gecko-dev/gfx/layers/ipc/CompositorParent.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=2 ts=2 et tw=80 : */
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <map>
#include "mozilla/DebugOnly.h"
#include "AsyncPanZoomController.h"
#include "AutoOpenSurface.h"
#include "CompositorParent.h"
#include "mozilla/layers/CompositorOGL.h"
#include "mozilla/layers/BasicCompositor.h"
#ifdef XP_WIN
#include "mozilla/layers/CompositorD3D11.h"
#endif
#include "LayerTransactionParent.h"
#include "nsIWidget.h"
#include "nsGkAtoms.h"
#include "RenderTrace.h"
#include "gfxPlatform.h"
#include "mozilla/AutoRestore.h"
#include "mozilla/layers/AsyncCompositionManager.h"
#include "mozilla/layers/LayerManagerComposite.h"
using namespace base;
using namespace mozilla;
using namespace mozilla::ipc;
using namespace std;
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namespace mozilla {
namespace layers {
// FIXME/bug 774386: we're assuming that there's only one
// CompositorParent, but that's not always true. This assumption only
// affects CrossProcessCompositorParent below.
static CompositorParent* sCurrentCompositor;
static Thread* sCompositorThread = nullptr;
// manual reference count of the compositor thread.
static int sCompositorThreadRefCount = 0;
static MessageLoop* sMainLoop = nullptr;
// When ContentParent::StartUp() is called, we use the Thread global.
// When StartUpWithExistingThread() is used, we have to use the two
// duplicated globals, because there's no API to make a Thread from an
// existing thread.
static PlatformThreadId sCompositorThreadID = 0;
static MessageLoop* sCompositorLoop = nullptr;
static void DeferredDeleteCompositorParent(CompositorParent* aNowReadyToDie)
{
aNowReadyToDie->Release();
}
static void DeleteCompositorThread()
{
if (NS_IsMainThread()){
delete sCompositorThread;
sCompositorThread = nullptr;
sCompositorLoop = nullptr;
sCompositorThreadID = 0;
} else {
sMainLoop->PostTask(FROM_HERE, NewRunnableFunction(&DeleteCompositorThread));
}
}
static void ReleaseCompositorThread()
{
if(--sCompositorThreadRefCount == 0) {
DeleteCompositorThread();
}
}
void
CompositorParent::StartUpWithExistingThread(MessageLoop* aMsgLoop,
PlatformThreadId aThreadID)
{
MOZ_ASSERT(!sCompositorThread);
CreateCompositorMap();
sCompositorLoop = aMsgLoop;
sCompositorThreadID = aThreadID;
sMainLoop = MessageLoop::current();
sCompositorThreadRefCount = 1;
}
void CompositorParent::StartUp()
{
// Check if compositor started already with StartUpWithExistingThread
if (sCompositorThreadID) {
return;
}
MOZ_ASSERT(!sCompositorLoop);
CreateCompositorMap();
CreateThread();
sMainLoop = MessageLoop::current();
}
void CompositorParent::ShutDown()
{
DestroyThread();
DestroyCompositorMap();
}
bool CompositorParent::CreateThread()
{
NS_ASSERTION(NS_IsMainThread(), "Should be on the main Thread!");
if (sCompositorThread || sCompositorLoop) {
return true;
}
sCompositorThreadRefCount = 1;
sCompositorThread = new Thread("Compositor");
if (!sCompositorThread->Start()) {
delete sCompositorThread;
sCompositorThread = nullptr;
return false;
}
return true;
}
void CompositorParent::DestroyThread()
{
NS_ASSERTION(NS_IsMainThread(), "Should be on the main Thread!");
ReleaseCompositorThread();
}
MessageLoop* CompositorParent::CompositorLoop()
{
return sCompositorThread ? sCompositorThread->message_loop() : sCompositorLoop;
}
CompositorParent::CompositorParent(nsIWidget* aWidget,
bool aUseExternalSurfaceSize,
int aSurfaceWidth, int aSurfaceHeight)
: mWidget(aWidget)
, mCurrentCompositeTask(NULL)
, mIsTesting(false)
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, mPaused(false)
, mUseExternalSurfaceSize(aUseExternalSurfaceSize)
, mEGLSurfaceSize(aSurfaceWidth, aSurfaceHeight)
, mPauseCompositionMonitor("PauseCompositionMonitor")
, mResumeCompositionMonitor("ResumeCompositionMonitor")
, mOverrideComposeReadiness(false)
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, mForceCompositionTask(nullptr)
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{
NS_ABORT_IF_FALSE(sCompositorThread != nullptr || sCompositorThreadID,
"The compositor thread must be Initialized before instanciating a COmpositorParent.");
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MOZ_COUNT_CTOR(CompositorParent);
mCompositorID = 0;
// FIXME: This holds on the the fact that right now the only thing that
// can destroy this instance is initialized on the compositor thread after
// this task has been processed.
CompositorLoop()->PostTask(FROM_HERE, NewRunnableFunction(&AddCompositor,
this, &mCompositorID));
if (!sCurrentCompositor) {
sCurrentCompositor = this;
}
++sCompositorThreadRefCount;
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}
PlatformThreadId
CompositorParent::CompositorThreadID()
{
return sCompositorThread ? sCompositorThread->thread_id() : sCompositorThreadID;
}
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CompositorParent::~CompositorParent()
{
MOZ_COUNT_DTOR(CompositorParent);
if (this == sCurrentCompositor) {
sCurrentCompositor = NULL;
}
ReleaseCompositorThread();
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}
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void
CompositorParent::Destroy()
{
NS_ABORT_IF_FALSE(ManagedPLayerTransactionParent().Length() == 0,
"CompositorParent destroyed before managed PLayerTransactionParent");
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// Ensure that the layer manager is destructed on the compositor thread.
mLayerManager = nullptr;
mCompositionManager = nullptr;
}
void
CompositorParent::ForceIsFirstPaint()
{
mCompositionManager->ForceIsFirstPaint();
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}
bool
CompositorParent::RecvWillStop()
{
mPaused = true;
RemoveCompositor(mCompositorID);
// Ensure that the layer manager is destroyed before CompositorChild.
if (mLayerManager) {
mLayerManager->Destroy();
mLayerManager = nullptr;
mCompositionManager = nullptr;
}
return true;
}
bool
CompositorParent::RecvStop()
{
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Destroy();
// There are chances that the ref count reaches zero on the main thread shortly
// after this function returns while some ipdl code still needs to run on
// this thread.
// We must keep the compositor parent alive untill the code handling message
// reception is finished on this thread.
this->AddRef(); // Corresponds to DeferredDeleteCompositorParent's Release
CompositorLoop()->PostTask(FROM_HERE,
NewRunnableFunction(&DeferredDeleteCompositorParent,
this));
return true;
}
bool
CompositorParent::RecvPause()
{
PauseComposition();
return true;
}
bool
CompositorParent::RecvResume()
{
ResumeComposition();
return true;
}
bool
CompositorParent::RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot,
SurfaceDescriptor* aOutSnapshot)
{
AutoOpenSurface opener(OPEN_READ_WRITE, aInSnapshot);
nsRefPtr<gfxContext> target = new gfxContext(opener.Get());
ComposeToTarget(target);
*aOutSnapshot = aInSnapshot;
return true;
}
bool
CompositorParent::RecvFlushRendering()
{
// If we're waiting to do a composite, then cancel it
// and do it immediately instead.
if (mCurrentCompositeTask) {
mCurrentCompositeTask->Cancel();
ComposeToTarget(nullptr);
}
return true;
}
void
CompositorParent::ActorDestroy(ActorDestroyReason why)
{
mPaused = true;
RemoveCompositor(mCompositorID);
if (mLayerManager) {
mLayerManager->Destroy();
mLayerManager = nullptr;
mCompositionManager = nullptr;
}
}
void
CompositorParent::ScheduleRenderOnCompositorThread()
{
CancelableTask *renderTask = NewRunnableMethod(this, &CompositorParent::ScheduleComposition);
CompositorLoop()->PostTask(FROM_HERE, renderTask);
}
void
CompositorParent::PauseComposition()
{
NS_ABORT_IF_FALSE(CompositorThreadID() == PlatformThread::CurrentId(),
"PauseComposition() can only be called on the compositor thread");
MonitorAutoLock lock(mPauseCompositionMonitor);
if (!mPaused) {
mPaused = true;
mLayerManager->GetCompositor()->Pause();
}
// if anyone's waiting to make sure that composition really got paused, tell them
lock.NotifyAll();
}
void
CompositorParent::ResumeComposition()
{
NS_ABORT_IF_FALSE(CompositorThreadID() == PlatformThread::CurrentId(),
"ResumeComposition() can only be called on the compositor thread");
MonitorAutoLock lock(mResumeCompositionMonitor);
if (!mLayerManager->GetCompositor()->Resume()) {
#ifdef MOZ_WIDGET_ANDROID
// We can't get a surface. This could be because the activity changed between
// the time resume was scheduled and now.
__android_log_print(ANDROID_LOG_INFO, "CompositorParent", "Unable to renew compositor surface; remaining in paused state");
#endif
lock.NotifyAll();
return;
}
mPaused = false;
Composite();
// if anyone's waiting to make sure that composition really got resumed, tell them
lock.NotifyAll();
}
void
CompositorParent::ForceComposition()
{
// Cancel the orientation changed state to force composition
mForceCompositionTask = nullptr;
ScheduleRenderOnCompositorThread();
}
void
CompositorParent::SetEGLSurfaceSize(int width, int height)
{
NS_ASSERTION(mUseExternalSurfaceSize, "Compositor created without UseExternalSurfaceSize provided");
mEGLSurfaceSize.SizeTo(width, height);
if (mLayerManager) {
mLayerManager->GetCompositor()->SetDestinationSurfaceSize(gfx::IntSize(mEGLSurfaceSize.width, mEGLSurfaceSize.height));
}
}
void
CompositorParent::ResumeCompositionAndResize(int width, int height)
{
SetEGLSurfaceSize(width, height);
ResumeComposition();
}
/*
* This will execute a pause synchronously, waiting to make sure that the compositor
* really is paused.
*/
void
CompositorParent::SchedulePauseOnCompositorThread()
{
MonitorAutoLock lock(mPauseCompositionMonitor);
CancelableTask *pauseTask = NewRunnableMethod(this,
&CompositorParent::PauseComposition);
CompositorLoop()->PostTask(FROM_HERE, pauseTask);
// Wait until the pause has actually been processed by the compositor thread
lock.Wait();
}
bool
CompositorParent::ScheduleResumeOnCompositorThread(int width, int height)
{
MonitorAutoLock lock(mResumeCompositionMonitor);
CancelableTask *resumeTask =
NewRunnableMethod(this, &CompositorParent::ResumeCompositionAndResize, width, height);
CompositorLoop()->PostTask(FROM_HERE, resumeTask);
// Wait until the resume has actually been processed by the compositor thread
lock.Wait();
return !mPaused;
}
void
CompositorParent::ScheduleTask(CancelableTask* task, int time)
{
if (time == 0) {
MessageLoop::current()->PostTask(FROM_HERE, task);
} else {
MessageLoop::current()->PostDelayedTask(FROM_HERE, task, time);
}
}
void
CompositorParent::NotifyShadowTreeTransaction()
{
if (mLayerManager) {
LayerManagerComposite* managerComposite = mLayerManager->AsLayerManagerComposite();
if (managerComposite) {
managerComposite->NotifyShadowTreeTransaction();
}
}
ScheduleComposition();
}
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void
CompositorParent::ScheduleComposition()
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{
if (mCurrentCompositeTask) {
return;
}
bool initialComposition = mLastCompose.IsNull();
TimeDuration delta;
if (!initialComposition)
delta = TimeStamp::Now() - mLastCompose;
#ifdef COMPOSITOR_PERFORMANCE_WARNING
mExpectedComposeTime = TimeStamp::Now() + TimeDuration::FromMilliseconds(15);
#endif
mCurrentCompositeTask = NewRunnableMethod(this, &CompositorParent::Composite);
// Since 60 fps is the maximum frame rate we can acheive, scheduling composition
// events less than 15 ms apart wastes computation..
if (!initialComposition && delta.ToMilliseconds() < 15) {
#ifdef COMPOSITOR_PERFORMANCE_WARNING
mExpectedComposeTime = TimeStamp::Now() + TimeDuration::FromMilliseconds(15 - delta.ToMilliseconds());
#endif
ScheduleTask(mCurrentCompositeTask, 15 - delta.ToMilliseconds());
} else {
ScheduleTask(mCurrentCompositeTask, 0);
}
}
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void
CompositorParent::Composite()
{
NS_ABORT_IF_FALSE(CompositorThreadID() == PlatformThread::CurrentId(),
"Composite can only be called on the compositor thread");
mCurrentCompositeTask = nullptr;
mLastCompose = TimeStamp::Now();
if (!CanComposite()) {
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return;
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}
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AutoResolveRefLayers resolve(mCompositionManager);
if (mForceCompositionTask && !mOverrideComposeReadiness) {
if (mCompositionManager->ReadyForCompose()) {
mForceCompositionTask->Cancel();
mForceCompositionTask = nullptr;
} else {
return;
}
}
TimeStamp time = mIsTesting ? mTestTime : mLastCompose;
bool requestNextFrame = mCompositionManager->TransformShadowTree(time);
if (requestNextFrame) {
ScheduleComposition();
}
RenderTraceLayers(mLayerManager->GetRoot(), "0000");
mCompositionManager->ComputeRotation();
#ifdef MOZ_DUMP_PAINTING
static bool gDumpCompositorTree = false;
if (gDumpCompositorTree) {
fprintf(stdout, "Painting --- compositing layer tree:\n");
mLayerManager->Dump(stdout, "", false);
}
#endif
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mLayerManager->EndEmptyTransaction();
#ifdef COMPOSITOR_PERFORMANCE_WARNING
if (mExpectedComposeTime + TimeDuration::FromMilliseconds(15) < TimeStamp::Now()) {
printf_stderr("Compositor: Composite took %i ms.\n",
15 + (int)(TimeStamp::Now() - mExpectedComposeTime).ToMilliseconds());
}
#endif
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}
void
CompositorParent::ComposeToTarget(gfxContext* aTarget)
{
AutoRestore<bool> override(mOverrideComposeReadiness);
mOverrideComposeReadiness = true;
if (!CanComposite()) {
return;
}
mLayerManager->BeginTransactionWithTarget(aTarget);
// Since CanComposite() is true, Composite() must end the layers txn
// we opened above.
Composite();
}
bool
CompositorParent::CanComposite()
{
return !(mPaused || !mLayerManager || !mLayerManager->GetRoot());
}
// Go down the composite layer tree, setting properties to match their
// content-side counterparts.
static void
SetShadowProperties(Layer* aLayer)
{
// FIXME: Bug 717688 -- Do these updates in LayerTransactionParent::RecvUpdate.
LayerComposite* layerComposite = aLayer->AsLayerComposite();
// Set the layerComposite's base transform to the layer's base transform.
layerComposite->SetShadowTransform(aLayer->GetBaseTransform());
layerComposite->SetShadowTransformSetByAnimation(false);
layerComposite->SetShadowVisibleRegion(aLayer->GetVisibleRegion());
layerComposite->SetShadowClipRect(aLayer->GetClipRect());
layerComposite->SetShadowOpacity(aLayer->GetOpacity());
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
SetShadowProperties(child);
}
}
void
CompositorParent::ShadowLayersUpdated(LayerTransactionParent* aLayerTree,
const TargetConfig& aTargetConfig,
bool isFirstPaint)
{
if (!isFirstPaint &&
!mCompositionManager->IsFirstPaint() &&
mCompositionManager->RequiresReorientation(aTargetConfig.orientation())) {
if (mForceCompositionTask != NULL) {
mForceCompositionTask->Cancel();
}
mForceCompositionTask = NewRunnableMethod(this, &CompositorParent::ForceComposition);
ScheduleTask(mForceCompositionTask, gfxPlatform::GetPlatform()->GetOrientationSyncMillis());
}
// Instruct the LayerManager to update its render bounds now. Since all the orientation
// change, dimension change would be done at the stage, update the size here is free of
// race condition.
mLayerManager->UpdateRenderBounds(aTargetConfig.clientBounds());
mCompositionManager->Updated(isFirstPaint, aTargetConfig);
Layer* root = aLayerTree->GetRoot();
mLayerManager->SetRoot(root);
if (root) {
SetShadowProperties(root);
if (mIsTesting) {
mCompositionManager->TransformShadowTree(mTestTime);
}
}
ScheduleComposition();
LayerManagerComposite *layerComposite = mLayerManager->AsLayerManagerComposite();
if (layerComposite) {
layerComposite->NotifyShadowTreeTransaction();
}
}
PLayerTransactionParent*
CompositorParent::AllocPLayerTransaction(const LayersBackend& aBackendHint,
const uint64_t& aId,
TextureFactoryIdentifier* aTextureFactoryIdentifier)
{
MOZ_ASSERT(aId == 0);
// mWidget doesn't belong to the compositor thread, so it should be set to
// nullptr before returning from this method, to avoid accessing it elsewhere.
nsIntRect rect;
mWidget->GetClientBounds(rect);
if (aBackendHint == mozilla::layers::LAYERS_OPENGL) {
mLayerManager =
new LayerManagerComposite(new CompositorOGL(mWidget,
mEGLSurfaceSize.width,
mEGLSurfaceSize.height,
mUseExternalSurfaceSize));
} else if (aBackendHint == mozilla::layers::LAYERS_BASIC) {
mLayerManager =
new LayerManagerComposite(new BasicCompositor(mWidget));
#ifdef XP_WIN
} else if (aBackendHint == mozilla::layers::LAYERS_D3D11) {
mLayerManager =
new LayerManagerComposite(new CompositorD3D11(mWidget));
#endif
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} else {
NS_ERROR("Unsupported backend selected for Async Compositor");
return nullptr;
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}
mWidget = nullptr;
mLayerManager->SetCompositorID(mCompositorID);
if (!mLayerManager->Initialize()) {
NS_ERROR("Failed to init Compositor");
return nullptr;
}
mCompositionManager = new AsyncCompositionManager(mLayerManager);
*aTextureFactoryIdentifier = mLayerManager->GetTextureFactoryIdentifier();
return new LayerTransactionParent(mLayerManager, this, 0);
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}
bool
CompositorParent::DeallocPLayerTransaction(PLayerTransactionParent* actor)
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{
delete actor;
return true;
}
typedef map<uint64_t,CompositorParent*> CompositorMap;
static CompositorMap* sCompositorMap;
void CompositorParent::CreateCompositorMap()
{
if (sCompositorMap == nullptr) {
sCompositorMap = new CompositorMap;
}
}
void CompositorParent::DestroyCompositorMap()
{
if (sCompositorMap != nullptr) {
NS_ASSERTION(sCompositorMap->empty(),
"The Compositor map should be empty when destroyed>");
delete sCompositorMap;
sCompositorMap = nullptr;
}
}
CompositorParent* CompositorParent::GetCompositor(uint64_t id)
{
CompositorMap::iterator it = sCompositorMap->find(id);
return it != sCompositorMap->end() ? it->second : nullptr;
}
void CompositorParent::AddCompositor(CompositorParent* compositor, uint64_t* outID)
{
static uint64_t sNextID = 1;
++sNextID;
(*sCompositorMap)[sNextID] = compositor;
*outID = sNextID;
}
CompositorParent* CompositorParent::RemoveCompositor(uint64_t id)
{
CompositorMap::iterator it = sCompositorMap->find(id);
if (it == sCompositorMap->end()) {
return nullptr;
}
CompositorParent *retval = it->second;
sCompositorMap->erase(it);
return retval;
}
/* static */ void
CompositorParent::SetTimeAndSampleAnimations(TimeStamp aTime, bool aIsTesting)
{
if (!sCompositorMap) {
return;
}
for (CompositorMap::iterator it = sCompositorMap->begin(); it != sCompositorMap->end(); ++it) {
it->second->mIsTesting = aIsTesting;
it->second->mTestTime = aTime;
it->second->mCompositionManager->TransformShadowTree(aTime);
}
}
typedef map<uint64_t, CompositorParent::LayerTreeState> LayerTreeMap;
static LayerTreeMap sIndirectLayerTrees;
/*static*/ uint64_t
CompositorParent::AllocateLayerTreeId()
{
MOZ_ASSERT(CompositorLoop());
MOZ_ASSERT(NS_IsMainThread());
static uint64_t ids;
return ++ids;
}
static void
EraseLayerState(uint64_t aId)
{
sIndirectLayerTrees.erase(aId);
}
/*static*/ void
CompositorParent::DeallocateLayerTreeId(uint64_t aId)
{
MOZ_ASSERT(NS_IsMainThread());
CompositorLoop()->PostTask(FROM_HERE,
NewRunnableFunction(&EraseLayerState, aId));
}
static void
UpdateControllerForLayersId(uint64_t aLayersId,
AsyncPanZoomController* aController)
{
// Adopt ref given to us by SetPanZoomControllerForLayerTree()
sIndirectLayerTrees[aLayersId].mController =
already_AddRefed<AsyncPanZoomController>(aController);
// Notify the AsyncPanZoomController about the current compositor so that it
// can request composites off the compositor thread.
aController->SetCompositorParent(sCurrentCompositor);
}
/*static*/ void
CompositorParent::SetPanZoomControllerForLayerTree(uint64_t aLayersId,
AsyncPanZoomController* aController)
{
// This ref is adopted by UpdateControllerForLayersId().
aController->AddRef();
CompositorLoop()->PostTask(FROM_HERE,
NewRunnableFunction(&UpdateControllerForLayersId,
aLayersId,
aController));
}
/**
* This class handles layer updates pushed directly from child
* processes to the compositor thread. It's associated with a
* CompositorParent on the compositor thread. While it uses the
* PCompositor protocol to manage these updates, it doesn't actually
* drive compositing itself. For that it hands off work to the
* CompositorParent it's associated with.
*/
class CrossProcessCompositorParent : public PCompositorParent,
public ShadowLayersManager
{
friend class CompositorParent;
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(CrossProcessCompositorParent)
public:
CrossProcessCompositorParent(Transport* aTransport)
: mTransport(aTransport)
{}
virtual ~CrossProcessCompositorParent();
virtual void ActorDestroy(ActorDestroyReason aWhy) MOZ_OVERRIDE;
// FIXME/bug 774388: work out what shutdown protocol we need.
virtual bool RecvWillStop() MOZ_OVERRIDE { return true; }
virtual bool RecvStop() MOZ_OVERRIDE { return true; }
virtual bool RecvPause() MOZ_OVERRIDE { return true; }
virtual bool RecvResume() MOZ_OVERRIDE { return true; }
virtual bool RecvMakeSnapshot(const SurfaceDescriptor& aInSnapshot,
SurfaceDescriptor* aOutSnapshot)
{ return true; }
virtual bool RecvFlushRendering() MOZ_OVERRIDE { return true; }
virtual PLayerTransactionParent*
AllocPLayerTransaction(const LayersBackend& aBackendType,
const uint64_t& aId,
TextureFactoryIdentifier* aTextureFactoryIdentifier) MOZ_OVERRIDE;
virtual bool DeallocPLayerTransaction(PLayerTransactionParent* aLayers) MOZ_OVERRIDE;
virtual void ShadowLayersUpdated(LayerTransactionParent* aLayerTree,
const TargetConfig& aTargetConfig,
bool isFirstPaint) MOZ_OVERRIDE;
private:
void DeferredDestroy();
// There can be many CPCPs, and IPDL-generated code doesn't hold a
// reference to top-level actors. So we hold a reference to
// ourself. This is released (deferred) in ActorDestroy().
nsRefPtr<CrossProcessCompositorParent> mSelfRef;
Transport* mTransport;
};
static void
OpenCompositor(CrossProcessCompositorParent* aCompositor,
Transport* aTransport, ProcessHandle aHandle,
MessageLoop* aIOLoop)
{
DebugOnly<bool> ok = aCompositor->Open(aTransport, aHandle, aIOLoop);
MOZ_ASSERT(ok);
}
/*static*/ PCompositorParent*
CompositorParent::Create(Transport* aTransport, ProcessId aOtherProcess)
{
nsRefPtr<CrossProcessCompositorParent> cpcp =
new CrossProcessCompositorParent(aTransport);
ProcessHandle handle;
if (!base::OpenProcessHandle(aOtherProcess, &handle)) {
// XXX need to kill |aOtherProcess|, it's boned
return nullptr;
}
cpcp->mSelfRef = cpcp;
CompositorLoop()->PostTask(
FROM_HERE,
NewRunnableFunction(OpenCompositor, cpcp.get(),
aTransport, handle, XRE_GetIOMessageLoop()));
// The return value is just compared to null for success checking,
// we're not sharing a ref.
return cpcp.get();
}
static void
UpdateIndirectTree(uint64_t aId, Layer* aRoot, const TargetConfig& aTargetConfig, bool isFirstPaint)
{
sIndirectLayerTrees[aId].mRoot = aRoot;
sIndirectLayerTrees[aId].mTargetConfig = aTargetConfig;
if (ContainerLayer* root = aRoot->AsContainerLayer()) {
if (AsyncPanZoomController* apzc = sIndirectLayerTrees[aId].mController) {
apzc->NotifyLayersUpdated(root->GetFrameMetrics(), isFirstPaint);
}
}
}
/* static */ const CompositorParent::LayerTreeState*
CompositorParent::GetIndirectShadowTree(uint64_t aId)
{
LayerTreeMap::const_iterator cit = sIndirectLayerTrees.find(aId);
if (sIndirectLayerTrees.end() == cit) {
return nullptr;
}
return &cit->second;
}
static void
RemoveIndirectTree(uint64_t aId)
{
sIndirectLayerTrees.erase(aId);
}
void
CrossProcessCompositorParent::ActorDestroy(ActorDestroyReason aWhy)
{
MessageLoop::current()->PostTask(
FROM_HERE,
NewRunnableMethod(this, &CrossProcessCompositorParent::DeferredDestroy));
}
PLayerTransactionParent*
CrossProcessCompositorParent::AllocPLayerTransaction(const LayersBackend& aBackendType,
const uint64_t& aId,
TextureFactoryIdentifier* aTextureFactoryIdentifier)
{
MOZ_ASSERT(aId != 0);
nsRefPtr<LayerManager> lm = sCurrentCompositor->GetLayerManager();
*aTextureFactoryIdentifier = lm->GetTextureFactoryIdentifier();
return new LayerTransactionParent(lm->AsLayerManagerComposite(), this, aId);
}
bool
CrossProcessCompositorParent::DeallocPLayerTransaction(PLayerTransactionParent* aLayers)
{
LayerTransactionParent* slp = static_cast<LayerTransactionParent*>(aLayers);
RemoveIndirectTree(slp->GetId());
delete aLayers;
return true;
}
void
CrossProcessCompositorParent::ShadowLayersUpdated(
LayerTransactionParent* aLayerTree,
const TargetConfig& aTargetConfig,
bool isFirstPaint)
{
uint64_t id = aLayerTree->GetId();
MOZ_ASSERT(id != 0);
Layer* shadowRoot = aLayerTree->GetRoot();
if (shadowRoot) {
SetShadowProperties(shadowRoot);
}
UpdateIndirectTree(id, shadowRoot, aTargetConfig, isFirstPaint);
sCurrentCompositor->NotifyShadowTreeTransaction();
}
void
CrossProcessCompositorParent::DeferredDestroy()
{
mSelfRef = nullptr;
// |this| was just destroyed, hands off
}
CrossProcessCompositorParent::~CrossProcessCompositorParent()
{
XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
new DeleteTask<Transport>(mTransport));
}
2011-12-16 00:07:19 +04:00
} // namespace layers
} // namespace mozilla