool GetIsMounted() const { return mIsMounted; }
bool GetIsPresenting() const { return mIsPresenting; }
const Size& GetStageSize() const { return mStageSize; }
const Matrix4x4& GetSittingToStandingTransform() const { return mSittingToStandingTransform; }
enum Eye {
Eye_Left,
Eye_Right,
NumEyes
};
uint32_t mDisplayID;
VRDeviceType mType;
nsCString mDisplayName;
VRDisplayCapabilityFlags mCapabilityFlags;
VRFieldOfView mEyeFOV[VRDisplayInfo::NumEyes];
Point3D mEyeTranslation[VRDisplayInfo::NumEyes];
IntSize mEyeResolution;
bool mIsConnected;
bool mIsMounted;
bool mIsPresenting;
Size mStageSize;
Matrix4x4 mSittingToStandingTransform;
bool operator==(const VRDisplayInfo& other) const {
return mType == other.mType &&
mDisplayID == other.mDisplayID &&
mDisplayName == other.mDisplayName &&
mCapabilityFlags == other.mCapabilityFlags &&
mEyeResolution == other.mEyeResolution &&
mIsConnected == other.mIsConnected &&
mIsMounted == other.mIsMounted &&
mIsPresenting == other.mIsPresenting &&
mEyeFOV[0] == other.mEyeFOV[0] &&
mEyeFOV[1] == other.mEyeFOV[1] &&
mEyeTranslation[0] == other.mEyeTranslation[0] &&
mEyeTranslation[1] == other.mEyeTranslation[1] &&
mStageSize == other.mStageSize &&
mSittingToStandingTransform == other.mSittingToStandingTransform;
}
bool operator!=(const VRDisplayInfo& other) const {
return !(*this == other);
}
};
struct VRHMDSensorState {
double timestamp;
int32_t inputFrameID;
VRDisplayCapabilityFlags flags;
float orientation[4];
float position[3];
float angularVelocity[3];
float angularAcceleration[3];
float linearVelocity[3];
float linearAcceleration[3];
void Clear() {
memset(this, 0, sizeof(VRHMDSensorState));
}
};
struct VRControllerInfo
{
VRDeviceType GetType() const { return mType; }
uint32_t GetControllerID() const { return mControllerID; }
const nsCString& GetControllerName() const { return mControllerName; }
dom::GamepadMappingType GetMappingType() const { return mMappingType; }
dom::GamepadHand GetHand() const { return mHand; }
uint32_t GetNumButtons() const { return mNumButtons; }
uint32_t GetNumAxes() const { return mNumAxes; }
uint32_t GetNumHaptics() const { return mNumHaptics; }
uint32_t mControllerID;
VRDeviceType mType;
nsCString mControllerName;
dom::GamepadMappingType mMappingType;
dom::GamepadHand mHand;
uint32_t mNumButtons;
uint32_t mNumAxes;
uint32_t mNumHaptics;
bool operator==(const VRControllerInfo& other) const {
return mType == other.mType &&
mControllerID == other.mControllerID &&
mControllerName == other.mControllerName &&
mMappingType == other.mMappingType &&
mHand == other.mHand &&
mNumButtons == other.mNumButtons &&
mNumAxes == other.mNumAxes &&
mNumHaptics == other.mNumHaptics;
}
bool operator!=(const VRControllerInfo& other) const {
return !(*this == other);
}
};
class VRSystemManager {
public:
static uint32_t AllocateDisplayID();
protected:
static Atomic<uint32_t> sDisplayBase;
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRSystemManager)
virtual bool Init() = 0;
virtual void Destroy() = 0;
virtual void GetHMDs(nsTArray<RefPtr<VRDisplayHost>>& aHMDResult) = 0;
virtual bool GetIsPresenting() = 0;
virtual void HandleInput() = 0;
virtual void GetControllers(nsTArray<RefPtr<VRControllerHost>>& aControllerResult) = 0;
virtual void ScanForControllers() = 0;
virtual void RemoveControllers() = 0;
virtual void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
double aIntensity, double aDuration, uint32_t aPromiseID) = 0;
virtual void StopVibrateHaptic(uint32_t aControllerIdx) = 0;
void NewButtonEvent(uint32_t aIndex, uint32_t aButton, bool aPressed, bool aTouched,
double aValue);
void NewAxisMove(uint32_t aIndex, uint32_t aAxis, double aValue);
void NewPoseState(uint32_t aIndex, const dom::GamepadPoseState& aPose);
void AddGamepad(const VRControllerInfo& controllerInfo);
void RemoveGamepad(uint32_t aIndex);
protected:
VRSystemManager() : mControllerCount(0) { }
virtual ~VRSystemManager() { }
uint32_t mControllerCount;
};
} // namespace gfx
} // namespace mozilla
#endif /* GFX_VR_H */