Jeff Muizelaar
|
981b6640f0
|
Bug 592458. Generate the d3d9 shaders using a script. r=bas,a=joe
This isn't part of the build because we don't want to depend
on the directx sdk (fxc) for building.
|
2010-09-01 17:02:02 -04:00 |
Atul Apte
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3551ca8cb1
|
Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
|
2010-08-26 20:44:53 +00:00 |
Bas Schouten
|
a98eb3997a
|
Fix line endings in DeviceManagerD3D9.
|
2010-08-26 20:44:11 +00:00 |
Matt Woodrow
|
2441967f84
|
Bug 589978 - [D3D9] 2D canvas layers always have premultiplied alpha. r=bas, a=beta5+
|
2010-08-23 20:58:27 -07:00 |
Matt Woodrow
|
56e9a9a98a
|
Bug 589755 - [D3D9] Canvas layer uses incorrect source with d2d surfaces. r=bas, a=beta5+
|
2010-08-23 20:57:59 -07:00 |
Matt Woodrow
|
a4b8d433d4
|
Bug 589097 - [D3D9] Incorrect alpha blending on canvas layers. r=bas, a=beta5+
|
2010-08-23 20:57:22 -07:00 |
Matt Woodrow
|
35a7b7fe11
|
Bug 588212 - LayerManagerD3D9 PaintToTarget uses wrong render target. r=bas, a=beta5+
|
2010-08-23 20:56:49 -07:00 |
Jacek Caban
|
aac1a9302f
|
Bug 586279 - Broken DeviceManagerD3D9.h compilation on mingw r=bas.schouten a=joe
--HG--
extra : rebase_source : c3c6d40e0adbfa705759cb238ea10fc0e12e0d4a
|
2010-08-14 16:43:14 +02:00 |
Bas Schouten
|
2d2753ac80
|
Bug 586562: Always use A8R8G8B8 for our swap chains. Fixes black chrome for NVidia. r=vlad a=mossop
|
2010-08-12 18:25:12 +00:00 |
Bas Schouten
|
4055e82557
|
Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad
|
2010-08-12 18:25:09 +00:00 |
Justin Wood
|
0b585cc0a7
|
bug 586187 - Build failure in LayerManagerD3D9 due to --disable-ipc not also defining Unicode, r=khuey a=bustage
|
2010-08-11 18:05:14 +02:00 |
Bas Schouten
|
3ef26ae8e5
|
Bug 584539: Part 3 - Use D2D interop when using the D3D9 layer manager. r=vlad a=dougt
|
2010-08-11 02:36:05 +02:00 |
Bas Schouten
|
93ae62051a
|
Bug 584754: Use the D3D9Ex device where available. r=vlad
|
2010-08-11 01:39:45 +02:00 |
Bas Schouten
|
9ea6e6543e
|
Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
|
2010-08-11 01:32:45 +02:00 |
Bas Schouten
|
4138c802e8
|
Bug 578384: Clear to to transparent black instead of solid white. r=jrmuizel
|
2010-08-11 01:32:43 +02:00 |
Vladimir Vukicevic
|
99c28af205
|
b=583838; add ANGLE/D3D WebGL support - part 2 - build EGL on windows and try to use it; r=bjacob
|
2010-08-06 22:09:18 -07:00 |
Vladimir Vukicevic
|
b524227b49
|
b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas
|
2010-08-06 22:09:18 -07:00 |
Vladimir Vukicevic
|
27b296ce6e
|
b=575469; use CreateOffscreen in layers; r=bas
|
2010-07-18 22:01:14 -07:00 |
Bas Schouten
|
bc942e367e
|
Bug 577462: Addition - add comment requested in review.
|
2010-07-14 00:23:32 +02:00 |
Bas Schouten
|
7e49fc5fa1
|
Bug 577462: Use GetDC where possible for ThebesLayerD3D9 textures. r=jrmuizel
|
2010-07-14 00:19:45 +02:00 |
Bas Schouten
|
a2b4191bd4
|
Bug 578500: Clear mTarget at the end of a transaction. r=roc
|
2010-07-14 00:19:43 +02:00 |
Bas Schouten
|
d53399f950
|
Bug 577770: LayerManagerD3D9 should be using GetClientBounds not GetBounds. r=roc
|
2010-07-14 00:19:41 +02:00 |
Bas Schouten
|
b94e5f575a
|
Bug 574239: Have ThebesLayerD3D9 retain its content even across changes to the visible region. r=jrmuizel
|
2010-07-02 04:08:48 +02:00 |
Robert O'Callahan
|
b12eec77e4
|
Bug 564991. Part 6: Make BasicLayers support retained ThebesLayer contents. r=cjones,sr=vlad
|
2010-03-04 10:37:04 +13:00 |
Matt Woodrow
|
47f140fb7d
|
Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
|
2010-07-01 20:01:09 -05:00 |
Robert O'Callahan
|
3f30bb4186
|
Bug 586041. Part 2: refactor RemoveChild. r=bas
|
2010-06-01 11:32:05 +12:00 |
Robert O'Callahan
|
37a26c36a7
|
Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
|
2010-06-01 11:29:37 +12:00 |
Bas Schouten
|
34ebfb3b84
|
Numerous whitespace fixes in D3D9 layers code.
|
2010-05-29 05:27:03 +02:00 |
Bas Schouten
|
60be6ff517
|
Bug 567966: Part 2: Remove rogue allocation from PlanarYCbCrImageD3D9. r=vlad
|
2010-05-25 09:37:21 +02:00 |
Bas Schouten
|
7087289353
|
Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad
|
2010-05-25 09:37:19 +02:00 |
Bas Schouten
|
64b69309d0
|
Bug 567943: Let ContainerLayerD3D9 keep references to their children. r=roc
|
2010-05-25 04:43:59 +02:00 |
Bas Schouten
|
01d768b811
|
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
|
2010-05-24 17:28:51 +02:00 |