glBlitFramebuffer ignores glColorMask, unlike glClear, so we have to do
a fix-up.
Eventually we should drop mNeedsFakeNoAlpha, though.
Differential Revision: https://phabricator.services.mozilla.com/D17717
--HG--
extra : moz-landing-system : lando
Summary: Really sorry for the size of the patch. It's mostly automatic
s/nsIDocument/Document/ but I had to fix up in a bunch of places manually to
add the right namespacing and such.
Overall it's not a very interesting patch I think.
nsDocument.cpp turns into Document.cpp, nsIDocument.h into Document.h and
nsIDocumentInlines.h into DocumentInlines.h.
I also changed a bunch of nsCOMPtr usage to RefPtr, but not all of it.
While fixing up some of the bits I also removed some unneeded OwnerDoc() null
checks and such, but I didn't do anything riskier than that.
Simplify error handling in GLContext.
Modernize context loss handling in GLContext.
Remove various unused parts.
Fix WebGLContext's context loss/restoration.
MozReview-Commit-ID: Lu2hi5HnP8x
Differential Revision: https://phabricator.services.mozilla.com/D12496
--HG--
extra : moz-landing-system : lando
The WG rejected this extension.
--HG--
rename : dom/canvas/test/webgl-mochitest/ensure-exts/test_WEBGL_compressed_texture_es3.html => dom/canvas/test/webgl-mochitest/ensure-exts/test_WEBGL_compressed_texture_etc.html
The WG rejected this extension.
--HG--
rename : dom/canvas/test/webgl-mochitest/ensure-exts/test_WEBGL_compressed_texture_es3.html => dom/canvas/test/webgl-mochitest/ensure-exts/test_WEBGL_compressed_texture_etc.html
WebGL canvases not composited (e.g. not added to the DOM) don't work in WebVR. WebGLContext::InitializeCanvasRenderer is only called when 2D compositor renders a WebGL canvas for the first time. I tried to mimic what InitializeCanvasRenderer does internally as a workaround.
Differential Revision: https://phabricator.services.mozilla.com/D6921
--HG--
extra : moz-landing-system : lando
Particularly in CAD applications, it's common to call drawElements many times on small
ranges of indices. This causes our naive maxVertId range cache to degenerate.
In most cases, the index buffer won't actually contain any indices outside the associated
VAO buffers' ranges. We should test first against this global upper-bound, only testing
for an exact maxVertId for the subrange if the upper-bound test fails.
Differential Revision: https://phabricator.services.mozilla.com/D2488
--HG--
extra : moz-landing-system : lando
If the canvas is cleared by setting the width or height attributes, its
opaqueness should not be affected.
This patch keeps support for moz-opaque, and also keeps the behavior that
changing the moz-opaque attribute clears the canvas, even if this does not
affect the actual opaqueness of the canvas.
MozReview-Commit-ID: LOlsJxiP9kc
--HG--
extra : rebase_source : 8bb95b1d5932c39a8085e007f9fd1b88b97afe55
There's no reason to ask GL since we should know the answers.
Also GL is tricky on how it handles these semi-deprecated queries.
Official GL stance is "don't ask questions you know the answer to".
MozReview-Commit-ID: F7p73eSTrYw
There's no reason to ask GL since we should know the answers.
Also GL is tricky on how it handles these semi-deprecated queries.
Official GL stance is "don't ask questions you know the answer to".
MozReview-Commit-ID: F7p73eSTrYw